Ulfen Guard

Torvi Stonesinger's page

1,487 posts. Alias of Zahir ibn Mahmoud ibn Jothan (RPG Superstar 2014 Top 16).


Full Name

Torvi Lutasdottir, the Stonesinger

Race

Dwarf

Classes/Levels

Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Gender

Female

Size

Medium (3'11" 148 lb)

Age

51

Special Abilities

LOH (0/5) Smite (3/3) Bond (0/1)

Alignment

Lawful Good

Deity

Dwarven Pantheon

Languages

Common, Dwarven, Gnome, Undercommon

Strength 18
Dexterity 12
Constitution 17
Intelligence 14
Wisdom 16
Charisma 14

About Torvi Stonesinger

1701.23

MW Dagger

Karena's Horn:

When blown as a standard action, the horn summons a warrior from the household of Karena. The stronger the resolve of the person who blows it, the more powerful the warrior summoned.
GP Value when sold to a merchant: 1300 GP

At level 7

Knight of Karena
Medium Dwarf
HP 28 4d10+8
AC 20 (+9 Armor, +1 Dex)
Fort +5 Ref +3 Will +3
Dwarf Traits
Speed 20ft Reach 10ft
+1 Dwarven Longaxe +9 (1d12+4 x3)
Str 16 Dex 12 Con 14 Int 12 Wis 12 Cha 8
BaB +4, CMB +8, CMD 18
Feats: Weapon Focus (Longeaxe), Power Attack

Flame-Blessed Charge (SU): Charge attacks by a knight of Karena deal an additional 1d6 points of Fire damage. This is not multiplied on a crit.

Summoning is a standard action. The Summoned knight lasts for 1 minute. You can sell the horn for 1300 GP.

The Shrines

Sky-Forge parts:

She went on for some time about the various implements needed to make the forge operational. There was one large parcel of various small levers, gears, and other tools which would probably be near her personal chambers at Bald Man's Crown. There were also five large orbs of refined drownstone used in the Sky-Forge's main apparatus, which could be anywhere in the castle. The Sky-Forge would be operational with just one such orb, but would not be fully functional until all five had been recovered. Once you had the parcel of tools and at least one drownstone orb, Zenais was willing to follow you into the castle along with a few friends and attempt to restart the Sky-Forge.

Torvi 7:

Torvi Stonesinger #7
Female dwarf paladin 7
LG Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +10 (+12 to notice unusual stonework)
Aura courage (10 ft.)
--------------------
Defense
--------------------
AC 24, touch 12, flat-footed 23 (+11 armor, +1 deflection, +1 Dex, +1 natural)
hp 71 (7d10+28)
Fort +10, Ref +5, Will +10; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training; Immune disease, fear
--------------------
Offense
--------------------
Speed 20 ft.
Melee +1 dwarven dorn-dergar +12/+7 (1d10+7) or
. . mwk dagger +12/+7 (1d4+4/19-20) or
. . mwk dwarven boulder helmet +12/+7 (1d4+4)
Ranged +1 adaptive composite longbow +9/+4 (1d8+5/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 dwarven dorn-dergar)
Special Attacks channel positive energy 2/day (DC 15, 4d6), hatred, smite evil 3/day (+2 attack and AC, +7 damage)
Paladin Spell-Like Abilities (CL 7th; concentration +9)
. . At will—detect evil
Paladin Spells Prepared (CL 4th; concentration +6)
. . 2nd—ironskin
. . 1st—hero's defiance[APG], keep watch
--------------------
Statistics
--------------------
Str 18, Dex 12, Con 17, Int 14, Wis 16, Cha 14
Base Atk +7; CMB +11; CMD 23 (27 vs. bull rush, 27 vs. trip)
Feats Cleave, Combat Expertise, Darting Viper, Deadly Aim, Furious Focus[APG], Great Cleave, Power Attack
Traits sky quester, talented
Skills Acrobatics -4 (-8 to jump), Diplomacy +8, Heal +7, Knowledge (history) +13 (+15 on checks that pertain to dwarves or their enemies), Knowledge (nobility) +12, Knowledge (religion) +12, Perception +10 (+12 to notice unusual stonework), Perform (sing) +13, Sense Motive +7, Spellcraft +7; Racial Modifiers lorekeeper[APG], +2 Perception to notice unusual stonework
Languages Common, Dwarven, Gnome, Undercommon
SQ divine bond (weapon +1, 1/day), finesse weapon attack attribute, lay on hands 5/day (3d6), mercies (diseased, sickened)
Other Gear +2 full plate, +1 adaptive composite longbow, +1 dwarven dorn-dergar, mwk dagger, mwk dwarven boulder helmet[ARG], amulet of natural armor +1, ring of protection +1, backpack, bedroll, belt pouch, climber's kit, flint and steel, hemp rope (50 ft.), holy text (Angradd)[UE], masterwork tool, mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, wooden holy symbol of Angradd, 267 gp
--------------------
Special Abilities
--------------------
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Darting Viper You may change whether you’re using the dorndergar as a normal or reach weapon as a swift action.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +1, 7 mins, 1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Finesse Weapon Attack Attribute Finesse weapons use Strength on attack rolls.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (3d6 hit points, 5/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Lorekeeper +2 for Knowledge (History) checks relating to dwarves and their enemies. These checks can be made untrained.
Mercy (Diseased) (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Paladin Channel Positive Energy 4d6 (2/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Smite Evil (3/day) (Su) +2 to hit, +7 to damage, +2 deflection bonus to AC when used.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.

