Scepter Tower of Spellgard - Rev's version

Game Master Rev Rosey

WoTC's Scepter Tower of Spellguard (whatever did you expect?)
It lead to a series of spinoffs.


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F Half-elf Ranger 4 (multiclass - Rogue)

Fairwind narrows her eyes and comes close to Brujo. Speaking quietly, she says to him, "We get it, spell-boy. Ya feel bad about what happened. Now quit takin' it out on whoever comes along, leastways take it out on someone yer own size." she adds, looking into his eyes before walking off.


The corridor continues for about 40 feet and leaves you outside an ordinary looking wooden door. As you would guess from the torches, the corridor is in regular use - a point made all the clearer by the wooden crates left at intervals along its length.


Female Genasi Firesoul Wizard 7
Snaggletooth wrote:

"You okay, fire-lady?" Snaggletooth speaks up. "You no look so hot."

sorry, I couldn't resist. Snaggletooth, on the other hand is not being funny, but genuinely concerned.
He thinks for a second, "You don't like dead things either, huh? Ugly, nasty dead things are bad, yes, but not bad as sneaky creepers. Dead things don't blow up when you kill them." He shudders, remembering the fight with the dark creepers. "I have sword now. I am mighty warrior, too. Those creepers better look out next time we meet them." It almost sounds like Snaggletooth is trying to convince himself of that.

"I'm okay," Perigia says to Snaggletooth. "I just don't like the idea that someone could turn us against each other so easily. It's not right."


Brujo glares at the half-elven woman "I'm just stating my thoughts and what I know to be true. As for 'feeling bad' I could care less about what happened. It was a mistake, one that will never happen again"

Walking down the corridor he stares at the door, "So how wants to knocks on the creepy wooden door? I think this is the kobolds department"


Female Genasi Firesoul Wizard 7
Brujo wrote:

Brujo glares at the half-elven woman "I'm just stating my thoughts and what I know to be true. As for 'feeling bad' I could care less about what happened. It was a mistake, one that will never happen again"

Walking down the corridor he stares at the door, "So how wants to knocks on the creepy wooden door? I think this is the kobolds department"

"At least it's not a creepy tunnel in the tomb," Perigia says.


For a moment he could swear a chill went down his back at Perigia's words "Yeah, could be that I guess."


M Goliath Cleric 14 / Storm Speaker / Druid

Perigia:

Spoiler:
Please see the discussion thread, thanks


Male Kobold Rogue 6

"Blue flame elf, you want my help?" Snaggletooth asks in confusion. "Oh, you worried about more traps. O.K. Snaggletooth will check." He proceeds to do just that.
move up to door, perception (d20+9, 26) to search for traps and, if needed, thievery (d20+12, 31) to bypass/disarm. I LOVE MY GREEN d20!!!! I just hope it doesn't fail me at the wrong time.


Snaggletooth's remarkably acute senses serve him well as he fiddles with the door. Although it requires no special skill to open, as he checks the fastening for traps, he is certain he can hear something coming from the other side. A faint skittering sound accompanied by the crunch of something being moved.

The kobold can sense no traps on this door or the area around it.


"Well, Snaggletooth, is it alright to proceed?"


Male Kobold Rogue 6

Quietly, Snaggletooth puts one finger to his mouth. "Shhhh," he whispers. "Something moving in there. But no traps." Something about the sound makes Snaggletooth think of Kneebiter, being tied up and dragged along the floor. "Follow me" he says as he kicks the door open to surprise whatever is in that room.

that's what I thought about when I read your description, Rev, that we might be close on the heels of Kneebiter's captors.-Besides, someone has to start the action!


Snaggletooth kick opens the door easily.

MAP

He sees that the room is essentially the Tower stores. Multiple boxes, containers and crates have been pulled into rough walls around the room, piled so high that you cannot see over them. Further, the basement is adorned with huge spiderwebs. The cause is sitting close to the door as Snaggletooth enters, legs extended and poised to leap. The sad remains of a small creature lies web-wrapped at its feet.

Nor is the spider alone. Scuttling towards the nearest box rampart, you see a clawed, chitinous figure, roughly humanoid in shape, but with curiously bisected arms.

