Shifty PFS group Charlie (Inactive)

Game Master Nik B.

Destiny of the Sands (trilogy)

Post session player reporting

Maps & handouts


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Halfling Arcanist 4

I'm just waiting on everyone else to see where to best aim my spells. Smash 'em!

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel continues his assault with his blunt combat scabbard.
Attack: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d8 + 6 ⇒ (1) + 6 = 7

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2

MW Guisarme, Power Attack, Raging (on Yellow):: 1d20 + 7 - 1 + 2 ⇒ (13) + 7 - 1 + 2 = 212d4 + 6 + 3 + 2 ⇒ (2, 2) + 6 + 3 + 2 = 15

Agraic keeps up his frothy assault! A stream of expletives emanates from his mouth!

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10

Kishara glares at the tiny chip that lands beside her boot. You've got to be kidding me, no? *huffs*
"Say Kel, might work better for us both if we come at it from both sides, eh?" (Here's hoping Kel will step into ze flank for poor Kish)

Determined not to be disheartened by a lack of real progress, she gritted her teeth and redoubled her efforts her blades clanging off the statue in quick succession.

+1 Shortsword attack: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27 Damage, dirty fighter: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6 Sneak Attack: 2d6 ⇒ (3, 2) = 5

Shortsword attack: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22 Damage, dirty fighter: 1d6 + 1 ⇒ (4) + 1 = 5 Sneak Attack: 2d6 ⇒ (5, 1) = 6

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel will indeed take that five foot step. :)

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10

Thanks, moved you on the map. Crap, looks like I forgot to confirm...

Crit confirm?: 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21 Additional Damage, dirty fighter: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6


Halfling Arcanist 4

Enora aims her staff at one of the surrounded statues and unleashes a volley of force missiles at it.

Magic Missile vs yellow statue: 4d4 + 4 ⇒ (3, 2, 2, 3) + 4 = 14

5 charges remaining on staff


VC - Sydney, Australia

R2
Soul & Badger - attacked

R3
Agraic -attacks
Henrick TBA
Kel - attacks
Enora - missiles!
Kish - stabs!
STATUES

Agraic smashes into the statue again!
Kel finds little purchase on the stony creatures :(
Enora blasts one of the statues - turnin it ito rubble!
Kishara manages to get a great strike in - landing perfectly on a weak point in the stone!

/Henrick up

R28

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Sorry - thought I went already!

Henrick starts hammering with a hammer in each hand.

Cold Iron Hammer Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Silvered Hammer Attack: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d4 + 3 - 1 ⇒ (4) + 3 - 1 = 6

Sczarni

You might have Henrick - whilst the server maint was going on a fair few posts got eaten :(

Henrick doesn't manage to land...

The statue tries striking back at Kish!
Attack 1d20 + 6 ⇒ (18) + 6 = 24
Damage 1d8 + 2 ⇒ (3) + 2 = 5
She gets tagged, but not badly!

R3
Soul & Badger

R4
Agraic
Henrick
Kel
Enora
Kish
STATUES

Grand Lodge

Hunter L:2
HP|AC:
{HP:17} {AC:18,T:15,FF:14}
{Inish:+2}{Perception:+7}{DV:60"} half-orc
Saves|Skills:
{R:+7};{F:+7};{W:+4}|{Handle Animal:+7}|K{Dungeon/Geog/Nature:+4}|{Profession:+7}|{Stealth:+7}|{Survival :+6}
-=Character Look=-

round 3

Soul continues his assault

Attack: 1d20 + 5 + 1 + 4 + 2 ⇒ (17) + 5 + 1 + 4 + 2 = 29
damage: 2d6 + 4 + 1 ⇒ (5, 6) + 4 + 1 = 16

Grand Lodge

Badger
Saves|Skills:
{R:+4};{F:+5};{W:+1}|Acro:7|{Stealth:+6}|{Survival:+4}
TG;L:2
HP|AC:
{HP:26}|R>HP:32 {AC:19,T:13,FF:15}
{Inish:+3}{Perception:+5}

Round 3

Kon continues to maul the stone

bite: 1d20 + 2 + 4 + 2 ⇒ (8) + 2 + 4 + 2 = 16
damage: 1d4 + 1 ⇒ (4) + 1 = 5

claw: 1d20 + 2 + 4 + 2 ⇒ (3) + 2 + 4 + 2 = 11
damage: 1d3 + 1 ⇒ (1) + 1 = 2

claw 2: 1d20 + 2 + 4 + 2 ⇒ (10) + 2 + 4 + 2 = 18
damage: 1d3 + 1 ⇒ (1) + 1 = 2


VC - Sydney, Australia

Soul wrecks the second statue.

