Kel Na' Yaa
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Wow. That didn't work out like I planned... Will someone please move me up and to the left one square, and then straight forward to the mummy and the sphinx?
| Shifty |
Knowledge Religion--mummy
Knowledge Religion--sphinx
The Mummy is...firmly a Mummy. Not a lot else known.
The Sphinx is an undead version of itself, whilst the magical nature has faded and changed the beast - on one hand it attacks VERY quickly, but its defences will have faded leaving it not particularly well defended against anything - attack away with wild abandon.Agraic rushes the room - DC16 Will save
Kel moves in - DC 16 Will save
Henrick also moves in - DC16 Will save
Agraic
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Deleted the roll by mistake. It was a 'nat 1' plus 2 for a total of '3'
Agraic
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Will Save: 1d20 + 2 ⇒ (2) + 2 = 4
I have a folio for a reroll burn if you'd like to apply that here? For that deleted roll, that is. Dear god. Well, nice knowin' folks. =P
Henrick Bulwark
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Will Save: 1d20 + 2 ⇒ (6) + 2 = 8
Ouch.
Kel Na' Yaa
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Will Save: 1d20 + 4 ⇒ (15) + 4 = 19
Soulveliss Sangre
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i finally looked over my character and you were right GM i was off by 3 points in my handle animal for my AC, i do have training harness its just on my pets profile. I now have a +10 to the check when its for my AC
Soul commands Kon to flank the wrapped dead
Handel animal: 1d20 + 10 ⇒ (1) + 10 = 11well im not sure what happens now...im sorry this has never happened to me before Xp
Soul charges confidant kon will be on the other side
will: 1d20 + 4 ⇒ (15) + 4 = 19^_^
attack: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9 well if i get the flank add 6 to that 2 for flanking and 4 for the outflank feat so 15...
damage: 2d4 + 4 ⇒ (3, 3) + 4 = 10 il hold on posting my AC rolls to see if he moved and attacked
Agraic
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Third time's the charm??? *winces* Fire in the hole!
Will Save: 1d20 + 2 ⇒ (7) + 2 = 9
*laughs*
Is it possible for fear to overtake anger? Most rational experts would say *no*. That a raging barbarian spitting nails couldn't be shaken to the core by the effects of yet another primal emotion.
Agraic is apparently a very interesting case study, then...
| PF Society Pregen |
Soul, two things. On skill checks, you don't auto-fail when you roll a natural 1. So once you get at least a +9 bonus you can't fail to handle your AC (you could still fail to "push" it, of course). Also, Outflank doesn't add an additional 4, it increases the normal flanking bonus from 2 to 4.
Soulveliss Sangre
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@mbauers, Thanks this is my first foray into teamwork feats (;p) in my home tables we have always had a nat1 be a critical fail lol I forget that that's not the case in pfs
Henrick Bulwark
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Against fear I have +2 and maybe another +2 if it is from a spell or spell-like effect... still, I don't think 12 is going to cut it, and I have no re-rolls.
| Shifty |
R1
Agraic rushes the room but is overcome with dread, fear, and despair - leaving him stuck like a statue for 1d4 ⇒ 3 Rounds!
Kel moves in and attacks the Mummy, but does not find purchase!
Henrick rushes the room but is overcome with dread, fear, and despair - leaving him stuck like a statue for 1d4 ⇒ 1 Round!
The Mummy responds!
Attack 1d20 ⇒ 4
Kel avoids its wrath!
The Sphinx likewise tries tearing at Kel!
Bite 1d20 + 8 ⇒ (16) + 8 = 24
Damage 1d8 + 2 ⇒ (6) + 2 = 8
Claw 1d20 + 8 ⇒ (13) + 8 = 21
Damage 1d4 + 2 ⇒ (4) + 2 = 6
Claw 1d20 + 8 ⇒ (4) + 8 = 12
Damage 1d4 + 2 ⇒ (1) + 2 = 3
Note - anyone moving in DC16 will or be paralysed
R1
Soul moves into place as does the badger, fails to tag the Mummy!
Kish
Enora
R2
Agraic [Fear 2]
Kel
Henrick
ENEMY
There you go,up to date again:)
Kishara
|
Seeing Agraic and Henrick stop dead in their tracks might should have given her pause, but as the undead sphinx thing began tearing at Kel, Kishara barreled in at full speed, pulling a shortsword with each hand and slashing with her magical blade.
Shortsword attack, charging: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Will save: 1d20 + 2 ⇒ (14) + 2 = 16 +2 more if it's an enchantment
| PF Society Pregen |
Enora moves into view, responding to the mummy in his own tongue.
She taps into her power and a pit erupts below the sphinx.
Move down
Standard: Cast Create Pit, reservoir point to increase Save DC. DC 17 reflex save or the sphinx falls in the pit. Anyone (sphinx included) who ends their turn next to the pit has to make the same save with a +2 bonus or they fall into the pit.
The pit is the blue square I put on the map. If the sphinx falls she takes 2d6 damage (20 ft deep pit). It is a DC 25 climb to climb out of the pit, but the sphinx gets a +10 bonus due to Large size
Kel Na' Yaa
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Attack: 1d20 + 8 ⇒ (17) + 8 = 25
Kel parries the first attack, riposting with his blade and a smirk!
You'll not get the best of me, monster!
Riposte Damage: 1d8 + 9 ⇒ (3) + 9 = 12
Round 2
Kel continues his assault on the mummy, with a vicious stab!
