
Sparel Radtymah |

Here's the casting plan.
Prep: Secret Chest full of gold so we don't have to carry it with us. I can call it once we find a suitable merchant.
1) Mass protection from elements (fire) for initial protection from the plane.
2) Planeshift Outskirts of the city
3) Planar adaptation (mass)
---After this point the Protection from elements doesn't need to be maintained.
3) Teleport as needed till we get where we need to be.
4) planeshift back when we're done.
I'll do this for anyone who wants to go.

Lucrecia Henderthane |

Teleport lets one bring along CL/3 extra friends - so we shouldn't bring more then that. Sparel has a cl of 13 I belive, so that means Spa +4. Tar'jub can teleport on his own, so he doesn't count. So both the Captains and Lu can be brought along + 1 more.
Anyone wanna volunteer their cohort ^^?
Or one free slot could be nice if we intend to bring along a local guide.

leinathan |

Plane shift doesn't allow for picking specific location, remember, and teleport is notoriously imprecise, so you're definitely going to have to do some walking around. Not only that, but you can only teleport somewhere that you've at least seen before, and it's doubly imprecise then.
Also, Tar'jub can't teleport on his own.

Sparel Radtymah |

Plane shift doesn't allow for picking specific location, remember, and teleport is notoriously imprecise, so you're definitely going to have to do some walking around. Not only that, but you can only teleport somewhere that you've at least seen before, and it's doubly imprecise then.
Also, Tar'jub can't teleport on his own.
Understood. I'd only want to teleport to get us near the city. With a description I can get us close. Since Tar'jub has teleport without error he can at least get close enough to provide a description. Assuming I don't cast teleport without error myself.
I recommend the captains + whomever gather the crew while Sparel, Tar, Lu, + whomever go to the city of brass.
Tha latter three seem to post more, so that should be a good split for the side quest.

Lucrecia Henderthane |

Huh - look at that! I merely assumed he did ... Like all the proper devils :P
Oh well^^
But still, he seems to be one of the most suited for this excursion so I would bring him along anyhow!
----------------
Group 1 - Firey shopping
Spa
Tar
???
???
Group 2 - Kidna *ehm* Recruiting crew
The rest
-------------
It would seem logical if one of the Captains was in each group, just a thought ... I know I wouldn't trust anyone of us with my large pile of gold just like that ^^
And perhaps one slot open for a local guide or something ? Or one last party member/cohort/grunt to round it out.

Lucrecia Henderthane |

Also - on the topic of Teleport and its variants:
As soon as Spa can cast 8th level spells, we totally gonna track down a copy of Interplanetary Teleport and build a base on the moon. All the cool villains have one!

Ser Praetorius Liviticus |

It would make sense to have one captain in each party but honestly neither of us would want to miss a chance to go to the city of brass. Aisha is more than capable of overlooking the ship, and with our new recruit they could probably be fine when it comes to recruiting, but damn vampire captains are also good at recruiting, this is a conundrum and i will let Belor decide.

Sparel Radtymah |

Tar'jub doesn't have teleport without error, though. Or, as it's called in Pathfinder, greater teleport.
Really? That's good to know. Regardless though, at least he can keep trying until he gets it right.

Sparel Radtymah |

Also - on the topic of Teleport and its variants:
As soon as Spa can cast 8th level spells, we totally gonna track down a copy of Interplanetary Teleport and build a base on the moon. All the cool villains have one!
Greater Teleport is 7th and I can cast it, though if you want a moonbase we may need interplanetary teleport (wiz 9). It's a close call, so it'd be DM Discression. However, I imagine there are plenty of Lich Bases locate on the far side of the moon. It's far, but not exactly difficult to get to. It's kinda perfect for liches.

leinathan |

leinathan wrote:Tar'jub doesn't have teleport without error, though. Or, as it's called in Pathfinder, greater teleport.Really? That's good to know. Regardless though, at least he can keep trying until he gets it right.
NO YOU DON'T UNDERSTAND THIS IS THE THIRD TIME I'M SAYING IT, TAR'JUB CANNOT TELEPORT AT ALL. HE HAS NO TELEPORTATION CAPABILITIES. NONE. ZERO. IMPS CAN'T TELEPORT LIKE THE OTHER DEVILS CAN.

