
| Rev DM | 
 
	
 
                
                
              
            
            The door opens as Fairwind shoves it hard, showering her with flecks of rust.
Another vaulted chamber lies before you. Centrally placed is a beautifully carved sarcophagus, the lid carved with an effigy of Barthus. An inscription runs around the base.
At the foot of the tomb, almost as though they are guarding it, lie three piles of bones.
On the opposite (western) wall is a double door. The the you just entered, it is covered in rust-edged metal plating. You've entered from the right hand side.
Fairwind, Leo and Snaggletooth
Looking upwards, you see a panel covering a grate in the ceiling.
Anyone who wishes to may roll a Perception check.

| Brujo | 
 
	
 
                
                
              
            
            Brujo rubs and pats at his arm, as if helps extinguish the blue flames. He looks up and notices the others and the newly found door. But makes no move to join them.
He just sits quietly whispering to himself.
Rev
Brujo's just going through some things. He's trying to come to grips with his new power. Aswell as the fact that he attacked Leo and the others.
Biggest worry though is what do they think of him now. Will they turn on him over to hunters. Or worse. So he's it pretty sour mood. One of the reasons he chewed out Snaggletooth.

| Leo the half elven Paladin | 
 
	
 
                
                
              
            
            The door opens as Fairwind shoves it hard, showering her with flecks of rust.
Another vaulted chamber lies before you. Centrally placed is a beautifully carved sarcophagus, the lid carved with an effigy of Barthus. An inscription runs around the base.
At the foot of the tomb, almost as though they are guarding it, lie three piles of bones.
On the opposite (western) wall is a double door. The the you just entered, it is covered in rust-edged metal plating. You've entered from the right hand side.
Anyone who wishes to may roll a Perception check.
Rolled an 18+7 for 25 for Leo's Perception check
"Hmm what is that up there?" Leo asks looking up and then after a moment looks across the chamber.
"Perigia any chance you could fireball that coffin from here without entering the chamber?" Leo asks stepping back to glance over at her.

| Perigia | 
 
	
 
                
                
              
            
            
"Perigia any chance you could fireball that coffin from here without entering the chamber?" Leo asks stepping back to glance over at her.
"Well it's not exactly a fireball, but this should do the trick." Perigia grabs a few peices of the wood from the shattered coffin and waves her hand over it, using magic to set it on fire. When the fire is burning similar to a torch she throws it at the coffin. 1d20+3=19 to hit in case you need it.

| Rev DM | 
 
	
 
                
                
              
            
            EDITED - Perigia posted at the same time as me.
The coffin blazes merrily as Perigia hurls her home made fire bomb at it. It will take a while to burn.
Beginning your turn in the area of the burning coffin will inflict 1d6 damage.
Leo's awareness tells him that there is a pressure plate near the door. Next to it is a well-hidden grate in the floor.
The blue square is a pressure plate. The dark gray line is the grating at the top of the wall, embedded in the ceiling.

| Snaggletooth | 
 
	
 
                
                
              
            
            "Nobody check box to see if any treasure inside?" Snaggletooth asks.
Rev

| Snaggletooth | 
 
	
 
                
                
              
            
            assuming we are at d16, d15, d14, d13, e12, f11, and g10 to get to the coffin. open coffin. if anything of value, grab it, and hightail it out of there.
Snaggletooth quickly scurries over the coffin to take a look inside for valuables. He grabs what he can and goes back the same way.
unless we are in combat?

| Rev DM | 
 
	
 
                
                
              
            
            Good guess.
Snaggletooth sneaks towards the blazing coffin and rummages frantically. His hand closes over something, but before he can look properly, an ominous creaking sound fills his ears. The bones around the coffin are re-assembling.
When the kobold looks up, he is surrounded by skeletons. They wear chainmail and are wielding longswords and it looks as though they mean business.
Roll initiative. Snaggletooth will get one action before we go into full combat init order.

