Shifty PFS group Charlie (Inactive)

Game Master Nik B.

Destiny of the Sands (trilogy)

Post session player reporting

Maps & handouts


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Halfling Arcanist 4

Enora picks up a piece of debris (rock, whatever's available) and holds it out to the servant.

Go drop this in that sarcophagus and then return to my side.

She then concentrates for a moment and generates a protective field from her staff.

Cast Shield, 8 minute duration. AC = 21 9 charges remaining on staff.

Let's see if anything comes out! Do we have a light source? I have the light spell, so I can put it on something if needed.

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Henrick moves to the front of the pack to get a look.

"Hmm, open sarcophagi are not usually a good sign. Be alert!"

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2

The half-elf pulls out his guisarme and presents it as he advances towards the sarcophag---dead person holding place thing. Why do they have to have such complicated words for that??

He doesn't go past the doorway yet, though. Just in case it IS a trap like Enora thinks.


VC - Sydney, Australia

The unseen servant moves in and drops the rock, nothing happens.

As Enora points out, it's plenty dark and the sarcophagus is hard to make out at that distance in the lightless tomb, only the flicker of your light sources radiate it at all from where you stand.


Halfling Arcanist 4

Enora picks up another rock and illuminates it with a quick cantrip. She then orders the unseen servant to retrieve the rock and go hold it next to the sarcophagus.

Sczarni

The problem seeing is not so much the light now, but the angle...you could always wander closer... :)


Halfling Arcanist 4

I'll cast Summon Meat Shield on Agraic to get him to check it out, lol.

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10

Now that she sees the size of the interior, Kish returns the dagger to it's sheath and draws her shortbow instead. She whispers to Agraic before setting off, "If you hear me holler, or y'know... scream, come running, yeah?"

She waits for the light to move in ahead of her and then creeps into the room once out of the circle of light, looking for something hostile to jump out. (Kish will move in the low-light area, if possible)

Stealth: 1d20 + 11 ⇒ (19) + 11 = 30
Ready Shortbow attack: 1d20 + 7 ⇒ (19) + 7 = 26 Damage: 1d6 ⇒ 2
Sneak Attack, if possible: 2d6 ⇒ (1, 6) = 7
Perception to spot?: 1d20 + 10 ⇒ (16) + 10 = 26

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2

Summon Meatshield -- Your casting was marginally effective. Agraic is already here!

The half-elf with guisarme gives Kish a curt nod and prepares for the signal of something bad going down.


VC - Sydney, Australia

...and then, the inevitable happens!
A moan erupts and a linen wrapped hand appears at the edge of the sarcophagus - something is emerging.

Initiative:

init, Kishara: 1d20 + 4 ⇒ (14) + 4 = 18
init, Enora: 1d20 + 2 ⇒ (12) + 2 = 14
init, Agraic: 1d20 + 4 ⇒ (5) + 4 = 9
init, Soulvellis: 1d20 + 2 ⇒ (1) + 2 = 3
init, Kel Na’Yaa: 1d20 + 3 ⇒ (10) + 3 = 13
init, Henrick: 1d20 + 2 ⇒ (16) + 2 = 18
init, Enemy: 1d20 ⇒ 9

R1
Kishara - Held for when it shows itself...
Henrick
Enora
Kel
Agraic
ENEMY
Soulvelis

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Expecting the inevitable, Kel isn't surprised when something starts coming out, so he sprints inside to assist Agraic.
Double move to get near Kish, so I can get into melee next round.

Grand Lodge

Hunter L:2
HP|AC:
{HP:17} {AC:18,T:15,FF:14}
{Inish:+2}{Perception:+7}{DV:60"} half-orc
Saves|Skills:
{R:+7};{F:+7};{W:+4}|{Handle Animal:+7}|K{Dungeon/Geog/Nature:+4}|{Profession:+7}|{Stealth:+7}|{Survival :+6}
-=Character Look=-

since I go after the enemy I'll hold my post till then

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2

Agraic counts the moaning as a signal and attempts to charge up with guisarme to slash downwards at the arm! After all, if whatever it is happens to be disarmed, it'd be really hard for it to get up, right?

MW Guisarme, Charge: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 282d4 + 6 ⇒ (4, 1) + 6 = 11

Putting that there because of heading to work back in the Dark Ages.


Halfling Arcanist 4

Enora searches her memory to see if she can figure out what the creature is before deciding what to do.

