Siege on Amberfall

Game Master SecSeibzehn

COMBAT MAP!


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Feel free to move discussions here.


Looking forward to this. Now, to work on my Dwarven... time to go read up on Durkon's speech patterns.


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

You wrote complete sheet in alias, is the short statblock (+link to mythweaver) enough or should I copy the whole sheet?

About roles:
Nawarld is a melee trough and trough, with pretty big boni against anything that can cast spells (as long as he rages). He is still potent against pure fighters though.
Oh, but you probably wont be able to buff him once combat started.
I'm still not completely sure if I should go reach weapon or not (doesn't really change any feats, just the weapon), I would make that dependent on the team-setup.
RP wise he would probably choose the team with less flashy magic. At least if he gets a say in it and is not just put into one by his superiors...


Just to repeat it, Thak is a nastily effective ranged archer and also a very passable party face; nice social skills.

Scarab Sages

Female Ifrit Oracle of Flame 10; AC 25, 16 touch 20 flat-footed; HP 78/78, Fort +7, Ref +9, Will +8+2 vs. fatigue and exhaustion, charm, compulsion and emotion; +9 Initiative, -1 Perception

I think me and B'auw might be starting Team Desert Winds here.

Literally I shoot fireballs and use fire magic and fly around on fiery wings. I don't know if we're on the same team then, Nawarld.


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

Well, it's not that he wont go with anyone using a lot of magic, he just doesn't really like those scarry spells...
As a player I think that conflict could get interesting (if not overdone, I'm talking about discussions and some nagging, not PVP, falling out of characters or anything).


Female Half Elf Wild Caller 10 | HP 63/63 | AC 18/24 | T 16 | FF 15/21 | CMD 20 | Fort +4 | Ref +6 | Will +10 (+2 vs enchant) | Init +3 | Perc +5 | Sense Motive +2

Beast and I are used to harsh conditions... Desert Winds or Team Cold Fury?

Will have the updated sheet today or tonight after work. (Dr. Chronis here, btw)

Scarab Sages

Female Ifrit Oracle of Flame 10; AC 25, 16 touch 20 flat-footed; HP 78/78, Fort +7, Ref +9, Will +8+2 vs. fatigue and exhaustion, charm, compulsion and emotion; +9 Initiative, -1 Perception

Join our team! We're mostly good and neutral. Double beasts!


I'll have B'auw's char-sheet up today... working to get it all formatted to my liking.

AND GO TEAM SCOURING WIND! (formerly Desert Wind)


Female Half Elf Wild Caller 10 | HP 63/63 | AC 18/24 | T 16 | FF 15/21 | CMD 20 | Fort +4 | Ref +6 | Will +10 (+2 vs enchant) | Init +3 | Perc +5 | Sense Motive +2

Alright, seems fair. Team Scouring Wind? 'Scour' is such a strange word. Like someone was drunk and tried to say 'sour'.


Female Half Elf Wild Caller 10 | HP 63/63 | AC 18/24 | T 16 | FF 15/21 | CMD 20 | Fort +4 | Ref +6 | Will +10 (+2 vs enchant) | Init +3 | Perc +5 | Sense Motive +2

I've got her profile about half done. Will finish with Beast tonight.


lol. i'd actually like to see how things shake out a bit in-game before we pick teams. There does seem to be some similarities between B'auw and Shahrizade, but I'm open and excited to see everyone's character. :)


Schacharziasomthingorother egh Thak will just call you Ahri- have you taken a look at the 'blackened' oracle curse? Should fit you quite well. Just a suggestion.

Blackened:
Blackened

Source Pathfinder Player Companion: Blood of Angels

Your hands and forearms are shriveled and blackened, as if you had plunged your arms into a blazing fire, and your thin, papery skin is sensitive to the touch.

Effect

You take a –4 penalty on weapon attack rolls, but you add burning hands to your list of spells known.

At 5th level, add scorching ray and flaming sphere to your list of spells known.

At 10th level, add wall of fire to your list of spells known and your penalty on weapon attack rolls is reduced to –2.

At 15th level, add delayed blast fireball to your list of spells known.


HP 104/104 :: AC 27 T 15 FF 24 :: CMD 30 :: Fort +11 Reflex +12 Wis +8 :: Initiative +2

B'auw and Arau are up and ready.


