Sylgja

Schahrizade I'Nam Morroq's page

40 posts. Alias of SecSeibzehn.


Full Name

Schahrizade I’Nam Morroq

Race

Ifrit

Classes/Levels

Oracle of Flame 10; AC 25, 16 touch 20 flat-footed; HP 78/78, Fort +7, Ref +9, Will +8+2 vs. fatigue and exhaustion, charm, compulsion and emotion; +9 Initiative, -1 Perception

Gender

Female

Size

Medium

Age

141

Alignment

Lawful Neutral

Deity

Sarenrae, Asmodeus, Ymeri

Location

Amberfall

Languages

Common, Ignan, Terran, Elven

Occupation

Pyromaniac

Strength 10
Dexterity 20
Constitution 14
Intelligence 14
Wisdom 8
Charisma 20

About Schahrizade I'Nam Morroq

Visual reference 1 - Visual reference 2

Schahrizade practically exudes the blistering heat of the desert. The proud woman stands with fiery red hair and skin the color of Katapeshi brass. A pair of mottled horns bump up under her forehead, covered by a pair of wide red goggles. She glistens with magic and power. She has nothing to hide, and challenges all comers to test their luck against her fire.

Personality:

Schahrizade is an inferno blaze burning in a brass lamp. Her demeanor is flippant; her personality energetic. She loves to see things set fire-- whether it be a person's life, their home, or their own body, something about the nihilistic destruction of fire draws her heart. As an Ifrit, she cannot help her pyromania, yet controls it with her own personal code of conduct. Bound by the laws of her ancestors, the elemental efreeti, she cannot break her word-- only bend or twist. She plays with the attentions of others like a puppeteer behind a stage, discarding them as they wear thin. Schahrizade, or Shy, to her friends, is hardly shy. She has a powerful, apoplectic temper that easily rises along with the flames that burn and scour away the objects of her ire.

Schahrizade I’Nam Morroq
Female ifrit oracle 10
LN Medium outsider (native)
Init +9; Senses darkvision 60 ft., Perception -1
-Defense---------------------------------
AC 25, touch 16, flat-footed 20 (+8 armor, +5 Dex, +1 deflection, +1 natural)
hp 78 (10d8+20+10)
Fort +7, Ref +9, Will +8; +2 vs. fatigue and exhaustion, charm, compulsion and emotion
Resist fire 10
-Offense---------------------------------
Spd 40 ft.
Melee +1 keen scimitar +14/+9 (1d6+6/15-20 x2)
Spells Known (caster level 10th, concentration +16)
5th (4/day) – summon monster V (fire elemental only), mass cure light wounds (1d8+10), communal air walk
4th (6/day) – wall of fire (DC 19), cure critical wounds (4d8+10), debilitating portent (DC 19), spit venom (DC 19)
3rd (7/day) – fireball (DC 18), cure serious wounds (3d8+10), dispel magic, magic circle against evil, prayer
2nd (7/day) – resist energy, cure moderate wounds (2d8+10), spiritual weapon, sound burst (DC 17), lesser restoration, make whole
1st (7/day) – burning hands (DC 16), cure light wounds (1d8+5), divine favor, remove fear, shield of faith, bless, comprehend languages
0 – create water, detect magic, detect poison, guidance, light, mending, purify food and drink, read magic, stabilize
Mystery fire; Curse legalistic
Special Attacks burning magic (1 damage per spell level, 1d4 rounds, DC = spell’s)
-Statistics------------------------------
Str 10, Dex 20, Con 14, Int 14, Wis 8, Cha 20
Base Atk +7; CMB +7; CMD 23
Feats Weapon Finesse, Dervish Dance, Weapon Focus (scimitar), Martial Weapon Proficiency (scimitar), Spell Penetration, Nimble Moves, Acrobatic Steps
Skills Acrobatics +22 (+26 to jump), Craft (weapons) +8, Intimidate +18, Perform (dance) +12, Knowledge (planes) +15, Knowledge (religion) +10, Diplomacy +18, Spellcraft +15 ACP -1… All skills listed are class skills. ... Bluff +3, Climb -1, Swim -1.
Traits Principled, Arcane Temper
Languages Common, Ignan, Terran, Draconic
Combat Gear +1 keen scimitar, +2 mithral breastplate, boots of the elvenkind, +4 belt of incredible dexterity, +2 headband of charisma, +2 cloak of resistance, lesser rod of extend magic, +1 ring of protection, ring of sustenance, +1 amulet of natural armor consumables under gear below
Special Abilities forge-hardened, wild-fire heart, fire starter, revelations (burning magic, cinder dance, molten skin), curse (legalistic: see below; vow, one-on-one, loopholes)

