AC 27 T 15 FF 24
CMD 31 FF 28
Fort +11 Reflex +12 Will +8
---> +4 vs. Endurance
---> +2 vs. hot weather (equipment)
Effects/Conditions Barkskin +3 (70 min)
AC 27 T 14 FF 22
CMD 29 FF 24
---> +4 vs. Trip
Fort +11 Reflex +10 Will +4
---> +4 vs. Enchantments
Effects/Conditions Longstrider (7 hrs)
Jingasa of the fortunate soldier 1/1
Quick runner's shirt 1/1
Pearl of Power (Lvl 1) 1/1
Pearl of Power (Lvl 3) 1/1
1st Level: Hunter's Howl, Longstrider, Resist Energy
2nd Level: Barkskin, Chameleon Stride
3rd Level: Instant Enemy
Ammo & alchemical items
Blunt Arrows 20
Tanglefoot Bags x4
Wand of CLW (CL1) 47/50
Wand of CLW (CL1) 50/50
Potion of Enlarge Person (CL2) x2
--- Scroll of Lead Blades (CL2) x2
36p 12g 3s 8c
-- none yet --
posts to remember:
-- none yet --
And behind him stands his true pride. A black and yellow maned dire hyena named Arau. At over 900 pounds, six feet at the shoulder and exceeding twelve feet in length, Arau is bigger than most horses and just as fast. Her predatory movements seem ever in sync with her rider's… a battle-born hunting pack of two..
Male Gnoll Ranger 10
Languages Gnoll, Common, Abyssal
Init +2; Senses Darkvision 60ft
Fort +11 Ref +11 Will +8
10 rp spent
Flexible Ability Scores (+2 STR & CON)
Xenophobic Languages: Gnoll only
Natural Armor +1
Skill Bonus: +2 Ride
Weapon Familiarity: Falcata & Kukri
Favored Enemy (Ex)Evil Outsiders (+6), Undead (+2), Humanoid: Human (+2)
Track +5 +1/2 (min. +1) to survival checks to track.
Wild Empathy +9 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Combat Style Two-Weapon Fighting - TWF (2), ITWF (6), Two-Weapon Rend (10)
Hunter's bond (Ex) Arau the Dire Hyena Companion (Wolf)
Favored Terrain (Ex) +4 Plains, +2 Underground
Woodland Stride (Ex) Move through natural undergrowth @ normal speed without suffering damage or impairment.
Swift Tracker (Ex) Move at normal speed while following tracks without taking -5 penalty. Takes only -10 when tracking and moving up to twice normal speed.
Evasion (Ex) Take no damage on a reflex save (that usually grants 1/2 damage). Only works in light, medium, or no armor. Helpless denies evasion.
Magic & Spells:
Caster Level 7
Spell DC's = 13 + spell level
Feats Power Attack (1), Two-Weapon Fighting (Rgr2), Toughness (3), Endurance (Rgr3), Boon Companion (5), improved Two-Weapon Fighting (Rgr6), Outflank (7), Improved Critical: Falcata (9), Two-Weapon Rend (Rgr10)
Traits Armor Expert, Savannah Child: Ride
Skills (ACP 0)
Climb +10* (1 ranks)
Escape Artist +2*
Handle Animal +7 (5 ranks)
---> +11 w/ Arau
Intimidate +9 (7 ranks)
Knowledge (Dungeoneering) +4 (1 ranks)
Knowledge (Geography) +4 (1 ranks)
Knowledge (Nature) +4 (1 ranks)
LInguistics +2 (2 ranks)
Perception +16 (10 ranks)
Ride +18* (10 ranks + 1 trait + 2 racial)
---> +20 to stay in Arau's military saddle
Sense Motive +3
Spellcraft +4 (1 ranks)
Stealth +15* (10 ranks)
Survival +16 (10 ranks)
---> Track +21 (+5 Track class feature)
Swim +10* (1 ranks)
-- 60 total = 60 rgr10 + 0 int
Worn Hot-weather Explorer's outfit, +2 mithral breastplate, Scrollcase, jingasa of the fortunate soldier, +2 headband of inspired wisdom, +2 Belt of giant strength, +2 cloak of resistance, Pearl of Power (Lvl 1), Pearl of power (Lvl 3), quick runner's shirt, ring of protection +1, +1 Ghost touch falcata, +1 keen kukri, +1 Adaptive composite shortbow, arrows, silver kukri
Belt Pouches Monies, Potions, Ioun Torch, 5 chalks, flint & steel, 5 powder, whetstone
Arau Mwk Studded Leather, military saddle, mwk longspear, cold iron falcata, morningstar
Saddlebags (on Arau) 2 canteens, trail rations, 200ft silk rope
Dire Hyena (Wolf)
N Large Animal
Init +3; Senses low-light vision, scent; Perception +7
AC 26, touch 13, flat-footed 22 (+3 Dex, -1 size, +10 natural, +3 armor, +1 dodge)
hp 90 (+45)
Fort +11, Ref +9, Will +4 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion
Speed 50 ft.
