Shadows of Numeria (Inactive)

Game Master DireMerc

Numeria has a long history of mystery and wonder buried under its rugged landscape, for on that one fateful night thousands of years ago, the Rain of Stars scarred the land. The fragmented remnants of a ship from beyond the stars fell from the sky, scattering strange technological ruins and deadly perils across the land. Today, these sites are feared by the barbaric tribes and coveted by the sinister spellcasters of the Technic League. Yet something worse than brutish berserker or super-science wizards has risen to power in these hidden technological ruins.

Something stirs in the shadows of Numeria and unless someone figures it out the whole world could be in danger.

link to images

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."


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M Dhampir Bloodrager/3 hp: 23/35| AC 18 T 15 FF 13| Fort +5 Ref +5 Will +1; Init +4 Per +8
Jayla wrote:
”This...i haven't seen this, but somehow i feel i have. This requires a more thorough search."

Alvoise gives a puzzled look at Jayla’s words. She’s seen it but she hasn’t? What’s that supposed to mean. I bet dwarves built it. He steps closer to the structure then runs one hand along it. He listens to Jayla’s theory. This fell from the sky? It looks more like the cavern collapsed on some strange dwarven building. He began looking for runes or arcane symbols for evidence that magic was involved.

”So we shouldn’t tell the technic league about this is what you’re saying Jayla. Do you think the metal could be used for weapons and such?” He raps his knuckles on the side of the structure.

How widely known is the Technic league? Would an average citizen of Karcau know about it?


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

"I would deny the Tech League this. Their motivations are unloved, they would dismember and dissect my people, they are obsessed with technology. Any member coming after me would find my rapier aimed at his heart."

At the mention of weapons
"I know of no means, but metals are used in crafting, i don't doubt a way is or can be found to do so."

I'd reckon the average wouldn't, but merchants and connected people might through their travels. The technic league holds indirect power and influence in Numeria.


Yep what Jayla said they pretty much rule the country but do so from the background. So a typical person from another country wouldn't know about them but anyone that's interested in that sort of thing most likely at least heard of them.


Male Samsaran Investigator (empiricist) 2 | AC 15; T 11; FF 14 | hp 7/7 | F -3, R +4, W +1 (+2 vs. death effects, neg. energy, neg. levels) | CMD 12 | Init +1 | Perception +11 (+1 vs. traps) | Inspiration 4/5

"Do you know anything of the metal's chemical properties?" Henric asks, suddenly more interested in Jayla's words.


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

"I do not. However i have heard say it's the strongest metal ever. Named Numerian Steel, it is also claimed to be foreign from this world. Further finer details are unknown to me."


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

"So it's made from some of those Sky Metal's I've only heard in passing?"


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

"Correct, Numerian Steel has been mentioned as such. Most knowledge is of course kept by the tech league.
I am most interested in this."
, as she slides her hand across the metal.


Male Werewolf-kin Shaman 3 (17 HP, AC 14/T 11/FF 13, Fort 2, Ref 2, Will 6), Init. +1, Perc +8 (+11 dark), low-lt. vis.

"I have heard of sky metal. It can be crafted into powerful weapons."

Raskir surveys as much of the structure as he can and then tries climbing on it to examine the top side.
Climb: 1d20 + 1 ⇒ (18) + 1 = 19

Are the windows intact, and can I see in?


The window is intact you cant see inside just your reflection.

There is a way inside were the "wing" is broken.


Male Werewolf-kin Shaman 3 (17 HP, AC 14/T 11/FF 13, Fort 2, Ref 2, Will 6), Init. +1, Perc +8 (+11 dark), low-lt. vis.

Raskir beckons Tuuli over and whispers to her, and the owl flies in through the open wing to investigate. Raskir waits a few moments and then follows.

I can now speak with birds (2nd level shaman ability. She has pretty good stealth.

stealth owl: 1d20 + 15 ⇒ (1) + 15 = 16


Male Samsaran Investigator (empiricist) 2 | AC 15; T 11; FF 14 | hp 7/7 | F -3, R +4, W +1 (+2 vs. death effects, neg. energy, neg. levels) | CMD 12 | Init +1 | Perception +11 (+1 vs. traps) | Inspiration 4/5

"An entire ship made of skymetals..." Henric muses, rubbing his beard. "Raskir, what does your feathered friend see?"


