Shadows of Numeria (Inactive)

Game Master DireMerc

Numeria has a long history of mystery and wonder buried under its rugged landscape, for on that one fateful night thousands of years ago, the Rain of Stars scarred the land. The fragmented remnants of a ship from beyond the stars fell from the sky, scattering strange technological ruins and deadly perils across the land. Today, these sites are feared by the barbaric tribes and coveted by the sinister spellcasters of the Technic League. Yet something worse than brutish berserker or super-science wizards has risen to power in these hidden technological ruins.

Something stirs in the shadows of Numeria and unless someone figures it out the whole world could be in danger.

link to images

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."


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"Perhaps we could employ the kobolts as laborers? If they dig the silver out and sell it to us at a good price we could still make a profit and at minimal risk....Of course if you would prefer to not continue we could cut our loses and move on but I'd rather have more silver." he says


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

"Even using the kobolds to mine, the workers on the surface will still be at risk to the disease from the kobolds. Also how long would the kobolds last due to disease and their disappearing bodies."


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

"I think what's hunting the Kobolds is the carrier of the disease."


"You think killing the creature could end the disease? Perhaps make the kobolts grateful even?" says Silas


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

"I think so, and grateful workers are the best workers."


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

"Prior to that, i suggest resting for now.


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

"I believe that is a good idea. Make kobolds happy and safe from disease. Keep the settlement also safe from the disease.", Xaikon nods Jayla, "I agree good idea. That little incident took us totally by surprise."


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Jayla quickly looks at the injuries of the group.
"Provided you all take plenty of rest, i can tend to injuries as well."
If so, take 10 for 16 for long term care. Restore 2 Hp to the group, provided they take ample amount of rest.


M Dhampir Bloodrager/3 hp: 23/35| AC 18 T 15 FF 13| Fort +5 Ref +5 Will +1; Init +4 Per +8

”Yeah, getting rid of the creature may make this enterprise more successful,” Alvoise says. At the mention of rest and healing he shrugs, ”A priest once explained to me that positive energy heals and negative energy harms except for some beings associated with the undead, like me. I can thank my father for that,” he adds flicking the stub of his cigarette to the ground and stamping it out.

”You can treat injuries? I’d appreciate that Jayla, but the day’s just begun. We can explore more, don’t you think?”


Yep you can do that no problem. Rest for 8 hours and everyone can heal 2 points.


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

"He is right.
It is worth mentioning that, when applying the long term care, it takes 8 hours of rest. It practically takes a part of the day."

However, Jayla will have to exclude herself, since she's the one applying the care. Luckily...healing pots and spells still work on androids.


Male Werewolf-kin Shaman 3 (17 HP, AC 14/T 11/FF 13, Fort 2, Ref 2, Will 6), Init. +1, Perc +8 (+11 dark), low-lt. vis.

Raskir, who was healed after setting off the explosion, is fully healthy. He offers to treat everyone and let Jayla rest. I have +8 to heal so can take 10 also.


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

"Sadly I have used my only prayer for the day.", as she views the injured.

"Though the question is: what we going to do with our two captured kobolds."


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

"Since they surrendered, they should be treated well."


Male Werewolf-kin Shaman 3 (17 HP, AC 14/T 11/FF 13, Fort 2, Ref 2, Will 6), Init. +1, Perc +8 (+11 dark), low-lt. vis.

Out of earshot of the kobolds, Raskir confides, "Let them guide us in the mine. If they help us, they can go freely. If they betray us, then their lives are forfeit. I think they are too afraid to fight us again."


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Jayla nods at Raskir's suggestion.
"That would be a wise course of action. As Valeria said, they respect their "cousins", i don't expect them to for now."


M Dhampir Bloodrager/3 hp: 23/35| AC 18 T 15 FF 13| Fort +5 Ref +5 Will +1; Init +4 Per +8

Alvoise nods to the others, ”So it sounds like we’re in agreement. Rest to bind our wounds and recover from the fight. Allow the kobolds to guide and help us. Should we attempt to meet the kobold chief and shaman?”


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

Xaikon looks at the two kobolds, speaking softly, "I think their chief or shaman is not going to be very receptive of us."


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

"Which is why Valeria should do the talking."


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

"I think it would be a very wise Idea to use me for the talking."


So you rest then go back into the mine and ask the kobolts to take you to their leader?


Male Werewolf-kin Shaman 3 (17 HP, AC 14/T 11/FF 13, Fort 2, Ref 2, Will 6), Init. +1, Perc +8 (+11 dark), low-lt. vis.

"Do we want to meet the leaders? I was thinking to avoid further traps and help us explore."


