Sons of Dammerhall: Dark Frontiers (Inactive)

Game Master GM SuperTumbler

Battle Map

Dammerhall Main Level 3

Dammerhall Main Level 1 and 2


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The hammer is a good old fashioned dwarven thrower.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Thanks for waiting for me, though you don't have to. 6 days on my deployment left. I might have some time for a real post tomorrow,I could at least ask some questions.


Garnet Ironshanks | Dwarf Fighter 9 | Speed 20 | Initiative +2 | Perception +12 | Hp: 119/114 | AC 25 (Touch 11, FF 24) +2 vs critical | CMD 29, 31 vs Disarm of Longhammer, 33 vs Trip, Bull Rush | Fort +14, Reflex +10, Will +10; +3 vs Poison, Spell, Spell-Like | Fire Resist 2 | Active Conditions:

Anyone want to use the Dwarven Thrower? Did we find anything else immediately useful?


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

I think I already have two hammers!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

If you don't take it, Garnet, then Snorri will. :) That's just way too cool of a weapon to store away.


Garnet Ironshanks | Dwarf Fighter 9 | Speed 20 | Initiative +2 | Perception +12 | Hp: 119/114 | AC 25 (Touch 11, FF 24) +2 vs critical | CMD 29, 31 vs Disarm of Longhammer, 33 vs Trip, Bull Rush | Fort +14, Reflex +10, Will +10; +3 vs Poison, Spell, Spell-Like | Fire Resist 2 | Active Conditions:

Unless it can transform into a Dwarven Longhammer, it is better in your hands, Snorri. Garnet would just use it for occasional throwing anyway.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Cool. That'll give him a MUCH better ranged weapon for sure. At least he'll get his strength damage added to it unlike the pathetic bow he has.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

I lied lol


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Torvi is sticking with her dorn dergar!


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Oops, my bad, I just noticed I also give DR 1/- with my song now! I've fixed that in my macro for our next combat. It's not a lot, but DR is DR!


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

I have returned home, though now I must see to neglected domestic matters. In any case, continue onward!


Going to need a moment to get this encounter on the map and ready to go.


Sorry for the delay, folks. Reminder that I'm a teacher, and the end of the year is kicking my ass. I also have a kid of my own graduating from High School, so that is adding whole new layers of events to my schedule. I want this encounter to be awesome, so I don't want to launch into it half cocked. Things should be better next week.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Hey, man, it's all good. No worries at all. We'll be ready when you are.

I got one graduating myself. Pretty crazy. All I can think to myself is 'where does the time go', you know? If it's one thing I truly believe, it's that nothing ages you faster than raising kids. They grow up so fast but what you don't realize is that while they are growing up so fast, we ourselves our growing older equally as fast.

Time. Truly our greatest enemy. Except it is one enemy that's far better appreciated while we have it rather than spend our time fighting it. Because we all know that's futile. :)


Garnet Ironshanks | Dwarf Fighter 9 | Speed 20 | Initiative +2 | Perception +12 | Hp: 119/114 | AC 25 (Touch 11, FF 24) +2 vs critical | CMD 29, 31 vs Disarm of Longhammer, 33 vs Trip, Bull Rush | Fort +14, Reflex +10, Will +10; +3 vs Poison, Spell, Spell-Like | Fire Resist 2 | Active Conditions:

Understood. We will proceed when you are ready with a fun and challenging climactic encounter. No sense rushing it and making the game a burden rather than a joy.

As fate would have it, my oldest child is graduating this year as well—“Congraduations” to all of our progeny!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Wow. That's pretty cool. A lot of grown up kiddos.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

No problem GM, take your time! Make this encounter as awesome as you can imagine it.


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Male Dwarf Bolt Ace 7 / Slayer (Sniper) 2 || HP 102/102 | AC: 24, T: 18, FF: 16 | Fort: +10, Ref: +13, Will: +7 | BAB: +9, CMB: +9, CMD: 25, M.Attack +9 [1d4], R.Attack +16/+11 [1d6+7] | Init: +10 | Perception: +15, darkvision | PFA 90/90, PFE(fire) 52/118 Ghost Salt 10/10, Greater Heroism

Congrats to all of your spawns! Enjoy the graduations!


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Np problem. Spent my weekend taking Boy Scouts up to Gettysburg, so catching up on sleep is now high on my priority list.


Now it is next week and nothing is better. I appreciate the forebearance.


Still incredibly tied up. By Tuesday I should be in a better position. Looking forward to it. Sorry to keep you guys on hold.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

No worries, bud. No worries at all. We'll be ready when you are. It's all good.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

It's all good.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

No problem here, take your time.