Nature checks to identify, DC10 or 15

The map is a little complex. You are entering from the pale corridor top right. Snaggletooth has just gone through the door. The dark strips in the pale corridor are meant to be boxes, but got a little big. The second pale area to the left [i]is[/] a flight of stairs going up. You can't see the orange area yet at all.

Note that boxes are difficult terrain (move 2) and so are the pale elongated blobs (spider webs).

Roll init and state positions please everyone. Also ask any questions about the map.


[ooc]Initiative 1d20+5=17. Place me at F20, Brujo was hanging back as Snaggletooth went through the door.


F19 for you. F20 is off the map. Tell me if you want somewhere else.


F17, please.

Init 1d20+7=19


Rev DM wrote:
F19 for you. F20 is off the map. Tell me if you want somewhere else.

That's Fine


M Goliath Cleric 14 / Storm Speaker / Druid

G19, please.

Init; Nature (1d20+5=21, 1d20+5=23)


Cronin

Spoiler:
You recognise the chitinous humanoid as an Ettercap. They are primitive and instinctual hunters who use webs to snare their prey and have few scruples about killing and eating sentient creatures.

They have a spiritual kinship with spiders and scorpions and use them as human hunters use dogs or drakes. Ettercaps are not particularly clever, but they are cunning and often used by more powerful creatures as guards.

MAP

Init so far
Cronin
Ettercap
Caine
Brujo
Spider


Male Kobold Rogue 6

Snaggletooth got a measly 8 initiative. That green d20 is not as good as I thought. :(


Female Genasi Firesoul Wizard 7

1d20+3=6 Invisible Castle seems to hate Perigia, at least on Initative rolls. Also I would like C19 please.


Init so far
Init so far
Cronin
Ettercap
Caine
Brujo
Spider
Snaggle
Perigia

Just need Leo and Fairwind.


Male Half Elf Paladin 6th
Rev DM wrote:

Snaggletooth kick opens the door easily.

He sees that the room is essentially the Tower stores. Multiple boxes, containers and crates have been pulled into rough walls around the room, piled so high that you cannot see over them. Further, the basement is adorned with huge spiderwebs. The cause is sitting close to the door as Snaggletooth enters, legs extended and poised to leap. The sad remains of a small creature lies web-wrapped at its feet.

Nor is the spider alone. Scuttling towards the nearest box rampart, you see a clawed, chitinous figure, roughly humanoid in shape, but with curiously bisected arms.

Nature checks to identify, DC10 or 15

Leo's Nature check was a total of 18

Leo rolled a 17 on initiative and moves to try and reach Caine's side at E-18 if thats okay


Leo, feel free to read Cronin's spoiler above for the results of the nature check.

MAP

Init order to date
Cronin
Ettercap
Caine
Brujo
Leo
Spider
Snaggletooth
Perigia

Just holding on Fairwind's init and position.


F Half-elf Ranger 4 (multiclass - Rogue)

Init 15. E17.


That party eases through the door and prepare for combat ...

MAP

Cronin is up - note that neither he nor Leo have enlightened te rest of the group about what they are facing.
Ettercap
Caine
Brujo
Leo
Fairwind
Spider
Snaggletooth
Perigia


M Goliath Cleric 14 / Storm Speaker / Druid
Rev DM wrote:

Cronin is up - note that neither he nor Leo have enlightened te rest of the group about what they are facing.

Just waiting for everyone to finish rolling dice!

Cronin eases past Snaggletooth (F18) and points at the ettercap. "Fall!" he shouts.

To his comrades: "Careful -- that ettercap means there are probably more spiders around -- as well as whatever brought it here."

Command v Will (1d20+6=20) If that hits the ettercap's Will, it is dazed through my next turn and knocked prone.


Male Half Elf Paladin 6th
Cronin wrote:
Rev DM wrote:
Cronin is up - note that neither he nor Leo have enlightened te rest of the group about what they are facing.

Cronin eases past Snaggletooth (F18) and points at the ettercap. "Fall!" he shouts.

To his comrades: "Careful -- that ettercap means there are probably more spiders around -- as well as whatever brought it here."

Its been years since I last heard of ettercaps and am still getting used to the fact I can comment as afree action!

"Oh great, that thing loves spinning webs and it will have company, lots of spiders and maybe more ettercaps be wary,"Leo mutters looking like he really doesn't like spiders...


Chittering with fury, E1 collapses in a heap, dazed by Cronin's power. It struggles to its feet, gesturing and squealing.