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Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Torvi 6:

Torvi Stonesinger #6
Female dwarf paladin 6
LG Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +9 (+11 to notice unusual stonework)
Aura courage (10 ft.)
--------------------
Defense
--------------------
AC 24, touch 12, flat-footed 23 (+11 armor, +1 deflection, +1 Dex, +1 natural)
hp 61 (6d10+24)
Fort +10, Ref +5, Will +10; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training; Immune disease, fear
--------------------
Offense
--------------------
Speed 20 ft.
Melee +1 dwarven dorn-dergar +9/+4 (1d10+13) or
. . dagger +8/+3 (1d4+8/19-20) or
. . mwk dwarven boulder helmet +9/+4 (1d4+8)
Ranged +1 adaptive composite longbow +6/+1 (1d8+9/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 dwarven dorn-dergar)
Special Attacks channel positive energy 2/day (DC 15, 3d6), hatred, smite evil 2/day (+2 attack and AC, +6 damage)
Paladin Spell-Like Abilities (CL 6th; concentration +8)
. . At will—detect evil
Paladin Spells Prepared (CL 3rd; concentration +5)
. . 1st—hero's defiance[APG], keep watch
--------------------
Statistics
--------------------
Str 18, Dex 12, Con 17, Int 14, Wis 16, Cha 14
Base Atk +6; CMB +8; CMD 22 (26 vs. bull rush, 26 vs. trip)
Feats Cleave, Combat Expertise, Darting Viper, Deadly Aim, Great Cleave, Power Attack
Traits sky quester, talented
Skills Acrobatics -4 (-8 to jump), Diplomacy +7, Heal +7, Knowledge (history) +12 (+14 on checks that pertain to dwarves or their enemies), Knowledge (nobility) +11, Knowledge (religion) +11, Perception +9 (+11 to notice unusual stonework), Perform (sing) +12, Sense Motive +7, Spellcraft +7; Racial Modifiers lorekeeper[APG], +2 Perception to notice unusual stonework
Languages Common, Dwarven, Gnome, Undercommon
SQ divine bond (weapon +1, 1/day), finesse weapon attack attribute, lay on hands 5/day (3d6), mercies (diseased, sickened)
Other Gear +2 full plate, +1 adaptive composite longbow, +1 dwarven dorn-dergar, dagger, mwk dwarven boulder helmet[ARG], amulet of natural armor +1, ring of protection +1, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text (Angradd)[UE], mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, wooden holy symbol of Angradd, 267 gp
--------------------
Special Abilities
--------------------
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Darting Viper You may change whether you’re using the dorndergar as a normal or reach weapon as a swift action.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +1, 6 mins, 1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Finesse Weapon Attack Attribute Finesse weapons use on attack rolls.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (3d6 hit points, 5/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Lorekeeper +2 for Knowledge (History) checks relating to dwarves and their enemies. These checks can be made untrained.
Mercy (Diseased) (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Paladin Channel Positive Energy 3d6 (2/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Smite Evil (2/day) (Su) +2 to hit, +6 to damage, +2 deflection bonus to AC when used.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Rumor 1:

You were near the paper forts with a band of dwarves last fall. You found yourselves in the territory of the orc-hold, about five miles deep. There was some kind of beast there which was picking off stray orcs here and there.
You tracked the beast for some time, trying to learn its ways. It was huge and dangerous, perhaps a dire bear, with padded and clawed feet. The beast was probably staying in a cave on the orc side of the Shearwall spur, though you couldn’t find the precise one. You guessed it would stay there at least through the winter. Any large movements of armed soldiers through the area, such as those that might occur later in the spring, might disrupt its hunting grounds and send it towards more civilized lands.

Rumor 9:

You were riding a lake boat near Limbyen, talking to an old fisherman onboard. He kept pointing out the net of a neighboring boat and talking about the fish that were being unloaded. It was hard to hear him at first, but eventually he started to make sense. Many of the fish were highly unusual for an ordinary river, and probably originated from beneath the mountains. Fish from beneath the mountains were poorly understood here, but this old fisherman knew one of them quite well.
It was large and squidlike, with several grappling tentacles. The man kept calling it a drowner, and said that it liked to pull young lassies like you overboard and trap them in a cage underwater. He seemed quite serious. He also went on and on about a special rock it carried which he had seen mess with magic. He seemed to think drowners ate these rocks, and saved them like treasures in their underwater cages. The same underwater cages they use to drown young lassies.

When he was done talking to you, his wife came behind him and took his shoulder gently. She thanked you, and said that was the most he had spoken to anyone in ages. The old man stared at you, with eyes like an owl, the rest of the boat ride.

Rumor 10:

While traveling south of your usual range, you overheard a woman drinking at a bar. She was extremely insistent to her comrades that she had actually been inside Pyrsa castle. She was talking about approaching the castle, something about an alarm horn - or maybe it was an alarm bell?
You moved closer to ask her about it, but she took one look at you and immediately vomited profusely. Just your luck. She was bundled off straightaway, though she managed to sneak one more drink on the way out. They were her silvers to burn, she swore.

Maybe you learned her name and tried to find her the next day, but by the time you would have gotten a chance to talk to her, she was gone. Travelling South.

Rumor 18:

You were practicing archery at a local range not long ago and engaged in some friendly competition with your neighbor. All in good fun, not much ego involved. He clearly had a gift for feathering targets, and trounced you handily.
Afterwards, he couldn't stop talking about how he was going to kill "The Griffon of Nikas' peak." Those were his words, anyway.

Here and there, you've asked around. There are people who know all about griffons, and they assure you such beasts are only found farther south. But you have also heard other folk speak of some huge bird - or is it a dragon? - which has taken roost above Pyrsa castle. You have been meaning to ask for news from any who range the grounds north of the Ormonas river, but such folk are rare and seldom talkative.

Background:

Motivation: 7) You want to lay the undead dwarves to rest and undo whatever pact they made with demonic forces. This would undo the shame of a people and set right a great wrong in the world.

Native of Akron, Torvi was born shortly after the doom of Pyrsa was decided. She has been raised to high ideals by her parents who hold the dream of cleansing the keep of the evil within it, but no great allegiance to either Nain or Mahal. Torvi is familiar with Zenais the Wise, and it was Zenais who enchanted her dorn-dergar. Torvi's parents were not noble, but were both members of the guard, who chose not to accept undeath in the pact, and thus left Pyrsa.

