| Shaelathar Silvermoon |
Because I intend to have Beast out most of the time. Probably won't be summoning much with the SLA. Therefore, wand. Why SNA II? It was the most expensive I could afford with the coin allotted.
Beast's resistance upgraded. Thanks.
The Limbs evolution (legs) doesn't say anything about upgrading CMD vs. trip, just increasing speed. But perhaps there are rules for that elsewhere.
A clangorous shield +1 cloak is a shield +1 cloak enchanted with the clangorous ability.
Schahrizade I'Nam Morroq
|
@Scharizade: Thanks for doing that checkup, I still wasn't completely done hence the start on friday.
No problem. When I started my PBP I had 5 people and it took me a whole day to do the check up, so I figured, hey, I have a few hours, whatever. I'll admit I didn't tally gold totals, but...
Shaelathar: Do you mean a shield cloak? +1 clangorous shield cloak is how that should look.
| Rose Bracebuck |
@Scharizade: Oh thanks! I must have forgotten to update CMD after adding on my magic items (hence the 4 points too low, from +1 Str mod, +1 Dex mod, and +2 deflection), and I will go back and make my skill breakdown more transparent, I have it all on paper.
And I figure griffon mount plus Light Lance spell could be all sorts of gory and fun in a tight spot.
@everyone: I just wanted to say, I'm pretty excited for this especially since the group already seems to have rather awesome chemistry just from the discussion page. So go team go!
| TarkXT |
Do remember that Thak isn't telling any of you that he's evil; and he's got the bluff skill and class abilities to back up that deception. I imagine he'd have a merry time hanging out with some paladins.
IS this before or after she decides to scan you for evil by accident or whatever? No one tells anyone their alignment.
Yeah, no it's the kind of drama I personally want to avoid.
Then it might be worth noting that Calithilon's familiar is a good outsider, an azata. He's a lot more "good" than "chaotic".
I might rethink it based on this information. Point being is to get groups that work well together in more ways then one. With one pure support and one pure controller. Sorry other guys but having people dedicated to these things let's us all work at our best unless needed to do otherwise.
@Everyone: Remember that you're all fighting for the same cause. Whatever your reasons, you want the Order of Amberfall to pay for what they've done. And everyone is together for the moment. You won't be splitting up right away.
Fine and good but I'd rather have things out there straight away so we're not spending a whole month "picking teams" in game. Play by post favors broad sweeping actions.
I like your traits! Hard power gaming at its finest. Remember your -2 on your first swing every day with that beatstick (and if you get disarmed) ...unless you're going to go full awesome and get a locked gauntlet on it to hold when you sleep. You have 12 int and 10 ranks in linguistics, so you have common, abyssal and 11 other languages-- right now you only have 8. What're the other 3? Your stats are also evading me here. I'm seeing you as 22 14 14 12 8 15 without racials and 20 12 14 10 8 13 without magic. 18 12 14 8 8 13 before leveling stat bumps. So that's 17, 2, 5, -2 -2, 3 points for 23 point buy or so... or am I doing this wrong? You look like you used one less point than you have on Xon's evolutions.
The stats on Xon (14, 14, 13, 7, 10, 11) with increases from levels (18, 18, 13, 7, 10, 11) and then large (26, 16, 17, 7, 10, 11) don't add up to his current stats (30, 20, 18, 8, 10, 11). Where's the +4 more str and dex coming from?
Let's do some double checking here....
16 12 14 10 8 13 were the original stats. Then we apply racials 18 12 14 8 8 15. Then we apply 2 points 20 12 14 8 8 15. Then item. 22 14 14 10 8 17 . Yup the stats are off by a bit. I'm not surprised they're off. She's changed races about 3 times since I started working on her.
Languages are off. Even more off now that I lost about three of them. So adjusting for that.
So now we look at Xon.
14, 14, 13, 7, 10, 11) Base
18, 18, 13, 7, 10, 11) After level bonuses
18, 18, 14, 8, 10, 11) After Ability increases
26, 16, 18, 8, 10, 11) After Large evolution, hrm. Welp he's off too as pointed out.
His evolutions are off by one point because I kept looking at the level 9 progression.
Support: debilitating portent, spit venom, dispel magic, magic circle against evil, prayer, resist energy, sound burst, lesser restoration, make whole, remove fear, shield of faith, bless, comprehend languages, all of the cure spells
Not the same as what I'm thinking. I'm thinking of number boosts, action boosts, things of that nature. Some of that would be considered blastng or control and summoning definitely falls in line wiht control. Thing's that make us "better" not fix our mistakes when we decide to hug the howler is more my line of thinking.
In any case let me see what I can do to adjsut things.
