Molric

Thak Val Zsing's page

276 posts. Alias of Arkwright.


Full Name

Thak Val Zsing

About Thak Val Zsing

Name: Thak Val Zsing
Race: Male Dwarf
Class(es): Bard (Dervish of Dawn), Brawler (Mutagenic Mauler), Medium
Mythic path: Trickster/Archmage
Alignment: LG
Backstory: It's hard for him to remember who he was. He left home a simple bard, a storyteller looking for stories. Then he just kept finding more challenges, getting drawn into more conflicts and problems, and he had to learn and change so much to survive. He had to become a leader, a sage, a cutting warrior and a skilled diplomatic. What is he now? Earthfist, Duke of the Eighth Mountain, something about Lord of the Krovensi People? Maybe with this ziggurat, he can throw himself into a simple, isolated problem, and from its trials emerge... as himself.
Sheet

Haborym:
Name: Thak Val Zsing
Race: Male Dwarf
Class: Cleric (Theologian) of Haborym
Alignment: LN
Backstory: Following clan tradition, Thak was given at a young age to the Drouthsin, an order of jailers sworn to protect the most dangerous prisoners Sky Citadel Janderhoff had to offer. Among the Drouthsin worship of Haborym was encouraged, the order admiring the devil's absolute dedication to protecting what cannot be allowed to escape in the face of all greed, laziness and mercy. Thak grew to become an elite member of the order, cutting his teeth as a guard on prisoner transfers through some of Golarions' most dangerous places. Under his watch a jailbreak lead to the escape of a prisoner, a powerful servant of Kyuss, who went on to aid the coming Age of Worms. Feeling powerful guilt for seeing the servant escape, Thak has left the order and joined the crusade against Kyuss' minions.

Personality: Agoraphobic even for a dwarf, zero humor recognition ability, strongly lawful and loyal, older, curmudgeonly. Thak seeks to return his escaped prisoners as well as others who belong there, and rebuild his order; many were killed in the jailbreak. Works well with a team after some adjustment.

Description: Bald older male dwarf with no beard or eyebrows, pale, plain grey cloak atop chainmail with the embroidered quest of Citadel Janderhoff, small chain of orange stone meditation beads always around left wrist, small plain dagger at waist, heavy brown rucksack over back

Sheet

Prepared Spells:
Revised Revised Prepared Spells
4x 0 | Detect Magic, Stabilize, Create Water, Mending
7x+1 1| burning disarm, sanctuary, command, [open x2], shield of faith, burning hands
6x+1 2| [open], endure elements (communal), communal prot from evil x2, resist energy, shield other, flaming sphere
6x+1 3| blindness/deafness x2, daylight, dispel magic, intensified fireball x3
5x+1 4| death ward, dismissal x2, freedom of movement, intensified persistent fireball, intensified empowered fireball
5x+1 5| breath of life x2, wall of stone, intensified piercing empowered fireball x2, intensified piercing persistent fireball
3x+1 6| banishment, wall of stone, intensified empowered persistent fireballx2

Siege on Amberfall:
Backstory: Thak Val Zsing was born with a burning hunger which food could only mildly soothe but never satisfy. As he grew up, his useless attempts to still his aching stomach made him fat and corpulent. In an attempt to distract his mind he threw himself into the task of studying and practicing the craft of a ranger, accompanying dwarvern caravans into the wilderness, tracking and shooting wild animals with his bow. One day, his survival skills failed him and he and another scout named Hemdai found themselves lost amid a raging blizzard. Cold and starving, they drew improvised lots to determine who would eat the other and so survive. Thak won, and with Hemdai's blessing clubbed him over the head with a rock over and over and over until his body ceased writhing, and then hesitantly descended upon the flesh.

To Thak's amazement, as he consumed more and more of his friend's body, his ever-present hunger stilled, and disappeared. With a ravening fury fuelled by hope, he stripped the corpse bare down to the bones, cracking them to get at the juicy marrow. As he took the last mouthful, he heard within his mind a whispering female voice, who said that he was one of her chosen flock, a born servant of the great Urgathoa. And as his body filled with heat and strength to fight the blizzard, Thak swore his allegiance to the woman's whispers.

Over the course of the next week, Thak methodically stalked, shot and ate every member of his caravan, hunting them over the bloody snow, impaling them with his arrows again and again before descending to feast. Finished, he turned and left the site of the bloodbath, and listening to the voice in his mind he sought out more disciples of Urgathoa and became one of them.

Since then he has risen to become a trusted agent of Urgathoa, spying on and hunting down her enemies with diligence and fervour. Thak worships his goddess both through his work and through the religious zeal he devotes to the craft of archery, and in his ritual feasting on the flesh of his enemies. Within Thak, however, is sometimes heard a small voice reminding him that Urgathoa cursed him with a hunger from his birth and sates it to control him; that he is but her pet. But it often washed away by his hunger and satiation.

A hidden sect in a world nearly destroyed by Order of Amberfall, the worshippers of Urgathoa see nothing but opportunity, and have sent Thak into the Remnant Crusade to capitalize on that advantage. The leadership have not yet made any decisions about what to do in the wake of the Order's fall, but they have given Thak several instructions.
-Hide his identity as an agent of Urgathoa
-Fight and help destroy the Order
-Keep an eye out for artifacts of power and opportunities for him to advance the cause of Urgathoa.

Thak has joined the Remnant Crusade under the guise of a wandering monk, driven to take up arms against the evil order.
Personality: Thak is eternally cheerful, boisterous and much liking of food and drink. The life of the party and the mead hall. Always pleasant and polite.
Character Sheet
Appearance Thak is a short and corpulent dwarf with two chins and thick limbs, bolstered by his beer-keg belly. His face is entirely shaven, no hair or eyebrows whatsoever. He usually garbs himself in the plain grey robe and sandals of a monk with his prize oaken curved longbow strapped to his back, along with his backpack. Thak's face is nearly permanently locked in an expression of merry joy, his laughter is loud, booming and frequent and his manners always polite.