Sky Piracy by the Stormborn (Inactive)

Game Master leinathan

Mythic Adventures.

The Airship.

Map of the Inner Sea region.

Golarion Worldwide Map.

Downtime Rules

Sky Piracy with a ragtag monster crew! Whee!


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Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

Shadows are definitely an issue. Ooc I was curious and read about umbral dragons. It's unclear if the umbral dragoms are immune to the shadows touch. I think so, but I'm not entirely convinced.

Regardless, you'd need a death ward. If you have one you can basically ignore the shadows. Sadly, I dont think Protection from evil would be enough.

Edit: also dragons have enough badassery about them. They can have an exploitable weakness.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26
Sparel Radtymah wrote:
They can have an exploitable weakness.

Heresy I say :P

Edit: They have Negative Energy Affinity, a somewhat convulted rule that treats them as undead for the purpose of positive and negative energy. Since the touch of a shadow is a negative energy effect, I think they would be fine. Not sure though : )


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Dragons do have an exploitable weakness - the stronger a dragon gets, the lower its touch armor class gets - most great wyrms have 0 touch armor class.

There was a challenge awhile back - you may make any character, 1st to 25th level, to take on a great wyrm red dragon (CR 25) by yourself. One winner was an archer paladin, one winner was a cold-damage alchemist. I made a ninja and took it down in one sneak attack that dealt Dexterity damage. Paralyzed it instantly.

I think umbral dragons are immune to the shadows - as i understand it, they're immune to energy drain and ability damage.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

Umbral dragons are I mmune to energy drain and death effects.

Shadows touch is ability drain.

By the letter the dragons don't appear to be immune. However, if they can spawn them it makes sense that they're either immune and/or in control of their spawned shadows.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

They have: Umbral Scion (Ex)

Umbral dragons have negative energy affinity and are immune to energy drain and death effects.

Which is an ability that inverts positive and negative energy that has been faqed as: Negative Energy Affinity (Ex)

The creature is alive, but is treated as undead for all effects that affect undead differently than living creatures, such as cure spells and channeled energy. Format: negative energy affinity; Location: Defensive Abilities

Which leads us to check up on shadows: Strength Damage (Su)

A shadow's touch deals 1d6 points of Strength damage to a living creature. This is a negative energy effect. A creature dies if this Strength damage equals or exceeds its actual Strength score

Thus it would seem as if they are indeed immune to the touchyness of shadows. On a completely unrelated topic, does Spa channel Negative Energy and have access to Command Undead (or perhaps the spell :P)?

(Also: Create Shadows (Su)

Any creature slain by an ancient or older umbral dragon rises as a shadow (if 8 HD or less) or greater shadow (if above 8 HD) under the umbral dragon’s control 1d4 rounds later.)

Edit: This also means that the poor Umbral Dragons can't be resurrected either!


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

Fair enough.

Spare channels positive. Has the spell, but not the feat.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

Well, the spell does seem more like Charm Undead rather then proper domination. But always nice to keep ones options open ^^ Oh well :P

I'll need to sleep now, so I leave you to continue the discussion with the fetchling : )


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

Going to bed too. Have a ludicrously early day tomorrow.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Sparel, just a little FYI - there are hundreds of thousands of fetchlings on the Plane of Shadows, and almost all of them are enslaved or oppressed in some way by the shadow creatures - most notably the umbral dragons.

This man here, Yetar, is at the forefront of a plane-wide civil war.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
leinathan wrote:

Sparel, just a little FYI - there are hundreds of thousands of fetchlings on the Plane of Shadows, and almost all of them are enslaved or oppressed in some way by the shadow creatures - most notably the umbral dragons.

This man here, Yetar, is at the forefront of a plane-wide civil war.

I figured something like that. I don't intend to get involved in a war. However, if he's interested in any of these ideas I was going to use it to my advantage.

For example if he wants an easy way to get Adventurers there I can make a greater demiplane with a gate in the prime and another in the shadow plane.