Sparel Radtymah |

Sparel Radtymah wrote:NO YOU DON'T UNDERSTAND THIS IS THE THIRD TIME I'M SAYING IT, TAR'JUB CANNOT TELEPORT AT ALL. HE HAS NO TELEPORTATION CAPABILITIES. NONE. ZERO. IMPS CAN'T TELEPORT LIKE THE OTHER DEVILS CAN.leinathan wrote:Tar'jub doesn't have teleport without error, though. Or, as it's called in Pathfinder, greater teleport.Really? That's good to know. Regardless though, at least he can keep trying until he gets it right.
OH. HA HA. My bad. Thats' a new thing in Pathfinder. I'm so used to Imps being able to teleport without error from previous editions that I keep forgetting.
No worries though. I may need to burn a Greater Teleport to save on other resources.

Lucrecia Henderthane |

Hmm I just winged it and assumed Interplanetary Teleport was an 8th level spell ^^
However, with some creative spellcasting one can get to the moon without it ... :)

Sparel Radtymah |

Hmm I just winged it and assumed Interplanetary Teleport was an 8th level spell ^^
However, with some creative spellcasting one can get to the moon without it ... :)
Hell, Fly will get you there...eventually.

Sparel Radtymah |

OMG could I as a Vampire be like f$## it and Fly to the moon? just need a way to keep the sun off of me.
Perhaps a wide brimmed hat. :-)
Edit: and sunscreen. SPF 5000
Edit2: Which is probably just paint at that point.

Tar'jub |

Hah, I was wondering why y'all kept saying that Tar'jub could teleport. I kept looking at imps and not seeing any such ability.
Just imagine the havoc Tar'jub could wreak if he could teleport around! Probably better for everyone he doesn't have it...
Sparel: Have you seen Tar'jub around today?
Lucrecia: No, but I am sure he's somevere on de ship... he has to be, no?
Meanwhile Tar'jub flies around setting buildings on fire in some random city half a world away.

Lucrecia Henderthane |

post updated :)
@Limit of characters - Teleport allows you to bring CL/3 extra people with you - so more then that and we'll have to use it multiple times if needed. And that is a hassle with its inherent inaccuracy. Unless you plan on using the Greater version ? =)
Edit: Also - couldn't we just stuff on or two of the captains in the Secret Chest :P?

Sparel Radtymah |

post updated :)
@Limit of characters - Teleport allows you to bring CL/3 extra people with you - so more then that and we'll have to use it multiple times if needed. And that is a hassle with its inherent inaccuracy. Unless you plan on using the Greater version ? =)
Edit: Also - couldn't we just stuff on or two of the captains in the Secret Chest :P?
teleport is the backup plan.
If you put living things in the chest it stands a chance of failure. Unliving would probably be fine, but we don't want the chest until it's time to pay.
They could go in bags of holding should it be needed.

Belor Silver |

I think I'd rather stay back with the ship actually and crack some pirate skulls... I mean look for new recruits. I'll be making a gameplay post in a minute, but overall the plan reads well to me.

Sparel Radtymah |

Mine, too. I need to remember to ramp up your enemies even more than I'm used to - you guys are kind of ridiculously powerful. And I need to remember that utility challenges will be very difficult, as y'all can basically do anything you want.
Well, my goal was to be a magical swiss army knife. It would appear I was successful. :-)

Trisiphione |

You know, there should be plenty of dreg and low-life in port peril that would be intrigued enough by our flying ship to sign up willingly. We might not have to capture them ...
On the other hand, we might want to have some standards ... : )
Btw - do we have a budget for our recruiting ? Some gold to pay them with and to buy basic supplies (both for the ship and things like cloths suitable for our altitude, as well as healing and maintenance wands.)
We should probably get a ship doctor too, unless Spa wants to bother with every ooh and ache.

Tar'jub |
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Tar'jub can always sting the crew if they're in pain. The burning sensation of poison will make them totally forget whatever else they were b#@$!ing about. Also Tar'jub totally won't eat them, even if they're incapacitated by the poison. Probably.

Sparel Radtymah |

Tar'jub can always sting the crew if they're in pain. The burning sensation of poison will make them totally forget whatever else they were b%$~%ing about. Also Tar'jub totally won't eat them, even if they're incapacitated by the poison. Probably.
Because he's a problem solver.