/End combat!

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Henrick puts his hammers away and picks up his urgrosh. Then he listens at the door when everyone gets quiet again.

Perception: 1d20 + 8 ⇒ (1) + 8 = 9

I think I hear the ocean...


VC - Sydney, Australia

Nothing is heard, the combat is clearly still rining in Henricks ears.

It is pretty clear though, by the looks of the place, that this is the portal to the main chamber...

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10

Kishara examines the door carefully, taking her time while she looks for traps. If she decides it is safe, she will try and disable the lock.

Perception(Take 20): 20 + 10 = 30
Disable Device(Take 10): 10 + 15 = 25


VC - Sydney, Australia

The lock clicks over easily, with no more effort than would be expected of a several thousand year old mechanism...

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel stays near the front, the blade of his rapier still housed in the combat scabbard.
Well, we can't say this place hasn't been interesting, eh? Let's see what's behind door number 1...

He waits for the more silent and stealthy types to go in first, though.


Halfling Arcanist 4

Enora hands her wand to someone with more skill in such things to heal Kishara's (and anyone else's) wounds. Just before they enter the next room she renews her defenses. Cast Shield

Scarab Sages

Male Half-Elf
Stats:
Unc. Bar. 2|HP: 29/29|AC: 20/T:12/FF: 18|F: +7/R:+2/W: -2*|CMB:+6|CMD: 18/16F|BAB: +2|Init: +4|Rage: 6/10|Low-Light Vision|Elf Imm.|Elf Imm.-Sleep|Spd: 30|Per: +4|PFS#145296-2

The half-elven barbarian breathes heavily for a good minute as he comes down from yet another anger-filled fit.

"Not sure how many of those things I can take on today."

Grand Lodge

Hunter L:2
HP|AC:
{HP:17} {AC:18,T:15,FF:14}
{Inish:+2}{Perception:+7}{DV:60"} half-orc
Saves|Skills:
{R:+7};{F:+7};{W:+4}|{Handle Animal:+7}|K{Dungeon/Geog/Nature:+4}|{Profession:+7}|{Stealth:+7}|{Survival :+6}
-=Character Look=-

Soul shakes his head and with a grin "was it really that hard for you, we'll must be that soft elf blood eh"


VC - Sydney, Australia

Remember, you aren't on a 'hours' timer, so you can withdraw and rest if needed


VC - Sydney, Australia

For long range planning purposes: The idea was that this group will be continuing AFTER this scenario to complete the Destiny of the Sand trilogy. You are all welcome to play. If anyone will NOT be playing through, let me know ahead of time so I can round out the group for open recruitment in Game Day IV. Cheers!

Grand Lodge

Hunter L:2
HP|AC:
{HP:17} {AC:18,T:15,FF:14}
{Inish:+2}{Perception:+7}{DV:60"} half-orc
Saves|Skills:
{R:+7};{F:+7};{W:+4}|{Handle Animal:+7}|K{Dungeon/Geog/Nature:+4}|{Profession:+7}|{Stealth:+7}|{Survival :+6}
-=Character Look=-

I am fine with staying ^_^ game has been fun

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Definitely staying on!

"I am good to move on, but I am happy to rest and eat, if you need to recharge. These ruins have been here a long time, so whatever is behind that door can wait a few hours."

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2

The half-elf gives Soul a STARE.

"When you stand tall and take a pyramid down, you c'n talk. 'til then, I don't want to hear it. Some of us have been busting our asses in here for a while."

Explore, Report, Cooperate. Explore, Report, COOPERATE! It's almost a monotone mantra playing through the barbarian's head. Party members, not targets.

"Y'know, it's already been one heck of a day, how do folks feel about getting some rest?" he finally offers. Maybe with some rest I won't want to tear his head off.

That's IC, Soul. OOCly? All good. And yes, I'm down for three, that's why I'm here.

Grand Lodge

Hunter L:2
HP|AC:
{HP:17} {AC:18,T:15,FF:14}
{Inish:+2}{Perception:+7}{DV:60"} half-orc
Saves|Skills:
{R:+7};{F:+7};{W:+4}|{Handle Animal:+7}|K{Dungeon/Geog/Nature:+4}|{Profession:+7}|{Stealth:+7}|{Survival :+6}
-=Character Look=-

Soul grins at the clear anger from the half race

"aahaha such is the case one only gets angry when words right a tad to true. No offense meant friend only made an observation aahaha...but if you all fell like ye need it we can rest"

all in good fun agric ^_^


Halfling Arcanist 4

[Ooc] I'm still well-stocked with spells. I can keep going without rest. Shifty, what tier is destiny of the sands? [/dice]


VC - Sydney, Australia

Destiny is 1-5 for the first two, then 3-7 for the third instalment - so plan accordingly :)

The party pulls back whilst still able and in reasonable condition and stays at the campsite in relative safety and comfort. At dawn they rise early to get back inside the cool pyramid before the unrelenting sun begins to rise and burn.