| Snaggletooth | 
 
	
 
                
                
              
            
            can i grab the whatsit in the coffin as my action? I just don't want it to get burned while I destroy these skeletons. and what's L on the map? initiative (d20+5, 18) if I can't, attack L, dazing strike (+11 vs. AC, 28, d6+3+2d8+3(w/CA)6+3+11+3, 23 hp damage) and L is dazed until the end of my next turn.

| Snaggletooth | 
 
	
 
                
                
              
            
            Rev

| Perigia | 
 
	
 
                
                
              
            
            Good guess.
Snaggletooth sneaks towards the blazing coffin and rummages frantically. His hand closes over something, but before he can look properly, an ominous creaking sound fills his ears. The bones around the coffin are re-assembling.
When the kobold looks up, he is surrounded by skeletons. They wear chainmail and are wielding longswords and it looks as though they mean business.
Roll initiative. Snaggletooth will get one action before we go into full combat init order.
"I tried to warn him," Perigia sighs as she see's the impulsive kobold's troubles. 1d20+3=18 for Init. D12 please

| Cronin | 

| Leo the half elven Paladin | 
 
	
 
                
                
              
            
            "Exactly, preacher, what is that up there?" Fairwind says quietly, "Any idea?"
"I think whatever that is (points to the plate on the floor) releases whatever is being held by that (looking up at the ceiling)," Leo notes.
"Huh?" Leo mutters as he realises what everybody else was doing as he was focusing on the trap...Well Leo isn't a thief and I've been having trouble posting, just hope this time it works!

| Leo the half elven Paladin | 
 
	
 
                
                
              
            
            Good guess.
Snaggletooth sneaks towards the blazing coffin and rummages frantically. His hand closes over something, but before he can look properly, an ominous creaking sound fills his ears. The bones around the coffin are re-assembling.
When the kobold looks up, he is surrounded by skeletons. They wear chainmail and are wielding longswords and it looks as though they mean business.
Roll initiative. Snaggletooth will get one action before we go into full combat init order.
Sorry was caught unprepared Leo rolled a 4+2+2 for a total of 8 for his initiative will act when next round turns up assuming Leo was still recovering from the last fight and too focused on what looked like an obvious trap to realise the others were already reacting...
Oops sorry Leo is at C-18 haven taken a step back when asking for Perigia's help
"I thought we were going to rest up first?" Leo asked confused at the commotion.
"I only asked Perigia about immolating that coffin becuase I thought it was his..." Leo's voice trailed off as he looked back into the room he was currently in realising only Fairwind and Cronin was still in said room except for him...
Leo shakes himself as he tries to figure out what was going on...

| Rev DM | 
 
	
 
                
                
              
            
            You all took a short rest after downing Barthus. Your encounter powers are restored and you have used whatever healing surges you wanted. Pat is trapped in flight limbo and is unlikely to be around immediately. If he doesn't show by UK morning (5-8 hours ahead of most of you) I'll roll for him.
Snaggletooth has taken his one action and we are now in init order.
Init Order
Cronin
Fairwind
Leader
Snaggletooth
Caine
Perigia
Skeletons
Leo
Brujo

| Rev DM | 
 
	
 
                
                
              
            
            Easing cautiously through the door, Cronin invokes Selune and channels divine light into L. The skeleton finches back as the radiance sears into it.
Vulnerable to radiant.
Lance of Faith v Leader (Ref): radiant damage  (1d20 6=26, 1d8 6=7).  Crit on L, so does 14hp damage before radiant vulnerability modifier.
Fairwind is up
Leader
Snaggletooth
Caine
Perigia
A reminder. I need to know exactly which route you take through this room, not just where you arrive. Regard that as a friendly warning.

| Rev DM | 
 
	
 
                
                
              
            