Knowledge: 1d20 + 8 ⇒ (1) + 8 = 9

Add 3 if it's Arcana


Halfling Arcanist 4

Ok, so that's not going to do it. Well, I was going to throw a grease on it but now that will hit Agraic (my fault for summoning him!). So instead ...

Enora draws on her innate powers, consuming the memory of a spell in exchange for raw power. She sends a blast of force from her staff at the creature emerging from the tomb.

Move action: Consume second level spell--gain two reservoir points

Standard: Magic Missile force damage: 4d4 + 4 ⇒ (1, 1, 3, 4) + 4 = 13

7 staff charges remaining

Sczarni

As Agraic closes in he brings down his weapon on the embalmed occupant climbing out. He sees there is also some kind of dried out hunting cat also emerging!

When it has less cover your magic missiles will shoot, at the moment you only have a sign its there rather than a full target - no huge difference really to the outcome though :)

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

These are huge rooms for stubby dwarves...

Henrick double moves again, just to get close enough for next round.

Knowledge(religion): 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
That might be high enough for a couple of bits of info. Any special attacks (disease, drain)would be the first concern, and then DR or special defense would be next.


VC - Sydney, Australia

Henrick is certain the hand belongs to a Skeletal Champion, similar to a normal skeleton, just far more robust. Like a Skeleton, piercong and slashing weapons aren't as effective.


VC - Sydney, Australia

R1
Kishara - (Shot pending)
Henrick Moves
Enora (Spell pending)
Kel - moves
Agraic charges
ENEMY
Soulvelis

The creature hasn't yet got to rise properly before Agraic is upon the sarcophagus swinging into it, sending bone flying.

It finishes rising only to be greeted by a flying arrow, but that bounces off its armour and bones(DR!)

The magic missiles streak in though blasting it to pieces.

The mummified hunting cat launches at Agraic!

Agraic gets an AOO for the move to combat

Attack 1d20 + 6 ⇒ (18) + 6 = 24
Damage 1d6 + 3 ⇒ (5) + 3 = 8
Grab 1d20 + 9 ⇒ (17) + 9 = 26
Also - DC13 Fort Save.

So unless you whack it really gard Agraic, it has you grappled

R1
Soulvelis

R2
Kishara
Henrick
Enora
Kel
Agraic
ENEMY
Soulvelis

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2

"Cats have nine lives! CATS HAVE NINE LIVES! "GRRRRRRR!"

Well, that's a new trigger, apparently, as the half-elf froths at the mouth!

Free Action: Entering Rage

AoO MW Guisarme, Power Attack, Raging: 1d20 + 7 - 1 + 2 ⇒ (1) + 7 - 1 + 2 = 92d6 + 6 + 3 + 2 ⇒ (6, 2) + 6 + 3 + 2 = 19

Alas, mummy cat has grabbed the barbaric one.

Fort Save: 1d20 + 7 ⇒ (13) + 7 = 20

Apparently he's been spending many years building up a resistance to mummy cat scratch fever...


Halfling Arcanist 4

Lemme see if I know anything about this mummy cat

Knowledge Religion: 1d20 + 8 ⇒ (2) + 8 = 10

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

"Mummy cat? Why'd it have to be a mummy cat?"

Henrick uses his urgrosh to it's fullest potential, trying to dispatch the cat quickly.

Axehead Attack: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14 And maybe against AC -4 for having grappled condition?
Damage: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7

Spearhead Attack: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
Damage: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10

"Bad kitty!"


VC - Sydney, Australia

-4 Dex, so only -2AC, but thats enough for the first hit to land :)

Enora hasn't seen anything like it.

Henrick confirms that regardless of what it was, hitting it hard, twice, is enough to stop it.

/end combat.

Searching through the room more thoroughly reveals little of worth...

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10

Kishara went to peer at whatever the things were before being smashed to smithereens. "Well, that was quick. Guess it's time to move on again."
Dang! And I just found a mummy-cat piccy. *uploads it anyway for giggles*

She resumes moving down the hall to investigate the next door.
Perception on next door(take 20): 20 + 10 = 30 (+2 more if there is a trap)

Provided she detects no traps, she will wait for the others to join her and instruct the unseen servant to open the door.

Perception, once door is opened: 1d20 + 10 ⇒ (15) + 10 = 25

If there is a trap or door is locked:

Disable Device: 1d20 + 15 ⇒ (11) + 15 = 26

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2

The barbaric half-elf seethes for a few moments, poking and jabbing the mummified corpse of the cat a few more times with gusto as he catches his breath and calms down.