Legalistic:

Legalistic
Source Pathfinder Player Companion: Blood of Fiends
The shackles of Hell impose savage consequences should you violate a covenant, but also imbue you with remarkable guile.

Effect Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your obligation, whichever comes first. However, once per day, you can make a vow to yourself that grants a +4 morale bonus on any one roll you make while trying to fulfill a promise made to another individual.

At 5th level, you gain a +3 competence bonus on Diplomacy, Intimidate, and Sense Motive checks while talking to an individual one-on-one.

At 10th level, you can make a new saving throw each minute to resist mind-affecting effects as your subconscious searches for loopholes.

At 15th level, any creature that violates its freely given word to you takes a penalty to AC, to spell resistance, and on saving throws against your attacks and abilities equal to your Charisma modifier (minimum 1) for 24 hours.

Skill Breakdown:

Acrobatics +16 = 10 ranks + 3 trained + 4 dex – 1 ACP
Craft (weapons) = 1 rank + 3 trained + 2 int + 2 racial
Intimidate +18 = 10 ranks + 3 trained+ 5 cha
Perform (dance) +12 = 4 ranks + 3 trained + 5 cha
Knowledge (planes) +15 = 10 ranks + 3 trained +2 int
Knowledge (religion) +10 = 5 ranks + 3 trained + 2 int
Diplomacy +18 = 10 ranks + 3 trained + 5 cha
Spellcraft +14 = 8 ranks + 3 trained + 2 int
TOTAL RANKS: 60 out of 60

Spells, Spell-Likes and Supernatural Abilities Countdown:

5th – 4 out of 4 – ONE – TWO – THREE – FOUR
4th – 6 out of 6 – ONE – TWO – THREE – FOUR – FIVE – SIX
3rd – 7 out of 7 – ONE – TWO – THREE – FOUR – FIVE – SIX – SEVEN
2nd - 7 out of 7 – ONE – TWO – THREE – FOUR – FIVE – SIX – SEVEN
1st – 8 out of 8 – ONE – TWO – THREE – FOUR – FIVE – SIX – SEVEN – EIGHT
Wings of Flame – 10 out of 10 rounds – ONE – TWO – THREE – FOUR – FIVE – SIX – SEVEN –EIGHT – NINE – TEN

Traits:

Principled
Source Ultimate Campaign pg. 55
You hold yourself to a strict code of behavior that guides all of your decisions and actions. You take a –2 penalty on Bluff checks and gain a +2 trait bonus on saving throws against charm, compulsion, and emotion effects

Arcane Temper
Source Ultimate Campaign pg. 56
You have quick reactions and fierce concentration. You gain a +1 trait bonus on concentration and initiative checks.