I'd be more than happy to do this for him. All I will need is three scrolls of greater demiplane and the requisite diamond dust for permanency. Two of the scrolls to make the planar tunnel and one for myself. :-)

Anything I facilitate is going to be in my own best interest, not the fetchling people. Sparel is not particularily interested in becoming some sort of hero, but he'll use the situation to his advantage if he can. In the same way an arms dealer would sell weapons to both sides of a conflict.

If nothing is going to come of this interaction we can just press on.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Maybe not right now. His cleric friend is capable of sending, so if he needs you and you're offering "general magical services" he might just magically contact you at some point.

If the crew was for hire he might want to hire the ship as a whole, but if they're not, that's fine. The crew is also not complete yet, though, so...


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
leinathan wrote:

Maybe not right now. His cleric friend is capable of sending, so if he needs you and you're offering "general magical services" he might just magically contact you at some point.

If the crew was for hire he might want to hire the ship as a whole, but if they're not, that's fine. The crew is also not complete yet, though, so...

No worries either way. I'm just Roleplaying the moment.

Edit: Also, It's not general services. I'm only going to do something if it's worth my time. Not simply hire myself out as some NPC spellcaster vagabond. In this instance I was trying to think of a reason the fetchling would also need a demiplane scroll. My payment would have been an extra scroll. Two birds with one stone and all that.


Male Human/Vampire hp 212/212 | AC 33 touch 15 ff 27 | Fort +19 Ref +12 Will +10 | Init +10, Perception +10, Darkvision 60ft, Speed 30ft, Fly 40ft

Sparel we probably need two scrolls of demiplane. 1 for the cannon the other for general awesome indoor space use. But i might be wrong, idk how this actually work.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Ser Praetorius Liviticus wrote:
Sparel we probably need two scrolls of demiplane. 1 for the cannon the other for general awesome indoor space use. But i might be wrong, idk how this actually work.

Probably correct. We'll have to see what's available.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

We may have a newcomer this week. I thought we could use a little bit of spice in the gameplay thread, so I told a friend to start making a character.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

Ok


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

Oh, fresh meat?

*polishes cutlery*

Oh, don't mind me!


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

He's a bit of a power-gamer, which just means that I have to be a little bit more of a powergamer. He's planning on playing a nogitsune oni alchemist (vivisectionist), and meeting you in the City of Brass someplace.

He's still working on it, though. As are we.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

That is an ominous way to introduce someone ... :P

While I won't worry about your ability to 'counter-powergame', I might worry a bit about no-holds barred powergaming and our character gen method. I know Lu is a bit silly already and I know it could certainly be (much) worse. I know how easy it is to go 'oooh shiny' and end up with some AC 60+ monster. But as long as the tiniest bit of caution is exercised, I'm sure it would work out.

It is just your ominous introduction that put me bit on an edge^^

TL:DR - As long as she (the alchemist) is in the same ballpark, bring it on :)

random calcs:
14+16+2+4+4=40/+15
base+pointb+level+belt+mutagen

10+15+3+4+4+2+2+2=42
base+dex+nat+marmour+shield+mutagen+ring+neck

7+3+1+15+1+2=29
bab+alch+sw+dex+wf+ench


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

1) I'm playing one of the most powerful character types. If I put my mind to it I think I can keep up.

2) I've found following all the rules correctly keeps power gaming at a minimum. Most power gaming relies of glossing over certain points to truly be ridiculous.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I will make sure that you can always hit the opponents that I've designed for you. Nothing is more dissatisfying than doing nothing. That said, you may not be able to damage them without exploiting some weakness.

When powering up enemy monsters, I prefer the defensive approach to the offensive approach, anyway. And I'll do my very bestest to make it a strategic thing rather than a vertical-progression thing. And given the state of the world, y'all are already more powerful than a pretty good portion of everyone, and since this campaign is driven by what you want, there's a pretty large number of things that you can do relatively uncontested.


