Shifty PFS group Charlie (Inactive)

Game Master Nik B.

Destiny of the Sands (trilogy)

Post session player reporting

Maps & handouts


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Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Knowledge Arcana Assist: 1d20 + 1 ⇒ (8) + 1 = 9

Kel nods when Agraic speaks.
Or is there some kind of pecking order amongst them? Like one is "better" than the other or something?

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10

Kishara keeps thinking too, looking at the depictions of the different kinds of Sphinxes as she tapped her lips with the tip of her finger. Now fairly certain she has disarmed whatever nasty surprise was waiting, she was ready to try something. Looking at the androsphinx, an idea came to her and she barked a surprised laugh, smacking herself on the forehead for not realizing it sooner.

"Oh, I get it! Ha! We're in a Pharaoh's tomb, yeah? And look here at this one, all decked out like the Pharaoh. What do you wanna bet, he's the king of sphinx, huh?" Grinning now and sure she has the right of it, Kish selects the image of the androsphinx first. Provided the world doesn't end she picks the gynosphinx next. "And what's a king without a queen? She's bound to be next, but I don't know about these animal headed ones. Do you think predators before sheep, Enora?"

I'm pretty confidant those should be the top ones, but no clue what ranks where among the all-bestial ones. I'd guess Jackal next, just based on Anubis being a pretty prominent figure in Ancient Egyptian lore.

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2

I was thinking more figurative, but unfortunately there's no good way for Agraic to ever have come across the idea of 'top to bottom'? The Falcon in the sky, the man then woman (if ancient Osirion was patrilineal), then ram, jackal? But that's purely ooc conjecture, and like I said, no good way to even get a wild-arsed idea about it? Though...

"Do the carvings have different cash values, mebbe?"


VC - Sydney, Australia

Worst case, maybe there is a clue elsewhere? or ONE assist might have got Enora some more info :p

Kishara finishes disarming what she believes is probably the main trap, a nasty scything blade that was aimed at the doorway - where someone would be neatly carved up if they were say... playing with Sphinxes...

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Don't have knowledge arcana, but have Dungeoneering at +6 and Religion at +8?

Knowledge: 1d20 ⇒ 15 + ?


Halfling Arcanist 4

DM, if my roll allows me to ID the weaker ones, can you tell me which ones I know are the weaker ones (and their relative order of power)? That way, we can at least use process of elimination on the remaining ones and have a chance. Is that ok, or too meta?


VC - Sydney, Australia

Hurts to watch when you are that close to the info you need - throwing a bone :)

You rationalise out that it goes androsphinx, gynosphinx, criosphinx, cynosphinx, and hieracosphinx (in descending order of power)

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel stands near whoever is going to touch stuff, in case something nasty happens.

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2

Agraic gets his Masterwork Stick of Poking ready (Guisarme)!

Grand Lodge

Hunter L:2
HP|AC:
{HP:17} {AC:18,T:15,FF:14}
{Inish:+2}{Perception:+7}{DV:60"} half-orc
Saves|Skills:
{R:+7};{F:+7};{W:+4}|{Handle Animal:+7}|K{Dungeon/Geog/Nature:+4}|{Profession:+7}|{Stealth:+7}|{Survival :+6}
-=Character Look=-

"well, found out what to do..."

sorry I am in Paris just trying to get a post in ^_^

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10

Once told the proper order, Kishara finishes entering it and watches for what happens next.


VC - Sydney, Australia

There is a satisfying click as each turns and presses into place, and you are confident you are on track. There is no sound from the disabled blade trap, so you take that as a positive sign.

***

Carvings cover the walls of this otherwise bare chamber. Two statues of men with jackal heads stand against the western wall flanking a pair of ornate stone doors.

Knowledge (religion) or Ancient Osiriani:

The hieroglyphs on the walls are a series of prayers for the deceased’s journey into the afterlife.

Knowledge (religion) DC20:

You identify the statues as representations of Anubis, the Ancient Osirian god of the dead, mummification, and tombs.


Halfling Arcanist 4

Well done, everyone! Enora exclaims, taking a moment to examine the hieroglyphs and statues (without touching them).