Torvi owes a debt of honor to Maglor Swiftfoot, although they have never met. Maglor's efforts on behalf of the Sundered Dwarves have not gone unnoticed among the Dwarves themselves.

Torvi is good friends with the dwarven bard, Slate Goldtongue. Slate is a Sundered Dwarf who travels the area, hitting most of the towns, regailing the locals with songs of the glories of the past and of the racial heroes among the dwarves. Slate taught Torvi everything she knows about singing. Slate's is very knowledgeable and could be useful as a source of Lore.

Torvi has no love for the orcs, although no real animosity for them either.

Character highlights: Torvi's fiery red hair is her most notable physical attribute. She wears it in long braids, fairly typical of warrior maidens. Her strength is a bit legendary within her community, and the easy way in which she wears her heavy armor is unusual even among dwarves.

Torvi has an intense interest in history, nobility, and her faith. These things define her.

She is not devoted to a single dwarven deity, but rather to the end of the pantheon's spectrum that is more Lawful and Good, with is not meant to imply that she doesn't recognize the existence of the more Chaotic and Evil dwarven deities, and she respects their domains as well, she just doesn't practice them.

Class/Functional abilities: Stonecunning (like all Dwarves), Cleave and Great Cleave opportunities would be nice

Skill Shortcuts:

[dice=Acrobatics]1d20-4[/dice] -4 to jump
[dice=Appraise]1d20+2[/dice]
[dice=Bluff]1d20+2[/dice]
[dice=Climb]1d20-1[/dice] +2 with Climbers Kit
[dice=Diplomacy]1d20+8[/dice]
[dice=Disguise]1d20+2[/dice]
[dice=Escape Artist]1d20-4[/dice]
[dice=Fly]1d20-4[/dice]
[dice=Heal]1d20+7[/dice]
[dice=Intimidate]1d20+2[/dice]
[dice=Knowledge (history)]1d20+13[/dice] +2 for dwarves and their enemies
[dice=Knowledge (nobility)]1d20+12[/dice]
[dice=Knowledge (religion)]1d20+12[/dice] +2 with religion book
[dice=Perception]1d20+10[/dice] +2 vs unusual stonework
[dice=Perform (sing)]1d20+13[/dice]
[dice=Ride]1d20-4[/dice]
[dice=Sense Motive]1d20+7[/dice]
[dice=Spellcraft]1d20+7[/dice]
[dice=Stealth]1d20-4[/dice]
[dice=Survival]1d20+3[/dice]
[dice=Swim]1d20-1[/dice]

Combat Shortcuts:

[dice=Initiative]1d20+1[/dice]

[dice=LOH]3d6[/dice]

[dice=Channel]4d6[/dice] 30' radius DC 15

Smite: +2/+7 +2AC
Power Attack: -2/+4 (+6 Two handed)
Cleave: -2AC

[dice=+1 Dorn-dergar PA To Hit]1d20+12[/dice]
[dice=Dorn-dergar Damage]1d10+13[/dice] Bludgeon

[dice=MW Dwarven boulder helmet PA To Hit]1d20+10[/dice]
[dice=Dwarven boulder helmet Damage]1d4+8[/dice]

[dice=MW Dagger PA To Hit]1d20+10[/dice]
[dice=MW Dagger Damage]1d4+8[/dice]

[dice=+1 Adaptive Composite Longbow DA To Hit]1d20+7[/dice]
[dice=Longbow Damage]1d8+9[/dice]

Saving Throw Shortcuts:

+2 vs poisons, spells, and spell-like abilities

[dice=Fortitude]1d20+10[/dice]
[dice=Reflex]1d20+5[/dice]
[dice=Will]1d20+10[/dice]

Ability Check Shortcuts:

[dice=Strength]1d20+4[/dice]
[dice=Dexterity]1d20+1[/dice]
[dice=Constitution]1d20+3[/dice]
[dice=Intelligence]1d20+2[/dice]
[dice=Wisdom]1d20+3[/dice]
[dice=Charisma]1d20+2[/dice]