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

".....the day i woke, the day of my first memory, i was taken by the Tech League. Aside from overhearing plans of possible purposes for myself, some of the Tech League's engineers told stories of smaller expeditions. Groups of 8 went in and if they were lucky half came out, on "succesful days". More often than not merely 2. May your bird companion find better chances than they did."


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

Xaikon becomes completely intrigue to the conversation as she never heard of "sky metal", and structures made of this "sky metal". She simply just stares at the structure as they speaks.


M Dhampir Bloodrager/3 hp: 23/35| AC 18 T 15 FF 13| Fort +5 Ref +5 Will +1; Init +4 Per +8

”Do the kobolds know of any other structures like this?”

Alvoise stares at his reflection in the in structure’s inexplicable glass sheets. ”Why would they have mirrors?” he wonders. He shrugs and looks into the opening as the owl enters.

”Half dead on a successful day?” Alvoise repeats. ”That’s not my definition of success. I guess dwarves didn’t build this. Do you think this was the ‘star’ that hit this mountain ten years ago? Could something in there be responsible for the plague? Does the Technic League not have the plague?”

He shakes his head. ”400 years ago, ten years ago. Things are falling from the sky and I had no idea.”


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

"We might as well think chances decent this was that "star". I would not be surprised if whatever "thing" is killing the kobolds came from within. According to the tech league, these metal things are connected to my people."


Male Werewolf-kin Shaman 3 (17 HP, AC 14/T 11/FF 13, Fort 2, Ref 2, Will 6), Init. +1, Perc +8 (+11 dark), low-lt. vis.

Raskir looks at Henric, puzzled. "Why are you talking about a ship?"


The bird flies up and returns shortly. It did not see anything living just cold steel and arcs of lightning.


Male Samsaran Investigator (empiricist) 2 | AC 15; T 11; FF 14 | hp 7/7 | F -3, R +4, W +1 (+2 vs. death effects, neg. energy, neg. levels) | CMD 12 | Init +1 | Perception +11 (+1 vs. traps) | Inspiration 4/5

Henric's face furrows. "I do not know," he says finally. "Forgive me, I was... Not myself for a moment." There was no telling which of his 'passengers' had taken over. "Did I really say that? It looks nothing like a ship," he mutters in confusion.

Whoops. Found it a bit hard to separate player knowledge from character knowledge there. Good catch, Raskir.


I have been having a similar problem heh


Male Samsaran Investigator (empiricist) 2 | AC 15; T 11; FF 14 | hp 7/7 | F -3, R +4, W +1 (+2 vs. death effects, neg. energy, neg. levels) | CMD 12 | Init +1 | Perception +11 (+1 vs. traps) | Inspiration 4/5

Thankfully, Henric is crazy and has dozens of voices in his head at once, so he has a convenient excuse. :p


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

"Since it is made of skymetals, I wonder what the worth is for the metal alone?
And I believe skymetals are rare, but the demand for some skymetals is through the roof and we could make a fortune."

you can almost she her eyes having platinum coins for irises
as the gives the hand gesture for cash.

Greedy nature taking over


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

Seeing Tuuli returning from the crack in the structure, Xaikon decides to take a look at the top of the structure, by doing a flying hop on to the structure moving to it's highest point to have a better look at it.

Perception: 1d20 + 9 ⇒ (18) + 9 = 27 [+2 (strix) dim light or darkness]


Male Werewolf-kin Shaman 3 (17 HP, AC 14/T 11/FF 13, Fort 2, Ref 2, Will 6), Init. +1, Perc +8 (+11 dark), low-lt. vis.

"Tuuli says there are elemental spirits inside. I'm going to investigate." Raskir prepares to enter the structure.

using claws and +2 saves from bestial features now.


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

I'm expecting dr/blunt here.

"Elemental spirits you say, i think we can exclude earth and water from this thing."


Male Werewolf-kin Shaman 3 (17 HP, AC 14/T 11/FF 13, Fort 2, Ref 2, Will 6), Init. +1, Perc +8 (+11 dark), low-lt. vis.

Raskir interprets everything in terms of spirits.