Knowledge Religion: 1d20 + 8 ⇒ (19) + 8 = 27

Prayers, for a departed soul's journey into the afterlife. Makes sense, she says, nodding. These statues are depictions of Anubis, the Ancient Osirian god of the dead, mummification, and tombs. If you wish to inspect this room further, I suggest you tread carefully, the halfling warns, stepping back to allow Kishara and the others a chance.

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Knowledge(religion): 1d20 + 8 ⇒ (14) + 8 = 22

"Not that this should come as much surprise, but these writings are prayers for the dead, helping them on their journey to the afterlife. These here statues? This is Anubis, an Ancient Osirian god of the dead. Also, in particular, the art of mummification and tombs. Very appropriate here."

Henrick scratches his head. "This door may well lead to the principle person that was entombed here, and given the others that have become undead, may very well be undead as well - or even the cause of these long dead returning to their tortured state. Well, best be checking it out, then, eh?"

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2

"Maybe I'm just being paranoid, but y'think maybe we could check the rest of this corridor first before we pop into that area? Don't need anything sneakin' up on us while we're busy with who knows what, right?"

Heading out of town, Agraic is pretty easy to bot, will try to check in on the weekend, but no guarantees.


VC - Sydney, Australia

Course of action?

I take it no one has touched anything etc

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10

Kishara nodded in agreement with Henrick. "As this room was hidden and the door protected by a puzzle, seems likely this is the way to the Pharaoh's tomb. Of course that means the defenses should be tougher as well."

She gave the room a quick look over, still looking for traps and hidden dangers. If she doesn't see anything to worry over, she will move into the room, dagger in hand.

Perception: 1d20 + 10 ⇒ (16) + 10 = 26

Re: Agraic's paranoia - I'm not saying it never happens, but it's rare to see anything besides "baddies wait patiently in their rooms until disturbed" in PFS scenarios and mods. So heading down to the end of the hall with enough light to see would be more likely to draw attention and bring something after us than just heading on into the secret room here.


VC - Sydney, Australia

Nothing further is evident, the large double doors are shut, lilkey locked, and a keyhole recess is evident.

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2

Oh, admittedly so. That's his experience (table variation of a couple of scenarios he was in plus background) speaking. I would concur with you as a player, Kish, but we've already noted Agraic isn't quite right in the head for Reasons.

The barbaric guisarme-wielding grizzled man watches the corridor he was indicating warily but doesn't advance further down it without the rest of the group going with. This place has been painfully creepy thus far, and he's not a soloist.


VC - Sydney, Australia

/poke :)

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel simply stands by, waiting to see what the party decides.

Grand Lodge

Hunter L:2
HP|AC:
{HP:17} {AC:18,T:15,FF:14}
{Inish:+2}{Perception:+7}{DV:60"} half-orc
Saves|Skills:
{R:+7};{F:+7};{W:+4}|{Handle Animal:+7}|K{Dungeon/Geog/Nature:+4}|{Profession:+7}|{Stealth:+7}|{Survival :+6}
-=Character Look=-

"bah i tire of your indecisiveness...

Soul walks up and gives the door a good kick to try and force it open

str check...: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24

A strong solid kick to the door...

wow that was a good roll ^_~


VC - Sydney, Australia

The kick was splendid, but not enough to crack the heavy stone portal.

The statues of Anubis though, they begin to move VERY much...

Initiative:

init, Kishara: 1d20 + 4 ⇒ (2) + 4 = 6
init, Enora: 1d20 + 2 ⇒ (10) + 2 = 12
init, Agraic: 1d20 + 4 ⇒ (16) + 4 = 20
init, Soulvellis: 1d20 + 2 ⇒ (2) + 2 = 4
init, Kel Na’Yaa: 1d20 + 3 ⇒ (11) + 3 = 14
init, Henrick: 1d20 + 2 ⇒ (14) + 2 = 16
init, Enemy: 1d20 ⇒ 5

R1
Agraic
Henrick
Kel
Enora
Kish
STATUES
Soul

Grand Lodge

Hunter L:2
HP|AC:
{HP:17} {AC:18,T:15,FF:14}
{Inish:+2}{Perception:+7}{DV:60"} half-orc
Saves|Skills:
{R:+7};{F:+7};{W:+4}|{Handle Animal:+7}|K{Dungeon/Geog/Nature:+4}|{Profession:+7}|{Stealth:+7}|{Survival :+6}
-=Character Look=-

man I forgot it was stone...what the dc on that 30 or something lol

-Posted with Wayfinder


VC - Sydney, Australia

Pretty much :) That said, it was still a cool way to (literally) kick off a fight!