            Fairwind's fiery blasts bring further light to the room, but do not otherwise affect the skeletons.
Outraged at being disturbed from his long rest, the skeleton leader turns viciously on Snaggletooth, slicing past the kobold's defences with his longsword and marking him.
Leader v Snaggletooth (AC) (1d20 10=19, 1d8 2=8)
8hp damage to Snaggletooth.  Marked by L.  Any attack not made on L will be at -2.  You may use your earlier attack roll if you wish, bearing in mind that you have an additional +2 to hit from Cronin's Lance of Faith.
Snaggletooth is up
Caine
Perigia
Skeletons

| Snaggletooth | 
 
	
 
                
                
              
            
            it's not the attack roll I am worried about, it is the damage roll, particularly the SA damage. no flank, no surprise, no status, no CA. I am going to take the -2 penalty on my attack to S1 and keep my turn the same. minor-shift to f10, move-shift to e9. standard-dazing strike (+9 vs AC, 26, if hit, 23hp damage and dazed until my next turn)
Snaggletooth, seeing that he is surrounded by skeletons, quickly shifts away from the skeletal leader and stuns one of his slower reacting followers with a sneak attack.

| Commander Caine | 
 
	
 
                
                
              
            
            Guarding Attack 1d20+8=20, Damage 2d10+5=11, Thundering Damge1d8=6
If the attack hits, the Skeletal Leader is pushed 1 square away. Also, Snaggletooth gains +3 Power Bonus to AC.
"Stand firm, Snaggletooth!"

| Rev DM | 
 
	
 
                
                
              
            
            As Snaggletooth shifts, the paving stone beneath his feet grinds downwards. He has inadvertantly triggered another pressure plate.
Startled into ferocity, he delivered an appalling blow to to S1, bloodying it in a single brutal move, but the trap is sprung. Before anyone has time to react, the door into the mortuary slams shut, leaving Leo and Brujo stranded on the other side. Six grates open near the ceiling, and water starts to pour into the room.
Before they can properly register what is going on, both Caine and Perigia strike, bloodying the leader skeleton between them. He reacts in kind, striking out at Commander Caine in retaliation.
Skeletal rebuke on Commander Caine (1d20 10=29, 1d8 2=9). 9hp damage to Commander Caine. This is a special power of the Leader. If hit by a melee attack, the Leader can use an immediate interrupt to make a basic melee attack of his own.
The remaining skeletons gather themselves and attack as well.
S1 attacks Snaggletooth, just sliding a rusty blade past his guard.  S1 v Snaggletooth  (1d20 10=17, 1d8 2=6).  6hp damage to Snaggletooth.
S2 heads for Perigia, revealing yet another pressure plate as it strides across the room towards the mage. The blade finds a lucky gap in her defences. S2 v Perigia (1d20 10=15, 1d8 2=8). 8hp damage to Perigia.
S3 concentrates on Commander Caine, but its aim is less sure and it misses.
Leo is up - on the other side of the door
Brujo - also on the other side of the door

| Leo the half elven Paladin | 
 
	
 
                
                
              
            
            As Snaggletooth shifts, the paving stone beneath his feet grinds downwards. He has inadvertantly triggered another pressure plate.
Startled into ferocity, he delivered an appalling blow to to S1, bloodying it with a single blow, but the trap is sprung. Before anyone has time to react, the door into the mortuary slams shut, leaving Leo and Brujo stranded on the other side.
Leo is up - on the other side of the door
Brujo - also on the other side of the door
Leo immediately gets to work on finding a way to open the door.
"Brujo there should be something on this side of the door that allows it to be reopened, I doubt even that vampire would have had that hole leading through to this side without some means to deactivate it afterwards..." Leo points out to Brujo as he desperately searches for the release mechanism.Perception rolled a 10+7 for a total of 17 trying to find a way to reopen the door or reset whatever they've set off inside did initially include a check for Thievery but seriously doubt it would help since Leo would need to find something that would help first

| Leo the half elven Paladin | 
 
	
 
