Eldran Tesh

Henric Xantrian's page

229 posts. Alias of El Ronza.

Full Name

Henric Xantrian




Investigator (empiricist) 2 | AC 15; T 11; FF 14 | hp 7/7 | F -3, R +4, W +1 (+2 vs. death effects, neg. energy, neg. levels) | CMD 12 | Init +1 | Perception +11 (+1 vs. traps) | Inspiration 4/5









Strength 11
Dexterity 12
Constitution 10
Intelligence 19
Wisdom 12
Charisma 11

About Henric Xantrian

Henric Xantrian
Male samsaran investigator (empiricist) 2 (Pathfinder RPG Advanced Class Guide 30, 100, Pathfinder RPG Bestiary 4 230)
LN Medium humanoid (samsaran)
Init +1; Senses low-light vision; Perception +11
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 13 (2d8)
Fort +0, Ref +4, Will +4; +2 vs. death effects, negative energy effects, negative levels
Defensive Abilities lifebound
Speed 30 ft. (20 ft. in armor)
Melee dagger +1 (1d4/19-20) or
. . sword cane +1 (1d6)
Spell-Like Abilities (CL 2nd; concentration +2)
. . 1/day—comprehend languages, deathwatch, stabilize
Investigator (Empiricist) Extracts Prepared (CL 2nd; concentration +6)
. . 1st—cure light wounds, disguise self, polypurpose panacea[UM]
Str 11, Dex 12, Con 10, Int 19, Wis 12, Cha 11
Base Atk +1; CMB +1; CMD 12
Feats Combat Advice
Traits alchemical adept, teacher's pet
Skills Acrobatics -2 (-6 to jump), Craft (alchemy) +9 (+11 to create alchemical items, +11 to craft alchemical items), Diplomacy +4 (+8 to gather information (You can use your Intelligence Modifier instead of Charisma)), Disable Device +9, Heal +5, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +10, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +9, Perception +11, Sense Motive +8, Spellcraft +8; Racial Modifiers +2 Disable Device, +2 Perception, ceaseless observation
Languages Abyssal, Common, Draconic, Infernal, Kelish, Samsaran, Skald, Varisian
SQ alchemy (alchemy crafting +2), inspiration (5/day), shards of the past (Disable Device, Perception), trapfinding +1
Combat Gear acid (3), alchemist's fire (3), antiplague[APG] (2), antitoxin (2), flash powder[APG], holy weapon balm[ACG] (3), insight leaves (3), smelling salts[APG], tanglefoot bag, twitch tonic[UE], weapon blanch (cold iron)[APG] (5), weapon blanch (silver)[APG] (5); Other Gear mwk chain shirt, dagger, sword cane[APG], alchemy crafting kit[APG], belt pouch, bottled sunlight, ectoplasmic tracer, flint and steel, ink, inkpen, journal[UE], masterwork backpack[APG], torch (5), waterskin, 30 gp, 1 cp
Special Abilities
Alchemical Adept Raw materials are not consumed on failed craft checks for alchemical items.
Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Ceaseless Observation (Ex) Use INT instead of CHA for gather information (+4)
Combat Advice As mv act, designate enemy, ally gains +2 comp bonus on next atk vs. target.
Inspiration (+1d6, 5/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Lifebound (Ex) +2 to save vs. death/neg energy/neg levels and Con checks to stabilize.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Teacher's Pet (Knowledge [history]) Professor Lorrimor traveled the Inner Sea region lecturing and teaching at universities in locations as far-flung as Manaket and Magnimar, and as different in scope as the bardic colleges of Taldor and the battle colleges of the River Kingdoms. Speak
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

Left at Lorrimor Manor: alchemist's lab, bedroll, pot, trail rations x5, soap, torch x5, mess kit.

Formula book:

1st-level: comprehend languages, crafter's fortune, cure light wounds, disguise self, expeditious retreat, identify, polypurpose panacea


This time around, Henric lives in Ustalav. This time around, he was born to Varisian parents. This time around, he's getting worried.

As a Samsaran, Henric's lived many lives - a diplomat in Taldor, an archaeologist of the Pathfinder Society, a beserker from the Thanelands. Some lives have been better than others; some ended violently. Each holds a wealth of memories.

It's this that worries Henric.

This time around, Henric was born in Caliphas to wandering Varisians. It was apparent from birth that he was different - his skin was nearly translucent, and when his cord was cut, the blood wasn't red, but transparent as spring water. His father was distraight, but his mother saw it as a blessing. She didn't know what Henric was, but she knew he was special.

