Sons of Dammerhall: Dark Frontiers (Inactive)

Game Master GM SuperTumbler

Battle Map

Dammerhall Main Level 3

Dammerhall Main Level 1 and 2


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Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

Still here.

Most games wind up just folding up and dying. Some of the games I'm in get a post from the DM maybe... once a month.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

You get rage powers, and the bonus to STR and all that. Keep it in mind when you take healing and rage is on, since you'll get lots of extra healing.

Even better when I get path of glory up and running, but out in the open, like this, it's less useful.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Dasur has one more Dispel Magic in him, if one of the elves fly over the cliff to be above us he'll try to drop them.


Sorry for the delay. Work has been crazy this week trying to wrap up the school year from home. I'll get back when I can.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

No problem!


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)
Glenda Dalduraz wrote:

Previously...

As the dwarves are taking useful magical items from the fallen elves, Glenda follows behind, dragging them into a row, closing their eyes and folding their arms into a position of eternal rest. She does, after all, take death seriously.

Later...

That's good stuff Glenda! Well done!


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

Literally all I have the time and wherewithal to post at the moment. :/


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)
Glenda Dalduraz wrote:
Literally all I have the time and wherewithal to post at the moment. :/

To clarify, mine wasn't meant as sarcasm! I really was impressed with cleric being a cleric.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Glenda Dalduraz wrote:
"Clever girl," mutters Glenda.

FINALLY! I finally got it! Oh man this bugged me when I first saw this. I'm thinking to myself, "Where have I stinking heard this?! I know it from somewhere."

It finally hit me out of the blue today while I was at work. Jurassic Park.

Man that is a good one, Glenda. :)


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

;)


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Hahaha, I recognized it immediately, having just rewatched those with my kid.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

I'll be out of town from today until Tuesday. Don't get killed before I return.


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Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Garnet "Garn" Ironshanks wrote:
Garnet will drink a potion of cute light wounds to rid herself of the fatigue, then waits for orders.

Lol! Hey, where can I get me some of that? (And when I say *me* I literally mean *me*. My wife would appreciate it for sure). ;)

P.S. You still got about 30 minutes to edit it, Garnet, if you're around. Pretty funny stuff though. I can honestly say I've NEVER seen that typo. It's funny because you'd think that would be a common one since spell check won't correct it obviously. Pretty wild.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Tumbler: Okay, since we rested, does that mean we get spells and all that back? If so, I may change one for Snorri. Plus I can burn the rest of his lay on hands on himself or others if they're hurt.

Snorri's down 36 hp's so he'll burn his LoH on himself unless, as mentioned, someone else is in need of it.

Let me know, folks.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

I had plenty of spells to heal you up.


Yes, Dasur casts a spell that is a variant of Rope Trick, and you are able to rest for 8 hours and restore you spells. you should heal your level in hp, and also there is plenty of healing magic to restore everyone.


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

Glenda will burn through all of her channeling, so that should bring everyone up to full hit points. This rest should also get rid of fatigue.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Cool. Sounds good. That's what I was wondering.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Dasur's Spell list for the upcoming encounter:

1st: (DC 16)
+ Unseen Servant
- Mage Armor
+ Color Spray
+ (Earth) Grease

2nd: (DC 17)
+ Glitterdust
+ Stone Call
+ Create Pit
+ Invisibility
+ (Earth) Glitterdust

3rd: (DC 18)
+ Dispel Magic
+ Dispel Magic
+ Swarm of Fangs
+ (Earth) Resist Energy, Communal

He will cast Resist Energy on everyone before we start speaking with the Mithvarium, I'm leaning towards fire. I will try to have him cast Swarm of Fangs ASAP when hostilities inevitably break out because it's a self-guided flying swarm, then I'll have him focus on Dispelling/Counterspelling and Blinding elves (or their mounts)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Fire is probably a good bet. But would they take a chance on burning down their own forest? Man, thinking about it, that sounds like a tricky one. Fire is still a good bet though. Heck I don't know. Just ignore me. Go with your gut, bud. :)

What about heroism? Anybody got heroism? That would be a good spell for Snorri about now. If we can swing it that is. Too bad paladins don't get it.