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

"Stone critters, eh? Won't be needing this." Henrick drops his urgrosh and draws his light hammers (one cold iron and one silvered), as he double moves into position.


Halfling Arcanist 4

At Gencon and I have a corneal abrasion :-( Can someone roll for me? I'll try to keep my distance and ID their weaknesses and throw an acid vial at one


VC - Sydney, Australia

Henrick moves into position.

Enora also moves in, lurking at the rear.
Know (Arcane) 1d20 ⇒ 13
"Animated statues, hard to crack through their stony surface, like that Pyramid you fought earlier - you need to hit heavy and hard! How strange, these aren't powered by normal magic, they are powered by necromancy and are subject to being harmed by positive energy!

And she hurls a flask at one of the statues...
Attack 1d20 ⇒ 4
It misses, but the creature still gets sprayed.

R1
Agraic
Henrick moves
Kel
Enora moves throws.
Kish
STATUES
Soul

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10

Weird, I could have sworn I made a post saying I was moving in and examining the door/lock. I made the move on the map... Hm. Sorry!

As soon as something moved, Kish flung a dagger at it. Unfortunately, she was caught by surprise and the throw is ill placed.
Throw Dagger: 1d20 + 8 ⇒ (6) + 8 = 14 Damage: 1d4 ⇒ 2

Kishara frowned as she heard Enora's pronouncement. Heavy hitting was not in her skill set. But she would try to contribute what she could, drawing her shortswords, she waited for the statues to attack.

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2

Still at GenCon, please cut and paste Agraic's going bonkers from earlier for a round of statue ass-kicking thank you!


VC - Sydney, Australia
Kishara wrote:
Weird, I could have sworn I made a post saying I was moving in and examining the door/lock. I made the move on the map... Hm. Sorry!

You did :) You moved in, checked the place, found no traps but confirmed the door had a keyhole present and thus locked, but then 'the trouble started' :) Kish is pretty much right at the heart of the action from the beginning...

Kish throws a dagger, but the dagger flies wide of the mark.

Agraic steps in,
Attack 1d20 ⇒ 6
...he too swings wide!

R1
Agraic moves/swings
Henrick moves
Kel
Enora moves throws.
Kish throws
STATUES
Soul

Kel up.

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel gives Enora a quick look, and mutters to her
Stay here, I'm going to help them out...

He then dashes forward, and takes up a spot beside Craggor, and swings with his blunted combat scabbard.
Attack: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d8 + 6 ⇒ (4) + 6 = 10


VC - Sydney, Australia

Kel crunches on the statue, only doing a minor bit of damage

The (red) statue swings for Kel!
Attack 1d20 + 6 ⇒ (17) + 6 = 23
Damage 1d8 + 2 ⇒ (7) + 2 = 9

The other (yellow) statue swings for him Soul!
Attack 1d20 + 6 ⇒ (10) + 6 = 16
Damage 1d8 + 2 ⇒ (7) + 2 = 9

Red 2
Yel 0

R1
Soul

R2
Agraic
Henrick
Kel
Enor
Kish
STATUES
Soul

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Henrick steps up (5') to smack the red statue with his cold iron hammer.

Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d4 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Hunter L:2
HP|AC:
{HP:17} {AC:18,T:15,FF:14}
{Inish:+2}{Perception:+7}{DV:60"} half-orc
Saves|Skills:
{R:+7};{F:+7};{W:+4}|{Handle Animal:+7}|K{Dungeon/Geog/Nature:+4}|{Profession:+7}|{Stealth:+7}|{Survival :+6}
-=Character Look=-

handle animal: 1d20 + 7 ⇒ (6) + 7 = 13
Soul directs his badger to move behind and attack the enemy with a few quick hand gestures

Grand Lodge

Badger
Saves|Skills:
{R:+4};{F:+5};{W:+1}|Acro:7|{Stealth:+6}|{Survival:+4}
TG;L:2
HP|AC:
{HP:26}|R>HP:32 {AC:19,T:13,FF:15}
{Inish:+3}{Perception:+5}

acro: 1d20 + 7 ⇒ (6) + 7 = 13
she dose a quick roll and attacks it from behind

bite: 1d20 + 2 ⇒ (18) + 2 = 20

damage: 1d4 ⇒ 1

Grand Lodge

Hunter L:2
HP|AC:
{HP:17} {AC:18,T:15,FF:14}
{Inish:+2}{Perception:+7}{DV:60"} half-orc
Saves|Skills:
{R:+7};{F:+7};{W:+4}|{Handle Animal:+7}|K{Dungeon/Geog/Nature:+4}|{Profession:+7}|{Stealth:+7}|{Survival :+6}
-=Character Look=-

A soul can see she only gave a small bite he takes a big swing with his enchanted stick

attack: 1d20 + 5 + 1 + 2 ⇒ (4) + 5 + 1 + 2 = 12
damage: 2d6 + 4 + 1 ⇒ (4, 4) + 4 + 1 = 13

this is why it suck to be last in combat as everyone goes and tries to go before you did lol


VC - Sydney, Australia

Will update shortly, but Soul, are you robbing yourself a bit with the Companion? Skill rank+Class skill+Cha(not wis) BUT you get +4 to handle animal when dealing with your Companion, so I reckon you are out a touch, and also a training harness gets you +2 more - save you needing so many checks as you pretty much then autopass. Just on the fly, so you might be right, it just didn't look right to me...and looked like you were ripping yourself off :)

Side note guys, if you can't hit the thing hard, might also be worth considering some aid anothers...

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10

Kishara steps to engage one of the statues, waiting for a flanking partner to move in. Once set up, she unleashes a whirlwind of blades on the statue, giving it all she's got.

+1 Shortsword attack: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26 Damage, dirty fighter: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4 Sneak Attack: 2d6 ⇒ (1, 4) = 5
Crit confirm?: 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11

Shortsword attack: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17 Damage, dirty fighter: 1d6 + 1 ⇒ (2) + 1 = 3 Sneak Attack: 2d6 ⇒ (2, 3) = 5

Doubt it matters, but first shortsword is +1 silversheen, the second is masterwork cold iron.

Scarab Sages

Consumables and Other Notes:
Unchained Rage 25/25, DR 1/-
Stats:
Half-Elf U. Bar. 9|HP: 122/122|AC: 23/T:13/ FF: 23|F: +13*/R:+7*/W: +8*|CMB:+13*|CMD: 26/24FF|BAB: +9|Init:+4|LL Vision|Elven Imm.|Ling: +9||Per:+13/20|Climb:+2|Swim:+6|K:Nat.:+5|K: P/H+10*|Srv:+3|Hndl An: +2|PFS#145296-2

The half-elf grumbles as he's seeing everyone's blows glance off the statues.

"Rassinfrassin' nogood stupid garden statues NEED TO STOP THIS @#%&" he bellows as he lets himself slide back into a fury.

MW Guisarme, Power Attack, Raging (on Yellow): 1d20 + 7 - 1 + 2 ⇒ (9) + 7 - 1 + 2 = 172d4 + 6 + 3 + 2 ⇒ (4, 4) + 6 + 3 + 2 = 19


VC - Sydney, Australia

R1
Soul & Badger - both attack.

R2
Agraic hits!
Henrick swings, misses.
Kel
Enora
Kish attacks!
STATUES
Soul

Soul & Badger attack, but yield little

Agraic puts a huge shot in - chunks fly off with great effect!

Kisharas blows land on point, but struggle to chip stone. (the first hit gets 1 point through)

R 3
Y 11


Halfling Arcanist 4

Enora moves up into the corner of the room, unleashing a spray of fire from her hands at one of the statues.