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Since we rested, every one regained 2 hp from the long term care. If anybody could spend some form of small heal on Jayla it would be appreciated :)


M Dhampir Bloodrager/3 hp: 23/35| AC 18 T 15 FF 13| Fort +5 Ref +5 Will +1; Init +4 Per +8

Alvoise examines the bandages with satisfaction and appreciation. As the group recovers from the kobold fight and discuss their next course of action, he relaxes. ”So do you think we should approach the kobolds after we defeat the monster giving them trouble? It’d make us look strong in the eyes of the tribe. Of course the shaman and chieftain may see us as a threat at that point.”


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

I assuming next day now. Will heal the most injured member. Kept the kobolds under close watch during the time.


The kobolts have taken well to their role as servants. The two named Sharptooth and Mikmak quickly follow any command given and actually seems eager to serve.


Long delay of no posting, are you waiting for me? Cause I was waiting for you to decide what you were doing. And yes assume you have rested.


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Jayla was up before the others and was watching the entrance of the mine.

To whoever comes up first.
"Good morning. There are no weird noises from the mine, that's good."


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

"No weird noises, then let's talk with the chief of the Kobolds"


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

I will heal two for the day. just need to know, as that will be my 1st level spell allotment for the day.


Male Werewolf-kin Shaman 3 (17 HP, AC 14/T 11/FF 13, Fort 2, Ref 2, Will 6), Init. +1, Perc +8 (+11 dark), low-lt. vis.

daily spells:

Level 0: Detect Magic, Light, Know Direction, Create Water
Level 1: Goodberry, Remove Sickness, Charm Animal (bonus)

Raskir communes with nature and causes a bush to grow goodberry: 2d4 ⇒ (3, 4) = 7 magical berries.

Does anyone need these now?


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Are they healing berries?


Goodberry


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

I could use some to get near full HP

"Sweet berries."


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

I going to heal Valeria and Jayla

CLW for Valeria: 1d8 + 1 ⇒ (2) + 1 = 3
CLW for Jayla: 1d8 + 1 ⇒ (3) + 1 = 4


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Despite being a synthetic, her wounds react to positive energy like other living humanoids.

"Thank you."


M Dhampir Bloodrager/3 hp: 23/35| AC 18 T 15 FF 13| Fort +5 Ref +5 Will +1; Init +4 Per +8

Alvoise watches his companions getting healed, a wistful smile on his face. What’s it like to be healed by positive energy? My father’s heritage...at least I can stand in the light of day without problems.

”Should we bring a gift to the chieftain? Valeria, can you ask Sharptooth and Mikmak about the chieftain? What we should expect when meeting him, formal greetings, and the like.”


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3
Alvoise wrote:
My father’s heritage...at least I can stand in the light of day without problems.

Plus you guys have family, an alien concept to synthetics, in a way that's positive energy as well.


Mikmak and Sharptooth hesitate when asked about seeing the chief.

"That's a baaadd idea, chief hates you longshanks, bigfolk if you try to talk to him he will must likely order us all killed." says Mikmak


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

"Even if we make a deal on getting rid of what is hunting his people?"


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

Xaikon remains nearby watching the kobolds carefully as Valeria speaks with them.

She walks a little closure, "I wondering how many kobolds form the clan under the control of the chief and shaman, minus the 4 we killed yesterday. That would give us an idea of how many more kobolds we may have to battle."


"In the whole tribe? I would guess two dozen bloodscale warriors, a dozen slaves from other tribes and I hear a couple shadowscales have joined as well but they aren't slaves. Then there is the shaman, his apprentice and the chief and about a dozen who don't fight little ones and females." explains Mikmak


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

I presuming if bobolds can't speak common, then Valeria is doing the translations.


I'm also assuming someone translate yes


M Dhampir Bloodrager/3 hp: 23/35| AC 18 T 15 FF 13| Fort +5 Ref +5 Will +1; Init +4 Per +8

As the conversation continues with Valeria translating, Alvoise nods in resignation. ”So even if we kill the kobolds’ enemy, the chieftain would probably see us as a threat still. Great.”

He polishes the pommel of his rapier. ”Anyone in your tribe who is neutral to ‘longshanks’? Hopefully a rival to the chieftain.” He likes the time it takes for Valeria to speak to Mikmak and Sharptooth and then translate their answers. It gives him time to study the kobolds, judging how trustworthy they are.

Sense motive: 1d20 + 2 ⇒ (12) + 2 = 14


"There are some who would oppose the chieftain and the shaman most of use just want to leave this place but the chief is a strong warrior with a magic axe and the shaman has magic! We dare not oppose them." says Sharptooth and Mikmak nods


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

"Ask them if they have some sort of "right of challenge". Defeat the chief to claim leadership over the clan."


"There is but only a kobolt could make such a claim and he would need something to show he is worthy to lead...For the current chief that's his magic axe that he used to kill a longshank warrior with." says Mimak


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

"What about a dragonic cousin issuing the challenge?"


The two consider it for a moment.

"It could be done, if you fight your way to the chief defeating some of his guards and declare a challenge of leadership the tribe will most likely stop and wait to see the outcome." says Mikmak

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