Khonnir

Nessus Gris's page

76 posts. Alias of ElMustacho.


Full Name

Nessus Gris

Race

AC-16 Touch-12 Flat-14 (+4 against incorporeal) // HP 9/9 //Saves *All +2* // Binding Darkness 7/7

Classes/Levels

--Relevant stuff--

Gender

Male

Size

Medium

Age

26

Special Abilities

Binding Darkness

Alignment

Chaotic Good

Deity

Julianos, Nocturnal

Location

Kvatch

Languages

Bretic ,Daedric, Aldmeri, Orc, Yokuda, Imperial

Occupation

Thief at the Thieves guild

Strength 10
Dexterity 14
Constitution 14
Intelligence 18
Wisdom 10
Charisma 14

About Nessus Gris

NESSUS
Male breton illusionist 1
CG Medium humanoid (human, elf)
Init +6; Senses Perception +0
DEFENSE
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 9 (1d6+3)
Fort +2, Ref +2, Will +2, SR 7

OFFENSE
Speed 20 ft.
Melee dagger +0  (1d4/19-20)
Ranged dagger (thrown) +2  (1d4/19-20)
Wizard Spells Prepared (CL 1st, concentration +5, additional +2 if casting defensively):
1st—charm person (DC 15), silent image (DC 15), (2x) color spray (DC 15), mage armor
0 (at will)—detect magic, ray of frost, ghost sound (DC 14), light

STATISTICS
Str 10, Dex 14, Con 14, Int 18, Wis 10, Cha 14
Base Atk +0; CMB +0; CMD 12
Feats: Improved Initiative, Persuasive, Scribe Scroll
Skills: Acrobatics -1 , Acrobatics (Jump) -5 , Climb -3 , Diplomacy +5 , Escape Artist -1 , Fly -1 , Intimidate +4 , Knowledge (Arcana) +8 , Knowledge (Local) +8 , Knowledge (Planes) +8 , Ride -1 , Sleight of Hand +4 , Spellcraft +8 , Stealth +4 , Stealth (In hilly or rocky areas) +5
Traits: child of the streets, highlander (hills or mountains)
Languages: Bretic, Daedric, Aldmeri, Orc, Yokuda, Imperial
SQ: arcane bond, binding darkness, bonded object, bonus feat, cantrips, divination opposition school, extended illusion, humanoid traits, illusion school, necromancy opposition school, skilled, spell resistance

SPECIAL ABILITIES
Arcane Bond (Su): You have selected to establish a powerful arcane bond with an object.
Arcane Focus: Bretons receive a +2 racial bonus on concentration checks when casting defensively
Binding Darkness (Sp): As a standard action, you cast a weave of shadows at any foe within 30 feet as a ranged touch attack. The shadows entangle your foe for 1 rounds. In conditions of bright light, this duration is halved (minimum 1 round). A creature entangled by your shadows has concealment from those without darkvision or the ability to see in darkness, and other creatures likewise have concealment relative to it. You can use this ability 7 times per day.
Bonded Object: Objects that are the subject of an arcane bond must fall into one of the following categories: amulet, ring, staff, wand, or weapon. These objects are always masterwork quality. Weapons acquired at 1st level are not made of any special material. If the object is an amulet or ring, it must be worn to have effect, while staves, wands, and weapons must be held in one hand. When attempting to cast a spell without your bonded object worn or in hand, you must make a concentration check or lose the spell (DC 20 + the spell's level). A ring or amulet occupies the ring or neck slot accordingly.
Bonus Feat: Bretons select one extra feat at 1st level.
Cantrips: You can prepare a number of cantrips, or 0-level spells, each day. These spells are cast like any other spell, but they are not expended when cast and may be used again. You can prepare a cantrip from a prohibited school, but it uses up two of your available slots.
Child of the Streets: You grew up on the streets of a large city, and as a result you have developed a knack for picking pockets and hiding small objects on your person. You gain a +1 trait bonus on Sleight of Hand checks, and Sleight of Hand is always a class skill for you.
Divination Opposition School: You have chosen divination spells as an opposition school. Preparing an divination spell takes up two spell slots of the same level. You take a -4 penalty on any skill checks made when crafting a magic item that has an divination spell as a prerequisite.
Extended Illusion (Su): Any illusion spell you cast with a duration of "Concentration" lasts an additional 1 rounds after you stop maintaining concentration.
Highlander (hills or mountains): You were born and raised in rugged badlands or hills, and you've become something of an expert at evading the predators, monsters, and worse that haunt the highlands. You gain a +1 trait bonus on Stealth checks, and Stealth is always a class skill for you. This trait bonus increases to +2 in hilly or rocky areas.
Humanoid Traits (Ex): Humanoids breathe, eat, and sleep.
Illusion (Shadow) School: You have chosen to specialize in illusion spells, focusing on shadow spells.
Necromancy Opposition School: You have chosen necromancy spells as an opposition school. Preparing an necromancy spell takes up two spell slots of the same level. You take a -4 penalty on any skill checks made when crafting a magic item that has an necromancy spell as a prerequisite.
Skilled: Bretons gain an additional skill rank at first level and one additional rank whenever they gain a level.
Spell Resistance: Bretons possess spell resistance equal to 6 + their character level.
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Nessus is a wizard, born in the city of Kvatch.
While he's a more than capable arcane caster, he also enjoys stealing things from other people, giving them to the poor who can't look after themselves. It isn't uncommon to Nessus to steal food and to have a meal with the company of the city's beggars.
A day, while he was robbing consulting the mages guild for some spells, he's ripped of from the reality, due to a Sheogorath trick.