Shifty PFS group Charlie (Inactive)

Game Master Nik B.

Destiny of the Sands (trilogy)

Post session player reporting

Maps & handouts


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VC - Sydney, Australia

R3
Agraic CHOP!
Henrick -door
Eleanor moved/Cast.
MLPFiM
Kishara - Trying the door.
Kel Na'Yaa - the acid hits and eats away some of the mortar (It works though!)

The door doesn't look like budging, you suspect this is going to take more time and effort...

The Pyramid lashes back at Kel!

Attack 1d20 + 9 ⇒ (7) + 9 = 16
Damage 1d8 + 9 ⇒ (3) + 9 = 12

R4
Agraic
Henrick
Eleanor
MLPFiM
Kishara
Kel Na'Yaa

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2

Guisarme Power Attack: 1d20 + 7 + 2 - 1 ⇒ (12) + 7 + 2 - 1 = 202d4 + 6 + 2 + 3 ⇒ (2, 2) + 6 + 2 + 3 = 15

The half-elf continues to froth and whale upon the pyramid!

"Motherfrassinancientmother--" Oh boy, he's really getting that froth up. Go go frothy barbarian!


VC - Sydney, Australia

Pyramid (27)

Agraic hits it again - very squarely, more damage is evident!

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Henrick gives up on the door for now, and heads back to the pyramid. Since his way is blocked for a charge, he pulls up short and flings a hammer at it.

Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Concentrating too hard to speak, Kel draws and flings another acid flask at the pyramid.
Attack: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d6 ⇒ 6

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Of course. Of course I would roll low to hit and max damage.


VC - Sydney, Australia

Henricks hammer strikes square, but not hard enough to damage the stone...

Funnily enough, a large pyramid has a particularly terrible touch AC

The shot doesn't look that good, but the acid spreads beautifully!

The pyramid looks pretty rough now, a fair amount of damage evident...

R4
Agraic attacks
Henrick attacks
Eleanor
MLPFiM
Kishara
Kel Na'Yaa attacks

Pyramid (33)

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10

At a loss for what else to do, Kishara moved toward the pyramid again, drawing a flask of acid and tossing it when she drew close enough.

Throw Acid Flask: 1d20 + 7 - 4 ⇒ (10) + 7 - 4 = 13
Acid Damage: 1d6 ⇒ 5

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2

Well, it's pretty obvious what the guisarme-wielding nutjob is working on!

Guisarme Power Attack: 1d20 + 7 + 2 - 1 ⇒ (3) + 7 + 2 - 1 = 112d4 + 6 + 2 + 3 ⇒ (3, 4) + 6 + 2 + 3 = 18

Though, admittedly, trying to avoid getting his weapon full of acid may be influencing his strikes.


VC - Sydney, Australia

R4
Agraic attacks
Henrick attacks
Eleanor
MLPFiM
Kishara attacks
Kel Na'Yaa attacks

Still same round Agraic :) I'll disregard the above roll, wait til R5 opens :p

Kish hurls acid at the thing, it coats it some more, eating away really effectively!

Pyramid (38)

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2

Player says.. "He's really into his frothiness right now, this sort of dysfunction is expected. We really should get him some Valium or something. Understood and thank you."


VC - Sydney, Australia

Just waiting on Eleanor - probably more acid - which is good!


VC - Sydney, Australia

Eleanor - shoots acid again!
Acid 1d20 + 2 ⇒ (18) + 2 = 20
Damage 1d3 ⇒ 1

The Pyramid attacks Kel once more...
Attack 1d20 + 9 ⇒ (7) + 9 = 16
But achieves little!

R5
Agraic
Henrick
Eleanor
MLPFiM
Kishara
Kel Na'Yaa

Pyramid (39)

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2

Guisarme Power Attack: 1d20 + 7 + 2 - 1 ⇒ (7) + 7 + 2 - 1 = 152d4 + 6 + 2 + 3 ⇒ (3, 2) + 6 + 2 + 3 = 16

The half-elf continues to waggle his stick with a knife!