Gear; Gold, consumables, items:

Wearing: +2 mithral breastplate, explorer’s clothing, +1 amulet of natural armor, +1 ring of protection, ring of sustenance, boots of the elvenkind, +2 headband of charisma
Torso: handy haversack, +2 cloak of resistance
Belt: +4 belt of incredible dexterity, +1 keen scimitar, lesser extend metamagic rod
Carrying:

Handy Haversack:
- adventurer's kit: This kit includes a backpack, a belt pouch, a blanket, a flint and steel, an iron pot, rope, soap, torches (10), trail rations (5 days), and a waterskin
- horse (named Aladdin), horse accessories, large pavilion tent (10 people)
- 300gp in jewelry and assorted clothing

Consumables
Alchemical -
Magical – abjurant salt, universal solvent x2, elixir of swimming, elixir of vision, feather token (anchor) x2, scroll of remove disease x2, scroll of remove curse x2, scroll of daylight, scroll of speak with dead, scroll of stone shape, scroll of invisibility purge
Wands – wand of cure light wounds (50) x 2, wand of endure elements (50)

Gold
200gp 0sp 0cp
Spent
0pp 0gp 0sp 0cp

Encumbrance
24 pounds out of 33 pounds

Non-Spoilered Resource Block
[*ooc]HP: ~ out of xx[/ooc]
[*ooc]AC: 24, touch 15, flat-footed 20[/ooc]
[*ooc]Buffs:[/ooc]
[*ooc]Debuffs:[/ooc]

Background:

Schahrizade was born to a noble family in Katapesh. Brass skinned with red hair, she appeared nothing like her father, and her mother was killed for her adultery. The child would have come under the same fate if not for Sarenrae’s law: no harm may come to a child of the sun. Unable to destroy the object of his perceived cuckolding, he hid it instead. Schahrizade, so named for the legendary storytelling princess of the Marid who spent 1,001 nights imprisoned, was locked away in the tower for almost thirty years. She grew into an adult, and then, like the hourglass had been placed on its side, she stopped aging altogether.

She did not spend her entire young life there, however. The fire in her blood bade her escape, and something within her made her a peerless acrobat. During the day, she pined away in her tower prison, and at night she travelled the streets and markets of Katapesh. There, she made herself a disciple of the mysteries of the arcane—but what flowed from her fingertips was not arcane magic, but divine flame.

On her 40th birthday, Schahrizade’s father died and at last, her long imprisonment was over. Able to wander the world on her inherited fortune from her misbegotten father, she set out to places far and wide, spending and wiling away her hated father’s gold. Her power grew, and grew, until there was no master she could find in the world to teach her to control her gifts… but there were those outside of it who sought her.

When she had spent the final gold piece of her father’s fortune, a mighty efreeti genie exploded to life before her in the marketplace. “Fool!” he declared. “Do you not know the truth of the heresy you have committed?” The efreeti, Abdulraman Suleimon, showed her the truth: her father, long ago, had been touched by the plane of fire while stealing his fortune from the Cave of Wonder. He was her true father! He showed her his secret pains and how he craved forgiveness and prayed to Sarenrae for guidance on how to treat his child, who was so gifted yet so dangerous. In return, she had squandered his mortal wealth and sullied his name. Abdulraman placed forth the edict of Sarenrae that day—that for each gold piece ill-spent by Schahrizade’s journies, she would fulfill one vow in earnest—until the time that she had repaid each gold piece with a vow, she could not lie, and her heart would be closed to the love of another.

Schahrizade spent well over 100,000 gold pieces, but in the last hundred years of her life, she has repaid all but one-thousand and one vows to Sarenrae. Her last lover, a mortal man named Galeron, was killed in an attack planned by the Order of Amberfell. As he lay dying, and his attackers lay in cinders on the ground, he spoke to her in comforting words. She had not the heart to tell him that she did not love him. As he passed and the sun rose, Schahrizade made a vow-- to repay the Order of Amberfell a hundred times over for the one whom they had taken from her.

Advancement:

1st - Weapon Finesse - Molten Skin
2nd -
3rd - Dervish Dance - Burning Magic
4th - +1 Charisma
5th - Weapon Focus (scimitar)
6th -
7th - Spell Penetration - Cinder Dance
8th - +1 Intelligence
9th - Extra Revelation - Extra Revelation (wings of fire)
10th -
11th - Spell Focus (evocation) - Form of Flame