Male Dwarf Bolt Ace 7 / Slayer (Sniper) 2 || HP 102/102 | AC: 24, T: 18, FF: 16 | Fort: +10, Ref: +13, Will: +7 | BAB: +9, CMB: +9, CMD: 25, M.Attack +9 [1d4], R.Attack +16/+11 [1d6+7] | Init: +10 | Perception: +15, darkvision | PFA 90/90, PFE(fire) 52/118 Ghost Salt 10/10, Greater Heroism

I waited two centuries frozen in stone, I can wait a few more days :)


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

I forgot this was a farming area! GM, do you think Dasur's Earth Glide ability would work in the dirt here? It's certainly imported, but it's been like 100 years without being "worked"?

Earth Glide (Su)

At 8th level, you gain the ability to move through earth, dirt, and stone for a number of rounds per day equal to your wizard level. You cannot move through worked earth or stone; only natural substances can be traversed. If your total duration expires before you exit the earth, you are flung back to the point where you entered the stone, take 4d6 points of damage, and are stunned for 1 round. Your burrowing does not leave a hole, nor does it give any sign of your presence (although you can be detected by creatures with tremorsense). These rounds do not need to be consecutive.


I think his Earth Glide would work. This dirt hasn't been worked since Dammerhall fell, and isn't currently any sort of earthwork or even agricultural use. It isn't strictly natural, but it has returned to nature as much as it could.

There is no way to really include this detail, I don't think, but my thinking about the grain grown here was that dwarves would have taken the time to figure out replacing annual crops with perennial grains. The short explanation of that is that early agriculture used annual crops because they were easiest to breed year after year, but that one could breed perennial versions of wheat, rye, etc. Those crops would have roots that were much deeper and would yield grain each year.

Long explanation here.

In any case, the work of these fish-folk has destroyed the crops that might have grown here, and it is now a barren field of mud.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

I haven't heard of these attempts to breed perennial grains, and I work for the United States Department of Agriculture! Very interesting idea and cool find, though I suspect there are significant trade-offs. For one, pests would become well established along with the grain and probably require heavy pesticide use.

The Dwarves of Dammerhall never cease to amaze, though. They were masters of everything.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

We're gonna need some druids!


Dasur Deepborn wrote:

I haven't heard of these attempts to breed perennial grains, and I work for the United States Department of Agriculture! Very interesting idea and cool find, though I suspect there are significant trade-offs. For one, pests would become well established along with the grain and probably require heavy pesticide use.

The Dwarves of Dammerhall never cease to amaze, though. They were masters of everything.

From what I remember from reading about it years ago, the main benefit would be that the root system of these perennial grains are several feet deep. In some parts of Sub-Saharan Africa, the difference this could make in soil erosion would make up for other concerns. This was probably a National Geographic article or something, so take it with a grain of salt. Still, it seemed to me to plug into the dwarven tendency toward stability.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

I"m starting off with an offensive spell so I can help a bit with the damage, but after it's up Dasur will focus mostly on crowd control. He still has a Wall of Fire, Fireball, and a Hungry Pit if something else nasty comes along. Create Pit, Grease, glitterdust, all the annoying crowd control stuff is still ready to go. Dispel Magic is still in the spell slots too and we're probably going to need it.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Tumbler: Are we really that far away from the bad guys? It looks like we're a LONG way off so I just want to be sure.


Indeed, you are about 180 feet from the nearest enemies. Each of those squares is 10 feet. It is a big room.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Yeah, we're in a bad position. I considered dropping a Stone Call on all these Deep Ones to interrupt whatever spell they're casting, but it would just make a bunch of Difficult Terrain for us.


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

I am completely lost (50 unread messages when I finally had a free second to check) and have no idea what is going on or what to do, so...


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Can Snorri actually reach the dragon from the ground? He doesn't have a reach weapon so that's why I ask.


Male Dwarf Bolt Ace 7 / Slayer (Sniper) 2 || HP 102/102 | AC: 24, T: 18, FF: 16 | Fort: +10, Ref: +13, Will: +7 | BAB: +9, CMB: +9, CMD: 25, M.Attack +9 [1d4], R.Attack +16/+11 [1d6+7] | Init: +10 | Perception: +15, darkvision | PFA 90/90, PFE(fire) 52/118 Ghost Salt 10/10, Greater Heroism
Glenda Dalduraz wrote:
I am completely lost (50 unread messages when I finally had a free second to check) and have no idea what is going on or what to do, so...