Male Human/Vampire hp 212/212 | AC 33 touch 15 ff 27 | Fort +19 Ref +12 Will +10 | Init +10, Perception +10, Darkvision 60ft, Speed 30ft, Fly 40ft

Like steal a Massive gun from Gorillas. Well they might contest but their Gorillas.... OMG Gorillas on a plane, that would be a terrifying movie.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Actually I've been writing something that I think is really, really exciting regarding that. I have SO MANY adventure ideas for this game, I've been writing like crazy. It helps the inspiration that you guys can basically do anything you want.

Hopefully I can get you guys into some cool adventures soon. I'm off to make a post!


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Belor, Tar'jub?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

286,171gp is what you had before the purchase of the firearms.
-112,000gp
_________
174,171gp
+1 distance enchantment x6 = 48,000gp more

174,171
-48,000
__________
126,171gp after fully enchanting every cannon.

Sparel also wanted to make rings of protective penumbra/disguise self for each of the captains? How much is that going to cost? Is there anything else to craft or buy that we want on the wishlish before we decide to bank the rest of the money and have somebody other than me keep track of how much there is?


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
leinathan wrote:

286,171gp is what you had before the purchase of the firearms.

-112,000gp
_________
174,171gp
+1 distance enchantment x6 = 48,000gp more

174,171
-48,000
__________
126,171gp after fully enchanting every cannon.

Sparel also wanted to make rings of protective penumbra/disguise self for each of the captains? How much is that going to cost? Is there anything else to craft or buy that we want on the wishlish before we decide to bank the rest of the money and have somebody other than me keep track of how much there is?

I suggested the penumbra items, but it's up to them if they want to pay for them.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Also - Belor and Praetorius: Would it make you feel better to be CN instead of CE or are you comfortable with the required evil alignment?


Male Human/Vampire hp 212/212 | AC 33 touch 15 ff 27 | Fort +19 Ref +12 Will +10 | Init +10, Perception +10, Darkvision 60ft, Speed 30ft, Fly 40ft

As for Rings depends on cost, if reasonable then sure why not.

As for Alignment Im fine with CE Like I dont really respect the rules of the City of Brass or other places just their power and we plan on stealing s%~~ from people and I eat people when it wont bring me into trouble (like disposing of witnesses) so CE seems to fit me pretty well.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Ser Praetorius Liviticus wrote:

As for Rings depends on cost, if reasonable then sure why not.

As for Alignment Im fine with CE Like I dont really respect the rules of the City of Brass or other places just their power and we plan on stealing s%!! from people and I eat people when it wont bring me into trouble (like disposing of witnesses) so CE seems to fit me pretty well.

We may need to return to purchase more stuff. I'd like to play nice for the time being.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26
leinathan wrote:

I will make sure that you can always hit the opponents that I've designed for you. Nothing is more dissatisfying than doing nothing. That said, you may not be able to damage them without exploiting some weakness.

When powering up enemy monsters, I prefer the defensive approach to the offensive approach, anyway. And I'll do my very bestest to make it a strategic thing rather than a vertical-progression thing. And given the state of the world, y'all are already more powerful than a pretty good portion of everyone, and since this campaign is driven by what you want, there's a pretty large number of things that you can do relatively uncontested.

Hmm yes I forgot to say:

I was not concerned about *any given numerical value of the NPCs* we would face, I was still at that "all PCs in the same ballpark" statement :)


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What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Right. And I just wanted to say that I'll try to make a combat as strategic as possible, rather than just about rolling high numbers or having the right spell or feat.

I'm really into dynamic, interesting combat zones, although without a map that could be tough for you to visualize.

All of this is an experiment for me, too - in running a sandbox adventure, an evil adventure, a high-level adventure, a mythic adventure. All things I've never done before. And I have so many plans! SO MANY PLANS THAT I THINK ARE SO EXCITING AND COOL.

So let's go! Let's do this s%$~.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

Lu is thinking they should investigate this love-affair a bit more before they leave. She'll suggest it later after we are out of the Vizers sight (and after she "discretely" suggested to Spa he should screen us from prying eyes).