Melee Bite (1 extra at -5) (Wolf) +12 (1 extra at -5) (1d8+10/x2)
Space 10 ft.; Reach 5 ft.
Special Attacks trip
Str 24, Dex 16, Con 20, Int 3, Wis 12, Cha 6
Base Atk +6; CMB +14; CMD 28 (32 vs. Trip)
Feats Combat Reflexes (4 AoO/round), Dodge, Mobility, Outflank, Spring Attack
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Come [Trick], Defend [Trick], Down [Trick], Fighting [Trick], Guard [Trick], Heel [Trick], Seek [Trick], Stay [Trick], Work [Trick]
Skills Acrobatics +9 (+17 jump), Climb +11, Fly +1, Perception +7, Stealth +3, Swim +11; Racial Modifiers +4 to survival when tracking by scent
SQ attack any target [trick], come [trick], defend [trick], devotion +4, fighting [trick], guard [trick], heel [trick], multiattack / extra attack, seek [trick], work [trick]
Other Gear You have no money!
+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Devotion +4 (Ex) +4 Morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) No damage on successful reflex save.
Fighting [Trick] The animal has been trained to fight.
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mobility +4 to AC against some attacks of opportunity.
Multiattack / Extra Attack Multiattack or second attack with primary weapon at a -5 penalty.
Outflank Flanking bonus increases to +4 if the other flanker also has this feat, and ally gets an AoO if you score a critical hit against the target.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Spring Attack You can move - attack - move when attacking with a melee weapon.
Trip (Ex) You can make a trip attempt on a successful attack.
Work [Trick] The animal pulls or pushes a medium or heavy load.
Personality, Role & Simple Story:
B'auw is naturally stubborn, persistent, and more than a little arrogant in his physical abilities. He's a hunter by nature, recognizing the value in patience in many circumstances. Though at the same time, he'd often rather meet and destroy a problem or enemy head-on. His humor (what there is of it) can be cutting and sarcastic. He'd prefer social interactions to be straight-forward and understandable, having little patience or understanding for subtlety or manipulation.
Role & Simple Story
The customs surrounding the Rash'ta'An are as complex and convoluted as the rest of the un-written rules of gnoll culture. The mystical signs and portents that dominate gnoll decisions weigh especially heavy on Rash'ta'An. And while all gnoll packs maintain varying numbers of dire hyenas as mounts, defenders, and companions, the connection of a Rash'ta'An and his companion are far more intimate and powerful.
In the end, each Rash'ta'An is unshackled form the normal rules that govern gnoll packs, they are chained by a responsibility to protect all gnolls from their hot homeland. From threats ranging from the incursions of the uncountable weaklings from other 'civilized' lands to the terrifying demon nightmares that range their homeland in search of prey.
Hunter. Outcast. Defender.
And it's for all of these reasons that B'auw now seeks those from the Weaklands who would fight back against this Order. This Order came – like a mighty, unstoppable, ravaging beast – suddenly into their ranges and killed gnoll warrior and pup alike. And B'auw heard the call on the wind. The yips and cries of the broken and fallen mixed with the war-cries of those still standing.
And as always, B'auw answered the call in the way of the Rash'ta'An… not as a pack leader or pack-runner, but as an outcast. He seeks those willing to pay whatever price to repay pain for pain to the Order.