At the sound, two further Ettercaps appear from behind the boxes, wielding greataxes and a slightly larger one with more pronounced mandibles clambers up to survey the terrain.

Note that E2 and W are on the boxes and therefore about 5 feet up. Climbing the boxes requires a DC10 Athletics check.

MAP

Caine is up
Brujo
Leo
Webslinger (W)


Charge Attack vs. S2 1d20+10=15, Damage 1d10+5=12

"Have at them!"


Brujo's holding his action for now.


Recklessly, Commander Caine hurls himself towards the spider. The arachnid is made of tougher stuff than he thought however, and dodges quickly aside.

Brujo eyes the developing battlefield and bides his time.

mAP

Leo is up
Webspinner
Spiders


Male Half Elf Paladin 6th
Rev DM wrote:

Recklessly, Commander Caine hurls himself towards the spider. The arachnid is made of tougher stuff than he thought however, and dodges quickly aside.

Brujo eyes the developing battlefield and bides his time.

Leo is up
Webspinner
Spiders

Leo moves first to F-17 then diagonally so he ends up on D-15 and employs valiant strike on E#2, if its not too much trouble could you make this roll for me as I can't make any rolls where I'm currently typing? It should be +9 to hit and does 1d8+4 damage if it hits and if it does both E#2 and the spider are divine challenged if I remember valiant strike rules correctly.

Leo sidesteps to move past Fairwind and moves to engage one of the crate bound foes whilst drawing the ire of Caine's opponent.


M Goliath Cleric 14 / Storm Speaker / Druid
Leo the half elven Paladin wrote:
I can't make any rolls where I'm currently typing?

For all

Spoiler:
If you have access to a spreadsheet, most of them have a function called sometehing like RANDBETWEEN -- e.g., =RANDBETWEEN(1,20)+5

No problem Leo. I don't think you can divinely challenge more than one enemy at a time, but I will check. I'm guessing that if you have to pick one, you'd prefer the challenge to go to E2?

Leo stides towards the crouching ettercap and drives his blade home with precision.

Leo v E2 (AC) (1d20 9=22, 1d8 4=8)

In response, the webspinner clicks and fires sticky web from its imposing mandibles, neatly entangling both Cronin and Fairwind and immobilising the pair. Sidling closer, it aims a further jet of sticky web at Leo, which falls harmlessly away as the deft paladin spots the move in time and dodges.

The spiders lunge forward, eager to taste fresh meat. S1 misses Snaggletooth, but Commander Caine sustains a nasty bite from S2 and feels horribly as though the world has slowed down as poison courses through his veins.

Webbed terrain v Caine, Leo, Fairwind, Cronin, Snaggletooth (on hit target immobilised, save ends). (1d20 9=13, 1d20 9=11, 1d20 9=27, 1d20 9=25, 1d20 9=16). Webbed Terrain - rechargeable power. Creates a zone of spider web which on hit immobilises the target (save ends). Zone becomes difficult terrain to the end of the encounter - a diffculty which does not affect creatures with the web walker ability..

Bite attack v Caine (1d20 6=21, 2d6 3=8). 8hp damage to Caine, 5 ongoing poison damage and slowed (save ends both)

MAP

Snaggletooth is up - on difficult terrain
Fairwind - immobilised
Perigia


Female Genasi Firesoul Wizard 7

Perigia moves to were she can see the battlefield and casts Sleep into E12. 1d20+5=15 (E3), 1d20+5=8 (W), 1d20+5=21 (E1), 1d20+5=15 (S2) vs Will. Those who are hit are slowed (save ends, failed save results in unconciousnes) Those who are missed are slowed (save ends)

I wasn't sure if there was a door or if we were all in the open, sorry.


There is a door. Perigia is in the corridor leading to the room at the moment (the pale beige is the corridor). Snaggletooth is in front of the door at the moment. Once you cross the green line, you are in difficult terrain due to the webslinger's antics. What's the range of Sleep? You can stand at G19 and fire from there to hit the bad guys.

Apologies if that was not clear to anyone.


Female Genasi Firesoul Wizard 7
Rev DM wrote:

What's the range of Sleep?

Burst 2 within 20,


No problem then. I'll resolve your actions after Snaggletooth and Fairwind have gone.