They march their way back to the unlocked but unopened door.

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2

With a night's rest, the half-elf beserker is much more at ease.

"Thank you. Normal Society way of handling things is gogogogo until you drop or it drops, whatever it might be. Getting regrouped will help, I think?

Grand Lodge

Hunter L:2
HP|AC:
{HP:17} {AC:18,T:15,FF:14}
{Inish:+2}{Perception:+7}{DV:60"} half-orc
Saves|Skills:
{R:+7};{F:+7};{W:+4}|{Handle Animal:+7}|K{Dungeon/Geog/Nature:+4}|{Profession:+7}|{Stealth:+7}|{Survival :+6}
-=Character Look=-

Soul moves up the the door "well let's see what other dangers this place holds then" soul throws open the door...

negative stealth ^_^: 1d20 - 10 ⇒ (8) - 10 = -2

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Anyone injured at all? We might as well go in at full strength - I have a CLW wand, just roll your own if you need it and I will track the charges.


VC - Sydney, Australia

[ooc}All injuries should now be cleared with a rest, and spells back in stock...[/ooc]
Last comments for pre-buffs before I resolve Souls action :)


Halfling Arcanist 4

Ok, so, I'll prepare the same spells except for False Life instead of Glitterdust and Enlarge Person instead of Ear Piercing Scream. I'll cast False Life, then use Mage Armor from my wand again. These are very long duration and can be cast before we get to the room. I'll also consume a first level spell to gain a reservoir point. Quick Study False Life to Create Pit. Outside the room we left off, I'll cast Enlarge Person on Agraic and Shield on myself from my staff. Then Quick Study Enlarge Person back to Ear Piercing Scream.

After her defensive wards, Enora nods and says: There, now I'm ready.

False Life: 1d10 + 4 ⇒ (4) + 4 = 8

HP: 35/35, AC: 21

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Ready to rock!

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2

"Woah."It's the first time Agraic's had the honor of being Enlarged.

There's a bit of a smirk as he readies his guisarme.

"Let's hope that the corridors aren't too tight. Thank you."

MWK Guisarme Plus Power Attack = 1d20+8-1(+2 if raging) Damage = 2d6+7+3(+2 if Raging) Putting this here so I don't have to do the math later.


Halfling Arcanist 4

Enlarge gives you a +2 size bonus to strength. So with a rage you should have 24 str, which is a +7 bonus. If you two-hand the guisarme, you're doing 2d6 + 10 (you get 1.5 times 7 which is 10.5) + 3 for power attack (two-handed weapon). So I think your rage damage is short 1. ;-)

It's merely self-preservation. If you're a bigger target, I have a better chance to survive.

The halfling winks to show she's only kidding.

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2
PF Society Pregen wrote:

Enlarge gives you a +2 size bonus to strength. So with a rage you should have 24 str, which is a +7 bonus. If you two-hand the guisarme, you're doing 2d6 + 10 (you get 1.5 times 7 which is 10.5) + 3 for power attack (two-handed weapon). So I think your rage damage is short 1. ;-)

Unchained Barbarian only gives +2Attack/Dam and +1 Will saves while Raging. Trade-off is if raging drops, odds are the barbarian raging doesn't drop as the bonus hp (2 per HD) get taken off first.

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10
Soulveliss Sangre wrote:
Soul shakes his head and with a grin "was it really that hard for you, we'll must be that soft elf blood eh"

Kishara joined Agraic in giving the half-orc a pointed look. She raised an eyebrow and chuffed a scoffing laugh. "In my experience, it's not the elf-blood that is soft." She had grown up in Westcrown, where human faces dominated the crowd and human lips whispered their prayers to devils from the safety of warm homes while shadows stalk the less fortunate through the night-shrouded alleys.

But she waved away the dark thoughts and gave Kel a weak smile, not wanting to offend him by the implication. She conversed with the group that evening as she honed her blades with a whetstone.

That's all the buffing Kish has available to her.

She would have preferred a stealthier approach, but if Soul was willing to stick his neck out... who was she to argue. She peered into the room once he had kicked open the door.
Perception: 1d20 + 10 ⇒ (10) + 10 = 20

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel gives Kish a small smile, letting her know he isn't offended at all, and during the night polishes his rapiers and sharpened their already keen blades before turning in.

The next day, he takes up a postion on the other side of Soul, just in case the half orc got overpowered with his brash tactics. This way, the swordsman would be flanking with Kish.


