Elvish Fighter

Agraic Shieldarm's page

17 posts. Alias of Wei Ji the Learner.

Full Name

Agraic Shieldarm




Unc. Bar. 2|HP: 29/29|AC: 20/T:12/FF: 18|F: +7/R:+2/W: -2*|CMB:+6|CMD: 18/16F|BAB: +2|Init: +4|Rage: 6/10|Low-Light Vision|Elf Imm.|Elf Imm.-Sleep|Spd: 30|Per: +4|PFS#145296-2







Special Abilities

Elf Blood, Low-Light Vision, Elven Immunities, Elven Immunities-Sleep, Uncanny Dodge, Power Attack, Armor Expert, Elven Reflexes


Neutral Good


Cayden Cailean


Common, Elven

Strength 18
Dexterity 14
Constitution 18
Intelligence 7
Wisdom 7
Charisma 7

About Agraic Shieldarm

Agraic Shieldarm (Unchained) Barb 2
Male half-elf barbarian (unchained) 2
NG Medium humanoid (elf, human)
Init +4; Senses low-light vision; Perception +4
AC 20, touch 12, flat-footed 18 (+6 armor, +2 Dex, +2 shield)
hp 29 (2d12+10)
Fort +7 (+2 circumstance bonus vs. hot weather), Ref +2, Will +0; +2 vs. enchantments
Defensive Abilities uncanny dodge; Immune sleep
Speed 40 ft. (30 ft. in armor)
Melee cestus +6 (1d4+4/19-20) or
heavy shield bash +6 (1d4+4) or
mwk guisarme +7 (2d4+6/×3) or
mwk longsword +7 (1d8+4/19-20) or
unarmed strike +6 (1d3+4 nonlethal)
Ranged composite longbow +4 (1d8/×3)
Special Attacks rage (10 rounds/day), rage power (guarded stance +1)
Str 18, Dex 14, Con 18, Int 7, Wis 7, Cha 7
Base Atk +2; CMB +6; CMD 18
Feats Power Attack
Traits armor expert, elven reflexes
Skills Acrobatics +4, Handle Animal +2, Perception +4, Swim +6; Racial Modifiers +2 Perception
Languages Common, Elven
SQ elf blood, fast movement
Combat Gear wand of cure light wounds, alchemist's fire (2), caltrops (2), oil (2); Other Gear mwk agile breastplate, darkwood heavy wooden shield, cestus, composite longbow, flight arrows (20), mwk guisarme, mwk longsword, backpack, bedroll, chalk (3), crowbar, earplugs(x5), flint and steel, hemp rope (50 ft.), hot weather outfit, mirror, pole, soap, sunrod (5), tent, medium, waterskin (3), winter blanket, 29 gp, 9 sp, 6 cp
Special Abilities
Armor Expert -1 Armor check penalty.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Guarded Stance +1 (Ex) Gain a +1 dodge bonus to AC while raging.
Hot weather outfit +2 Fort vs. Hot Weather (does not stack with Survival skill's bonuses)
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (Unchained, 10 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Agraic and his elfin brother Garik of the Long Arm used to adventure together, engaging in the most crazy and silly of antics. Unfortunately, during the course of their travels, Garik vanished mysteriously, leaving a bereft Agraic to try and figure things out on his own.
It didn't help matters when he was captured and tortured for information by unknown parties, damaging his mind and his ability to deal with people.
Some well-meaning Pathfinders found him, and sent him to Absalom for healing. Though it is largely complete, he is still a bit... 'slow' on some things and a bit dense as well.
He does know his coins, though, and even though he's relatively a good person, heavens help those who try to cheat him of his well-earned rewards.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.