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Raoul senses the presence of the chitinous creature and moves forward, he readies his grease spell for when the creature shows his face and gets within range (40').

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"Let's show him our trick, boy!"
The summoner steps forward and, drawing a pinch of powdered iron from his bag, begins an series of arcane gestures and chants. A careful listener could catch the word embiggen muttered a few times. The eidolon dashes toward the ziggurat as far as he can while remaining within the range of his master's spell, and crouches low while he waits for the magic to take hold.
Barham takes a 5-foot step NW and begins casting Enlarge Person on Scrumpy. Scrumpy moves NW x5 and adopts total defense.

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That's a crit threat too, right?

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Attack: 1d20 + 4 ⇒ (10) + 4 = 14
scratch that. idnt see how far i was. Malleck will double move to creature. Casting deathwatch in the process
Malleck moves toward the creature, his eyes glow as he tries to discern the creature's state

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Raoul cocks his head to the side and sighs a disappointed sigh, "Hmm." He again moves forward (to M8).
I seem to have neglected to state where I moved to in my previous post. I meant to move forward to O13. I'm sorry for not having that posted before. Is it alright if I post assuming that my starting square is O13?
As Raoul approaches the tall dais, he casts his grease spell targeting the top, where the creature is standing.
DC 15 Reflex Save or he falls, I don't know if this would cause him to fall from the dais itself.

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Anyone want to take a shot at identifying this guy? I don't think Arcana is gonna work, but never know.
Know (arcana) to ID enemy: 1d20 + 4 ⇒ (18) + 4 = 22
Barham throws his hands up in the air as he completes the incantation.
"Ha-HA!" The summoner watches with delight as his companion's form begins to stretch, bulge, and expand. Stepping carefully around the giant webs, he advances behind the now-towering beast and fires a bolt at the unknown figure.
Barham moves N, N, NW, N and fires his crossbow at the enemy.
Crossbow: 1d20 + 4 ⇒ (12) + 4 = 16 -4 if cover
Damage: 1d6 ⇒ 6
Scrumpy lumbers up to the ziggurat at chomps at the arachnid creature with massive jaws.
From whichever squares he expanded into, Scrumpy moves to the stairs, stopping short of the greased area, and attacks with his new reach.
Bite: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

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The bolt flies wide of the creature, Scrumpy fails to get the shot in.
The creature moves down the side of the ziggurat - it doesn't require the stairs, and webs again at Scrumpy - attempting to keep him tied down
Web 1d20 + 6 ⇒ (11) + 6 = 17 vs Scrumpy AC.
Scrumpy is webbed.
R2
Andar
Malleck
R3
Raoul
Barham
ENEMY
Andar
Malleck

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K.Planes: 1d20 + 4 ⇒ (1) + 4 = 5
Malleck swings his sword at the strange creature
Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Confirm: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 2d10 + 6 ⇒ (8, 9) + 6 = 23

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Raoul shuffles towards the fallen creature.
"Say, nice swing Malleck. You are really handy with that blade."
Raoul stoops over the creature, examining it for any signs of what it may be.
Knowledge (Arcana?): 1d20 + 9 ⇒ (4) + 9 = 13
"Quite an interesting creature indeed."
Once he is done with that, he examines this chamber more closely, looking for any signs of the missing pirates.
Perception: 1d20 + 9 ⇒ (16) + 9 = 25

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Know:Dungeoneering
With the inhabitants of this dreadful place dead, you are free to explore the cavern. A large nest suspends from the ceiling and with a little bit of assistance, Andar is able to reach this location and find within various shiny objects the monsters collected from their victims: a few gems, pendants, and gold pieces, and a masterwork silver short sword. The cocoons hanging behind the altar contain a number of human bodies — some unidentifiable, some clearly crewmen from the Hanspur’s Luck – a brief check reveals that two individuals are still alive, though unconscious.
Cutting them free and tending their wounds yields some results, one is an elderly Osirion man who introduces himself as Zukka Nephmet when awakened. The other, a one eyed man, introduces himself weakly as One-Eyed Farl; he regains consciousness slowly and he spends a long time trying to get his bearings, something registers as he listens to you talking – ”It was Riverbane, she fooled us all, it was a double cross, black hearted treachery”, he fades in and out of lucidity.
Whilst both survivors are infinitely grateful to be rescued, neither of them is in any condition to fight - they are mentally broken and tired from their ordeal.