Anyway, let's roll! :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Man this is going to be sink or swim, folks. Torvi's not kidding about there being a lot of them. We are practically surrounded.

This is going to be interesting. Welp, here goes nothing. :)


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

If we suspect that a bunch of the elves will be invisible, I can prepare invisibility purge, but it's kind of a last ditch because it risks catching our own invisible people.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Torvi Stonesinger wrote:
To be fair, I’m not opposed to the senseless bloodshed of elves!

Lol! For some odd reason that does NOT surprise me. :P


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

I mean these particular elves betrayed an alliance with our ancestors long ago so we totally have a reason to hold a grudge against them, but if this works, and maybe we can have a new beginnings of sorts with them, we'll be one step closer to Dammerhall!

Also a reminder that by using Communal Resist Energy, Dasur has given everyone 10 minutes of Resist Fire, which at 6th CL is DR 10.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

And if it doesn't we're one step closer to payback!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Dasur Deepborn wrote:

I mean these particular elves betrayed an alliance with our ancestors long ago so we totally have a reason to hold a grudge against them, but if this works, and maybe we can have a new beginnings of sorts with them, we'll be one step closer to Dammerhall!

Also a reminder that by using Communal Resist Energy, Dasur has given everyone 10 minutes of Resist Fire, which at 6th CL is DR 10.

Gotta start somewhere, right? *Shrugs*

Torvi Stonesinger wrote:
And if it doesn't we're one step closer to payback!

Lol! So terrible, Torvi. Killin' me. :)


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Honestly, when I first made Torvi, I didn't expect her to be such a xenophobe, but that's just who she turns out to be.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I actually love how a character develops in the scheme of a game. That to me is what truly makes it fun. You always go in having an 'idea' of how to run the character but it's funny how things might just change over the course of the adventure.

You might just find a little 'something' that you wind up liking and now you have a WHOLE new avenue to travel down. That's pretty dang fun.

I had this one dude in a Second Darkness game. Man I just flat out HATED him. I was so hoping he would die. Please die! I hate this guy! Man he was the absolute worst character I've ever played. To my much frustration, this guy just wouldn't die! Soooooo annoying. So I said to myself, "Okay, this guy just won't die. So I've GOT to do something different."

And I did. I totally revamped his attitude and the way he carried himself. And man o man you talk about night and day! He turned out to be a ton of fun! It was only Book 1(which was all the DM had planned to run just fyi) that we ran on and finished but at least I had fun the rest of the way.

I basically learned that I've got to have a "let the game come to you" mentality. See how it rolls and adjust - only if necessary of course - in a way that is fun for you and for your fellow players.

Because that's what it's all about. Fun. If you ain't having fun, you've got to figure something out otherwise it's best to move on and not potentially destroy the game for everyone. I REFUSE to be that guy. I'll always step away before I do that. And have had to a couple times in my time on these boards. Hey, it happens. Not all of them work out.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I actually love how a character develops in the scheme of a game. That to me is what truly makes it fun. You always go in having an 'idea' of how to run the character but it's funny how things might just change over the course of the adventure.

You might just find a little 'something' that you wind up liking and now you have a WHOLE new avenue to travel down. That's pretty dang fun.

I had this one dude in a Second Darkness game. Man I just flat out HATED him. I was so hoping he would die. Please die! I hate this guy! Man he was the absolute worst character I've ever played. To my much frustration, this guy just wouldn't die! Soooooo annoying. So I said to myself, "Okay, this guy just won't die. So I've GOT to do something different."

And I did. I totally revamped his attitude and the way he carried himself. And man o man you talk about night and day! He turned out to be a ton of fun! It was only Book 1(which was all the DM had planned to run just fyi) that we ran on and finished but at least I had fun the rest of the way.

I basically learned that I've got to have a "let the game come to you" mentality. See how it rolls and adjust accordingly- only if necessary of course - in a way that is fun for you and for your fellow players. It may already work out great; just as you pictured it, but, you never know.

