Android

Jayla Talusia's page

684 posts. Alias of Chyrone.


Full Name

Jayla Talusia

Race

Android

Classes/Levels

Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Gender

F

Size

Medium

Age

1. 1/2 (Looks early twenties)

Alignment

TN

Location

The City of Caliphas, in Ustalav

Languages

Androffan, Common, Draconic, Elven, Hallit, Varisian

Strength 12
Dexterity 20
Constitution 14
Intelligence 16
Wisdom 14
Charisma 5

About Jayla Talusia

Char sheet

Spoiler:

Jayla Talus
Female Android, Slayer lvl 4
TN
Init +5; Senses Perception +8, -4 to Sense Motive, -2 Char., Darkvision 60 ft, Low light vision.
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DEFENSE
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AC 21, touch 16, flat-footed 16 (4 Armor +1 shield +5 dex +1 dodge)
Hp 46 (5d10+5FCB+5)
Fort +5, Ref +9, Will +3
+1 Studded Leather (+4 AC)
Buckler (+1 AC)
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OFFENSE
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Spd ft. 30 ft)
Melee: Rapier +10(1d6+1/ 18-20 x2)
Ranged: Shortbow +10(1d6+1/ x3) (20 arrows)
Switchblade [x3] +10 (1d4+1/19-20 x2)
--------------------
STATISTICS
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Str 12, Dex 20(18+2) Con 14, Int 16(14+2), Wis 14, Cha 5 (7 -2 racial)
BaB +5; CMB +6; CMD 21
Feats:
Lvl 1: Weapon Finesse
Lvl 2: Dodge (Slayer trick> rogue trick> combat feat)
Lvl 3: 2 weapon fighting
Lvl 5: Accomplished sneak (+1d6 for sneak attacks, this cannot exceed half your lvl)

Traits:
Anatomist: You gain a +1 trait bonus on all rolls made to confirm critical hits.
Crowd Dodger: You gain a +2 trait bonus on Acrobatics checks to move through another creature's space and to avoid attacks of opportunity for leaving a threatened square.
Armor Expert: When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0.

Skill ranks per lvl 9(6+3 int mod):
Acrobatics 12(4rank+3class+ 5dex)
Climb 7(3rank+3class+1str)
Disable Device 8(3rank+5Dex)
Heal 8(3 rank+3class+2 wis)
Kn. [Geography] 9(3rank+3class+ 3Int)
Kn. [Local] 9(3rank+3class+3int)
Kn. Dungeoneering 8(2rank+3class+3int)
Linguistics 5(2rank+3int)
Perception 9(4rank+3class+ 2Wis)
Stealth 12(4 rank+3class+ 5dex)
Survival 9(4 rank+3class+2wis)

Languages: Androffan, Common, Draconic, Elven, Hallit, Varisian,
Inventory
Rapier 20gp 2lb
Shortbow 30gp 2lbs
6 arrows 1gp 3lbs
Switchblade x3 6gp 3lb
Backpack 2gp 2lbs
Studded leather 25gp 20lbs
Buckler 5gp 5lbs
Potion Clw x1 50gp
Inventory totals 89gp 37lb

1-43light 44-86med 87-130hev
Starting Wealth: 175gp
Money left: 36gp
Caravan payment 28gp==> New total 64gp
Mayor's payment 100gp ==> New 164 gp

Sales: => New 2260,48 gp
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SPECIAL ABILITIES
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Favored Class: Slayer
Favored Class Bonus: Slayer (+1HP)
Weapon and Armor Proficiency:
A slayer is proficient
with all simple and martial weapons and with light
armor, medium armor, and shields (except tower shields).

Track (Ex):
A slayer adds half his level (minimum 1) to
Survival skill checks made to follow tracks.

Favored Target (Ex):
At 1st level, a slayer can as a move
action study an opponent. The slayer then gains a +1
bonus on Bluff, Knowledge, Perception, Sense Motive,
and Survival checks against that opponent, and a +1
bonus on weapon attack and damage rolls against it.
These bonuses remain in effect until either the opponent
is dead or the slayer studies a new target.
At 5th, 10th, 15th, and 20th levels, the slayer’s bonuses
against a studied target increase by +1. In addition, at
each such interval, the slayer is able to maintain these
bonuses against an additional studied target at the same
time. The slayer may lose this connection to a studied
target as a free action (allowing him to study another
target in its place).
At 10th level, the slayer can study an opponent as a
move or swift action.

