Nessus Gris |
Given the shape of the wall, archers goblins are at least wasting an action moving inside the little maze, believing that the wall doesn't completely blocks their arrow, since they cannot see the arch blocked.
It may lasts a round, but we can take care of the leader, melee 1 which is badly injured and melee 3, which just waits to be killed.
ElderScrolls_GM |
Now, Nessus-
1) Before I consider your wall, since we are back from the top of the order that means that Melee 2 and Archer 2 must act before the wall is cast.
2) If I'm reading this correctly, you are essentially trying to make it as if the goblins are blocked off from their dead and unconscious fellows, and to distract the archers below, correct? So that you are only fighting Melee 2 and the Goblin Leader?
Nessus Gris |
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1) Archer 2 has acted just 2 post ago. Melee 2 is dead. Melee 1 acted after me. They act again?
2) More or less.
ElderScrolls_GM |
Sorry, wrote the numbers in reverse in my notes lol *facepalm*
This is the intiative order, all Melee other than 3, who is blasted out of his mind right now *lol* go before you, along with archer 2.
It should have been labelled Archer 1 in that last post of mine, although their stats are all the same so it doesn't matter roll wise. 2 is dead. I am assuming the melee 1 I wrote is either melee 3, or I miswrote it in my notes. Give me a little bit to straighten the fight out and then we should be back in order here. *sorry, when I posted combat it was pretty late for me last night, I'm assuming that is where the mix up is*
Alright, Initiative Turn List
Melee 2
Melee 1
Archer 2
Fa'Zakar
Nessus
Melee 3
Evelyn
Leader
Archer 1
ElderScrolls_GM |
These are the rounds as I see it- Nessus, you were NOT out of "turn", but eh, Fa'Zakar was, and I responded with an archer attack out of turn as well. Sorry about that, I'll be sure to not try to conduct 6 goblins against you guys at 5 am anymore, lol. Explanation below.
Round 1
Melee 2 movement
Melee 1 movement
Archer 2 failed attack roll
Fa'Zakar Ranged Attack
Nessus (Readied Action), Color Spray
Evelyn Shield Bash
Melee 3 Movement
Leader Movement/ Attack Evelyn in range
Archer 1 Crit Chance/ Hit
Round 2
Melee 2 Dead
Melee 1 Attack (sorry, I hid this one in the text yesterday. Jesus)
Archer 2 Failed return fire on Fa'Zakar
Fa'Zakar Failed arrow
Nessus Spell (need Melee 1 to act first)/ No, I don't. I see his attack now
Melee 3 missing action/ unconscious
Evelyn missing action
Leader missing action
Archer 1 missing action
Nessus Gris |
Don't worry, nopody is nerfect.
Nessus Gris |
Evelyn?
Evelyn Mastercroft |
1 person marked this as a favorite. |
I was waiting on other people to react since I last posted. But I can anyway in a bit.
I mean, naturally I'm just going to do as the Daedric Prince says. Even if I don't like him. XD
Nessus Gris |
Let's see if I got it. For every spell level, I can prepare 2 additional slot€. And from level 5, lv 1 spells are like cantrips. Is this ok?
Nessus Gris |
Ok, got it.
Nessus Gris |
http://pathfinder.zonegamma.com/#
This site, uh?
Fa'zakar |
Sweet skill bonus, by the way! Not to be greedy, but is that in addition to his skill ranks and ability scores, or in place of them? In other words, is his stealth roll now 1d20+10+11? O.o That would truly make him AWESOME!
ElderScrolls_GM |
*bows*
It is. Like I said, I needed to even you out with Evelyn's revival powers and Nessus' soon to come infinite spells.
For stealth obviously rules still apply- cover is required, etc, and you can see why I only gave that bonus in the skills I did, but I think it matches the Thief / Mage / Warrior divide this group sort of has <3
By the way, Nessus- are your level 0 spells never considered cantrips? I remember seeing even the level 0 spells had a casting number to them when I took a glance at your class. If so, your powers may advance as well.
Evelyn- so that when it does happen / the time comes, you don't think I'm just nerfing the enemies and pulling things from my ass, your "hero points" *the soul gems* do have one other purpose, but that isn't until much later. :)
Evelyn Mastercroft |
The rule on composite bows is that they can be made for people of certain strength. A normal one has a strength rating of +0. Fa'kazar, having 14 strength, can make the most use out of one with a strength rating of +2 (thus he would do 1d6+2 with it).
You can use a composite bow with a strength rating above your strength, but you take a -2 to attacks and only get up to your actual strength when using it.
Just figured I'd weigh in.
ElderScrolls_GM |
Well I read that, but I didn't see any specific strength requirements for the shortbow other than what you just posted Evelyn. That's actually what I used *the link you gave* instead of digging through the CRB.
Fa'Zakar has 14 strength, so he definitely has more than enough to use the bow.
Didn't know that the rating = bonus damage it did, though, thought it was just that if your strength is high enough than you apply your strength modifier regardless xD
Since it's a shortbow composite, we'll say it has the +2 rating so that Fa'Zakar can take full advantage of his 14 STR.
Thanks Evelyn!
Evelyn Mastercroft |
Sorry, last couple of days have been crazy for me. Interview, paperwork, and training all in less than 48 hours. XD
I detailed what I plan to do in Gameplay. I should be able to pick up a post a day again except weekends. I should be able to squeeze one per weekend though.
Just have to adjust. So, uh... OoOoOoOo.
Nessus Gris |
For natural darkness, Nessus can cast light or use a sunrod.
Nessus Gris |
As Nessus opened the treasure chest the large, oak lid "thunked" as it rested on the hinges and the light emitting from the top of the cave scattered the focused rays all around the cave-
Inside the chest were-
1) Universal solvent
2) Divine Scroll, Summon nature's ally II (2nd/3rd level)
3) Crossbow, heavy and +50 crossbow bolts
4) Great Sword
5) Shuriken (20)
6) 2 Potions of Cure Moderate WoundsAll of these items were covered in quartz, onyx, blood stone, and filled to the brim with hundreds of Septims, most likely stolen by the Ogre from previous victims who wandered into the cave.
(you each get 250gp, along with Shezub, and have a free for all with the rest of the loot)
Appropriate Spellcraft checks.
Spellcraft 1: 1d20 + 8 ⇒ (9) + 8 = 17Spellcraft 2: 1d20 + 8 ⇒ (2) + 8 = 10
Spellcraft 6a: 1d20 + 8 ⇒ (1) + 8 = 9
Spellcraft 6b: 1d20 + 8 ⇒ (6) + 8 = 14
I would keep the solvent, the scroll and the potion, the rest is just junk for me. Junk that can be sold, if that matters.
ElderScrolls_GM |
Absolutely!
If you'd prefer it to be gp (looks at Fa'Zakar) let me know if you can't use any of it.
You guys are approaching Skingrad which, despite being somewhat closed down, will have some shops.
Give me a little bit to flesh out your two oops, I mean ONE ( ;) ) new companions to come along, Shezub.