Because that's what it's all about. Fun. If you ain't having fun, you've got to figure something out otherwise it's best to move on and not potentially destroy the game for everyone. I REFUSE to be that guy. I'll always step away before I do that. And have had to a couple times in my time on these boards. Hey, it happens. Not all of them work out.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Crap! What the heck?! How in the world did that freaking happen?! You gotta be kidding me.

Anyway, sorry about all the blah blah blah. Sometimes I just get carried away with my whopping 2 cents. Just keep the change, I'd just lose it. :P


Sorry, folks. I'm dealing with some minor catastrophes. Nothing serious, but very time consuming. I'll get back in a day or two.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Take your time GM.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Poor Torvi. No elf blood this day. Or ever AGAIN. Wait a minute... did I just single-handedly RUIN this game? *He asks as he pats down his profusely sweating forehead with a blanket*


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

I'm sure there will be dark elf blood to flow!


There is still a whole empire of drow to reckon with, folks. Don't be too sad.


Good job everyone. We are pretty close to the end of the published materials, and pretty close to hitting 7th level. Go ahead and start working on those leveling up plans.

We are also close to the end of the published materials for Throne of Night, which is fine. Between other adventures that I own and the community's extensive work to flesh out the rest of the campaign, I feel good about continuing.


Obviously, we are still on our way to Dammerhall, and Dammerhall awaits. If there is something particular your character hopes to find there, let me know, whether that thing be material, spiritual, or otherwise.


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

Yikes. I feel... scared? A little tingly? Oh, the anticipation!

Also, the board defaulted back to posting with my default alias, which means my profile got unlinked from the campaign. Again. So I wasn't getting notifications. Again.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Dammerhall!!!!


Garnet Ironshanks | Dwarf Fighter 9 | Speed 20 | Initiative +2 | Perception +12 | Hp: 119/114 | AC 25 (Touch 11, FF 24) +2 vs critical | CMD 29, 31 vs Disarm of Longhammer, 33 vs Trip, Bull Rush | Fort +14, Reflex +10, Will +10; +3 vs Poison, Spell, Spell-Like | Fire Resist 2 | Active Conditions:

On the road right now, but I will plan to update Garnet to 7th level on Saturday.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

7th level is huge for Skalds/Bards:

3rd level spells
Versatile Performance
Performance as a move action

And a Feat!


Garnet Ironshanks | Dwarf Fighter 9 | Speed 20 | Initiative +2 | Perception +12 | Hp: 119/114 | AC 25 (Touch 11, FF 24) +2 vs critical | CMD 29, 31 vs Disarm of Longhammer, 33 vs Trip, Bull Rush | Fort +14, Reflex +10, Will +10; +3 vs Poison, Spell, Spell-Like | Fire Resist 2 | Active Conditions:

Trying to decide between feats—Cleaving Finish (offensive) or Iron Will—Garnet’s will save is poor and we don’t want her charmed or confused into attacking someone we like.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Darting Viper for me. Makes switching my weapon from reach to close as a Swift action!

Let's discuss spells, shall we?

I get another level 1, and 2 level 3s.

My going in inclination would be to take haste. That means that for many fights, my first round would be starting the song as a move action, and then casting a spell, most likely haste, mirror image, or maybe path of glory.

Keep in mind that on any given day, I can whip out a single spell from most of the good spell lists up to level 3. It's a great utility option, or can be used to help Dasur add to his spell book, as I also have Scribe Scroll.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Garnet: Iron will is a good ol' solid standby. I usually take that with ALL my people. Will saves are absolutely, utterly crucial. But it's so boring. But crucial. But boring. Man I hate/like that feat. :P

Reading Cleaving finish... doesn't really do anything for me. UNLESS, we just keep running into a pile of enemies. If that's the case, then that would be an awesome feat to have.

Check this post out from 2012: THIS is a FANTASTIC layout of Cleaving finish! That Ravingdork is flat out brilliant with the rules. After reading that description by him, that cat sold ME on that feat. And I've NEVER even used Cleave. :P

Because initially reading the description I'm thinking to myself: "It's handy, but it's niche(y). It requires numerous enemies." So that's why I'm not entirely sold on it. But obviously it is a solid one if the circumstances are right per the above.