"...sonuvaChellaxianwhore..." Oh boy, he's really getting that froth up. Go go frothy barbarian!

Still, he's making it look all dramatic, right?

Really? *eyeroll*


VC - Sydney, Australia

One of my characters is having a similar day - I feel for you.

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel draws his last green flask from his bandolier, and hurls it at the pyramid.
That's my last flask of acid! Do you think Alchemist's Fire would have the same effect?!

Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d6 ⇒ 2

Oh come on!


VC - Sydney, Australia

The pyramid looks to be in REALLY bad condition now...

Pyramid (41)

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Henrick steps up and wails on the pyramid with his urgrosh.

Attack, Axe-head: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Attack, Spear-head: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10

I think Kishara is out of things to try!

Kish did not know what else she could do to try and damage the pyramid, so she simply did her best to help Agraic land his blow as he seemed to be making the biggest impression on the thing.
Aid Another Attack: 1d20 + 9 ⇒ (7) + 9 = 16


VC - Sydney, Australia

A little retcon to allow the sequence as described

Henrick hits with his Axe (41)
Kel lands some acid (43)
Kish helps Agraic get on target! (51)

If Eleanor can land her shot, the Pyramid will be destroyed... no pressure!

R5
Agraic hit!
Henrick hit!
Eleanor
Kishara Assisted
Kel Na'Yaa Hit (Acid)

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2

C'monnnnnn Eleanor! Bring this one home! Thanks for assist Kishara!!

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Come on Eleanor! You got this bad boy!


VC - Sydney, Australia

Botting Eleanor
The acid bolt flies once again...
1d20 + 2 ⇒ (12) + 2 = 14

The Pyramid cracks in two and hits the sand.

/End combat.

The pair of heavy stone doors carved with images of rampant sphinxes stand at the terminus of the long causeway. They appear to swing inwards, or they would if they weren't so firmly jammed shut.

You think that at least two people working in unison may be able to force them.

Knowing that the doors aren't trapped (in that nothing triggered when a couple of party members tried them earlier...) you get enough muscle to eventually push them apart.

From your vantage point at the doors you can see into the space beyond.

Tall, pink granite columns, carved and painted to resemble palm trees, stand around the perimeter of this chamber, supporting the barrel vault of the ceiling. Slabs of the same pink granite line the walls. A stone sarcophagus stands alone on the limestone floor in the center of the room. Beyond, a dark doorway leads deeper into the pyramid to the west.

Adjust marching order if needed, and particulars about what is being searched/looked at, and in what order

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10

"Whew! That was one tough nut to crack, eh?" Kishara wiped away the sweat from her brow and collected her weapons and such and turned to peer in through the open doors.

Perception: 1d20 + 10 ⇒ (17) + 10 = 27
Obligatory check to look for hazards/baddies, +2 for traps. Still happy to lead once she's satisfied that the way is clear.

Scarab Sages

Male Half-Elf
Stats:
Unc. Bar. 2|HP: 29/29|AC: 20/T:12/FF: 18|F: +7/R:+2/W: -2*|CMB:+6|CMD: 18/16F|BAB: +2|Init: +4|Rage: 6/10|Low-Light Vision|Elf Imm.|Elf Imm.-Sleep|Spd: 30|Per: +4|PFS#145296-2

The ranting guisarme-wielding mad-man sits down for a few moments. "Whew... just... be ready in a few minutes. Not sure what it was... just saw red."

Unchained Barbarian Rage:
Rage(Ex): (pertinent part) A barbarian can end their rage as a free action, and is fatigued for 1 minute after a rage ends. A barbarian can't enter a new rage while fatigued or exhausted, but can otherwise enter a rage multiple times per day.

I'm seeing him Rage in rounds 2, 3, 4, 5 which would be four rounds out of the ten that Agraic has, so six remaining, barring 8 hours of rest?

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel smiles at Kish, and replies
I at least have to appreciate what it gave me... I can't think of many things that are better than the sight of a beautiful woman, with a bit of sweat, eh?