Male Human Bard 1 | HP 27/27 | AC 16, Touch 12, FF 14 | CMD 16 | Fort +6, Ref +6, Will +3| Per +5 | Init +6

Freddy checking in. Alias and sheet are up, but I'm going to heavily tweak it so it isn't some mess made at 3 AM. For roles, Freddy is a pretty typical bard. He's built as a skill monkey/social character, taking lots of support and utility spells, and because he primarily wields a bow he can position himself however he needs to for his song. He's also got a Bag of Holding full of an insane amount of potentially-useful-but-probably-not items should the occasion ever rise for him to need them.


HP 104/104 :: AC 27 T 15 FF 24 :: CMD 30 :: Fort +11 Reflex +12 Wis +8 :: Initiative +2

Quick note for the group's melee guys: B'auw and Arau both have Outflank, and B'auw is a crit-fishing build. If you have some open/un-finalized feat slots, it might be worth considering (with the possible addition of Combat Reflexes). Working in concert with other Outflank melee'ers, he should offer some (hopefuly) consistent free AoO's.

Like I said, I'm already getting the benefit of it with Arau, but if other people want in on that action, it might be worth considering.


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

I'm sadly already complete feat starved (until at least level 13...)


Male Orc Expert 5

I sadly cannot afford outflank in the slot I qualify for it in (already working on the dimensional dervish chain) Sides I need to work on our list of people here adn see what teams are worht trying.

If I had built her and her eidolon as a tage team pair to abuse teamwork feats things would be different. And quite scary for the other guy.


HP 104/104 :: AC 27 T 15 FF 24 :: CMD 30 :: Fort +11 Reflex +12 Wis +8 :: Initiative +2

well, like i said, B;auw is already benefitting; just thought i'd give you the heads up/option to join in the fun.


I'll accept short stat blocks. Just make sure there's at least a link to a complete one.

Also, it would be appreciated if the basic information such as Hp, Initiative and Saves could be put in the information bar beneath your names. Would greatly quicken gameplay.

This looks like a great group, some names I already recognize from other games around the site and hopefully everyone survives... hopefully!


Male Orc Expert 5
Herald of Omens wrote:


Also, it would be appreciated if the basic information such as Hp, Initiative and Saves could be put in the information bar beneath your names. Would greatly quicken gameplay.

I would very much like to know how to do this since I could never figure it out.


In the boxes for gender/race/class/level just add the extra info the GM would like.

Don't worry, it took me forever to realize that when I first started PbP


Rose Bracebuck wrote:
In the boxes for gender/race/class/level just add the extra info the GM would like.

Thanks Rose.


HP 104/104 :: AC 27 T 15 FF 24 :: CMD 30 :: Fort +11 Reflex +12 Wis +8 :: Initiative +2

Done.

Additionally, I try to incude a fuller status spoiler in combat posts (or posts in which major status changes happen).

It looks like this:

Status:
HP 104/104
AC 23 T 14 FF 21
CMD 30 FF 28
Fort +11 Reflex +11 Will +8
---> +4 vs. Endurance
---> +2 vs. hot weather (equipment)
.
Effects/Conditions None
.
_____
Arau

HP 90/90
AC 26 T 13 FF 22
CMD 28 FF 24
---> +4 vs. Trip
Fort +11 Reflex +9 Will +4
---> +4 vs. Enchantments
.
Effects/Conditions None

This will let me have an active (and time-stamped) status that contains a lot more information (for both B'auw and Arau) as we move through combat. It's something I keep updated at the top fo my character sheet as i play... helps me keep track of stuff. :)


Male Elf Wizard 10 - HP 64/62 (82 false life),- AC 14/T: 11/FF: 12 - Perception +15 - F: +7/ R: +7/ W: +10* - CMB: +4 - CMD: 16, Speed: 30, Init. +10

Calithilon was already complete. GM, let me know if there are changes you'd like to see to the format.

Calithilon is first and foremost a diviner. He'll go fast and first. As a foresight specialist, he can radiate a useful aura within 30' to grant luck bonus to his friends or an unluck penalty to his foes.

Beyond that, he's built to be able to spontaneously cast metamagically-augemented fireballs. So expect a few dazing fireballs on the field.


HP 104/104 :: AC 27 T 15 FF 24 :: CMD 30 :: Fort +11 Reflex +12 Wis +8 :: Initiative +2

B'auw is about what you'd expect. A tough, melee striker-type looking for flank-n-spank opportunities. He'll try to use Arau's speed to gain good positioning, get to flanking, and try to unload enough crit damage to shut down opponents before they can cause us problems.