VC - Sydney, Australia

Huge granite slabs form the peaked roof of this chamber, the walls of which are incised with thousands of tiny hieroglyphs.

In the center of the chamber lies an open stone sarcophagus, its granite lid cracked and broken on the floor next to it. A beautifully decorated wooden coffin lies inside, its lid also askew. Four alabaster canopic jars stand like guardians at the foot of the sarcophagus, while various grave goods lie heaped around the walls of chamber.

The mummy of Sekh-pa-Mefer III waits in his burial chamber accompanied by what appears to be what would have been a hieracosphinx, back when it was alive thousands of years ago.

Ancient Osiriani:

"Prostrate yourselves before me and recognize my godhood"


VC - Sydney, Australia

LOL, don't all act at once :p

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

I was delaying to see if anyone understood the language. Since Henrick's hated foe is the undead, I think he would probably charge right in...so I hope the mummy didn't say "let's be friends!"

"I don't understand you, ancient one, but I think it is time for you to finally be at peace!"

Henrick enters the room, and shoots his crossbow at the hieracosphinx.

Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d8 ⇒ 3


VC - Sydney, Australia

The bolt flies wide, but starts much excitement!

Initiative:

init, Kishara: 1d20 + 4 ⇒ (1) + 4 = 5
init, Enora: 1d20 + 2 ⇒ (2) + 2 = 4
init, Agraic: 1d20 + 4 ⇒ (18) + 4 = 22
init, Soulvellis: 1d20 + 2 ⇒ (6) + 2 = 8
init, Kel Na’Yaa: 1d20 + 3 ⇒ (14) + 3 = 17
init, Henrick: 1d20 + 2 ⇒ (13) + 2 = 15
init, Enemy: 1d20 + 4 ⇒ (4) + 4 = 8

R1
Agraic
Kel
Henrick
ENEMY
Soul
Kish
Enora

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2

"SERIOUSLY?" A tirade of flavorful profanity bursts forth from the 'zerker's mouth. "AAAAAAGGGHHHHH! Couldn't even wait could you you shrunken... On the plus side, he's big, he's pissed off, and he has a target, namely the sphinx.

MWK Guisarme Plus Power Attack Plus Raging vs. Flat-Footed: 1d20 + 8 - 1 + 2 ⇒ (14) + 8 - 1 + 2 = 232d6 + 7 + 3 + 2 ⇒ (1, 4) + 7 + 3 + 2 = 17


Halfling Arcanist 4

He says he's a god, and that we should prostrate ourselves before him. Not likely, the halfling quips.

Knowledge Religion--mummy: 1d20 + 8 ⇒ (7) + 8 = 15

Knowledge Religion--sphinx: 1d20 + 8 ⇒ (20) + 8 = 28

If I'm supposed to wait until my turn to ID and talk, just let me know. I've seen it ruled differently.

Grand Lodge

Hunter L:2
HP|AC:
{HP:17} {AC:18,T:15,FF:14}
{Inish:+2}{Perception:+7}{DV:60"} half-orc
Saves|Skills:
{R:+7};{F:+7};{W:+4}|{Handle Animal:+7}|K{Dungeon/Geog/Nature:+4}|{Profession:+7}|{Stealth:+7}|{Survival :+6}
-=Character Look=-

I Forget Are You Cool With US Posting Before Our Turn. Just So We Don't Slow It Down. When our turn come around?

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2
Soulveliss Sangre wrote:
I Forget Are You Cool With US Posting Before Our Turn. Just So We Don't Slow It Down. When our turn come around?

Soul? There's a thing you can do called 'spoilers' Instead of doing what you did for OOC above, put spoiler instead of ooc, so open bracket spoiler close bracket open bracket /spoiler close bracket. Then you can put your actions in there and the GM can see them for when your turn does come up.

Example for Soul:
Something like this.

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Henrick tries to recall what he knows about mummies, to recall any special weaknesses or attacks this one may have.

Knowledge(Religion): 1d20 + 10 ⇒ (4) + 10 = 14

I wasn't sure if my shot was my action for round 1, or just a bonus shot... if the latter, then...

Henrick wants to charge, but doesn't want to let the large creature get an opportunity to swipe him, so he moves around the outside edge to get to the mummy. He swings at the mummy using the axe blade of his urgrosh.

Attack: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29

Damage: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel dashes into the room and stabs at the mummy with all his might!
I don't prostrate for anyone! Well, maybe for beautiful women, but that's it!

Attack, Power Attack, Precise Strike: 1d8 + 7 ⇒ (1) + 7 = 8
GM Star Reroll: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d8 + 9 ⇒ (3) + 9 = 12

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