Ultimately I'm jsut trying to suggest what's best to make sure everyone gets to live to see level 11 without holding a grudge against another character. :P
| TarkXT |
TarkXT wrote:NG Shaelathar Silvermoon - (hammer/Potential anvil. No lance girl?)longspear instead of lance, didn't want to take a martial weapon proficiency feat to get involved with it.
These days it's a trait called Heirloom Weapon if you can stomach it.
Otherwise you can give up arcane training for it. Might be worth it. Up to you. Just a way to smack that much harder on a charge for you.
As for me I went the route of "screw it im going to be that hood rat that can pick up anything and slaughter you with it."
| Nawarld Gondieran |
Oh, sorry for not filling in the alignment, thought I had...
He's Neutral Good with a slight leaning towards True Neutral.
He should play fine with everyone that doesn't want to commit genocide (or tries to always show him how inherently superior and cool magic is....).
I think I'll take mainly a greatsword, but carry a (for now non- magical) Hammer in case of bigger groups of larger monsters.
| Shaelathar Silvermoon |
Shaelathar Silvermoon wrote:TarkXT wrote:NG Shaelathar Silvermoon - (hammer/Potential anvil. No lance girl?)longspear instead of lance, didn't want to take a martial weapon proficiency feat to get involved with it.These days it's a trait called Heirloom Weapon if you can stomach it.
Otherwise you can give up arcane training for it. Might be worth it. Up to you. Just a way to smack that much harder on a charge for you.
As for me I went the route of "screw it im going to be that hood rat that can pick up anything and slaughter you with it."
Now that I think about it, you're right. Ancestral Arms is a better racial trait than Arcane Training. I'll switch that out if its okay, DM, and make my longspear a lance.
| TarkXT |
LN Schahrizade I'Nam Morroq - Oracle of Fire (Hammer?)
LG Rose Bracebuck - Ranged PAladin (Ranged Hammer)
NE Thak - Monk/Inquisitor - (Ranged HAmmer)
LN B'auw - Ranger - Hammer
NE Seila Merrilon - Melee Summoner (Hammer/potential anvil/arm)
NG Nawarld Gondieran - BArbarian - Hammer
NG Shaelathar Silvermoon - (hammer/Potential anvil. No lance girl?)
CG Calithilon the Dreamer - Anvil
CN Sergeant Harth - TWShield Fighter - Hammer
NG Faerdorcha Maercair - Bard 10 - Arm
Alrighty so let's back up a touch and reevaluate ourselves.
Group 1
Rose
Narwald
Calithilon
Scharizade
Sergeant Harth
Alrighty, lot's more strict battlefield control in this set up. Sadly more magic folk for Narwald to deal with (but maybe they're good enough not to rub it in your face). No real alignment conflicts. Still hits plenty hard. Easily the msot balanced group.
Group 2 "The not so bad group"
B'auw
Seila
Thak
Faerdorcha
Shaelethar
Almost wish Thak wasn't evil just so I'd be comfortable with him and the paladin in the same group. But nope our friend decided he liked the taste of human flesh. Poor bard. Still you've got a ton of potential targets for your inspire courage and various mass buffs this group can produce to hit. Not as much battlefield control but given the sheer number of bodies we have that might not be as important as just having superior positioning. I figured the bard would work here since he's fairly easy going whereas the "savage elf" would see soemthign like Thak as unusual but probably perfectly normal.
| Nawarld Gondieran |
Well, if they rub it into his face to much, they might find their fly spells "accidentally" sundered while they hover over a nice, big puddle of mud... :)>
Just also noticed the "error listing" post (somehow missed it earlier...):
Yes, human. (fixed)
Heart of the Field should go to Prof:Soldier. (fixed)
The damage was not yet entered in the myth weaver since I was not sure what I'll take. Though it was (with placeholder dice) already in the alias.
Claw attack routine is not there because I pretty much never intend to use them (lesser beast totem is pretty much a feat tax). But I can fill them in.
My Con is, and always was, 15. Or did I give the wrong value somewhere? If yes, then I can't find it.
| Thak Val Zsing |
@Ahri- thank you for pointing out the Deadly Aim mixup, easily solved by swapping Far Shot with Deadly Aim.
@TarkXT- *cough-cough* class ability meaning I can detect as any alignment I want. Why hello sir Paladin, are you enjoying doing Lawful Good things? I am as well! Isn't it good to be Lawful Good.
I can fit in with the Paladin party.
| Teller of Tales |
Hmm, wasn't it 20 Point Buy?
Schahrizade stats seem to sum to 24:
(10,20,14,14,8,20)=> without magic (10,18,14,14,8,18)=> without racial (10,16,14,14,10,16)=> without level (10,15,14,14,10,15) => 24 point buy
Or did I miss something?