Many of Henric's memories of his childhood are indistinct - he has memories of running across the rooftops of Korvosa, of working a farm in Issia - but he knows neither can be correct. He knows that much. He also knows that, when he was about sixty years old - still a young man, but his parents had died long since - he found his way to Lepidstadt University. He knows not how long it took, nor how he got there - entire sections of his own memory are blank, replaced by swirling glimpses of where he was last time around, or the time before. (It was also around this time that he realized Xantrian was the name he had in his previous life, and took it on as his last name.) Surprised at where his feet had brought him, Henric decided that since he was here, he may as well try to find some answers.

He was able to enroll at Lepidstadt easily enough - his intellect was dizzying, and he began studying anatomy, poring through tomes in the Laurelguage Library at night, looking for a sign. A younger Petros Lorrimor assisted him, and together they found an answer - Henric was a Samsaran, a being reincarnated many times into many bodies, each distinct yet retaining shadowy memories of its past.

Though it all made sense now, he didn't like it.

For one, each past life had its own memories, memories that kept trying to fight their way to the surface, confusing him. He'd introduce himself to someone, and halfway through their conversation, confuse them with someone he knew in a past life - or forget who they were altogether. The memories gave him headaches, and ruined his focus. One ex-personality took sadistic glee in the study of anatomy, and his head was constantly filled with reminders of the best places to stab and slice to cause someone pain. Feeling sick, he began to study alchemy instead - something he hadn't done in a previous life, apparently, because apart from memories of a burglar who made use of some alchemical items, for the most part, his mind was silent as he studied.

The worst part was that it was unpredictable. He had all the knowledge of his past lives, but accessing it was difficult - it was usually locked away, and every now and then a fragment of knowledge would escape.

His study of alchemy didn't lead him to a way to suppress it for a long time, but it was useful - he learned the arts of curative potions, of magical defenses, and, in one joyous breakthrough, how to disguise himself magically, in the form of a potion that allowed him to alter his skin colour and eyes. Finally able to pass for human, Henric threw himself into the study of alchemy for its own sake with great gusto, eventually creating a potion that would quiet the voices by creating hallucinations - a potion he found himself partaking of more and more as the past lives refused to stay silent. He found solace in his studies, his hallucinations, and the correspondence he exchanged with Lorrimor as the decades dragged on.

Upon receiving news of his mentor and associate's death, Henric was distraught. He packed his case and set out at once for the funeral, eventually reaching Ravengro - and the mysteries it held.


Henric stands about six feet, four inches tall - taller than he'd like, as it's enough to be conspicuous. His build is a bit on the slim side, but he doesn't mind - he's built like thousands of others, after all. Nothing overly noticable.

Under the effects of his magical disguises (and mundane ones), Henric's skin tone is a dusky brown, typical of the Varisians he was born to, and his eyes are dark, almost black. Naturally, however, his eyes are blank white orbs, his skin a cold, icy blue. His hair is short and dark, bluish-black, kept neat and trimmed, and he keeps himself clean-shaven. His facial features are plain - his cheekbones are a little high, his nose a little sharp, his lips a little thin - altogether, rather forgettable. Handsome, but not enough to be remarkable.

He dresses in the clothes of the upper-class - usually seen in a vest and coat with pieces of tough leather armour protecting his joints and vitals. He carries himself well - not too arrogant, but it's a habit he can't break from his last life, as a Taldan diplomat (he's certain this was his last life, anyway). Overall, he doesn't stand out in a crowd, and can blend in easily if need be - often with the help of an extract or two.


Henric is a sharply intelligent man - his mind races, always picking up on small details, filtering out anything unnecessary, keeping the rest and filing it away. He speaks in a soft, unobtrusive voice, with almost no accent - he doesn't sound like he really comes from anywhere.

On meeting new people, Henric almost immediately begins studying them out of sheer habit - searching them for answers he doesn't even know the questions to. He has a catalogue of faces from his many lifetimes, and the wires frequently cross - often resulting in him starting blankly at someone he's known a few hours, suddenly confusing them with someone else.

Despite the drawbacks of his past lives, and the headaches - literal and figurative - they do have their advantages - particularly in their knowledge. Every now and then, a surge of memory hits him, giving him answers he didn't ask for, or a sense of deja vu that tells him just how to react to a situation. He hasn't quite gotten the hang of this yet, but sometimes, he finds he's able to ask a question of his past lives and find an answer, but its success rate is unreliable for the time being.

Unfortunately, Henric isn't so good with people. His habit of studying them, combined with his tendency to blank out as his memories fight for control, makes him somewhat disconcerting. In turn, he finds people irritating, mainly because they tend to have such an effect on his memories, and as such tries to keep interactions short unless absolutely vital.