Attack: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d8 + 9 ⇒ (3) + 9 = 12
Kel will also take a five foot step away from the pit while staying adjacent the mummy. Hopefully he and Kish can set up a flank with each other.
| Shifty |
Sphinx
Reflex 1d20 ⇒ 1
Fly 1d20 - 5 ⇒ (19) - 5 = 14 - avoids falling damage.
The Sphinx falls down the hole, but what is left of its wings work enough for it to avoid damage from the drop.
R1
Soul moves into place as does the badger, fails to tag the Mummy!
Kish attacks!
Enora PIT!
R2
Agraic [Fear 2]
Kel stabs at the mummy, misses!
Henrick
ENEMY
S 15
M 0
Henrick Bulwark
|
Henrick moves up (without charge), and swings at the mummy.
Attack: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Soulveliss Sangre
|
round 2
Soul presses the attack and commands Kon to attack as well
Handel animal: 1d20 + 10 ⇒ (4) + 10 = 14
attack: 1d20 + 5 + 4 ⇒ (5) + 5 + 4 = 14
damage: 2d4 + 4 ⇒ (4, 2) + 4 = 10
soul's Kon
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round 2
Kon heeds the command and attacks
Bite: 1d20 + 3 + 4 ⇒ (18) + 3 + 4 = 25
damage: 1d4 + 1 ⇒ (4) + 1 = 5
Claw: 1d20 + 3 + 4 ⇒ (10) + 3 + 4 = 17
damage: 1d3 + 1 ⇒ (1) + 1 = 2
Claw: 1d20 + 3 + 4 ⇒ (13) + 3 + 4 = 20
damage: 1d3 + 1 ⇒ (1) + 1 = 2
Kel Na' Yaa
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Kel attempts another parry with his rapier, and then ripostes, driving his blade into the mummy's chest!
Try again next time, my friend!
Attack: 1d20 + 8 ⇒ (20) + 8 = 28
Confirm Critical Parry!: 1d20 + 8 ⇒ (18) + 8 = 26
Riposte Damage: 1d8 + 9 ⇒ (3) + 9 = 12
Extra Crit Damage: 1d8 + 9 ⇒ (1) + 9 = 10
Not today, mummy!
| Shifty |
Kel attempts another parry with his rapier, and then ripostes, driving his blade into the mummy's chest!/QUOTE]
Two rolls isn't it? A parry, then a riposte? If so you'll need a third roll to confirm the crit :p
Kel parries it and ripostes!
Soul misses the Mummy.
The Badger hits the mummy, but doesn't manage to cause it any injury (DR)
Enora showers it with missiles!S 15
M 21* (Pending crit)R2
Soul attacks
Kish
Enora spell!R3
Agraic [Fear 1]
Kel
Henrick
ENEMY
Kel Na' Yaa
|
You're right, a small oversight. I always forget the second attack roll.
Confirm Crit: 1d20 + 8 ⇒ (16) + 8 = 24
Kishara
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Kishara takes a step toward the mummy and makes ready to attack with both swords, but pauses and looks to Henrick. "Little help, Hen?" She said, nodding to the far side of the mummy. (Asking Henrick to 5ft step into flanking position)
+1 Silversheen Shortsword attack: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28 Damage, dirty fighter: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6 Sneak Attack: 2d6 ⇒ (3, 1) = 4
Confirm?: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12 Extra Damage, dirty fighter: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6 (Doubtful that crits, but rolled in case)
Cold Iron Shortsword attack: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29 Damage, dirty fighter, whetstone: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7 Sneak Attack: 2d6 ⇒ (2, 5) = 7
Not sure, but I think I might be adjacent to the pit now. Also I forgot my whetstone extra damage, so 1 more damage to the sphinx.
Reflex for being next to pit?: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28
Agraic
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Soulveliss Sangre
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Round 3
Kon with the advantage Kon gave soul he attacks
attack: 1d20 + 5 + 4 + 2 ⇒ (20) + 5 + 4 + 2 = 31
damage: 2d4 + 4 ⇒ (4, 3) + 4 = 11
Confirm: 1d20 + 5 + 4 + 2 ⇒ (13) + 5 + 4 + 2 = 24
crit: 2d4 + 4 ⇒ (3, 3) + 4 = 10
Kel Na' Yaa
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Kel goes after the mummy again!
Attack: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d20 + 9 ⇒ (3) + 9 = 12
Soulveliss Sangre
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oh sorry I thought I could go...well I'll keep that action then ^_;
Henrick Bulwark
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Henrick continues to attack the mummy with his spinning urgrosh.
Axehead Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Axehead Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Spearhead Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Axehead Damage: 1d6 + 4 ⇒ (5) + 4 = 9
| Shifty |
Henrick smacks the Mummy, then misses.
The Mummy swings back for him!
Attack 1d20 + 14 ⇒ (6) + 14 = 20
Damage 1d8 + 10 ⇒ (6) + 10 = 16
Fort save DC16
Climb 1d20 ⇒ 15
The Sphinx gets out of the pit!
Thats all though
Soul and Badger strike a mighty blow and drop the Mummy!
R3
Soul attacks
Kish
Enora
R4
Agraic
Kel
Henrick
ENEMY
Henrick Bulwark
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Fort Save: 1d20 + 5 ⇒ (20) + 5 = 25
Agraic
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Agraic takes advantage of the situation to keep some distance between himself and the I-can't-believe-it's-really-a-Sphinx, poking at it ineffectually in a frothy method because being frozen in fear does things to ones' accuracy.
Use the spoiler'd attack from above