For simplicity I will describe it as it is and you can decide how your character interprets it

This side of the ship has been ripped away from the main bulk of the vessel, allowing access into its interior. The torn metal hull juts out viciously in every direction, as if some internal force blew out through the area.

You can climb through the wreckage with a successful Climb check (DC 15). Those that fail cut themselves on the sharp metal, receiving 1d4 damage and must try again.

if you make it:

This long, high-ceilinged room is a tangle of wreckage, cables and broken, empty pipes. A number of knobs, buttons and levers cover the walls and others panels throughout the room, but whatever its purpose, you are unable to fathom it. A metal ladder sharply ascends to an exit in the far wall. Electricity occasional arcs across the room. Once every 1d6 rounds.


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

"I can't pass up the chance for riches inside, who wants to go with me?"

Climb: 1d20 + 8 ⇒ (9) + 8 = 17
Yes I put a rank in climb, since you never know when you need it, and the auto +3 for putting a rank in helps.

"If someone has rope, I could help pull you up."


M Dhampir Bloodrager/3 hp: 23/35| AC 18 T 15 FF 13| Fort +5 Ref +5 Will +1; Init +4 Per +8

Alvoise shrugs. “Elementals? I don’t know much about that. Magic has to be involved someway. But a thought did occur. We keep calling it sky-metal, but why? Metal doesn’t come from the sky. Not unless it’s put there. So who put this up in the sky? Is it some type of weapon? Or observation post?”

He starts to climb the structure.

climb: 1d20 + 6 ⇒ (2) + 6 = 8

After reaching about ten feet, he gets over confident and lunges for a far hand-hold. He slips and cuts himself as she slides along the metal.
damage: 1d4 ⇒ 4

"Just great."


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

"It's called Skymetal because it fell from the Sky.
Like where the Sun, Moon and the Stars are."


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

The markings on Jayla's skin start glowing, an extra concentration goes through her.
Nanite surge
Climb: 1d20 + 5 + 5 ⇒ (8) + 5 + 5 = 18

With nimble skill, Jayla scales the distance, ending in the open space.

"This is...peculiar. Be aware, an electric arc is ahead."


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

Valeria looking at the electric arcs
"I've never seen such a shocking sight before."


Male Werewolf-kin Shaman 3 (17 HP, AC 14/T 11/FF 13, Fort 2, Ref 2, Will 6), Init. +1, Perc +8 (+11 dark), low-lt. vis.

Raskir digs out a knotted silk rope and tosses it up for Valeria to secure before climbing up.

climb dc 5: 1d20 + 1 ⇒ (8) + 1 = 9


Male Samsaran Investigator (empiricist) 2 | AC 15; T 11; FF 14 | hp 7/7 | F -3, R +4, W +1 (+2 vs. death effects, neg. energy, neg. levels) | CMD 12 | Init +1 | Perception +11 (+1 vs. traps) | Inspiration 4/5

Climb: 1d20 + 2 + 1d6 ⇒ (8) + 2 + (6) = 16

Henric closes his eyes, and lets a memory rise within him. An Ulfen berserker, long ago, struggling up a sheer cliff-face. He opens his eyes, holding the memory fresh in his mind, and climbs.

When he reaches the top, a husky laugh sounds, somewhere in the back of his head, and he visibly shudders.


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

After looking about from atop the structure, Xaikon heads to the crack where everyone else are entering the strange structure.

She hops glides to either side of the crack studying it to see where she can drop-glide safely into cavity below, before finally dropping down gently.

reflex: 1d20 + 6 ⇒ (7) + 6 = 13 She not needing to climb up into the structure, but dropping into the cavity. Not sure if this would be needed.


M Dhampir Bloodrager/3 hp: 23/35| AC 18 T 15 FF 13| Fort +5 Ref +5 Will +1; Init +4 Per +8

”Well, we don’t call rain ‘sky-water.’ We shouldn’t call this sky-metal. That’s my point. Thanks for the nature lesson.”

Alvoise continues to press his inner forearm to stop the bleeding. He studies the structure looking for a better route to climb. After a minute, he checks his arm again. Satisfied that the bleeding has mostly stopped, he begins to climb again.

climb: 1d20 + 6 ⇒ (8) + 6 = 14 damage: 1d4 ⇒ 4

The smoothness of the metal makes the climb difficult. He falls again. Pacing at the bottom of the structure, Alvoise takes some calming breaths. After a minute, he stops, closes his eyes, and exhales gently.