He's got pretty crappy AC, though, so he's not ideal for any tanking situations or drawn-out slug-fests.

Also, he's LN with vengeful, predatory motives... for what that's worth.


Oh fun! A have never had any one in RL or online use a diviner. Quick rule question for you or the GM, would your luck bonus stack with my halfling luck bonus to saves or not?


Male Orc Expert 5

Ho, boy. Going through the lists. We're going to have a problem.

And no it's not really anyones more "optimized" than the other. It's just a question of group composition and strategy.

Here, let me show you.

- LN Schahrizade I'Nam Morroq - Oracle of Fire (Hammer?)
LG Rose Bracebuck - Ranged PAladin (Ranged Hammer)
- NE Thak - Monk/Inquisitor - (Ranged HAmmer)
- LN B'auw - Ranger - Hammer
- NE Seila Merrilon - Melee Summoner (Hammer/potential anvil/arm)
?N? Nawarld Gondieran - BArbarian - Hammer
NG Shaelathar Silvermoon - (hammer/Potential anvil. No lance girl?)
- CG Calithilon the Dreamer - Anvil
CN Sergeant Harth - TWShield Fighter - Hammer
NG Faerdorcha Maercair - Bard 10 - Arm

Only one potentially dedicated support and control characters.

To translate:

Hammer is a person that mainly hurts people.
Anvil is a person that controls the battlefield/enemy to make life easier.
Arm is support character to make sure everyone does their job better.

UUUUnnnnfortunately we have lots and lots of hammers.

SO. Let's see how we can make this work. I won't suggest the paladin play with the evil guys. It wouldn't be very fun imho if she had to babysit the people with a tendency to collect ears and skulls as war trophies. And honestly who would take her seriously? Best she work with the people where that might not be an issue and consider us "the bad people".

So here are my suggestions as far as groups go.

Group 1
-Rose
-Faerdorcha
-Shaelathar
-Nawarld
-Seargeant Hearth

Plenty of really big hitters in this group with a bard and summoner that can support easily. Little battlefield control is hoenstly needed if you paly smart and focus fire carefully. No one here is incapable of defending themselves so a lack of control won't hurt as bad.

Group 2 "The bad people"

-Seila
-Scharizade
-Cailithon
-Thak
-B'auw

Probably not as hard hitting as group 1. But we do have a wizard to control thigns quite a bit to make B'auws and mine's life easier. Thank shouldn't have too many problems finding shots through the crap that gets tossed out in the first couple of rounds. Seila's built to be as mobile as they come so the battlefield control won't get in her way as it might Shaelethar or the other big meleers in group 1.

SCharizade is a bit of an enigma to me. Her spell list is for blasting with a tiny bit of support but she's built like she wants to cut faces. So she's in here mainly because I'm not sure what else to do with her and she's already expressed interest in hooking up with the gnoll (weirdo).

How's that work?


@TarkXT: I should hire you on as a strategist xD Seems like you'd make a great military intelligence officer.


HP 85/85 :: AC 27 :: CMD 29 (31 Bull Rush) :: Fort +11 Reflex +7 Will +7 (+10 vs Fear)

Harth can be seen as a hybrid as well....has alot of bullrushes so can push people around the battlefield to what he sees fit.

Scarab Sages

Female Ifrit Oracle of Flame 10; AC 25, 16 touch 20 flat-footed; HP 78/78, Fort +7, Ref +9, Will +8+2 vs. fatigue and exhaustion, charm, compulsion and emotion; +9 Initiative, -1 Perception

Swap Shael with Seila perhaps if you want to pre-pick our teams. I was digging the vibe we had going in our three man selection so far.

Both lawful neutrals and a chaotic good = bad people? What?!


Male Human Bard 1 | HP 27/27 | AC 16, Touch 12, FF 14 | CMD 16 | Fort +6, Ref +6, Will +3| Per +5 | Init +6

It's not a whole lot, but spells like Blistering Invective and Glitterdust, and his performance Dirge of Doom, mean I have some control for when a situation calls for it.


Male Orc Expert 5
Schahrizade I'Nam Morroq wrote:

Swap Shael with Seila perhaps if you want to pre-pick our teams. I was digging the vibe we had going in our three man selection so far.