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Raoul nods at Andar's question. "Yes, it seems we've been horn-swaggled, bamboozled even."
The wizard paces around in thought. "Well, do you suppose that the crew that brought us up are in on her little ruse? I say we carefully return to the ship that brought us up here, assuming the ship is still there..."

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As you begin to finally exit the loathsome shrine, it looks like the sun itself decided to celebrate the party victory over the evil denizens of the mound.
But the sun hasn't come alone: Lady Riverbane and four of her rough pirate flunkies also await the party.
“Well,” says the jet-haired pirate woman, lips twisted in a grin. “Shiver me timbers! Look who made it out alive. I hoped the crawling horrors would be the end of you, but I suppose vermin don’t eat each other.” Riverbane spits on the moss covered ground before continuing. “Why do Pathfinders always have to meddle in what doesn’t concern them?” Pulling out an ancient-looking tome from a pouch, she throws it unceremoniously in the mud. “Fools! All this for a book …” She errupts in laughter. “Bazzak dies tomorrow and you die today! KILL THEM!”
Andar 1d20 + 2 ⇒ (7) + 2 = 9
Barham 1d20 + 3 ⇒ (18) + 3 = 21
Malleck 1d20 + 1 ⇒ (18) + 1 = 19
Raoul 1d20 + 6 ⇒ (4) + 6 = 10
Riff-raff 1d20 ⇒ 3
Wow, she got caught monologuing
R1
Barham
Malleck
Raoul
Andar
ENEMY

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Barham looks aghast as the sought-after tome is cast to the ground.
"You treacherous... scallywags!" he spits at Riverbane.
Scrumpy has no care for the writings of men, and has already launched himself at the closest attacker.
Scrumpy pounces, ending K18, and full attacks J19 with Power attack. AC 14/10/12 temporarily.
Bite: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Claw 1: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d4 + 4 ⇒ (3) + 4 = 7
Claw 2: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d4 + 4 ⇒ (3) + 4 = 7
Confirm: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d4 + 4 ⇒ (2) + 4 = 6
Barham steps up to support his companion, and prepares to conjure a slick surface beneath the first foe to approach.
Barham moves Sx4, SW to N18. If J19 is still up, he casts Grease (DC 15) centered on I/J 18/19. If the enemy is down, he readies an action to cast Grease underneath the first enemy he can that moves to threaten Scrumpy (say, centered on the SW corner of the enemy's square).

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Raoul steps forward to N18. As he draws closer to the enemies, he draws a pinch of dust from his spell component pouch, simply holding the dust between his thumb and forefinger.
"Riverbane! You should not have put forth this ruse! The Decemvirate will deal harshly with you, if they get the chance."
Prepared action to cast color spray (15' cone).

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Malleck will move to her when she is in range, activate his second arcane pool, and try to make a double attack. one with his free hand to cast shcoking grasp, the other with his sword

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Scrumpy goes in hard, immediately dropping a pirate.
Barham positions in behind his companion.
Malleck delays, readying to move in and nail her.
Raoul moves into position, the space he wanted already filled with an ally.
***
The first Pirate runs in to attack, which is the cue for Barhams spell – covering the area in Grease
1d20 ⇒ 11 and sending the Pirate tumbling to the ground, 1d20 + 3 ⇒ (18) + 3 = 21 he immediately crawls back out.
The next pirate drops his sword, kneels and draws his bow... firing an arrow at Scrumpy. 1d20 + 1 ⇒ (5) + 1 = 6 The arrow goes nowhere in particular.
The last pirate charges at Andar 1d20 + 1 + 2 ⇒ (14) + 1 + 2 = 17 damage 1d6 ⇒ 2 - having a bit more luck.
Lady Riverbane casts her spell in response, the area under Raoul and Barham is filled with grease. DC13 or fall over.
R2
Barham
Malleck
Raoul
Andar
ENEMY

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He moves forward, 30ft away from woman. And puts up his guard. Full defence. 20AC

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Raoul waits to see if Andar has brought his enemy down.
Delay.
Raoul quickly moves forward, over the body of the fallen pirate minion taken down by Andar. "Good show, that!" He moves to within 10 feet of Lady Riverbane (H20), rubs the small bit of sand between his thumb and forefinger that he had readied earlier, and casts color spray hoping to engulf Riverbane and the pirate adjacent to her in blinding sand.
DC 16 Will save or suffer these consequences. Sorry, I'm not sure how many HD Lady Riverbane or the pirate have.