Right!" he says with a laugh and begins his ascent.

climb: 1d20 + 6 ⇒ (19) + 6 = 25

Clearly, he learns from the two failed attempts and nimbly reaches the top.

down to 4 hp from those two climb check failures. :(


-xaikon: Would be an acrobatics check to drop down but your fine.

-Raskir: Tossing up the rope would be difficult but we can assume you give an end to someone who makes the climb however even with the rope the check would be at least 10. Your trying to navigate trough wreckage and sharp spikes.

-Alvoise: You can use Raskir's rope and make it on your second attempt.

If you try to make it to the ladder roll a reflex save just in case. I will check if a lightning pulse happens.


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

First time I manage to play a full time flyer, so might miss the need for certain skills. Always wanted to experience adventuring with a different perspective.


Male Werewolf-kin Shaman 3 (17 HP, AC 14/T 11/FF 13, Fort 2, Ref 2, Will 6), Init. +1, Perc +8 (+11 dark), low-lt. vis.

OK.

Raskir climbs up the rope somewhat awkwardly and cuts a big gash on his arm as he tries to climb in.

damage: 1d4 ⇒ 4

climb: 1d20 + 1 ⇒ (6) + 1 = 7

damage: 1d4 ⇒ 1

After two failed attempts he slides back down and waits to see if anyone can fashion a better way up.


M Dhampir Bloodrager/3 hp: 23/35| AC 18 T 15 FF 13| Fort +5 Ref +5 Will +1; Init +4 Per +8

Thanks for suggesting the rope. I’ll fix the hp.

Once at the top, Alvoise calls down to Raskir, ”I’ll help guide you.”

Aid another for Raskir’s climb check.


As a full time flyer you can pretty much ignore climb checks altogether and just make it in most situations you didn't really have to roll anything here.

Raskir you can take 10


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

"Since we don't know what dangers are in this thing,
I think we should stick together and watch each others backs.
If there is any scout it should be in a pair."


Male Werewolf-kin Shaman 3 (17 HP, AC 14/T 11/FF 13, Fort 2, Ref 2, Will 6), Init. +1, Perc +8 (+11 dark), low-lt. vis.

Thanks, I always forget about that.

Raskir takes his time climbing up the rope with Alvoise's help. He stares in awe at the strange interior, checking for obvious dangers (apart from the electricity).

"Jayla, do you know anything about this?"

perception: 1d20 + 9 ⇒ (16) + 9 = 25


M Dhampir Bloodrager/3 hp: 23/35| AC 18 T 15 FF 13| Fort +5 Ref +5 Will +1; Init +4 Per +8

He touches, but doesn’t press, the buttons. ”What are these? Has —” An arc of electricity interrupts his question. ”Has anyone seen something like this before?”

He points to the ladder. ”Do you want to go that way? It’s a good idea having a pair of scouts, Valeria. Anyone want to join me? I can see well in the dark.” Another arc of electricity flashes to life.

Any words on the buttons or doorways? (not that we’d know which language it is). Are the kobolds coming with us or will they wait outside?


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

"I think most of use can see in the dark, Alvoise."


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

@ Raskir.

"I..do not. What i know is mere hear-say, i have never been inside something like it.
But we best be careful, what is in here is unknown and very likely lethal in more ways than we could expect."


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

Xaikon stands in awe of the strange looking interior of the structure, and the random arc of lightning taking place further back.

"I never seen such strange walls. Lightning there. Danger there. Is this a place of powerful sorcerers?"


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

"If they could achieve creating this, i'd think they wouldn't need magic. Perhaps they have other means we've never heard of before."


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Reflex: 1d20 + 8 ⇒ (11) + 8 = 19

Jayla tries to dodge as much of the electricity as she can.


struck on a 1 or 2: 1d6 ⇒ 4

Jayla crosses the room and makes it to the ladder. She climbs down into a long hallway that leads towards the center of the structure.


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Just before goes down she calls out to the others.
"Come on, if you're quick enough you should be fine."

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