Both lawful neutrals and a chaotic good = bad people? What?!

The point was not to stick any of the evil people with the paladin and build something akin to a balanced group.

You could switch out Seila with Shaelathar. But that would force the paladin to play wiht an evil person and force Shaelathar to have to find charging lanes through the battlefield control Cailithon throws down.
Sadly Seila being a pit born tiefling professional hitwoman certainly fits the category of inevitable unhappy "conflict".

Seila isn't worried about finding charging lanes, she and her eidolon can fly (him naturally and her via overland flight).

Beyond that "Bad people" is relative. :P


Male Elf Wizard 10 - HP 64/62 (82 false life),- AC 14/T: 11/FF: 12 - Perception +15 - F: +7/ R: +7/ W: +10* - CMB: +4 - CMD: 16, Speed: 30, Init. +10

Why do we need teams? I thought the ten of us were the team.


Male Elf Wizard 10 - HP 64/62 (82 false life),- AC 14/T: 11/FF: 12 - Perception +15 - F: +7/ R: +7/ W: +10* - CMB: +4 - CMD: 16, Speed: 30, Init. +10
Rose Bracebuck wrote:
Oh fun! A have never had any one in RL or online use a diviner. Quick rule question for you or the GM, would your luck bonus stack with my halfling luck bonus to saves or not?

Sadly, no. I did think that luck bonuses stacked, but evidently I was wrong: LUCK BONUS

The good news is that because of his Foresight, Calithilon can just as easily make it an unluck bonus for the enemy whenever Rose is around.

Diviners are often thought to be weak by comparison with Evokers or Conjurers, and in some ways they are. But believe me, in a long-term game, they can be gold, or at least force the enemy to change tactics. Scrying on your enemies is a powerful advantage in a long-term game, and usually going first has some real power for a battlefield controller, too.

Whereas I have never played with a halfling paladin, so we'll both get to see something new!


Male Elf Wizard 10 - HP 64/62 (82 false life),- AC 14/T: 11/FF: 12 - Perception +15 - F: +7/ R: +7/ W: +10* - CMB: +4 - CMD: 16, Speed: 30, Init. +10
Faerdorcha "Freddy" Maercair wrote:
It's not a whole lot, but spells like Blistering Invective and Glitterdust, and his performance Dirge of Doom, mean I have some control for when a situation calls for it.

Glitterdust has to be one of the best spells in the game. Useful at all levels.


Male Elf Wizard 10 - HP 64/62 (82 false life),- AC 14/T: 11/FF: 12 - Perception +15 - F: +7/ R: +7/ W: +10* - CMB: +4 - CMD: 16, Speed: 30, Init. +10
TarkXT wrote:
Schahrizade I'Nam Morroq wrote:

Swap Shael with Seila perhaps if you want to pre-pick our teams. I was digging the vibe we had going in our three man selection so far.

Both lawful neutrals and a chaotic good = bad people? What?!

The point was not to stick any of the evil people with the paladin and build something akin to a balanced group.

You could switch out Seila with Shaelathar. But that would force the paladin to play wiht an evil person and force Shaelathar to have to find charging lanes through the battlefield control Cailithon throws down.
Sadly Seila being a pit born tiefling professional hitwoman certainly fits the category of inevitable unhappy "conflict".

Seila isn't worried about finding charging lanes, she and her eidolon can fly (him naturally and her via overland flight).

Beyond that "Bad people" is relative. :P

Then it might be worth noting that Calithilon's familiar is a good outsider, an azata. He's a lot more "good" than "chaotic".


Do remember that Thak isn't telling any of you that he's evil; and he's got the bluff skill and class abilities to back up that deception. I imagine he'd have a merry time hanging out with some paladins.


@Everyone: Remember that you're all fighting for the same cause. Whatever your reasons, you want the Order of Amberfall to pay for what they've done. And everyone is together for the moment. You won't be splitting up right away.


Herald of Omens wrote:
@Everyone: Remember that you're all fighting for the same cause. Whatever your reasons, you want the Order of Amberfall to pay for what they've done. And everyone is together for the moment. You won't be splitting up right away.

Good point. Also I would like to clarify I have no intention of playing a "lawful stupid" paladin so people shouldn't easily be annoyed with her. The tenants of Erastil are more oriented to community, respect of people, preserving nature, and honesty.


