Ulfen Guard

Torvi Stonesinger's page

529 posts. Alias of Zahir ibn Mahmoud ibn Jothan (RPG Superstar 2014 Top 16).


Full Name

Torvi Lutasdottir, the Stonesinger

Race

Dwarf

Classes/Levels

Skald 5 (AC:19[T:13 FF:17] | HP: 41/55 (46/60)(0NL) | F+7*, R+3*, W+3* | Init: +2 |Perc: +5*)

Gender

Female

Size

Medium (3'11" 148 lb)

Age

51

Special Abilities

Raging Song (12/19), 2nd (3/3), 1st (2/5), CLW (50)

Alignment

Neutral Good

Deity

Dwarven Pantheon

Languages

Common, Dwarven, Giant, Gnome, Undercommon

Occupation

Battleskald

Strength 17
Dexterity 14
Constitution 16
Intelligence 14
Wisdom 8
Charisma 14

About Torvi Stonesinger

Torvi 5:

Torvi Stonesinger #5
Female dwarf skald 5 (Pathfinder RPG Advanced Class Guide 49)
NG Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +5 (+7 to notice unusual stonework)
--------------------
Defense
--------------------
AC 19, touch 13, flat-footed 17 (+6 armor, +2 Dex, +1 trait)
hp 55 (5d8+20)
Fort +7, Ref +3, Will +3; +2 vs. poison, spells, and spell-like abilities, +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities defensive training, uncanny dodge
--------------------
Offense
--------------------
Speed 20 ft.
Melee dagger +6 (1d4+3/19-20) or
dwarven boulder helmet +6 (1d4+3) or
mwk cold iron dwarven dorn-dergar +7 (1d10+4)
Ranged light crossbow +5 (1d8/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork cold iron dwarven dorn-dergar)
Special Attacks hatred, rage power (lesser celestial totem), raging song 19 rounds/day (inspired rage, song of marching), spell kenning 1/day
Skald Spells Known (CL 5th; concentration +7)
2nd (3/day)—mirror image, path of glory[ACG], invisibility
1st (5/day)—chord of shards[UM] (DC 13), cure light wounds, expeditious retreat, feather fall
0 (at will)—detect magic, mage hand, message, read magic, scrivener's chant, summon instrument
--------------------
Statistics
--------------------
Str 17, Dex 14, Con 16, Int 14, Wis 8, Cha 14
Base Atk +3; CMB +6; CMD 18 (22 vs. bull rush, 22 vs. trip)
Feats Combat Reflexes, Extra Performance, Power Attack, Scribe Scroll
Traits defender of the society, - custom trait -
Skills Acrobatics +2 (-2 to jump), Bluff +6, Climb +3, Knowledge (arcana) +10, Knowledge (dungeoneering) +11, Knowledge (engineering) +10, Knowledge (geography) +10, Knowledge (history) +11 (+13 on checks that pertain to dwarves or their enemies), Knowledge (local) +10, Knowledge (nature) +10, Knowledge (nobility) +10, Knowledge (planes) +10, Knowledge (religion) +10, Linguistics +6, Perception +5 (+7 to notice unusual stonework), Perform (oratory) +10, Perform (percussion instruments) +7, Perform (sing) +6, Perform (string instruments) +6, Perform (wind instruments) +6, Spellcraft +6, Survival -1 (+1 to avoid becoming lost); Racial Modifiers lorekeeper[APG], +2 Perception to notice unusual stonework
Languages Common, Dwarven, Giant, Gnome, Undercommon
SQ bardic knowledge +2, versatile performance (oratory)
Combat Gear wand of cure light wounds; Other Gear +1 mithral chain shirt, mountain pattern armor[UC], crossbow bolts (20), dagger, dwarven boulder helmet[ARG], light crossbow, mwk cold iron dwarven dorn-dergar, amulet of hidden light[ARG], wayfinder[ISWG], backpack, bedroll, belt pouch, candle (2), Castanets, chalk, everburning torch, flint and steel, hammer, hemp rope (50 ft.), ink, inkpen, journal[UE], mess kit[UE], mirror, paper (20), piton (4), pot, sack (2), silk rope (50 ft.), soap, spell component pouch, sunrod (3), tindertwig (4), torch (10), trail rations (5), waterskin, 97 gp, 9 sp
--------------------
Special Abilities
--------------------
Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.
Celestial Totem, Lesser (Su) Cure spells heal CL extra Hp, non spell magical healing does class level extra.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Lorekeeper +2 for Knowledge (History) checks relating to dwarves and their enemies. These checks can be made untrained.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Raging Song (standard action, 19 rounds/day) (Su) Song can inspire allies in a variety of ways.
Spell Kenning (1/day) (Su) Spend a skald spell to duplicate a bard, cleric, or sorcerer/wizard spell.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
Versatile Performance (Oratory) +10 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Torvi 4:

