| Shifty |
Damn! I took a nap and I woke up unconscious. >_<
Yep... -6 looks right.
Good news/bad news - this thing did horrible things to the other party too...there are three nasty nasty encounters in this Pyramid (imo) - and this one is the second - only one more horrible one to go :)
Agraic
|
Right, then!
With the unstopped vial of oil, the sometime-psycho liberally douses the thing, lubing it up really nicely!
Ranged Touch Attack(oil): 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16
Forgot 'Fight Defensively'
"Someone got a light?"
Kel Na' Yaa
|
Round 2
Kel moves to flank with Agraic and stabs again.
Attack: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d8 + 6 ⇒ (7) + 6 = 13
Reflex to Avoid Being Stuck: 1d20 + 6 ⇒ (15) + 6 = 21
Henrick Bulwark
|
Not having a way to ignite the oil, and unsure what acid on top of oil would do, Henrick switches tactics and uses his wand of cure light wounds to heal Kishara.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
| Shifty |
Eleanor shoots Acid
Attack 1d20 + 2 ⇒ (17) + 2 = 19
Damage 1d3 ⇒ 1
It hits, but not too well!
The Box attacks 1d2 ⇒ 1 Agraic!
Attack 1d20 + 10 ⇒ (10) + 10 = 20 but Agraic is just that too much quicker and avoids the strike!
R2
Kishara (Stable)
Eleanor ?delay
R3
Agraic
Kel Na'Yaa
Henrick
ENEMY
Agraic
|
Without any sort of response from the rest of the party, the sometime psycho reaches into his bag as he ducks back away from the savage squirmy storage device and pulls out an alchemist's fire, and lets it fly at the pre-lubed fiendish aberration!
Ranged Touch Attack: 1d20 + 4 ⇒ (8) + 4 = 121d6 ⇒ 3
Pre-Lubed Status?: 1d3 ⇒ 1 That's just a guess, normally you don't coat a target with it then light it on fire.
"Could really use some ponies right now!!"
Kel Na' Yaa
|
Kel darts in with another quick stab.
Attack: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 1d8 + 6 ⇒ (8) + 6 = 14
Reflex Save: 1d20 + 9 ⇒ (9) + 9 = 18
Henrick Bulwark
|
Henrick, seeing the box burning, continues to help Kishara.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Kishara
|
Just regaining consciousness, Kishara opens her eyes and assesses the situation. Any attempt to stand or crawl away would just open her up for another deadly assault from the creature and she was too weak to live through another. Instead she moved as quietly as possible to draw her shortsword without pulling the thing's attention and waits for an opportunity to aid someone else to hit the thing. Meanwhile she thinks back to the stories she had heard about these creatures.
Stealth: 1d20 + 11 ⇒ (7) + 11 = 18
Aid Attack: 1d20 + 9 - 4 ⇒ (13) + 9 - 4 = 18
Knowledge(Dungeoneering): 1d20 + 5 ⇒ (12) + 5 = 17
Agraic
|
Now that the animated chest is on fire and may be distracted with other things, Agraic attempts to liberate his guisarme!
Strength Check: 1d20 + 4 ⇒ (1) + 4 = 5
Yeah. That's not just King of England territory, that's like, Emperor of All Reality stuck.
However, when it becomes painfully obvious that it is stuck he doesn't force the issue any further and continues to try to keep its attention, his face reddening and familiar lines starting to furrow as he gets more and more pissed off!
Not rage *yet* but it's coming soon. Problem is weapons, since his is stuck in there. He doesn't want to get another one stuck. And HE doesn't want to get stuck. That would suck.
"IN CAYDEN'S NAME WE NEED PONIES!"
Because nothing says hilarity in the grimness of a dark future like a barbarian screaming for ponies. =P
| Shifty |
Can't really use stealth when sitting in front of the thing observed, and theres certainly no shortage of light considering the thing is a bonfire - however you can play possum a bit and aid whoever is attacking no worries :) Just don't start dancing a jig or something...!
Maybe Henrick or Kel will pull out some magic?
Henrick Bulwark
|
I don't know about magic, but perhaps I can bring it some pain!
Henrick steps up and starts wailing on the beast.
Attack, Axe-head: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Reflex save: 1d20 + 5 ⇒ (4) + 5 = 9
Well, that might be bad...
Kel Na' Yaa
|
Kel ain't got no magic!
Kel darts in, another stab issued as quickly as the others.
Attack: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d8 + 6 ⇒ (2) + 6 = 8
Reflex Save: 1d20 + 9 ⇒ (12) + 9 = 21
I think Agraic's right! We need some magic in here!
Agraic
|
What a way to go. We lose our caster for unknown reasons and suddenly we're dead. I hope they're okay IRL!
