Shadows of Numeria (Inactive)

Game Master DireMerc

Numeria has a long history of mystery and wonder buried under its rugged landscape, for on that one fateful night thousands of years ago, the Rain of Stars scarred the land. The fragmented remnants of a ship from beyond the stars fell from the sky, scattering strange technological ruins and deadly perils across the land. Today, these sites are feared by the barbaric tribes and coveted by the sinister spellcasters of the Technic League. Yet something worse than brutish berserker or super-science wizards has risen to power in these hidden technological ruins.

Something stirs in the shadows of Numeria and unless someone figures it out the whole world could be in danger.

link to images

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."


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M Dhampir Bloodrager/3 hp: 23/35| AC 18 T 15 FF 13| Fort +5 Ref +5 Will +1; Init +4 Per +8

”Or we could defeat their enemy and Sharptooth or Mikmak could challenge the chieftain,” Alvoise suggests. ”How did your patrols work? Do you have to return to the tribe after a few days? Will a group attempt to find you when you don’t return? As we explore, you can help us avoid other kobolds, right?”


"We lived in the room near the entrance to keep watch for intruders. The trap would serve as an alarm. It will most likely be a day or two before anyone notices we are missing and they they will reset the trap and replace us." says Sharptooth.


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

"Does not give us much time to investigate the area before replacements arrive. Could you describe the mine system to prepare ourselves?"


The kobolts give you a description of the cave system. It's large and has several branching tunnels that you can use to avoid certain areas.

Kobolts patrols move along the tunnels so you may encounter one.

Depending what group they belong two they may be hostile or not.

you can go to the area were the beats lairs while avoiding the kobolt tunnels.


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

"So are we going to the chief or to the areas containing the strange unknown creatures?"


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

"True, we should pick, but the order in which they are done, will have an impact on the other."


Male Werewolf-kin Shaman 3 (17 HP, AC 14/T 11/FF 13, Fort 2, Ref 2, Will 6), Init. +1, Perc +8 (+11 dark), low-lt. vis.

"If we can avoid the other kobolds, let's confront the monsters. If we can show our valor, maybe then the kobolds will treat with us."


M Dhampir Bloodrager/3 hp: 23/35| AC 18 T 15 FF 13| Fort +5 Ref +5 Will +1; Init +4 Per +8

”Most beings respect those with power,” Alvoise says, nodding at Raskir. ”If we defeat this creature the kobolds must acknowledge our power and valor. Of course they could still attempt to kill us,” he adds with a shrug.

”I vote for searching for the creature before we seek out the kobold tribe.”


"We will take you but no kobolt that has gone before came back from there." says Mimak

You follow the kobolts to the caves they mentioned were they believe the creature dwells.

Inside you find piles of bodies, kobolt, human, and mixed races even some animals in various states of decomposition.

As you go a little deeper into the large cavern several of the fresher bodies (mostly kobolts but two humans) animated as zombies and start to lumber towards you.

Encounter map


Male Werewolf-kin Shaman 3 (17 HP, AC 14/T 11/FF 13, Fort 2, Ref 2, Will 6), Init. +1, Perc +8 (+11 dark), low-lt. vis.

Sent request to view the map...

Raskir allows himself to take his more bestial form as he enters the caverns, feeling his teeth and nails lengthen. taking bite and claws

He approaches the zombies cautiously with longspear held out. Tuuli, the owl, keeps a respectful distance behind.

Trying to entice them into an AoO.


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

Can't access map

Krist remains on Xaikon's shoulder as she follows the others into the cave. She looks about cheeking for any additional threats.

Perception: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27


Sorry had it set to private now it's set to anyone with link can view


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

"Looks like we need to clean up a mess before we go any farther"


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

"So this is where the bodies being transported to, to be turned into walking dead. Be careful of the non-moving ones too."

Xaikon readies her bow with an arrow.