Whereas Iron Will works all the time. But it's boring... :P (Sorry, Garnet, I know I'm absolutely no help at all) :P Ultimately it's going to come down to which one you feel is more fitting for you at this time. I could mention one and you could be like, "You know, I don't know if I that's the one I really want." And if that's the case, then it's a no-brainer... choose the other one. :)

@Torvi: Haste! Haste is absolutely awesome. Everybody picks it and it's the same ol' same ol' but MAN is it super handy.

And to be honest, I have no idea what you mean by this:

Torvi wrote:
Keep in mind that on any given day, I can whip out a single spell from most of the good spell lists up to level 3.

Now I've got to pick a feat and have no idea what to pick. Like... I've truly got no clue. Probably Extra lay on hands or a channel something or other. I don't know. We'll see.

Edit: HA! Snorri has cleave and I've STILL never used it! Totally forgot about that. Dumb me.


Garnet Ironshanks | Dwarf Fighter 9 | Speed 20 | Initiative +2 | Perception +12 | Hp: 119/114 | AC 25 (Touch 11, FF 24) +2 vs critical | CMD 29, 31 vs Disarm of Longhammer, 33 vs Trip, Bull Rush | Fort +14, Reflex +10, Will +10; +3 vs Poison, Spell, Spell-Like | Fire Resist 2 | Active Conditions:

Yeah, Cleaving Finish is cool with a reach weapon, as it removes the Cleave requirement that the opponents be adjacent to each other or that it takes a standard action. So a full attack that drops an enemy grants an extra attack at anyone within Garnet’s reach. But then, a low Will save can make a bad day for us all...


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I will say this... you do massive amounts of damage as it is and you still have cleave(or possibly great cleave I haven't looked) going for you. And it's not like you can't take it at next level. The beauty of a fighter is there's always next level to take said feat.

Ultimately I would probably go with the will save. +2 is pretty brutal. Man I didn't realize it was that low. Doesn't take much to become confused, charmed, afraid, and any other super annoying things that happen from failed will saves. Man I hate fear type effects above all else. Absolutely hate it. I swear it feels like I pick Iron Will for almost all of my pc's just because I hate it so much.


Garnet Ironshanks | Dwarf Fighter 9 | Speed 20 | Initiative +2 | Perception +12 | Hp: 119/114 | AC 25 (Touch 11, FF 24) +2 vs critical | CMD 29, 31 vs Disarm of Longhammer, 33 vs Trip, Bull Rush | Fort +14, Reflex +10, Will +10; +3 vs Poison, Spell, Spell-Like | Fire Resist 2 | Active Conditions:

There are some interesting Cleave feats just for dwarves that could be fun at higher levels...Orc Hewer for example...but pretty situational. Iron Will it is for now...


I'm not sure I've ever expressed this since I took over the campaign, and I definitely haven't said it to the new folks:

I follow a philosophy that says that the way people build their characters tells you the challenges you want to play. Not that I won't take advantage of your weaknesses, but, for example, if people lean into Cleave feats, I'd be more likely to include multiple low CR opponents on occasion, or if someone took Skill Focus: Diplomacy, I'll make sure their are some opportunities for Diplomacy. So far, I've been using the adventure path, but even so I have tried to emphasize things that fit your characters, and that will only continue.

I don't mean that to say I will only design challenges that you are optimized for, but I do take your builds into consideration.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Hey now that's pretty dang cool, Tumbler. Take advantage of our weaknesses and also play to our strengths. That is awesome. You really can't ask for a better way to play this game.

There's absolute fun in both. Be awesome when you get something right up your alley and fight to overcome your weakness when it's exposed. Man that's a total blast!


Well, I can't take credit for it. I read it somewhere in an article about being a dungeon master, maybe back in Dragon Magazine. Your players will tell you what kinds of adventures they want to play by the choices they make in characters. If a player chooses to be a ranger, they probably want to have an opportunity to track something, and to fight some giants (this is back when rangers got a bonus to fight giants and goblinoids/orcs.) I took that to heart.

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