Agraic
|
Alchemist's Fire Burn: 1d6 ⇒ 2
Oil: 1d3 ⇒ 1
*slumps*
| Shifty |
Eleanor spits acid again! 1d20 ⇒ 1 (nope)
The chest swings a third time at Agraic!
Attack 1d20 + 10 ⇒ (8) + 10 = 18
Damage 1d6 + 6 ⇒ (5) + 6 = 11
...but misses!
(Other group got hit EVERY time, including a crit first shot... you guys got off way easy :p[/ooc]
R4
Kishara
Eleanor ?delay
R5
Agraic
Kel Na'Yaa
Henrick
ENEMY
Kishara
|
Can't really use stealth when sitting in front of the thing observed, and theres certainly no shortage of light considering the thing is a bonfire - however you can play possum a bit and aid whoever is attacking no worries :) Just don't start dancing a jig or something...!
Gotcha, not drawing focus was really what I was going for, not trying to pull off sneak attack or anything. But I finally found a viable option!
In addition, you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed. You can move at full speed by increasing the DC of the check by 10. You cannot use Acrobatics to move past foes if your speed is reduced due to carrying a medium or heavy load or wearing medium or heavy armor. If an ability allows you to move at full speed under such conditions, you can use Acrobatics to move past foes. You can use Acrobatics in this way while prone, but doing so requires a full-round action to move 5 feet, and the DC is increased by 5. If you attempt to move through an enemy’s space and fail the check, you lose the move action and provoke an attack of opportunity.
Acrobatics: 1d20 + 13 ⇒ (18) + 13 = 31
Kishara watches the creature warily as she pulls her arms and legs in, forming her petite physique into a ball. Her limbs now tensed like a coiled spring, she explodes into sudden motion, tumbling backward away from the creature. Hopefully safely...
Kel Na' Yaa
|
Kel darts in yet again, with another strike with his rapier, though this time, he uses his menacing swordplay to try and demoralize the thing!
Come now, beast, are you so stupid that you can't see you're outmatched?
Attack: 1d20 + 9 ⇒ (1) + 9 = 10
Reroll from Trait: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d8 + 9 ⇒ (6) + 9 = 15
Reflex: 1d20 + 9 ⇒ (19) + 9 = 28
Comfirm Crit: 1d20 + 9 ⇒ (20) + 9 = 29
Crit Damage: 1d8 + 6 ⇒ (6) + 6 = 12
Intimidate to Demoralize: 1d20 + 8 ⇒ (4) + 8 = 12
| Shifty |
Kel slips and slides for a moment and for a second you all think the shot is going to be off, but in a moment of freakish luck, the thing manages to literally shift perfectly into the path of the blade - which has the result of slaying it!
/End Combat.
Looking over the area more carefully, it appears the columned hypostyle serves as the entry hall to the mortuary temple and pyramid, and would have been the final stop in the pharaoh’s funeral procession before his body was sealed into its burial chamber. The hieroglyphs proclaim the many titles of Pharaoh Sekh-pa-Mefer III, and the reliefs show his numerous military victories over his enemies.
The detailed search notes concealed doors to the north and south.
In the room beyond can be seen a statue of the Pharaoh.
Kel Na' Yaa
|
Kel moves to inspect the north door, taking his time searching it for traps and the like.
Take 20 on Perception
Well, that was a bit... unexpected. Glad we took care of it.
Kel Na' Yaa
|
I was inspecting the northern concealed door
Kishara
|
Once she had regained her feet, Kish rested against the stone palm, appreciating it's sturdiness. Almost instinctively, she had been taking shallow breaths since coming to. Now she tested her limits, breathing more deeply and scrunching her face in pain as she felt the shooting pain of cracked ribs. That blasted mimic had quite a grip!
"Thanks much for the healing... I don't guess there's more of that, eh? I've got some potions, but I try and save those for combat."
Was wondering if anyone has actual "use-em-or-lose-em" spells or channels? If not, she will go ahead and drink her potion.
Potion of Cure Mod Wounds: 2d8 + 1 ⇒ (6, 8) + 1 = 15
1d3 ⇒ 1
North works for me.
Agraic
|
A nice hearty channel would be nice right about now, yes. Or a wand, or something something. Heck, if someone can use wands, I'll loan mine during this expedition to someone to get whapped a few times!
Agraic
|
Just a gentle GM reminder, you are on a bit of a timer in that other expeditions are looking for the Pyramid, but you aren't racing a clock - you do have the option of backing out and camping...