@Thak Well, the paladin gets a will save every time you get into his detection range...
| Calithilon the Dreamer |
Caithilion: 5th level spell-- Dazing. 4th level spell-- Greater. 2nd level spell-- Communal. Idk if that's hero lab or not but what is dazing, greater or communal? Greater is prob. invisibility, but communal could be either and and so could dazing. Did herolab encumber you because you didn't toss your stuff in your haversack?
Also 13 AC at level 10... with only one defensive spell.... sounds risky! Let's do it!
Hero Lab has some comma troubles, it seems.
1) The spell is dazing scorching ray but came out scorching ray, dazing. Scorching ray is a 2nd level spell and dazing is a +3 metamagic.
2) Similarly, at 4th level, there is invisibility, greater and at 2nd it's protection from evil, communal.
3) Yeah, the encumbrance is because I haven't bothered to assign things to the Haversack.
4)Those are just the memorized spell. I have several defensive spells in my spellbook, including Stoneskin, Mirror Image, Blur and Blink. Trying to keep a high AC is a fool's errand for a higher-level wizard. Offense outstrips defense so fast that a moderate AC is no better than a low one. My armor is...you guys.
5) Also, the headband gives Fly and Knowledge (Dungeoneering).
| Rose Bracebuck |
@Teller. The stats actuall seem to show a 25-point buy based on race, items, and listed progression. Good catch.
Str - 10 (0) = 10 (Listed Value)
Dex - 16 (10) +2(Race) +2(Magic Item) = 20 (Listed Value)
Con - 14 (5) = 14 (Listed Value)
Int - 13 (3) +1(level 8) = 14 (Listed Value)
Wis - 10 (0) -2(Race) = 8 (Listed Value)
Cha - 15 (7) +2(Race) +1(level 4) +2(Magic Item) = 20 (Listed Value)
25 pt total
@Schahrizade
In order to get down to 20 points with minimal loss of ability, I would suggest altering base int to 14, and using level bonus for Dex. (Bringing point buy down to 24) then dropping con down to 12 (point buy now at 21). This gets you quite close and then just buy belt of physical might (+2Dex/+2Con) instead of belt of dexterity to boost both Dex and Con getting them all up to your original listed values. Still need to drop some state by one (probably strength) but it is much less painful this way than it could be...
Something like this:
Str - 9 (-1) = 9
Dex - 15 (7) +2(Race) +1(level 8) +2(Magic Item) = 20
Con - 12 (2) +2(Magic Item)= 14
Int - 14 (5) = 14
Wis - 10 (0) -2(Race) = 8
Cha - 15 (7) +2(Race) +1(level 4) +2(Magic Item) = 20
(20 pt total)
Hope that helps...
@Thak
Well hey, at least Paladins don't have good will saves. Oh... Wait... :)
Also "Sir Paladin"? And after our detailed explanation of Erastil related gender roles. Insert overly dramatic humph noise.
| Rose Bracebuck |
Belt of Physical Might is 10,000gp and adds +2 to two physical stats. Not the Belt of Physical Perfection which adds +2 to all three and is much, much pricier. So yeah, it might require a loss of some magic items, but its the best way to keep the stats I think. Or on second thought since our oracle is a spell caster and not a meat-shield, maybe just having 12 Con is good enough, and the money is better spent on the original items.
Schahrizade I'Nam Morroq
|
+4 belt... did I forget to update that?
Humorous!
I took my +2 keen scimitar and made it +1, giving me 10,000 gold back. I shredded some of the kitsch items I had for scrolls of useful divine spells since I am the only divine caster out of all 10 characters. Then I took a better look at my gear to find that I'd priced some out wrong and I came to 48,450 with my 800gp in jewelry and pocket change. I spent 12k on making the +2 belt a +4, putting me at 60,450 and then I think I bought another wand, a horse and a tent by cutting into my funds and gems, and then just spaced 50gp for any mundane stuff.
I guess I just changed my stats and forgot my equipment-- whoops, just in my gear tab but not on my character's gear line. Thanks for checking me down guys. :)
Along with alternate point buy suggestions and everything? You're the best.
| Teller of Tales |
If there is one thing high level math doesn't prepare you for than it's calculating :)>
I always had the feeling the more math one knows, the worse one becomes at calculations.^^
Which might be the reason why I forgot to add the rage will save bonus until now....
@Scharizade
You should also probably check your feats again, currently you have Martial Weapon Proficiency listed twice and Weapon Focus still in, too.
Schahrizade I'Nam Morroq
|
If there is one thing high level math doesn't prepare you for than it's calculating :)>
I always had the feeling the more math one knows, the worse one becomes at calculations.^^
Which might be the reason why I forgot to add the rage will save bonus until now....@Scharizade
You should also probably check your feats again, currently you have Martial Weapon Proficiency listed twice and Weapon Focus still in, too.
