Scepter Tower of Spellgard - Rev's version

Game Master Rev Rosey

WoTC's Scepter Tower of Spellguard (whatever did you expect?)
It lead to a series of spinoffs.


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M Goliath Cleric 14 / Storm Speaker / Druid

Cronin wades through the fray (left, left, down-left, left, drawing OA from S2) and then sends Selune's light flashing over the undead in the room.

Turn Undead vs L, S1, S2, S3 Will (1d20+6=15, 1d20+6=13, 1d20+6=16, 1d20+6=24, 1d10+6=14) Ick. 14 radiant against anyone affected. If hits S2, push 3 to the right, opting against the push for anyone else, targets immobilized one turn


Cronin's invocation sends S2 hurtling towards Fairwind's waiting blades, while S3 flinches back from the burst of divine light. The Leader and S1 are made of stronger stuff - or are perhaps too preoccupied with keeping themselves integral to notice the shifter's fury.

As it is buffeted backwards, S2 slashes at the cleric with vengeful precision, taking some small recompense for its own wounds.

Speed of the Dead OA on Cronin (1d20 12=30, 1d8 2=9, 1d6=1). Speed of the Dead. On OAs, skeleton gets a +2 to attack bonus and an extra 1d6 of damage. Cronin takes 9hp damage

MAP

Note that S1 is dazed to end Snaggletooth's next turn
S2 is immobilised until end Cronin's next turn
S3 is immobilised until end Cronin's next turn

Fairwind is up
Leader
Snaggletooth
Caine

Cronin - I can't see your post (I could see that you'd made it on the main page, just not the post itself) - top of the page thread monster strikes again. Can you confirm your position on the map is correct?


M Goliath Cleric 14 / Storm Speaker / Druid
Rev DM wrote:
Cronin - I can't see your post (I could see that you'd made it on the main page, just not the post itself) - top of the page thread monster strikes again. Can you confirm your position on the map is correct?

Map position is correct. Leader and S1 are not immobilized.


On my turn

Spoiler:
1d20+8=25, 1d10+5=12

Attack nearest available target. The wi-fi in the office has been down for the past week; will post again when I get home in about 12 hours.


Male Kobold Rogue 6

Rev, is the water having a negative effect on melee, yet? I'm asking if I need to take a penalty to attack on my turn. (I'm assuming that eventually it will)


It isn't a problem yet. It becomes difficult terrain at 2 feet deep for a small creature and at 3 feet for a medium creature. The water rises 6 inches a round.

MAP for ease of reference

Fairwind is up
Leader
Snaggletooth
Caine - posted actions
Perigia
Skeletons
Leo
Brujo


Male Kobold Rogue 6

Rev, on my turn

Spoiler:
since s1 is dazed til the end of my turn, I will use a Riposte strike against it. with CA, (+11 vs AC, 24, if a hit, d6+3+2d8+3 or 15hp damage) and I am setup for a riposte if it attacks me on its turn.

Snaggletooth takes advantage of the skeletal warrior's confusion and stabs him with a strike that sets it up for a counterattack if it strikes him back. "Die again, Bony dead thing!" he snarls.


Fairwind?


F Half-elf Ranger 4 (multiclass - Rogue)

Mark as the skelly next to me as Quarry. Twin strike - 24 and 17 vs AC. 8 damage +1 quarry and 6 damage

Fairwind does not indulge in her trademark banter in what she sees as a pointless battle. Instead she concentrates on ending it as soon as possible.


Fairwind's blades slash expertly into her bony foe, bloodying it with some ease.

The Leader faces off against Commander Caine, marking him and hacking brutally into the warlord.

Leader v Caine (1d20 10=29, 1d8 2=7). 7hp damage to Caine.

Snaggletooth ignores the water lapping towards his knees and concentrates on reducing S1 to the rubble it once was and Caine trades blows with the leader, clearly damaging it still further.

MAP

Perigia is up
Skeletons
Leo
Brujo


Assuming Perigia may find it hard to post today

The genasi tries to finish S2 with a magic missile, but her attack fizzles in the rising water.

S1 manages a glancing blow at Snaggletooth, but can't move out of range. The wily kobold knew his business well and retaliates.