Torvi Stonesinger #4
Female dwarf skald 4 (Pathfinder RPG Advanced Class Guide 49) NG Medium humanoid (dwarf) Init +2; Senses darkvision 60 ft.; Perception +5 (+7 to notice unusual stonework)
--------------------
Defense
--------------------
AC 19, touch 13, flat-footed 17 (+6 armor, +2 Dex, +1 trait) hp 43 (4d8+16) Fort +7, Ref +3, Will +3; +2 vs. poison, spells, and spell-like abilities, +4 vs. bardic performance, language-dependent, and sonic Defensive Abilities defensive training, uncanny dodge
--------------------
Offense
--------------------
Speed 50 ft.
Melee dagger +6 (1d4+3/19-20) or
dwarven boulder helmet +6 (1d4+3) or
mwk cold iron dwarven dorn-dergar +7 (1d10+4) Ranged light crossbow +5 (1d8/19-20) Space 5 ft.; Reach 5 ft. (10 ft. with masterwork cold iron dwarven dorn-dergar) Special Attacks hatred, rage power (lesser celestial totem), raging song 17 rounds/day (inspired rage, song of marching) Skald Spells Known (CL 4th; concentration +6)
2nd (2/day)—mirror image, path of glory[ACG]
1st (4/day)—chord of shards[UM] (DC 13), cure light wounds, expeditious retreat, feather fall
0 (at will)—detect magic, mage hand, message, read magic, scrivener's chant, summon instrument
--------------------
Statistics
--------------------
Str 17, Dex 14, Con 16, Int 14, Wis 8, Cha 14 Base Atk +3; CMB +6; CMD 18 (22 vs. bull rush, 22 vs. trip) Feats Combat Reflexes, Extra Performance, Power Attack, Scribe Scroll Traits defender of the society, - custom trait - Skills Acrobatics +2 (+10 to jump), Bluff +6, Climb +3, Knowledge (arcana) +9, Knowledge (dungeoneering) +11, Knowledge (engineering) +9, Knowledge (geography) +8, Knowledge (history) +11 (+13 on checks that pertain to dwarves or their enemies), Knowledge (local) +9, Knowledge (nature) +9, Knowledge (nobility) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +6, Perception +5 (+7 to notice unusual stonework), Perform (oratory) +9, Perform (percussion instruments) +7, Perform (sing) +6, Perform (string instruments) +6, Perform (wind instruments) +6, Spellcraft +6, Survival -1 (+1 to avoid becoming lost); Racial Modifiers lorekeeper[APG], +2 Perception to notice unusual stonework Languages Common, Dwarven, Giant, Gnome, Undercommon SQ bardic knowledge +2, versatile performance (oratory) Combat Gear wand of cure light wounds; Other Gear +1 mithral chain shirt, mountain pattern armor[UC], crossbow bolts (20), dagger, dwarven boulder helmet[ARG], light crossbow, mwk cold iron dwarven dorn-dergar, amulet of hidden light[ARG], wayfinder[ISWG], backpack, bedroll, belt pouch, candle (2), Castanets, chalk, everburning torch, flint and steel, hammer, hemp rope (50 ft.), ink, inkpen, journal[UE], mess kit[UE], mirror, paper (20), piton (4), pot, sack (2), silk rope (50 ft.), soap, spell component pouch, sunrod (3), tindertwig (4), torch (10), trail rations (5), waterskin, 97 gp, 9 sp
--------------------
Special Abilities
--------------------
Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.
Celestial Totem, Lesser (Su) Cure spells heal CL extra Hp, non spell magical healing does class level extra.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Lorekeeper +2 for Knowledge (History) checks relating to dwarves and their enemies. These checks can be made untrained.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Raging Song (standard action, 17 rounds/day) (Su) Song can inspire allies in a variety of ways.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
Versatile Performance (Oratory) +9 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Torvi 3:

Torvi Stonesinger
Female dwarf skald 3 (Pathfinder RPG Advanced Class Guide 49) NG Medium humanoid (dwarf) Init +2; Senses darkvision 60 ft.; Perception +5 (+7 to notice unusual stonework)
--------------------
Defense
--------------------
AC 19, touch 13, flat-footed 17 (+6 armor, +2 Dex, +1 trait) hp 31 (3d8+12) Fort +6, Ref +3, Will +2; +2 vs. poison, spells, and spell-like abilities, +4 vs. bardic performance, language-dependent, and sonic Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 50 ft.
Melee dagger +5 (1d4+3/19-20) or
dwarven boulder helmet +5 (1d4+3) or
mwk cold iron dwarven dorn-dergar +6 (1d10+4) Ranged light crossbow +4 (1d8/19-20) Space 5 ft.; Reach 5 ft. (10 ft. with masterwork cold iron dwarven dorn-dergar) Special Attacks hatred, rage power (lesser celestial totem), raging song 15 rounds/day (inspired rage, song of marching) Skald Spells Known (CL 3rd; concentration +5)
1st (4/day)—chord of shards[UM] (DC 13), cure light wounds, expeditious retreat, feather fall
0 (at will)—detect magic, mage hand, message, read magic, scrivener's chant, summon instrument
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 16, Int 14, Wis 8, Cha 14 Base Atk +2; CMB +5; CMD 17 (21 vs. bull rush, 21 vs. trip) Feats Combat Reflexes, Extra Performance, Power Attack, Scribe Scroll Traits defender of the society, - custom trait - Skills Acrobatics +2 (+10 to jump), Bluff +6, Climb +3, Knowledge (arcana) +7, Knowledge (dungeoneering) +9, Knowledge (engineering) +7, Knowledge (geography) +7, Knowledge (history) +9 (+11 on checks that pertain to dwarves or their enemies), Knowledge (local) +7, Knowledge (nature) +7, Knowledge (nobility) +7, Knowledge (planes) +7, Knowledge (religion) +7, Linguistics +6, Perception +5 (+7 to notice unusual stonework), Perform (oratory) +8, Perform (percussion instruments) +7, Perform (sing) +6, Perform (string instruments) +6, Perform (wind instruments) +6, Spellcraft +6, Survival -1 (+1 to avoid becoming lost); Racial Modifiers lorekeeper[APG], +2 Perception to notice unusual stonework Languages Common, Dwarven, Giant, Gnome, Undercommon SQ bardic knowledge +1, versatile performance (oratory) Combat Gear wand of cure light wounds; Other Gear mountain pattern armor[UC], crossbow bolts (20), dagger, dwarven boulder helmet[ARG], light crossbow, mwk cold iron dwarven dorn-dergar, wayfinder[ISWG], backpack, bedroll, belt pouch, candle (2), Castanets, chalk, everburning torch, flint and steel, hammer, hemp rope (50 ft.), ink, inkpen, journal[UE], mess kit[UE], mirror, paper (20), piton (4), pot, sack (2), silk rope (50 ft.), soap, spell component pouch, sunrod (3), tindertwig (4), torch (10), trail rations (5), waterskin, 97 gp, 9 sp
--------------------
Special Abilities
--------------------
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Celestial Totem, Lesser (Su) Cure spells heal CL extra Hp, non spell magical healing does class level extra.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Lorekeeper +2 for Knowledge (History) checks relating to dwarves and their enemies. These checks can be made untrained.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Raging Song (standard action, 15 rounds/day) (Su) Song can inspire allies in a variety of ways.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Versatile Performance (Oratory) +8 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Background:

Torvi Lutasdottir, oft called "Stonesinger" is the daughter of Luta Axehand. Luta being the third sister of High King Borogrim the Hale of Highhelm. As such, Torvi was well out of the succession, or any responsibility for actually running the kingdom. As often happens in these cases, children of the lesser lines will turn to war, or to music. Torvi adopted both as her path. Becoming one of the battle-skalds of her people, able to inspire the dwarven warriors to greatness in battle. In learning the many songs of her people, she became knowledgeable in many things, including remnants of tales and songs related to lost Dammerhall. Her Uncle had vague memories of cousins among the Tharnhammers discussed in his long ago youth, but no details.

Her quests to find our more about Dammerhall led her to the Pathfinder Society, which welcomed one of her lineage and gave her access to their records. She has participated in many adventures for the Society, and recently convinced her Venture Captain to permit her to take a leave of absence, while she tracks down certain scraps of lore related to the ancient Kingdom of her dreams.

It has been many months since she delved beneath earth, following old trader caves, through gnomish warrens to Kladdenvault, and thence to Fasturvalt. At Fasturvalt she heard stories of a group of dwarves, who were seeking Dammerhall themselves, and she felt this was fortuitous, and seeks to track them down.