                
                
              
            
            Leo quickly realises that the catch to reset the door is inside the small gap Barthus used to enter and exit the room in his mist form.
It's a DC20 Thievery check to reset it, or a DC24 to break the door down. You can aid each other of course. Alternatively you can hack it to bits.
"You any good with locks?" Leo asks Brujo.
If the answer is no we'll try to break the door down but will wait for Brujo's response first

| Brujo | 
 
	
 
                
                
              
            
            The moon elf pouts aginst the wall. Even the sound of his party springing the trap does little to move him. "They'll manage", he thinks to himself.
"You any good with locks?" The Kelemvor asks as he desperatly tries to find an opening mechanism.
"They're your friends help them. You atleast owe them for what you did". [i]"Friends...something like you doens't have the luxury. As soon as they're done they'll leave you, or worse sell you out"[/].
Finally the moon elf moves. "Come on lets open that door. But I need something from you. Your word, and the word of the others that my affliction stays a secret. If you can guarantee that I have no problem."
Strenth check 1d20+3=16 vs. DC 10 check to give Leo a +2 to the break check.

| Leo the half elven Paladin | 
 
	
 
                
                
              
            
            The moon elf pouts aginst the wall. Even the sound of his party springing the trap does little to move him. "They'll manage", he thinks to himself.
"You any good with locks?" The Kelemvor asks as he desperatly tries to find an opening mechanism.
"They're your friends help them. You atleast owe them for what you did". [i]"Friends...something like you doens't have the luxury. As soon as they're done they'll leave you, or worse sell you out"[/].
Finally the moon elf moves. "Come on lets open that door. But I need something from you. Your word, and the word of the others that my affliction stays a secret. If you can guarantee that I have no problem."
Strenth check 1d20+3=16 vs. DC 10 check to give Leo a +2 to the break check.
"Affliction? As far as keeping it a secret, sure but let me know if you need help if it gets worse or you need discrete assistance such as advice, if you need it alright?" Leo nods back wondering what was wrong with Brujo.
Last I checked Leo isn't aware of Brujo's secret but would have kept quiet at least until able to talk with him about it and wait for him to decide when he needed help with it, anyway I was wondering if Leo could use his divine strength encounter ability to aid his strength check since I rolled a 17+4 for a total of 21 barring any adds from Brujo's check
"Kelemvor aid me in this desperate hour, grant me the strength so we can save our comrades!" Leo mutters as he tries with Brujo's aid to break down the sealed door.

| Rev DM | 
 
	
 
                
                
              
            
            A valid point. Leo was out cold and dying when Brujo went blue and flamey.
Regrettably, I don't think you can use the Divine Strength to add to you attempt to open the door as the wording is pretty specific that it applies to a damage roll.
The pair press their shoulders to the door, feeling that it is frustratingly close to opening.
Cronin is up
Fairwind
Leader

| Perigia | 
 
	
 
                
                
              
            
            
S2 heads for Perigia, revealing yet another pressure plate as it strides across the room towards the mage. The blade finds a lucky gap in her defences. S2 v Perigia (1d20 10=15, 1d8 2=8). 8hp damage to Perigia.
As the skeleton hits her, Perigia responds by unleashing a wave of fire against the offending creature. Using Fire Pulse, 1d20+5=14 vs ref to hit. 1d6+2=4 fire damage.

| Leo the half elven Paladin | 
 
	
 
                
                
              
            
            A valid point. Leo was out cold and dying when Brujo went blue and flamey.
Regrettably, I don't think you can use the Divine Strength to add to you attempt to open the door as the wording is pretty specific that it applies to a damage roll.
The pair press their shoulders to the door, feeling that it is frustratingly close to opening.
Cronin is up
Fairwind
Leader
A quick question unless I have a relevant feat I can only spend an action point to gain an extra action and nothing else, is that correct?
 
	
 
     
     
     
	
 