M Dhampir Bloodrager/3 hp: 23/35| AC 18 T 15 FF 13| Fort +5 Ref +5 Will +1; Init +4 Per +8

As Alvoise pulls his throwing axe from the small of his back and he moves about ten feet to stand next to a column, providing some cover from one group of zombies. He unleashes a roar, holding his axe ready to throw it into the first zombie to come within ten feet of him.

Move action: ten feet (drawing weapon concurrently)
Standard action: ready ranged attack.


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Jayla takes a 5ft step back. Drawing her bow she readies an arrow.


Henric stands stays back and waits for the moment.

You let the zombies approach Raskir takes a stab at a zombie as it approaches and Alvoise is prepared but the zombies are still a little too far (you could trow with a ranged increment penalty however)

You can all post combat actions, consider this round 1, no need for init roll.

Added numbers for the zombies and coordinates for movement.

Encounter map


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Jayla aims for Kobold 3
Launch arrow: 1d20 + 5 ⇒ (6) + 5 = 11
Dmg: 1d6 + 1 ⇒ (4) + 1 = 5


M Dhampir Bloodrager/3 hp: 23/35| AC 18 T 15 FF 13| Fort +5 Ref +5 Will +1; Init +4 Per +8

Round 1
Move action: B2
Standard action: ranged attack against K1

After a quick peek around the column, Alvoise realizes he’s in danger of being engulfed by the second group of zombies. He dashes across the cavern, stopping at the other end of his group. He throws his axe at a zombie ten feet from him.

Throwing axe: 1d20 + 5 ⇒ (18) + 5 = 23 damage: 1d6 + 2 ⇒ (6) + 2 = 8


Male Werewolf-kin Shaman 3 (17 HP, AC 14/T 11/FF 13, Fort 2, Ref 2, Will 6), Init. +1, Perc +8 (+11 dark), low-lt. vis.

Raskir stabs with his spear as the zombies approach.

longspear: 1d20 + 2 ⇒ (11) + 2 = 13
dmg: 1d8 + 2 ⇒ (2) + 2 = 4

Do I have a full-round action now?


Yes


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

Link at top broken, but I Found the map
Val moves to J-2 and uses her breathweapon on the lot of 6 zombies

fire: 2d6 ⇒ (6, 1) = 7


Male Werewolf-kin Shaman 3 (17 HP, AC 14/T 11/FF 13, Fort 2, Ref 2, Will 6), Init. +1, Perc +8 (+11 dark), low-lt. vis.

The shaman takes a cautious approach, taking a single step back (C2) and thrusting again with the longspear.

longspear: 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d8 + 2 ⇒ (2) + 2 = 4

ready for AoO again.


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

Let's kick some undead butt


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

Xaikon picks kobold (k4) in front of her, letting the arrow loose.

attack: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
damage: 1d8 + 1 ⇒ (8) + 1 = 9


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

Breathweapon save: DC 13, reflex half


Link at the top should be fixed, try it and let me know.

Raskir stabs a creature as it approaches but his weapon has no effect on the creature.

0 damage after damage reduction.

Jayla attacks using her bow but misses.

Alvoise moves to the west flank and trows his axe and it embeds itself into the skull of a kobolt zombie (k1) but the creature still stands.

8 damage to k1

reflex K5: 1d20 ⇒ 13
reflex H1: 1d20 ⇒ 19
reflex H2: 1d20 ⇒ 5
reflex K6: 1d20 ⇒ 9
reflex K7: 1d20 ⇒ 9
reflex K8: 1d20 ⇒ 3

K5 and H1 escape the worst of the flames but the rest of the zombies are badly burned, rotten flesh melts away showing bones at places but fleeing no pain and knowing no fear the creature carry on like nothing happened.

7 damage to H2, K6, K7, K8 and 4 to K5 and H1.

Raskir one again stabs at a zombie but his piercing spear has little effect, he would need to land a strong blow or to stab it in the eye for it to work.

Xaikon targets an undamaged zombie and lets loose catching it in the side of the head.

Dealing 4 damage to K4.

The zombies come forward lumbering ahead.