"And when they're done, they STAY DEAD, you HEAR!?"

Raging ended after one round, going to use that ranting to cover the minute of recovering from fatigue

Grand Lodge

Hunter L:2
HP|AC:
{HP:17} {AC:18,T:15,FF:14}
{Inish:+2}{Perception:+7}{DV:60"} half-orc
Saves|Skills:
{R:+7};{F:+7};{W:+4}|{Handle Animal:+7}|K{Dungeon/Geog/Nature:+4}|{Profession:+7}|{Stealth:+7}|{Survival :+6}
-=Character Look=-

okback home for now ^_^ round 1 casting Shillelagh

Soul can see undead that he will soon be facing so he takes a simple club out of his pack and calls on the powers of the hunt to empower his club to give it power

"well if we face any more ill have this Shillelagh to help"


VC - Sydney, Australia

Noted

I have shuffled the party up, as when the dice go down, where people are is where they are... poor Henrick would have been three rounds to get to you if it went wrong - but make sure you reposition your 'rescue team' when moving yourself up - unless you like solo'ing the bad guys :)

Kishara finds no traps, and cracks the door.

Each corner of this room holds a stone obelisk carved with hieroglyphs. The obelisks surround a golden circle engraved in the center of the floor.


Halfling Arcanist 4

Fascinating, Enora says, studying the hieroglyphs. She tries to determine the presence and strength of any magical auras.

Knowledge Arcana (or -3 if it's history, or a different knowledge): 1d20 + 11 ⇒ (16) + 11 = 27

Spellcraft if they detect as magical: 1d20 + 11 ⇒ (9) + 11 = 20


VC - Sydney, Australia

Studying the room will involve entering the room, also, is Enora touching anything or just looking?


Halfling Arcanist 4

Just studying the glyphs and detecting magic. Not touching anything yet. I'll enter the room, just can't access the map right now.

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel sticks near Enora as she enters the room, in case something nasty jumps out at her.


VC - Sydney, Australia

The place radiates quite a lot of magic,

A cool breeze emanates from the southeast obelisk.
The southwest obelisk seems to be normal stone.
Heat radiatesf rom the northwest obelisk.
The northeast obelisk is covered in a layer of moisture.

For those in the room:
Enora, read below... :)

Knowledge (arcana) DC 15check (or read magic):

You learn that each of the obelisks is connected to one of the four elements—air, earth, fire, and water—and were used to summon elementals to assist in the construction of the pyramid.

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10
Shifty wrote:
Studying the room will involve entering the room, also, is Enora touching anything or just looking?

Boy, that's a loaded question if ever I heard one. =P

The unseen servant moves in with the light and Enora and Kel enter the room behind it. Kishara draws her bow again and covers them from the entryway, keeping an eye out as she waits for the arcanist's pronouncement on the carvings.

Moved everyone up this time.

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Henrick moves into the area as well, not wanting to be left behind. He looks around for signs of more undead or anything else of interest.

Perception: 1d20 + 10 ⇒ (15) + 10 = 25 (-2 if not undead or unusual stonework, +2 if it happens to be both!)


VC - Sydney, Australia

Nothing new observed, the Obelisks look like they can be moved or adjusted...

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2

Agraic steps into the room, guisarme at the ready as he watches. He remembers something similar but definitely not the same in the depths of the Mwangi Expanse, but he has no idea how to describe it without just sounding entirely stupid about it.

Normally, he wouldn't care, but... dangit, what makes it seem so familiar?


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Halfling Arcanist 4

Reminds me of the Fifth Element. Any of you seen that movie?

Everyone get clear of the circle, please. I'd like to try something.

I moved myself back, after Kel moves back (or posts and says he would prefer to stay there), I will...

Enora rummages around in her pack and grabs her waterskin, holding it out to her unseen servant.

Go pour a little water on that pillar she says, pointing to the NE one.

Grand Lodge

Hunter L:2
HP|AC:
{HP:17} {AC:18,T:15,FF:14}
{Inish:+2}{Perception:+7}{DV:60"} half-orc
Saves|Skills:
{R:+7};{F:+7};{W:+4}|{Handle Animal:+7}|K{Dungeon/Geog/Nature:+4}|{Profession:+7}|{Stealth:+7}|{Survival :+6}
-=Character Look=-

But we ant go no fire how am i...you got some matches ...we gonna die...