Female Half Elf Wild Caller 10 | HP 63/63 | AC 18/24 | T 16 | FF 15/21 | CMD 20 | Fort +4 | Ref +6 | Will +10 (+2 vs enchant) | Init +3 | Perc +5 | Sense Motive +2
TarkXT wrote:
NG Shaelathar Silvermoon - (hammer/Potential anvil. No lance girl?)

longspear instead of lance, didn't want to take a martial weapon proficiency feat to get involved with it.


Male Elf Wizard 10 - HP 64/62 (82 false life),- AC 14/T: 11/FF: 12 - Perception +15 - F: +7/ R: +7/ W: +10* - CMB: +4 - CMD: 16, Speed: 30, Init. +10

And male chauvinism. How're you handling that, Rose?


HP 104/104 :: AC 27 T 15 FF 24 :: CMD 30 :: Fort +11 Reflex +12 Wis +8 :: Initiative +2

I'm fine with that division of teams, though i agree that waiting until we're in the game to see what the characters and assignments play out.

Skill sets and outlook may play just as important a role as class abilities in any given situation.


Calithilon the Dreamer wrote:
And male chauvinism. How're you handling that, Rose?

It's a lot of work. I have to hold the door open for me every time I want to enter. Pull out the chair for me before I sit down. Then bad mouth myself behind my back about my inherent inferiority. So much effort...


Male Elf Wizard 10 - HP 64/62 (82 false life),- AC 14/T: 11/FF: 12 - Perception +15 - F: +7/ R: +7/ W: +10* - CMB: +4 - CMD: 16, Speed: 30, Init. +10
Rose Bracebuck wrote:
Calithilon the Dreamer wrote:
And male chauvinism. How're you handling that, Rose?

It's a lot of work. I have to hold the door open for me every time I want to enter. Pull out the chair for me before I sit down. Then bad mouth myself behind my back about my inherent inferiority. So much effort...

Heh! I think I like Rose!

Don't forget about watching yourself walk out of the room!


Male Human Bard 1 | HP 27/27 | AC 16, Touch 12, FF 14 | CMD 16 | Fort +6, Ref +6, Will +3| Per +5 | Init +6
B'auw wrote:
Skill sets and outlook may play just as important a role as class abilities in any given situation.

Agreed. Nine other sheets is a lot to look through, but did anyone else take Disable Device? Most skills can be pretty important, but that's the big one when it comes to nobody having it when you need it.

Scarab Sages

Female Ifrit Oracle of Flame 10; AC 25, 16 touch 20 flat-footed; HP 78/78, Fort +7, Ref +9, Will +8+2 vs. fatigue and exhaustion, charm, compulsion and emotion; +9 Initiative, -1 Perception

Erastil's not chauvanistic. He looks equally down on effeminate men as he does on masculine women.

Quote:
blasting with a tiny bit of support

Blasting: flame strike, summon monster V, wall of fire, fireball, spiritual weapon, burning hands, divine favor

Support: debilitating portent, spit venom, dispel magic, magic circle against evil, prayer, resist energy, sound burst, lesser restoration, make whole, remove fear, shield of faith, bless, comprehend languages, all of the cure spells

I'm just sayin'!

I'm taking a gander at everyone's stat blocks to see how we fair-- I may change one or two things on my own stat block if the GM agrees and I can figure 'em out. I'll let you know if I find anything weird.

(Like Calithilon's headband giving Knowledge [, for example...)


HP 85/85 :: AC 27 :: CMD 29 (31 Bull Rush) :: Fort +11 Reflex +7 Will +7 (+10 vs Fear)
Schahrizade I'Nam Morroq wrote:

Erastil's not chauvanistic. He looks equally down on effeminate men as he does on masculine women.

Quote:
blasting with a tiny bit of support

Blasting: flame strike, summon monster V, wall of fire, fireball, spiritual weapon, burning hands, divine favor

Support: debilitating portent, spit venom, dispel magic, magic circle against evil, prayer, resist energy, sound burst, lesser restoration, make whole, remove fear, shield of faith, bless, comprehend languages, all of the cure spells

I'm just sayin'!

I'm taking a gander at everyone's stat blocks to see how we fair-- I may change one or two things on my own stat block if the GM agrees and I can figure 'em out. I'll let you know if I find anything weird.

(Like Calithilon's headband giving Knowledge [, for example...)