His smile lets her know his words are (mostly) in jest, and he takes his spot in the marching order, after a pull form his waterskin.


VC - Sydney, Australia

Pushing on or leaving to rest? First to call gets it

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

If we are good on spells, rage, panache, etc., I say push on. Kel is fine. What say everyone else?

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2

Agraic sitting down and catching his breath was rp-fluff playing out the action of 'coming down' from the Rage. If the party is willing to wait *a minute* (literally, RAW) then he should be good to go and not struggling with a Fatigued condition. :)

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10
Kel Na' Yaa wrote:

Kel smiles at Kish, and replies

I at least have to appreciate what it gave me... I can't think of many things that are better than the sight of a beautiful woman, with a bit of sweat, eh?

His smile lets her know his words are (mostly) in jest, and he takes his spot in the marching order, after a pull form his waterskin.

Kishara arched a dubious eyebrow at the young man, but still she smiled. With her scarred ears and her oft broken nose, beautiful was not an adjective which was often applied to her. "Been in the desert too long already, eh? Better get in out o' tha heat." She said teasingly, with her trademark wink before she led the way into the pyramid with a touch more sashay in her step.

I did say I would lead the way in once she was satisfied the way was clear and made my perception check. Added an arrow for where she will proceed to and look around again into the next door/area. Appraise is the only skill I'd have for evaluating whatever we find, unless it's a lock or a trap. ^_^
Perception: 1d20 + 10 ⇒ (15) + 10 = 25
Appraise: 1d20 + 5 ⇒ (15) + 5 = 20


VC - Sydney, Australia

Kishara is about to step into the room, then pauses, her senses tingling...

It was subtle, well made, so cleverly concealed she almost missed it - but there it was - a pressure plate that causes the floor to fall away...

10'x10' pit inside the doors

Disarm, or work out how you wish to cross - bearing in mind you might be leaving this way and in a hurry in future!

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Can we salvage anything from that pyramid we destroyed to make a bridge across?

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10

"Pharaohs do like their traps... just a moment and I'll have this safe as houses." She probably should have taken her time a bit more carefully, but she was anxious to see more of the inside of the pyramid. Those pink stone trees were sure something!

Disable Device: 1d20 + 15 + 2 ⇒ (8) + 15 + 2 = 25

This place was apt to keep her on her toes, so Kish kept her violet eyes peeled as they moved on, nimbly twirling her favorite dagger between her fingers.

Perception for moving on: 1d20 + 10 ⇒ (20) + 10 = 30

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2

Agraic gets up after a moment or so, carefully shouldering all the gear he was carrying before the fight.

"Someone remind me to look into some better carrying gear when we're all done with this, okay? Not complaining! Just sayin'."


VC - Sydney, Australia

Kish makes it all look so easy as he disables the mechanism...

Tall, pink granite columns, carved and painted to resemble palm trees, stand around the perimeter of this chamber, supporting the barrel vault of the ceiling. Slabs of the same pink granite line the walls. A stone sarcophagus stands alone on the limestone floor in the center of the room. Beyond, a dark doorway leads deeper into the pyramid to the west.

Who is checking what exactly...?

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10

Kishara begins looking over the lone sarcophagus. "Hmm... I'd have thought you'd have to go further in to find the actual tombs. Think this one is a decoy?"

Perception: 1d20 + 10 ⇒ (11) + 10 = 21


VC - Sydney, Australia

Just backtracked the party a touch...

Kish starts investigating the first area, and checks the chest.

She is surprised when the chest launches a slimy 'fist' at her!

Attack 1d20 + 10 ⇒ (10) + 10 = 20
Damage 1d6 + 6 ⇒ (6) + 6 = 12 Auto grapple
Constrict Damage 1d6 + 6 ⇒ (3) + 6 = 9

The slimy fist hits and Kish is trapped firmly by it, it begins grinding the life out of her. She has heard of these things in the nightmare whisperings of rogues - but here it is, for real.

