Sitting in his tent within the siege encampment, he recalled his last meeting with his superiors. Harth has always known war and what goes along with it. The blood, the glory and the loss. But it wasn't the looming threat of death that bothered him or he would have stopped a long time ago. Some men that he had served with had called him “Crazy”. Crazy wasn't a word he liked to describe himself with, not to say that it wasn't true in the least bit. “Free of fear” is a term that he liked to use, since he had earned the title fighting with the men he had been assigned.
Harth made it a point to command utter loyalty from his soldiers that were under him and even so respect from his enemies. If either were not given he made a point that would never be forgotten by the party. The last year he had visited a green recruit that had slandered his name while drinking and broke a finger on his hand, not his sword hand of course he still needed able bodied men. The performance of his company was well taken by his superiors and he was given a short letter talking of a task force for the realm of Amberfall.
With nothing but death and misery awaiting him at his former home, looks like a better chance than any to test my mettle. The Order of Amberfall had been responsible for so many deaths in his company, either way. Time to return the favor.
Sergeant Harth stood up gathering his shield and sword, for his morning patrol. Looks like it will be time for some blood and glory.
Sergeant Harth
Human Fighter 10
CN Medium Humanoid (human)
Init +4; Senses Perception +8
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Defense
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AC 27, touch 15, flat-footed 24 (+9 armor, +2 shield, +3 Dex, +1 natural, +2 deflection)
hp 85 (10d10+30)
Fort +11, Ref +7, Will +7 (+3 vs. fear)
Defensive Abilities bravery +3
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Offense
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Speed 20 ft.
Melee Light Shield Bash +14/+9 (1d6+4/x2) and
. . +2 Adamantine Longsword +17/+12 (1d8+8/17-20/x2) and
. . Punching dagger +15/+10 (1d4+5/x3)
Ranged Longbow, Comp. (Str +3) +13/+8 (1d8+3/x3)
Special Attacks weapon training abilities (heavy blades +2, close +1)
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Statistics
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Str 19, Dex 17, Con 14, Int 9, Wis 13, Cha 8
Base Atk +10; CMB +14 (+18 Bull Rushing); CMD 29 (31 vs. Bull Rush)
Feats Combat Reflexes (4 AoO/round), Greater Bull Rush, Improved Bull Rush, Improved Critical (Longsword), Improved Shield Bash, Improved Two-weapon Fighting, Iron Will, Power Attack -3/+6, Shield Slam, Step Up, Two-weapon Fighting, Weapon Focus (Longsword)
Traits Resilient, Veteran of Battle
Skills Acrobatics +0 (-4 jump), Climb +5, Escape Artist +0, Fly +0, Perception +8, Ride +4, Stealth +0, Survival +14 (+16 to get along in the wild), Swim +5
Languages Common
Combat Gear Potion of barkskin +5 (3), Potion of cure serious wounds (3), Potion of darkvision, Potion of heroism, Potion of shield of faith +5 (3), Caltrops (3); Other Gear Mithral Full plate, +1 Bashing Light steel shield, +2 Adamantine Longsword, Longbow, Comp. (Str +3), Punching dagger, Amulet of natural armor +1, Belt of giant strength +2, Cloak of resistance +1, Ring of protection +2, Bear trap, Bear trap, Bullseye lantern, waterproof, Chain (10 ft.), Fighter's kit, Grappling hook, Lock, superior, Manacles, mithril, Mirror, Pulque (per wineskin) (3), Shovel, Survival kit, masterwork, Trail rations (10), 15451 GP, 1 SP
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Special Abilities
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Bravery +3 (Ex) +3 to Will save vs. Fear
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Greater Bull Rush When bull rushing, foe's movement provokes AoO from your allies.
Improved Bull Rush You don't provoke attacks of opportunity when bull rushing.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Shield Slam Shield Bash attack gives a free bull rush on a hit.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Veteran of Battle +1 Initiative, draw a weapon as a free action during the surprise round.
Weapon Training (Blades, Heavy) +2 (Ex) +2 Attack, Damage, CMB, CMD with Heavy Blades
Weapon Training (Close) +1 (Ex) +1 Attack, Damage, CMB, CMD with Close-in weapons