Long story short, we are in an enormous cave in deeper darkness (but glowing thanks to Torvi's celestial rage) and splattered with mud, there are several Deep Ones who tried to tentacle us and then summoned a big shadowy dragon, Dasur just dropped a Wall of Fire, and we are trying to rush to the squidfaces so that we can kill them to death.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:
Glenda Dalduraz wrote:
I am completely lost (50 unread messages when I finally had a free second to check) and have no idea what is going on or what to do, so...

As Gunnar said, we're in a fight with a bunch of Deep Ones and an umbral dragon possessed by the Black Flame. If Glenda has ANYTHING that protects against negative energy or negative levels, please use it on the group currently standing in front of the dragon. They're probably going to need it soon.

Javell, the dragon isn't flying, so I see no reason why Snorri couldn't reach it.

One of (several) properties of Snorri's axe is dragon bane, and this dragon is really evil. A smite and a few swipes and he'll probably take it down with extreme prejudice.


Dragon is on the ground at the moment, so yes.

Just for clarity, the dragon was already here. They are still summoning something(s) else.


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7
Dasur Deepborn wrote:
Glenda Dalduraz wrote:
I am completely lost (50 unread messages when I finally had a free second to check) and have no idea what is going on or what to do, so...
As Gunnar said, we're in a fight with a bunch of Deep Ones and an umbral dragon possessed by the Black Flame. If Glenda has ANYTHING that protects against negative energy or negative levels, please use it on the group currently standing in front of the dragon. They're probably going to need it soon.

That depends on whether we got some rest before heading into this one. I usually have one death ward prepared.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

There was no rest as far as I know.

Oops, guess I should have used Stone Call instead. Probably would have interrupted all the summons. At least the wall stopped 2!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Does Snorri still get to attack before the dragon takes off? I didn't want to throw something out there last night and it be all for naught so that's why I asked initially.

I hate that when that happens. Spend time working up an attack and do really well and then find out it was for nothing. So annoying.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

It'll be tomorrow night before I can get something out there if I don't hear back within about an hour or so.

Work is kicking my tail and I'm not exactly sure when it's going to end. By the time I get home, get clean and eat, it's 9/9:30 CST. Just a heads up.


Yeah, go for it if you have a chance.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Torvi Stonesinger wrote:
You'd be thrown out of our home group for not critting on this attack!

HA! And deservedly so, too. Man I should've at least gotten close to critting. Shame. :P

Torvi Stonesinger wrote:
Query: I haven't run your numbers, but did you account for "If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses."

Yep. Included. That's +18 of the damage right there. Power attack is +9. Strength(including the raging song) is +10. Weapon of awe +2. The weapon is +1 normally but vs. dragons is +3 and that would be... 42 damage. Yep, got it all.

I was kind of hoping I might've missed some damage somewhere but apparently not. Dang. :P


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

I can't tell you the number of times we've had a Paladin crit on their first attack against a creature of the special types, to the point where it just seems statistically impossible at times.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Hey all, I shall be away doing the vacation thing for the next week, with little to no opportunity to check the game. I will catch you all on the flip side!


Garnet Ironshanks | Dwarf Fighter 9 | Speed 20 | Initiative +2 | Perception +12 | Hp: 119/114 | AC 25 (Touch 11, FF 24) +2 vs critical | CMD 29, 31 vs Disarm of Longhammer, 33 vs Trip, Bull Rush | Fort +14, Reflex +10, Will +10; +3 vs Poison, Spell, Spell-Like | Fire Resist 2 | Active Conditions:
Torvi Stonesinger wrote:
Hey all, I shall be away doing the vacation thing for the next week, with little to no opportunity to check the game. I will catch you all on the flip side!

Do we want to have our DM bot Torvi so we can get to the next round?


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

I'm back! If it would help, I would have used a swift action last round with a liberating command as well, in case that could have helped someone, but we don't want to retro the whole game or anything.


Garnet Ironshanks | Dwarf Fighter 9 | Speed 20 | Initiative +2 | Perception +12 | Hp: 119/114 | AC 25 (Touch 11, FF 24) +2 vs critical | CMD 29, 31 vs Disarm of Longhammer, 33 vs Trip, Bull Rush | Fort +14, Reflex +10, Will +10; +3 vs Poison, Spell, Spell-Like | Fire Resist 2 | Active Conditions:

Is it the party’s turn? I apologize that I am on vacation and only able to see the map on my phone. I don’t think I will try to move my figure using my phone, as it might screw up the map.

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