The two times in scenarios that tables I've been in have camped/taken their time/checked in with the Society have gotten hosed for a prestige point. Thus it isn't naturally on my list of options to do?
| Shifty |
Oh certainly it can be situational, it is not universally mandated, but rather it is called out in the conditions dictated the Scenario. There are some sessions firmly on a fixed timer, and if so it is usually mentioned in the briefing (not always). Thus, scenarios like 'The Disappeared' which coincide with a gala ball, or 'The Blackros Matrimony' which takes place at a wedding sort of infer a break isn't going to happen. Other scenarios may involve days or weeks of travel or dicking about an urban sprawl and are not time sensitive. If in doubt, just double check with your GM for guidance. If they GM does a 'gotcha' then that is a 'dick move'. A table I ran DID mis 1PP for resting, but they were firmly told in the brief they were on a tight timer yada yada, but they had been slammed and needed to rest to ensure they were able to complete the scenario at all, 1pp better than 0 :)
Henrick Bulwark
|
"Who is still hurt? I got me a wand a while back, and we can use it to heal some wounds."
Henrick has a Wand, CLW and is able to use it as a ranger, so feel free to roll your own dice and let me know how many charges to subtract. If anyone would prefer to use there own, he can operate it - but let's try to save the potions in case the wand user(s) go down.
Agraic
|
Agraic brightens a bit at the offer of someone who can use a wand to heal the party!
He gladly lets Henrick use it on him!
CLWW: 1d8 + 1 ⇒ (1) + 1 = 2
CLWW: 1d8 + 1 ⇒ (7) + 1 = 8
CLWW: 1d8 + 1 ⇒ (2) + 1 = 3
It takes three shots from the wand to get the barbarian back up to snuff, but he's cool with that. He also offers it for anyone else if they don't have one.
Henrick Bulwark
|
Once all the healing is done, Henrick suggests "Let's take the concealed door on the right, eh?"
He listens at the door. Perception: 1d20 + 8 ⇒ (13) + 8 = 21
Kel Na' Yaa
|
Kel, after his inspection and Henrick's, opens the door slowly, and peers inside.
Kishara
|
"Who is still hurt? I got me a wand a while back, and we can use it to heal some wounds."
Henrick has a Wand, CLW and is able to use it as a ranger, so feel free to roll your own dice and let me know how many charges to subtract. If anyone would prefer to use there own, he can operate it - but let's try to save the potions in case the wand user(s) go down.
Ok, thanks! I'll be sure to get a CLW wand for the Destiny Trilogy to help share the load and pay you back. Utilizing the rolls I made in last post and two more.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
"Thanks again, Henrick." It took 4 charges of the wand, but she was in fighting form again and ready to lead on.
Take 10 on Stealth and Perception moving forward.
Kel Na' Yaa
|
Kel pulls a wand out of his bandolier, and holds it out.
I brought a healing wand as well. If anyone needs it, feel free to borrow it. I don't have the ability to use it, though I've been working on that when I have down time back home.
Kel has a CLW wand, with 50 charges. One day, when I take my ninja levels, I'll even be able to use it!
Agraic
|
As the door is opened to the north and the like, Agraic is standing to the side, anticipating something coming from the 'other' concealed door because of all the crazy traps and critters in the place so far. As soon as it appears clear to advance, he will do so, using the guisarme.
Perception: 1d20 + 2 ⇒ (1) + 2 = 3
"So, anyone wonder what kinda ruler this pharoah was? I mean, there's history... but then there's *stories*, y'know?"
Kishara
|
Her trusty dagger in hand, she creeps to the end of the hall and peers around the corner.
Perception: 1d20 + 10 ⇒ (16) + 10 = 26
Stealth: 1d20 + 11 ⇒ (10) + 11 = 21
Moved us all to the end of the hall.
| Shifty |
As she reaches the corner she looks into the chamber beyond.
Two ornate wooden chariots sit upon platforms in this chamber, positioned as if ready to charge across the desert sands outside, though no mounts are harnessed to their yokes. The chamber’s walls are carved in relief with scenes of charioteering, racing, and war.
Two skeletal forms stand regally in the western chariot, four more holding classical hunters bows stand at the far end of the room arrayed with some measure of formality.
Kel Na' Yaa
|
Kel follows behind Kish, his rapier out.
Well then, someone liked chariot racing quite a bit, didn't they?
Perception: 1d20 + 6 ⇒ (17) + 6 = 23
Stealth: 1d20 + 3 ⇒ (2) + 3 = 5
Henrick Bulwark
|
"Careful, folks. I have seen skeletons on display, but some also rise and attack, so let's be wary."
Agraic
|
The half-elf strongman has been trailing along with the party, quietly noting the lack of decor and from description sounds like an ambush set specifically for whoever would come this way.
He remains on guard and ready.