I took out Extra Revelation in the end because I just wasn't excited about other revelations besides wings and turning into a fire elemental and realized all of my feats made turning into a fire elemental a bad move.
| B'auw |
B'auw: Doesn't Arau have int 3? What language does she understand? I couldn't find anything else except for what your full attack array is if you're not here (but I know you will be here because it has been regularly just you and me checking in our WotW game)
She does indeed, and that language would be Gnoll. I'll make the update. And I generally don't put up a full attack sequence, but if you'd prefer I do, the I can (mostly because it's so affected by two-weapon fighting, flanking, out-flanking, power attack, and favored enemies… which should be in flux quite a bit as combat situations and opponents change).
Seems like more trouble than it's worth to me. But if you'd prefer i have an entry on the page for times when I'm holding up combat, i can do so.
-- more team coordination --
Once again I appreciate your thoughtfulness in creating some pre-set options for team break-downs. My vote is still to hold this information loosely until we get in-game and see what objectives we get set before us. The nature of our opponents and each objective may help us make more informed decisions.
Your two options both look like good ones. I selfishly would like to fight alongside Schahrizade a bit (as we've dabbled in combat together, it was fun, but that game is getting massively slowed down by some RL player stuff). But even that should wait until we see what situations we find ourselves in.
… and i'm massively excited to see this mix of personalities at play together.
And finally, a question about mounted combat. I've never really dealt with mounted combat before, so i'm a little unsure how a specific tactic (that I'm hoping to get to put to good use) will work on from an action economy standpoint.
Let's say B'auw is riding Arau into combat. Since he can't use a full attack while mounted (because of no Mounted Skirmisher feat -- which B'auw doesn't currently have) he'll only have one weapon in-hand while mounted. So if Arau uses Spring Attack to close on an opponent (moving more than 5 feet but under her full move), B'auw succeeds on his ride check to dismount as a free action, is he still limited to a single standard action attack? Or can he now swift-draw his kukri and make a full-attack with both weapons?
I'm pretty certain he's limited to the single attack (given that his move was taken up using Arau's move), but i've never seen this come up and am unsure if that restriction still applies.
| Nawarld Gondieran |
I would say that it is intended that you only get a single one (since the "flavor text" about waiting that the mount gets near enough would still hold).
(But I don't think that there is a completely RAW answer, as you do technically not have a mount during the full attack, making it questionable if the rule for one attack when your mount moved still holds.
Though this is pure rules lawyering and should thus be taken with a grain of salt either way.)
| Nawarld Gondieran |
As if you could Seila, as if you could....
Just to let you know, I switched a few items around because after some thinking I thought it would be kinda bad to specialize against caster and then have no way to reach any flying caster (which by level 10 should be most). Ever.
So I exchanged the ring of evasion for a Celestial Plate (and then used the money I saved by no longer needing my old armor on Boots of Speed and some "most likely never to come up" weapon enhancement consumables).
Now he has at least a one per day emergency flight.
So: Spellcaster behold, the either way scarred brute will now come after you wherever you go! And probably s*@& his pants when looking down from the height...
| B'auw |
If Calithilon's around when the situation presents itself, I could have a handful of scrolls of Monstrous Physique I and a few Strix feathers. 5 minutes of flight with a bump to strength and natural armor ain't bad. And for only 375g a pop.
... it does require Calithilon to be willing to lose that round of actions for my sake, though... not to mention the problem of possibly not having Cathilon available (or conscious).
EDIT: nvm... that's a personal range spell... sigh. Scroll of Fly would do th same, though, I guess (just not as cool).
| B'auw |
Hadn't actually considered it with this guy. I'll look at my skill distribution. It would certainly simplify things.
EDIT: Dangerously Curious (in place of Savanna Child) and 10 ranks gets B'auw a +13 to the check. Wand needs a 20. I don't love those odds, but they're better than nothing.
I'm also taking another pass and seeing if i can get a piece of gear that will grant flight inherently (boots or celestial armor). Will update when I have the choice made... always open to other options, though.
DOUBLE EDIT: Scrolls require the UMDer to have the requisite mental stat to make the attempt for the UMD. Wands don't have the same verbiage. Does that mean wands (while more expensive) are much easier for UMD-users to activate them without appropriate mental stats?
Let me know
| Calithilon the Dreamer |
That is correct, sir! That's why I suggested a wand.
The rationale seems to be that with a scroll you are actually casting the spell, whereas with a wand you are only saying the magic word.
| B'auw |
@Herald: what are your thoughts on purchasing partially-charged wands? I could pick up a Wand of Fly with half it's charges without making any other gear changes. Otherwise, I gotta figure out where to lose some of ma gear!
| Faerdorcha "Freddy" Maercair |
Wands would be easier, and more convenient when it comes to having and using them when wanted. Only need one hand to pull the wand off your belt and cast it, as opposed to going through your backpack for the scroll, unrolling it, then casting it.