Numeria has a long history of mystery and wonder buried under its rugged landscape, for on that one fateful night thousands of years ago, the Rain of Stars scarred the land. The fragmented remnants of a ship from beyond the stars fell from the sky, scattering strange technological ruins and deadly perils across the land. Today, these sites are feared by the barbaric tribes and coveted by the sinister spellcasters of the Technic League. Yet something worse than brutish berserker or super-science wizards has risen to power in these hidden technological ruins.
Something stirs in the shadows of Numeria and unless someone figures it out the whole world could be in danger.
Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.
Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.
if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.
Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.
Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...
Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?
Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).
Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."
Male Samsaran Investigator (empiricist) 2 | AC 15; T 11; FF 14 | hp 7/7 | F -3, R +4, W +1 (+2 vs. death effects, neg. energy, neg. levels) | CMD 12 | Init +1 | Perception +11 (+1 vs. traps) | Inspiration 4/5
Catching the look from Alvoise, Henric nods, rubbing his chin and thinking, his mind bubbling like an alembic. With the cloak, it would have been hard to tell the girl's proportions - a 12-year-old human girl would have a very different figure to an adult halfling woman; an elf would be slender no matter the age; a dwarf would be stockier again...
"Without seeing her myself, I'm afraid I don't know what to look for," he mutters to no-one, the whispers refusing to accept that answer and all chiming in simultaneously with more suggestions.
I don't know if I can, but I'd like to make some kind of check to "put the pieces together", so to speak, and find out if we're looking for a human child or an adult member of a smaller race. If anything's a better fit, feel free to substitute the roll; I'm just rolling straight INT out of desperation. INT:1d20 + 4 + 1d6 ⇒ (1) + 4 + (5) = 10 Yeah... no.
"When the mage introduced himself as Kannath he pointed to her and said "she" is my apprentice. I assumed that the person underneath was a girl thought I never saw anything to confirm it.
Xaikon had decided to let the others talk to the innkeeper, so decides to lean back again the wall, and watch what was happening in the room and through the door to the outside. Thinking to herself, really need to visit the blacksmith to buy a mace or sword.
F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3
"I recall something about Kannath, just came to me.
The man's one of the lead researchers at Scrapwall. He's a researcher who was responsible for excavating a crashed metal building, likely similar to what we've recently been at, near the town of Torch.
Which provides us with a lead of sorts."
M Dhampir Bloodrager/3 hp: 23/35| AC 18 T 15 FF 13| Fort +5 Ref +5 Will +1; Init +4 Per +8
”So he was a member of the Technic League, killed in that fashion?” Alvoise says, essentially thinking aloud. ”That is unexpected.” He digests Jayla’s information. ”Scrapwell? Never been. How safe is it for you to go there?” he asks her.
F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3
Dire, is a Kn. Local needed to describe what Scrapwall is, or is it general enough that knowing about Kannath's being a leading man there can let me tell it?
F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3
"Scrapwall is a location, a 3-mile-long wreckage of a metal "house/vessel" similar to what we got out of. According to the saying, it fell to Golarion thousands of years ago during the event known as the "Rain of Stars". It lies in eastern Numeria on the Sellen River, south of the port city of Chesed."
Jayla doesn't exclude the current risks of venturing there.
"It's said to be stripped of any valuable technology or numerian steel long ago, Scrapwall still attracts scavengers and fortune seekers who follow dubious rumors from time to time. The current days these people are preyed upon by beasts and bandits who take advantage of those foolish enough to make the trek here."
Raskir wrote:
Scrapwall? That's more than we've learned so far. Is it far?"
M Dhampir Bloodrager/3 hp: 23/35| AC 18 T 15 FF 13| Fort +5 Ref +5 Will +1; Init +4 Per +8
”Not trying to cause grief,” he says glancing at everyone but settling on Jayla. ”But would you want to find his killers? If he is part of the Technic league, as seems to be the case, wouldn’t he be an enemy of yours? By trying to find his killers, we may be helping the Technic league remove an opposing party.”
F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3
"....His killers are gone, there's merely the instigators left. But you're right on that, i do consider them my enemy, one that i'd still put this rapier into the heart of any of them if need be.
Yet by finding this opposing party, we might discover things good for us instead. Crippling the League could be rewarding, they are too big to take head-on, but chave off a bit off an ice block long enough....."
The Innkeeper lets out a long sigh..."Look if you really want to know more go see the mayor, she can tell you what happened to the girl and if you're willing I think she could use your help."
M Dhampir Bloodrager/3 hp: 23/35| AC 18 T 15 FF 13| Fort +5 Ref +5 Will +1; Init +4 Per +8
Alvoise nods, accepting Jayla’s answer. ”I hadn’t considered that last bit,” he mumbles as Gil mentions the mayor.
”The mayor? I think we’d be willing to meet her tomorrow," he says with a shrug not wanting to commit the group to something on his word alone. "Can you recommend a shop or two to resupply gear and weapons?”