It should be one square in front of me, then two squares, then three, so it should just hit the red statue (since these are 10 ft squares on the map).

Reservoir point to increase CL to 5

Fire damage, DC 15 Reflex save for half: 5d4 ⇒ (3, 2, 2, 4, 4) = 15

Grand Lodge

Hunter L:2
HP|AC:
{HP:17} {AC:18,T:15,FF:14}
{Inish:+2}{Perception:+7}{DV:60"} half-orc
Saves|Skills:
{R:+7};{F:+7};{W:+4}|{Handle Animal:+7}|K{Dungeon/Geog/Nature:+4}|{Profession:+7}|{Stealth:+7}|{Survival :+6}
-=Character Look=-

i have only attack for round 1 so far...


VC - Sydney, Australia
Soulveliss Sangre wrote:
i have only attack for round 1 so far...

That's correct :) Above was a recap of all the actions posted

1d20 ⇒ 9
The statue does not move out of the path of the fiery doom!

Kel, then statues, then Soul

R18
Y11

Grand Lodge

Hunter L:2
HP|AC:
{HP:17} {AC:18,T:15,FF:14}
{Inish:+2}{Perception:+7}{DV:60"} half-orc
Saves|Skills:
{R:+7};{F:+7};{W:+4}|{Handle Animal:+7}|K{Dungeon/Geog/Nature:+4}|{Profession:+7}|{Stealth:+7}|{Survival :+6}
-=Character Look=-

oh ok, dammit your right about my skills i made a template for it and missed that cha not wis for handle animal totally forgot about the +4 for my own pet thanks for pointing that out to me ill fix it now ^_^

edit

oh man i just noticed i forgot about the outflank feet i got my attack is 17 since with my pet flanking i get a +4 on my attack and my pet has the bull animal focus right now so it str is 12 then its damage is 2 ^_^


VC - Sydney, Australia

OK Soul, also dont forget to pick up a training harness for an extra +2 handle animal, cheap and effective :)

R18
Y16

Soul LOOKED like he missed last attack, but as it turns it the blow did in fact land...


VC - Sydney, Australia

Kel on Delay

The statues attack!
Attack 1d20 + 6 ⇒ (1) + 6 = 7
Attack 1d20 + 6 ⇒ (3) + 6 = 9
But to no result!

R 18
Y 11

R2
Soul & Badger

R3
Agraic
Henrick
Kel
Enora
Kish
STATUES

Grand Lodge

Hunter L:2
HP|AC:
{HP:17} {AC:18,T:15,FF:14}
{Inish:+2}{Perception:+7}{DV:60"} half-orc
Saves|Skills:
{R:+7};{F:+7};{W:+4}|{Handle Animal:+7}|K{Dungeon/Geog/Nature:+4}|{Profession:+7}|{Stealth:+7}|{Survival :+6}
-=Character Look=-

Soul attacks again landing a solid blow

attack: 1d20 + 5 + 1 + 4 + 2 ⇒ (14) + 5 + 1 + 4 + 2 = 26 goto love it ^_^\
damage: 2d6 + 4 + 1 ⇒ (5, 5) + 4 + 1 = 15

Grand Lodge

Badger
Saves|Skills:
{R:+4};{F:+5};{W:+1}|Acro:7|{Stealth:+6}|{Survival:+4}
TG;L:2
HP|AC:
{HP:26}|R>HP:32 {AC:19,T:13,FF:15}
{Inish:+3}{Perception:+5}

Kon attack the enemy as well

bite: 1d20 + 2 + 4 + 2 ⇒ (9) + 2 + 4 + 2 = 17
damage: 1d4 + 1 ⇒ (2) + 1 = 3

claw: 1d20 + 2 + 4 + 2 ⇒ (5) + 2 + 4 + 2 = 13
damage: 1d3 + 1 ⇒ (2) + 1 = 3

claw 2: 1d20 + 2 + 4 + 2 ⇒ (11) + 2 + 4 + 2 = 19
damage: 1d3 + 1 ⇒ (1) + 1 = 2


VC - Sydney, Australia

Soul lands a solid blow... the badger struggles against the stone though, and is ineffective.

R18
Y18

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