Skill Shortcuts:

[dice=Acrobatics]1d20+2[/dice] -4 to jump (+8 to jump if Expeditious Retreat)
[dice=Appraise]1d20+2[/dice]
[dice=Bluff]1d20+6[/dice]
[dice=Climb]1d20+3[/dice]
[dice=Diplomacy]1d20+10[/dice]
[dice=Disguise]1d20+2[/dice]
[dice=Escape Artist]1d20-2[/dice]
[dice=Fly]1d20-2[/dice]
[dice=Heal]1d20-1[/dice]
[dice=Intimidate]1d20+2[/dice]
[dice=Knowledge (arcana)]1d20+10[/dice]
[dice=Knowledge (dungeoneering)]1d20+11[/dice]
[dice=Knowledge (engineering)]1d20+10[/dice]
[dice=Knowledge (geography)]1d20+10[/dice]
[dice=Knowledge (history)]1d20+11[/dice] +2 wrt dwarves and their enemies
[dice=Knowledge (local)]1d20+10[/dice]
[dice=Knowledge (nature)]1d20+10[/dice]
[dice=Knowledge (nobility)]1d20+10[/dice]
[dice=Knowledge (planes)]1d20+10[/dice]
[dice=Knowledge (religion)]1d20+10[/dice]
[dice=Linguistics]1d20+6[/dice]
[dice=Perception]1d20+5[/dice] +2 vs unusual stonework
[dice=Perform (oratory)]1d20+10[/dice]
[dice=Perform (percussion)]1d20+7[/dice]
[dice=Perform (sing)]1d20+6[/dice]
[dice=Perform (string)]1d20+6[/dice]
[dice=Perform (wind)]1d20+6[/dice]
[dice=Ride]1d20-2[/dice]
[dice=Sense Motive]1d20+10[/dice]
[dice=Spellcraft]1d20+6[/dice]
[dice=Stealth]1d20-2[/dice]
[dice=Survival]1d20-1[/dice] +2 to avoid becoming lost
[dice=Swim]1d20-1[/dice]

Combat Shortcuts:

[dice=Initiative]1d20+2[/dice]

Raging song: +2 STR/CON, +1 Will Save, -1 AC, Cannot use CHA, DEX, or INT based skills except Acrobatics, Fly, Intimidate, and Ride), or any ability that requires patience or concentration.

Celestial Totem, Lesser (Su) Cure spells heal CL extra Hp, non spell magical healing does class level extra.

Power Attack: -1/+2 (+3 Two handed)

[dice=Dorn-dergar To Hit]1d20+7[/dice]
[dice=Dorn-dergar Damage]1d10+4[/dice] Bludgeon

[dice=Dwarven boulder helmet To Hit]1d20+6[/dice]
[dice=Dwarven boulder helmet Damage]1d4+3[/dice]

[dice=Light crossbow To Hit]1d20+5[/dice]
[dice=Light crossbow Damage]1d8[/dice]

[dice=Dagger To Hit]1d20+6[/dice]
[dice=Dagger Damage]1d4+3[/dice]

Raging:

[dice=Dorn-dergar To Hit]1d20+8[/dice]
[dice=Dorn-dergar Damage]1d10+6[/dice] Bludgeon

[dice=Dwarven boulder helmet To Hit]1d20+7[/dice]
[dice=Dwarven boulder helmet Damage]1d4+4[/dice]

[dice=Light crossbow To Hit]1d20+5[/dice]
[dice=Light crossbow Damage]1d8[/dice]

[dice=Dagger To Hit]1d20+7[/dice]
[dice=Dagger Damage]1d4+3[/dice]

[dice=CLW]1d8+5[/dice]

Saving Throw Shortcuts:

+2 vs poisons, spells, and spell-like abilities
+4 vs Bardic Performance, language dependent, and sonic

[dice=Fortitude]1d20+8[/dice] +1 when raging
[dice=Reflex]1d20+3[/dice]
[dice=Will]1d20+5[/dice] +1 when raging

Ability Check Shortcuts:

[dice=Strength]1d20+3[/dice] +1 when raging
[dice=Dexterity]1d20+2[/dice]
[dice=Constitution]1d20+2[/dice] +1 when raging
[dice=Intelligence]1d20+2[/dice]
[dice=Wisdom]1d20-1[/dice]
[dice=Charisma]1d20+2[/dice]