Snaggletooth is up - difficult terrain, each square costs 2 movement points
Fairwind
Perigia - already posted


Male Kobold Rogue 6

Snaggletooth, seeing that he can't move effectively, decides to face the foe in front of him. He takes a deep breath and gives a fierce growl. "GRRRRRRRRRRRR!" He thinks to himself, 'at least they are not dead things.' as he strikes, making an opportunity for himself.

it is riposte strike time again. (d20+8,24, if hit, 1d6+3, 5 hp damage, and set up for riposte)


Snaggletooth stabs bravely at the spider (S1) and stays alert, waiting for the creature's next move.

MAP

Fairwind is up - immobilised (save ends)
Perigia - already posted actions

Brujo - are you taking any actions this round?


How many, if any, are asleep after Perigia's spell?


All three will be slowed until they save. If E1 or E3 fail their first save, they'll fall asleep, but they can all act first as the save comes at the end of their turns.

MAP

Fairwind is up - immobilised (save ends)
Perigia - already posted actions


Acting after Perigia.

Brujo disappears into mist, reappearing beside one of the spiders (S2)

"Well atleast it's not more of the undead"

Feystep to F14; Greenflame blade on S2 1d20+8=28; Damage 1d8+5=13 cold/fire damage, +1d8=1 damage, +1d6=4 cold damage; Total 18 damage.


That's fine Brujo. I'll knit it all together and sort out yours and Perigia's attacks once Fairwind posts.

Fairwind is up - immobilised
Perigia - already posted
Brujo - already posted
Cronin - immobilised


F Half-elf Ranger 4 (multiclass - Rogue)

Scorching Burst affecting squares E,F,G; 11,12,13. Attack vs Reflex against W - 18; against E3 - 5 huh. Damage - 7.

Fairwind curses and a column of fire appears in the midst of the enemy ranks.

Rolled 11 for save.


EDIT - Fairwind posted at the same time as me - and using the exact power I just rolled for her.

Teeth gritting, and unable to move, the half-elf woman raises a hand and chants a few arcane syllables. Flame launches towards the ettercaps, hitting the webspinner. The smell of charred spider web fills the air.

With an enormous effort, she pulls her legs and arms free of the sticky mess of webs.

Fairwind is no longer immobilised.

Perigia moves swiftly behind Snaggletooth and sends sweetly scented tendrils of lethargy arcing across the room. The spider and the webspinner are unaffected, but E1, E3 are visibly slowed.

Sleep hits E1, E3. They are both slowed and will become unconscious and prone if they fail their first save.

In a blaze of blue light, Brujo appears beside S2 and deftly finds a way through the creature's defenses. Legs flail as pain hits.

MAP

Cronin is up - immobilised
E1 - slowed and needs to save v sleep
E2
E3 - slowed and needs to save v sleep
Caine
Leo


F Half-elf Ranger 4 (multiclass - Rogue)

Weird. :D


M Goliath Cleric 14 / Storm Speaker / Druid

Seeing Brujo and Caine about to be mobbed, Cronin sends a spear of moonlight at the spider they are attacking. He meanwhile fails to extricate himself from the webbing, even after calling on Selune's grace.

Lance of Faith vs S2 Ref - 1d20+6=22, 1d8+6=9 Caine gets +2 to next attack vs S2

Save, second if necessary (Eyes of Selune) (1d20=7, 1d20=2)


Even as the sticky threads bind him tighter to the spot, Cronin unleashes a burst of divine light at S2. The spider writhes as the glow cuts into its tender underbody.

Clicking and chittering, E1 moves closer to S2 and trys and fails to entangle Brujo is a mess of web before Perigia's spell hits it and it collapses prone and unconscious.

E2 spits web at Leo, and successfully wraps the paladin up like a parcel. With a satisfied hiss, it pulls out its greataxe.
Web tangle (Ref) v Leo (1d20 7=15). Leo is immobilised.

E3 advances on Brujo as well, but like its kin, misses the swordmage. With a triumphant chitter, it casts off the effect of Perigia's spell, and although still slowed, it remains upright.

MAP

Caine is up
Leo - immobilised
Webspinner
Spiders


Save failed 1d20=1

Attack vs. S2 1d20+8=23, Damage 1d10+5=9

Additional Hit Points from Inspiring Word 1d6+10=16

"You will not claim me!"

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