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What are the webs' properties? Difficult terrain, save or entangle, or do the PCs not know?
Also, I realize I worded the readied action wrong. Meant to have it trigger after the pirate moved into threat range, but the way it was written it happened before. My b guys, missed a chance for some AoOs. Btw Malleck, you can only ready a single standard, move, swift, or free action at a time, and spell combat is a full-round action.
Reflex DC 13: 1d20 + 4 ⇒ (13) + 4 = 17
Barham fares better than his pirate target, and maintains his footing on the suddenly extremely greasy battlefield.
The eidolon growls with frustration as the pirate scrambles backward just out of his reach.
If Scrumpy is moving before Andar, or the pirate survives Andar's attack...
Stepping around Andar, Scumpy closes on the nearest un-greased enemy.
Move L19, K20, attack J20
Bite: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
If Scrumpy is delayed, and Andar takes his target down...
Stepping around Andar, Scrumpy stares down Riverbane with a hungry look.
Move to K20, adopt full defense. AC 20/16/18.
Barham draws another quarrel, cranks it back into his crossbow, and fires at the closest unobstructed enemy.
Reload, crossbow attack H18.
Crossbow: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d6 ⇒ 2
Confirm: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 ⇒ 5

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What are the webs' properties? Difficult terrain, save or entangle, or do the PCs not know?
You aren't entirely sure, but they look as though they might require a moderately easy escape artist check or a moderately difficult strength check to push through
Scrumpy has the initiative and goes first.
Scrumpy moves on the nearest pirate, attempting a bite, but the pirate has a bit of luck today.
Barham stops the greasy pirate quite bluntly, nailing the fellow with a bolt.
Malleck sallies forth 1d20 ⇒ 2 but gets blocked by the webbing.
He tries pushing through some more, 1d20 ⇒ 4 but is deflected by it - but a better deal than the grease - it fouls up his progress...
Andar makes the luck run out for the Pirate in front of him, the blows neatly taking the fellow down,
Raoul 1d20 ⇒ 17 likewise manages to avoid coming to grief on the grease, and runs forward to play his hand in a colourful blast.
Pirate 1d20 ⇒ 10
Riverbane 1d20 ⇒ 7
Both remaining combatants get knocked helpless - concluding the fight.
Might get some dayjob checks if you got em! - We are about to epilogue, so last words for posterity chaps!

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"Clever! Hoho, clever indeed."
Once Barham has threaded his way around giant webs, grease puddles, and fallen pirates to the unconscious Riverbane, he draws a rope from his pack and swiftly ties up the traitorous buccaneer while Scrumpy stands guard.
Their foes no longer a threat, he stoops to pick up the precious tome.
"Scrump can carry her back to the boat. I imagine the Marquis, I believe our employer would prefer to handle this himself."

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***Epilogue***
With Riverbane captured, you were free to return to the Scrag Fisher.
The two pirates still on board plead ignorance of their captain’s conspiracy and readily offered to bring the group back to Deadbridge.
Following an uneventful return trip, the party met again with the Black Marquis. The man listened to your tale with great interest and thanked you profusely.
Being the greedy pirate he is, Bazzak offered no further reward beyond the agreement. “Such is the way of the River Kingdoms,” he declared. “If nothing else, your involvement in this affair helped free the region of a dangerous ettercap menace. Hopefully, that’s worth a quick mention in a Pathfinder Chronicle. No?”
As for Istivil Bosk, he was certainly disappointed by the turn of events but doesn’t hold it against the party.
Thus conclues: Perils of the Pirate Pact
Last call for Day Jobs