Slayer Talents: As a slayer gains experience, he learns
a number of talents that aid him and confound his foes.
Starting at 2nd level, a slayer gains one slayer talent.
He gains an additional slayer talent for every 2 levels
thereafter.
Talents taken:
Rogue talent[combat trick: gain combat feat Dodge]

Sneak Attack 1d6

Androids are defined by their class levels–they do not have racial Hit Dice. All androids have the following racial traits.
Standard Racial Traits
Ability Score Racial Traits
• Androids have swift reflexes and are very intelligent, but have difficulty relating to others. As a result, androids gain a +2 bonus to Dexterity and Intelligence, but suffer a –2 penalty to Charisma.
• Languages: Androids begin play speaking Common. Androids with high Intelligence can choose any languages they want (except secret languages, such as Druidic).
Feat and Skill Racial Traits
• Androids gain a +2 racial bonus on Perception checks.
• Emotionless (–1 RP): Androids have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks.
Senses Racial Traits
• Exceptional Senses: Androids have darkvision to a range of 60 feet and low-light vision.
Other Racial Traits
• Constructed (2 RP): For the purposes of effects targeting creatures by type (such as a ranger's favored enemy and bane weapons), androids count as both humanoids and constructs. Androids gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects, are not subject to fatigue or exhaustion, and are immune to disease and sleep effects. Androids can never gain morale bonuses, and are immune to fear effects and all emotion-based effects.
• Emotionless (–1 RP): Androids have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks.
• Nanite Surge (3 RP): An android's body is infused with nanites. Once per day as an immediate action, an android can cause her nanites to surge, granting a bonus equal to 3 + the android's character level on any one d20 roll; this ability must be activated before the roll is made. When an android uses this power, her circuitry-tattoos glow with light equivalent to that of a torch in illumination for 1 round.

Bio

Spoiler:

One cloudy day at the West Sellen river west of Aramor in Northwestern Numeria, a (surprisingly) yet undiscovered ruin brings forth a new figure. Clad in a leather armor with a rapier and a small shield. Pale skin, with blueish eyes. Without any clear direction, she wandered, appearantly in some kind of trance.
After a few days of wandering along the river, bad weather happened. She was struck by a lightning bolt and spent a day on the ground recovering.

So happens, a traveling caravan from the Technical League in Numeria found her and recognized she was not what she seemed to be. They took her back to examine her while she was still "not functional", as they themselves would say. They called her Jayla Talusia, their quick term for "Special mechanical person". That's where her first memories started "recording".

The league engineers were constantly discussing what to do with her. Something inside her said this would not be benificial to her.
(Un)fortunately overnight a group of Dixit Gremlins, engineered by the Black Souvereign's cousin Kragreth-Kol, stumbled upon the camp. They started to rapidly tear apart everything in sight. As the chaos ensued, she found chance to elude her captors and regain her lost gear. Sneaking her way through the camp, she eventually got out.

She eventually came upon Aaramor, the fabled City-Fortress. Observing human society, she came to some understanding of how the laws and the system works. As with all human cities, there are the "less virtuous" folk, selling stuff on the side. She snuck into a warehouse of one such merchant, however she got caught and fought the warehouse's guards. The merchant saw her slaying 3 out of 5 guards without so much as a hint of regret before beig restrained. Seeing potential, he offered her a job instead of calling the authorities.
Her job was to "remove" merchants whom would pose serious competition in business. What better person for such a job than someone who completely lacks regret and hesitation. As such, occasionally a businessman or merchant would end up dead overnight.
Jayla isn't evil, nor good. She acts out of survival, because having a full squad of city guards on you isn't going to be favorable. Due to his various customers from both Numeria and people who came even from Ustalav, she had learned the main speeches of both countries.

Personality

Spoiler:

Jayla is completely devoid of any emotion, so a casual conversation with her is awkward to say the least. It's more likely she'd give an analysis than to get the pun of a joke. She thinks logic and practicality will get one through most ordeals, as such she views things from angles with those two principles in mind.

She does however, tend to study new people. Learning is vital for self preservation.

Appearance
Jayla has a pale skin and medium red hair along with graceful features.
If you look her straight in the eyes, her eyes are completely a metallic blue.
She has some odd markings across her skin, as far as visible goes.
She does however cover most of her upper face with a hood. Attracting too much unwanted attention is unfavorable.