Three step forward and attack Raskir but he manages to avoid the clumsy attacks.

attack k1: 1d20 + 1 ⇒ (3) + 1 = 4
attack k2: 1d20 + 1 ⇒ (9) + 1 = 10
attack k3: 1d20 + 1 ⇒ (4) + 1 = 5

More of them move to surround Valeria and one attacks but she avoids the blow.
attack K5: 1d20 + 1 ⇒ (15) + 1 = 16

The remaining zombies move up.

Map


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Jayla drops her bow and draws her rapier.

Lunge rapier at K4: 1d20 + 5 ⇒ (16) + 5 = 21
Dmg: 1d6 + 1 ⇒ (3) + 1 = 4


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

These are tough ones with damage reduction.

Xiakon lets out a few choice words in her native language as she notches another arrow. She calls out in her native tongue "Tiger" as she aims at the same kobold (K4) in front of her.

Activating animal aspect Tiger. Dex now 18 (+4)

Attack: 1d20 + 3 + 1 + 1 ⇒ (20) + 3 + 1 + 1 = 25
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Wow! Crit hit. nightflier had crit hit automatic confirmed, and roll of 1 always failure. Not sure what your handling of this, so adding this roll if required.

Attack: 1d20 + 3 + 1 + 1 ⇒ (11) + 3 + 1 + 1 = 16
3x damage


You do need to roll to confirm, see the campaign info to see my houserules. All zombies have lots of hp and dr 5/slashing.

Jayla strike the zombie with her Rapier and it goes down. (K4 down)

Xaikon fires and arrow and catches a zombie right in the eye the creature goes down. (assuming K8 since K4 is already down)

Map


Did we lose Henric?

Missing Valeria, Raskir and Alvoise.


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

Val goes and hacks at one with her greatsword
Atk: 1d20 + 6 ⇒ (7) + 6 = 13
damage(slash): 2d6 + 6 ⇒ (2, 4) + 6 = 12

"I could use a little help here."


Male Werewolf-kin Shaman 3 (17 HP, AC 14/T 11/FF 13, Fort 2, Ref 2, Will 6), Init. +1, Perc +8 (+11 dark), low-lt. vis.

As the zombies close in, Raskir thrusts once more with the spear even as he realizes it may have little effect.
I should get an AoO as they close, since I had stepped back 5' (right?).

spear: 1d20 + 2 ⇒ (8) + 2 = 10
dmg: 1d8 + 2 ⇒ (5) + 2 = 7

Giving up on the piercing weapon, he savagely strikes with tooth and claw in an effort to rend undead flesh.

multiple attacks, going to preview each one to see if it needs a confirmation.

bite: 1d20 + 2 ⇒ (16) + 2 = 18
dmg: 1d6 + 2 ⇒ (3) + 2 = 5

claw: 1d20 + 2 ⇒ (4) + 2 = 6
dmg: 1d4 + 2 ⇒ (3) + 2 = 5

claw: 1d20 + 2 ⇒ (9) + 2 = 11
dmg: 1d4 + 2 ⇒ (4) + 2 = 6

Assuming that first one does damage, using Lycanthropic Bloodlust trait to gain 1d6 temporary HP for 1 minute.
temp hp: 1d6 ⇒ 1
hmm, not too savage, am I?


Since the zombie are only taking a 5 step forward to follow you they do not provoke an attack for doing so


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

Fine with change to K8, as K4 was taken down by Jayla. Would have gone for next nearby target.


Male Werewolf-kin Shaman 3 (17 HP, AC 14/T 11/FF 13, Fort 2, Ref 2, Will 6), Init. +1, Perc +8 (+11 dark), low-lt. vis.
DireMerc wrote:
Since the zombie are only taking a 5 step forward to follow you they do not provoke an attack for doing so

Ah, OK.


Male Samsaran Investigator (empiricist) 2 | AC 15; T 11; FF 14 | hp 7/7 | F -3, R +4, W +1 (+2 vs. death effects, neg. energy, neg. levels) | CMD 12 | Init +1 | Perception +11 (+1 vs. traps) | Inspiration 4/5

Okay, so... this didn't update for me, and I don't know why. Best guess, I accidentally hit something when my phone screen was wigging out? If I go missing like this again, don't hesitate to PM me. Sorry, guys!