Initiative:

init, Kishara: 1d20 + 4 ⇒ (7) + 4 = 11
init, Eleanor: 1d20 + 4 ⇒ (1) + 4 = 5
init, Agraic: 1d20 + 4 ⇒ (18) + 4 = 22
init, Kel Na’Yaa: 1d20 + 3 ⇒ (17) + 3 = 20
init, Henrick: 1d20 + 2 ⇒ (14) + 2 = 16
init, Enemy: 1d20 + 5 ⇒ (7) + 5 = 12

R1
Agraic
Kel Na'Yaa
Henrick
ENEMY
Kishara
Eleanor

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2

The sometime-psycho half-elf drops the bags and pulls the guisarme once more, slashing the slimy slithering sarcophagus!

Masterwork Guisarme: 1d20 + 6 ⇒ (9) + 6 = 152d4 + 6 ⇒ (2, 2) + 6 = 10

"That's not a chest!" Hurray, Captain Obvious!


VC - Sydney, Australia

Agraic swings in hard - only just connecting (it is Grappled)
The thing is incredibly sticky!
DC 17 Reflex save or your weapon is stuck to the chest.

Chest (10)

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2

Reflex Save: 1d20 + 2 ⇒ (13) + 2 = 15

The half-elf's reaching blade gets stuck in the savage slimy sarcophagus!

"..."


VC - Sydney, Australia

You can try make a str check next round as a standard action to try yank it free...It wont be easy though.

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2

Rather than yank it free, could I just twist it in place/keep pushing it through to still cause damage, since it did get stuck Slashing in? Unconventional, I know.


VC - Sydney, Australia

Sadly its stuck stuck... it's jammed in good and proper, and covered in crazy glue, you manage to pull that bad boy back out and you'll be declared King of England or something

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel darts forward, and tries to see what he can do. He finally settles on drawing his magical rapier and stabbing at the... thing.
Attack: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Reflex to Avoid Sticking: 1d20 + 6 ⇒ (20) + 6 = 26

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Henrick moves forward, and seeing the stuck weapons, chooses not to risk his own. So he rummages through his pack to pull out a vial of acid.


VC - Sydney, Australia

Chest (19)

Kel manages to stab the thing quite effectively - and gets his blade free before it sticks too hard!

The Chest responds by flexing once more on Kishara
Damage 1d6 + 6 ⇒ (2) + 6 = 8
Constrict 1d6 + 6 ⇒ (2) + 6 = 8
It then drops her almost lifeless form on the ground.

-6HP?

R1
Kishara (Dying)
Eleanor

R2
Agraic
Kel Na'Yaa
Henrick
ENEMY

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel shouts as Kish hits the ground.
There's a wand in my bandolier! It's a healing wand! Grab it if you can use and hit Kish with it!

He continues to battle the creature.

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2

Agraic looks at the guisarme stuck in the thing and boggles a bit, thinking for a brief second before coming up with an idea.

He digs in his bags and pulls out a flask of oil.

"Right!"

Approaching the disturbing destructive menace, he flips the lid with one hand and brings his shield up to protect against assault.

What would the 'attack' be to pour oil all over the thing?

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10

Damn! I took a nap and I woke up unconscious. >_<
Yep... -6 looks right.

Fort Save to Stabilize: 1d20 + 3 ⇒ (10) + 3 = 13

-6 and holding. If Kish could speak, she'd say don't let that f'ing thing hit you!


VC - Sydney, Australia

A non-AOO provoking Ranged Touch attack.

I have drawn on the text for Holy Water as that is the closest conceptual ruling.

Holy Water:
Holy water damages undead creatures and evil outsiders almost as if it were acid. A flask of holy water can be thrown as a splash weapon.
Treat this attack as a ranged touch attack with a range increment of 10 feet. A flask breaks if thrown against the body of a corporeal creature, but to use it against an incorporeal creature, you must open the flask and pour the holy water out onto the target. Thus, you can douse an incorporeal creature with holy water only if you are adjacent to it. Doing so is a ranged touch attack that does not provoke attacks of opportunity.

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