Yea would be nice since I do have brain farts when it comes to making higher level characters off the bat lol. So much to keep track of lol.

Scarab Sages

Female Ifrit Oracle of Flame 10; AC 25, 16 touch 20 flat-footed; HP 78/78, Fort +7, Ref +9, Will +8+2 vs. fatigue and exhaustion, charm, compulsion and emotion; +9 Initiative, -1 Perception

Thak: You take Deadly Aim as a monk bonus feat at two, but... It's not on the list. Everything else is plus. I like your Wisdom for Stealth.

Nawarld: You're human, right? What alignment are you? Your profession has a +5 from Heart of the Field! What's the damage on your "greatsword or lucerne hammer" and what's the attack routine for lesser beast totem? What stats do you have when raging?! Raging Vitality requires Con 15 and you have 14! What's going on?!

Shaelathar: I'm just wondering why you have a wand of summon nature's ally 2 when you can downgrade 5 to 4 on your SLA for 1d4+1 of 2. What is a clangorous shield +1 cloak?! Beast's resistance should be 15, not 5. Also: limbs legs 3 times made me think for a second that Beast had 10 legs and I was like dazzled by how absurd that was. Okay, so, just six. Shouldn't his CMD vs trip be pretty high with 6 legs? Anyways.

B'auw: Doesn't Arau have int 3? What language does she understand? I couldn't find anything else except for what your full attack array is if you're not here (but I know you will be here because it has been regularly just you and me checking in our WotW game)

Freddy: +1 CMD from deflection! "AC 22, touch 15, flatfooted 18 (6 armor, 2 dodge (where's this dodge from?), 1 natural, 1 deflection)" ... or AC 20, Touch 13, flatfooted 18. I'm all wuzzo about what's up here. Also, I think our hp is average, right?

Rose: Your stat block is a mean one. Your CMD is listed as 25, but should be 16 str = 3, 20 dex = 5, 10 bab = 10 for 28 then 2 deflection for 30 and -1 for size for 29. I don't know what skills you have or do not have, unfortunately. I love the griffon mount.

Caithilion: 5th level spell-- Dazing. 4th level spell-- Greater. 2nd level spell-- Communal. Idk if that's hero lab or not but what is dazing, greater or communal? Greater is prob. invisibility, but communal could be either and so could dazing. Did herolab encumber you because you didn't toss your stuff in your haversack?

Also 13 AC at level 10... with only one defensive spell.... sounds risky! Let's do it!

Seila: I like your traits! Hard power gaming at its finest. Remember your -2 on your first swing every day with that beatstick (and if you get disarmed) ...unless you're going to go full awesome and get a locked gauntlet on it to hold when you sleep. You have 12 int and 10 ranks in linguistics, so you have common, abyssal and 11 other languages-- right now you only have 8. What're the other 3? Your stats are also evading me here. I'm seeing you as 22 14 14 12 8 15 without racials and 20 12 14 10 8 13 without magic. 18 12 14 8 8 13 before leveling stat bumps. So that's 17, 2, 5, -2 -2, 3 points for 23 point buy or so... or am I doing this wrong? You look like you used one less point than you have on Xon's evolutions.

The stats on Xon (14, 14, 13, 7, 10, 11) with increases from levels (18, 18, 13, 7, 10, 11) and then large (26, 16, 17, 7, 10, 11) don't add up to his current stats (30, 20, 18, 8, 10, 11). Where's the +4 more str and dex coming from?

Harth: I read your stat block, nodded and was done. You win best in show.

Schahrizade: I, dumb as all hell, just realized that oracles aren't even proficient in scimitars. I got myself confused with a cleric. Sigh. That's fine. I might drop weapon focus for martial weapon proficiency just to keep things even. I think I'm gonna take keen off, cry a little and then do something else with the money. I foolishly stuck to the percentage guidelines as best I could while others are rolling in rings of evasion and quadra-belts of fusion energy!


Male Human Bard 1 | HP 27/27 | AC 16, Touch 12, FF 14 | CMD 16 | Fort +6, Ref +6, Will +3| Per +5 | Init +6

Dodge was supposed to be Dex, my bad. I wrote this up at 3 AM and it involved downgrading a level 15 character with all kinds of shit, so I flubbed here and there. HP rolls were from in the recruitment thread before there was any word on rolls/averages/whatever. Fixing now. Thanks for the heads-up.

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