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Just move Kel back with you. I'm just playing bodyguard for the squishies whenever they have to do stuff that's dangerous. Don't want anyone to lose a character because they got ambushed disabling a trap or figuring out a spell. :)


Halfling Arcanist 4
Soulveliss Sangre wrote:

But we ant go no fire how am i...you got some matches ...we gonna die...

I mean, I don't smoke, I mean, if I knew...

Kel, got you covered.


VC - Sydney, Australia

Nothing further occurs as the water is poured on.

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10

Watched it on TV pretty recently, here! But since we aren't likely to be summoning Leeloo, maybe we don't want to activate it? Any chance Kish might have an insight on how the room might work?

Knowledge (Dungeoneering): 1d20 + 5 ⇒ (8) + 5 = 13
Having studied on the subject of dungeons, Kishara tried to make a guess on what they should do here... or maybe not do here. "Enora, have we seen what we need to here then? Should we move on?"

Perception for moving down the hall: 1d20 + 10 ⇒ (18) + 10 = 28 (+2 more if there are traps)

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2

"Is there any way to make them all point inwards, maybe in the, I dunno, right order or something? Or maybe all four of them turned at the same time somehow?"

Agraic offers it, who knows, right?


VC - Sydney, Australia

Ignoring the room for a moment, unless people wish to play with it...

The long, low corridor is decorated with hieroglyphs and carvings depicting kings, gods, and sphinxes in orderly geometric rows.

The ancient Osiriani hieroglyphs on the hallway’s southern walls proclaim more of Pharaoh Sekh-pa-Mefer III’s deeds and accomplishments in life. Midway down the hall, the carvings depict his death, funeral, and interment in his pyramid. As the corridor continues to the north, the scenes show the dead pharaoh rising as a deity, and continuing his rule over his subjects as a god-king.

Kishara finds a secret door in the west wall of the corridor, halfway down the hall, however, the mechanism for opening the door is a puzzle: five carvings surrounding the door depict five sphinxes, each with a different head: a falcon head, a female human head, a jackal head, a male human head, and a ram head.

She is also firmly of the opinion the door is trapped.

Knowledge (arcana) DC19:

You identify them as representations of a hieracosphinx, a gynosphinx, a cynosphinx, an androsphinx, and a criosphinx, respectively.


Halfling Arcanist 4

We should leave well enough alone, Enora says, out of ideas and unwilling to spend more time in the elemental chamber.

She looks at the puzzle door without touching it.

Knowledge Arcana take 10: 10 + 11 = 21

Hmm, she says. They are a hieracosphinx, a gynosphinx, a cynosphinx, an androsphinx, and a criosphinx, but I don't see any rhyme or reason to the order in which they are placed. Perhaps we could try alphabetical, although I don't know why that would matter in Osiriani...

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10

"Um... Hier-a-co-what?" She looked at the carvings while tugging at her braid and knitting her brows together in confusion. "They look like monsters to me... you don't think that's what's behind the door, do you? Well, while we think about it, I better take care of the trap anyhow. Stand back a bit in case it's resistant."

Kishara unpacked her tools and set to work on the puzzle door trap.
Disable Device: 1d20 + 15 ⇒ (18) + 15 = 33

I looked at the number of letters in each for an order there, but three have 10 letters, one has 11 and one has 13. So I don't think that's relevant. =/
Does it look like they all go in some order or do we just select one of them?

Int check for a hint?: 1d20 + 1 ⇒ (19) + 1 = 20


VC - Sydney, Australia

Given the number I'd pay that - Hier-archy-o-sphinx...


Halfling Arcanist 4

Hmm, I (the player) don't know much about PF sphinxes, but does Enora's 21 tell her which of the sphinxes is typically in charge or strongest?


VC - Sydney, Australia

On that note, Enora could pick the lower orders, however she's a little lost on the upper orders... maybe if someone jogged her memory? (assist?)

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2

Agraic's not the brightest ioun torch but he sits there and considers.

"Well, they wouldn't'a put it there if'n it didn't mean anythin'. Hey, 'nora, do sphinxes have history? Y'know, sorta like 'first there was this one then there was this one?"

Hey, he's trying to remain engaged and help out!

Knowledge(Arcana) Untrained Assist: 1d20 - 2 ⇒ (9) - 2 = 7

Of course, he may be doing more harm than good...

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