From his position of reeling and clutching his head, Henric suddenly straightens, a strange coldness showing in his eyes. "Foul creatures, lost on their way to the Boneyard," he mutters, shaking his head. With that, he draws the sword from his cane and slashes at the kobold zombie before him.

Attack: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Stabbity-stab on K7.


M Dhampir Bloodrager/3 hp: 23/35| AC 18 T 15 FF 13| Fort +5 Ref +5 Will +1; Init +4 Per +8

Alvoise draws his rapier and thrusts it at the zombie with his axe embedded in its skull.

Rapier: 1d20 + 5 ⇒ (16) + 5 = 21 damage: 1d6 + 2 ⇒ (3) + 2 = 5

Round 2
Move action: draw rapier
Standard Action: melee attack.


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Round 2

Jayla steps forward and lunges at K2
Rapier: 1d20 + 6 ⇒ (11) + 6 = 17
Dmg: 1d6 + 1 ⇒ (4) + 1 = 5


Valeria takes a kobolt zombie down with a chop of her sword.

Henric stabs a zombie to little effect.
sword cane is a piercing weapon, dr 5/slashing applies

Alvoise finishes off the one who took his axe to the head.

Welcome back Henric, make sure you are signed in. Sometimes I think nobody is posting and then I realized I got signed out of the site.

Two kobolt zombies attack Raskir
attack: 1d20 + 1 ⇒ (17) + 1 = 181d4 - 1 ⇒ (1) - 1 = 0
attack: 1d20 + 1 ⇒ (9) + 1 = 101d4 - 1 ⇒ (4) - 1 = 3

Another kobolt zombie attacks Henric
attack: 1d20 + 1 ⇒ (4) + 1 = 51d4 - 1 ⇒ (3) - 1 = 2

One kobolt zombie and two human zombies attack Valeria.
attack: 1d20 + 1 ⇒ (18) + 1 = 191d4 - 1 ⇒ (4) - 1 = 3
attack: 1d20 + 4 ⇒ (16) + 4 = 201d6 + 3 ⇒ (1) + 3 = 4
attack: 1d20 + 4 ⇒ (1) + 4 = 51d6 + 3 ⇒ (1) + 3 = 4

Your go again.

current map


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

One hit me, but why is everyone on that one side?


Male Werewolf-kin Shaman 3 (17 HP, AC 14/T 11/FF 13, Fort 2, Ref 2, Will 6), Init. +1, Perc +8 (+11 dark), low-lt. vis.

Raskir's slightly savage fury lessens the sting of the zombie's claws. He continues his assault.

target H3

HP 8/10

bite: 1d20 + 2 ⇒ (16) + 2 = 18
dmg: 1d6 + 2 ⇒ (6) + 2 = 8

claw: 1d20 + 2 ⇒ (8) + 2 = 10
dmg: 1d4 + 2 ⇒ (3) + 2 = 5

claw: 1d20 + 2 ⇒ (7) + 2 = 9
dmg: 1d4 + 2 ⇒ (3) + 2 = 5


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

DireMerc, did the rapier attack hit in round 2? Also, i moved 1 square down in round 2.

Round 3
Jayla lunges again at K2
Rapier: 1d20 + 6 ⇒ (2) + 6 = 8
Dmg: 1d6 + 1 ⇒ (2) + 1 = 3


Your posting a round ahead of time Jayla you posted twice for round 2.


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Ah? Oops ^^


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

Val goes and hacks at another one with her greatsword
Atk: 1d20 + 6 ⇒ (10) + 6 = 16
damage(slash): 2d6 + 6 ⇒ (6, 5) + 6 = 17


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

Xaikon steps to the side (F0) while notching another arrow to fire at one by Valeria

Attack: 1d20 + 3 + 1 + 1 ⇒ (19) + 3 + 1 + 1 = 24
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Bummer no damage..

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