M Dhampir Bloodrager/3 hp: 23/35| AC 18 T 15 FF 13| Fort +5 Ref +5 Will +1; Init +4 Per +8
”Osgood’s, thanks,” Alvoise says with a nod of appreciation. He stands and looks at his clothes. His fingers slip through the rips in his shirt from the kobold’s weapons. Bloodstains, dirt, and sweat marks appear to be fighting for his clothing’s new color. ”Do you have laundry service? I may as well take a bath will my clothes get clean, if that’s possible. Shopkeepers tend to treat me better when I don’t look so...haggard.”
Male Samsaran Investigator (empiricist) 2 | AC 15; T 11; FF 14 | hp 7/7 | F -3, R +4, W +1 (+2 vs. death effects, neg. energy, neg. levels) | CMD 12 | Init +1 | Perception +11 (+1 vs. traps) | Inspiration 4/5
So are we assuming that the shopping trip has happened off-screen and we're going to see the mayor? Or are we resting? Or playing out interactions at the store? We seem to be going in several different directions at once right now.
Think we just stop off at the blacksmith on our way to mayor once we setup for the night at Green Table. Don't think it is needed to RP the buying and selling of items, can so that in discussion thread.
Yes while I have an npc for the blacksmith and he can be a source of information his prices are just the book prices and he doesn't negotiate much. Just buy what you want and we can proceed.
You ask for directions to fine the mayor and find yourselves being pointed to a fortified keep. You approach the keep and see a pair of guards watching the entrance.
Male Samsaran Investigator (empiricist) 2 | AC 15; T 11; FF 14 | hp 7/7 | F -3, R +4, W +1 (+2 vs. death effects, neg. energy, neg. levels) | CMD 12 | Init +1 | Perception +11 (+1 vs. traps) | Inspiration 4/5
It's a shame inflict light wounds isn't on the alchemist/investigator formula list. If it was, I could make them at half cost, with my full caster level. Unless the GM wants to houserule it?
Henric appears to still be unsteady on his feet as the group approaches the keep.
Remember, we still need to get Henric and Raskir cured of that con drain at some point.
As they made their way to take baths Xaikon only hoped that there was a tub large enough to also allow her wings to fit into the tub for easier cleaning. She enjoyed soaking the tub for a while her clothes hung to dry.
Once they finished getting themselves more presentable, she quickly went into Osgood's shop to buy a few needed items.
Xaikon walks besides Valeria, as they make their way to the see the major, she looked about, particularly looking at the architecture of the buildings, as the human settlements building were rather different to Strix in design and features.
Male Samsaran Investigator (empiricist) 2 | AC 15; T 11; FF 14 | hp 7/7 | F -3, R +4, W +1 (+2 vs. death effects, neg. energy, neg. levels) | CMD 12 | Init +1 | Perception +11 (+1 vs. traps) | Inspiration 4/5
Cool beans! I'll say that I've purchased the necessary reagents to make a potion of CLW with 25 of my own 50 gp, and if Alvoise wants inflict potions, I can provide them as well. I'll do the brewing when we get the downtime.
M Dhampir Bloodrager/3 hp: 23/35| AC 18 T 15 FF 13| Fort +5 Ref +5 Will +1; Init +4 Per +8
How much will it cost to cure the constitution damage? Alvoise will chip into a fund to heal Henric and Raskir. Thanks DireMerc for allowing the inflict light wounds potion. 25 gp to a "con fund" and 25 gp for one potion’s ingredients of inflict light wounds will be how Alvoise splits his recent monetary gain.
HP:46/59, AC:20:13:20, CMD:22Saves:7:4:5Skills:Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,
Valeria first decides to clean her dirty clothes and armour before her bath, and to let them dry as she baths.
She makes her way to the baths and luckly there is a tub that could fit a 7 foot Ulfen man. Even though the water was near boiling, for her it felt between warm and hot.
She enjoys the soak and cleaning herself from all the dirt and blood that had accumulated on her.
She gets dressed in something more civil than her barbarian clothes before she goes shopping and before meeting the mayor.
Put the con issue / potions into the discussion thread please
Male Samsaran Investigator (empiricist) 2 | AC 15; T 11; FF 14 | hp 7/7 | F -3, R +4, W +1 (+2 vs. death effects, neg. energy, neg. levels) | CMD 12 | Init +1 | Perception +11 (+1 vs. traps) | Inspiration 4/5
You can make a potion of any spell of 3rd level or lower that targets one or more creatures or objects. So inflict light wounds is on the table, as is cure light wounds, bull's strength, magic missile...
Male Werewolf-kin Shaman 3 (17 HP, AC 14/T 11/FF 13, Fort 2, Ref 2, Will 6), Init. +1, Perc +8 (+11 dark), low-lt. vis.
I will trade in the following loot Xaikon mentioned when I upgrade my armor, and donate the equivalent cash (13 gp, woohoo!) to Alvoise for making potions.
Short spear (small) 3x1gp
Bolas =5gp
Longspear =5gp
M Dhampir Bloodrager/3 hp: 23/35| AC 18 T 15 FF 13| Fort +5 Ref +5 Will +1; Init +4 Per +8
”Alvoise of Karcau,” he says with a bow. He leans closer to Valeria and whispers, ”No title is fine, but you may want to give your name. Of course it’s your choice.” He steps away. His fingers reach for his tobacco pouch then stop. He clasps his hands behind his back and waits for the guards to allow them entry.