I'll make a post about it once everyone has gotten a chance to speak and finish our conversation with the Vizer :)

----------------------

I haven't done any of those either, so I'm taking notes and watching/playing with great interest! : )


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

Lu, tell me in character when you get a chance. Sprarel is taking the love affair thing at face value.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

Yes, I intend to. I just posted it here to tell you that you don't have to worry about it : )


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Lucrecia Henderthane wrote:
Yes, I intend to. I just posted it here to tell you that you don't have to worry about it : )

Noted. :-)


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

Your notice of the note has been noted (and will be reported to the authorities) :P


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Welcome to the City of Brass.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26
Spa wrote:
He either isn't picking up on the sexual innuendo or is trying to decide if you're doing this for show. Either way, he's neither aroused nor angry. Just confused and cautious. Not wanting to ruin whatever ploy you may be doing.

It is for show. And to annoy Spa. Sooner or later she'll get a laugh or an annoyed look out of him :P

"And I zink you missed ze most important innuendo ..."

*Grins even wider*

-------------

On a completely diffirent topic:

Anyone heard anything from Tar'jub lately ?


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

There are aspects of interactions that confuse Sparel. You may have noticed he's the dirt type. Subtly is not his strong suite. Neither giving nor receiving.

His natural assumption is that your machinations are not for his benefit.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I messaged him on...Saturday? He hasn't replied, nor has he posted on his main alias in at least three weeks. I'm not in a huge rush, and if we're worried about only having two plus the captains a friend of mine is making a character for this.

I would be awfully sad if he were gone, though. Tar'jub is cool.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
leinathan wrote:

I messaged him on...Saturday? He hasn't replied, nor has he posted on his main alias in at least three weeks. I'm not in a huge rush, and if we're worried about only having two plus the captains a friend of mine is making a character for this.

I would be awfully sad if he were gone, though. Tar'jub is cool.

Agreed. Very cool character.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

Not worried about numbers, just his where-abouts :)


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26
Sparel Radtymah wrote:
His natural assumption is that your machinations are not for his benefit.

"Don't worry. Despite your race high zoughts about zemselves - you are not very tasty raw."

:P


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Lucrecia Henderthane wrote:
Sparel Radtymah wrote:
His natural assumption is that your machinations are not for his benefit.

"Don't worry. Despite your race high zoughts about zemselves - you are not very tasty raw."

:P

Keyword: Raw


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

FYI - being anywhere on the Plane of Fire (except for the City of Brass) deals 3d10 damage per round. That's an average of 17/round, so you're safe with planar adaptation. Inside the Elemental Lord's Palace, though, will be worse. If you were wondering for a bit more precision on the numbers.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26
Sparel Radtymah wrote:
Keyword: Raw

Well, the odds of finding a nice little swamp to "prepare" a meal in are pretty low on the plane of fire, don't you think ^^?


F Nogitsune Oni Vivisectionist Chirurgeon Alchemist 8 | hp 214/214 | AC 39, touch 29, FF 23 | CMD 45 | SR 18 | Fort +16 (+6 v poison), Ref +27, Will +14 | Init +24 | Perception +21, Darkvision 60ft, Scent, Arcane Sight

Greetings! I'm a friend of Leinathans interested in joining the game. My profile is complete save for my descriptive sections, which I'm actively working on. I look forward to playing with you all!


health: 10 + 6d10 + 7d8 + 117 ⇒ 10 + (9, 9, 4, 10, 8, 3) + (2, 5, 3, 2, 7, 7, 5) + 117 = 201


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
leinathan wrote:
FYI - being anywhere on the Plane of Fire (except for the City of Brass) deals 3d10 damage per round. That's an average of 17/round, so you're safe with planar adaptation. Inside the Elemental Lord's Palace, though, will be worse. If you were wondering for a bit more precision on the numbers.

Right. Planar adaptation is a must. My concern was that the place we're going to is Hotter than the rest of the plane. I was worried that planar adaptation wouldn't be enough.

Or am I overthinking this?


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Keiko Gasai wrote:
Greetings! I'm a friend of Leinathans interested in joining the game. My profile is complete save for my descriptive sections, which I'm actively working on. I look forward to playing with you all!

Hello and welcome.

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