S1 v Snaggletooth (1d20 10=25, 1d8 2=3). 3hp damage to Snaggletooth

S2 attacks Fairwind, defiant to the last, ancient sinews recalling old skills as the longsword strikes true.
S2 v Fairwind (1d20 10=27, 1d8 2=8). 8hp damage to Fairwind.

S3 concentrates on Commander Caine and makes a powerful attack against the warlord.
S3 v Commander Caine (1d20 10=22, 1d8 2=10). 10hp damage to Caine

MAP - unchanged, for reference

Snaggletooth needs to make his Riposte Strike counter attack
Leo is up

Brujo

After Brujo's go, the water rises another 6 inches. One foot deep.

Cronin
Fairwind
Leader


Male Kobold Rogue 6

yea! (+8 vs. AC, 23, if hit, d6+3, 8hp) please remember this is an immediate interupt and if Snaggle downs it, no damage for the little guy. (as I planned)


Rev

Spoiler:

How do powers work against objects? Do they take normal damge or half damage?

Cause I'm thinking about using lightning lure or changing ray to open this


Brujo

Spoiler:

Normal damage. It has a set number of hp.

Snaggletooth's carefully placed blow removes S1 from calculations.

MAP

Leo is up
Brujo


Male Half Elf Paladin 6th
Rev DM wrote:


Leo is up
Brujo[/ooc]

After Brujo's go, the water rises another 6 inches. One foot deep.
Cronin
Fairwind
Leader

Leo tries again to remove the door.

Roll an 18+4 for 22 unless Brujo lends a hand I guess it won't budge otherwise an aid another action would boost this to 24 so here's hoping...


Grabbing firmly to the door he yanks as hard as he can.

DC 21 ability check.


Brujo, I'm guessing your roll was an aid another with Leo?

Between them, Leo and Brujo manage to force the door open. Water floods towards them and although more water continues to pour in, the rate of rising has slowed considerably.

Water still at 6 inches deep rather than a foot deep.

Cronin is up
Fairwind
Leader


Rev DM wrote:

Brujo, I'm guessing your roll was an aid another with Leo?

Yes it was


M Goliath Cleric 14 / Storm Speaker / Druid

Cronin repositions himself, then he gestures at the skeleton leader and a flash of silver light bursts from his arms, engulfing two skeletons, Snaggletooth, and Commander Caine. It seems to have little effect on the skeletons, but does inspire his allies.

D13, divine glow (blast 3) to SW. (rolled a 1 and a 2) Caine and Snaggletooth get +2 to attack rolls through Cronin's next turn


As he suspects, Cronin's flurry of divine light merely bounces off the skeletons.

MAP

Fairwind is up
Leader
Snaggletooth
Caine
Skeletons

Getting stuff up while I can. Boards are bouncing and slow for me.


On my turn

Spoiler:
Warlord's Strike vs. Leader 1d20+10=27, Damage 2d10+5=21

[ooc]All allies gain +3 attack bonus vs. Leader until the end of my next turn.


F Half-elf Ranger 4 (multiclass - Rogue)

Twin Strike - 19 vs AC. 7 damage. 12 v AC pah. Shift to D17.

Fairwind snarls, slashes and then steps back.


Fairwind's attack damages S2 further, but doesn't quite finish it. As she sidles out of range, it lashes out at her.

Speed of the dead imm int v Fairwind (1d20 10=22, 1d8 2=9). 9hp damage to Fairwind.

The Leader continues its assault on Commander Caine, clearly seeing an adversary worthy of its rusted steel in the warlord.

Leader v Caine (1d20 10=27, 1d8 2=8). 8hp damage to Caine.

MAP

Snaggletooth is up
Caine - already posted actions
Perigia
Skeletons
Leo
Brujo


Male Kobold Rogue 6

move- e10 to e14, standard- riposte strike on s2 (w/+2 from Cronin, +10 vs AC, 23, if hit, d6+3, 7hp damage and setup riposte)

Snaggletooth sees Fairwind get attacked by a skeleton before she moves away and see that Cronin is its next target. "Grrrr. Not hurt my friends, bony dead thing." he says as he moves into position. He lashes out at the skeleton and sets up his counter attack.

Rev

Spoiler:
if the attack didn't destroy the skeleton and he attacks Snaggle on his turn (as you would think he would) attack(still have Cronin's bonus, right? +10 vs AC, 19, if hit, d6+3, 6hp damage) just so you don't have to wait on me. :)


Between them, Snaggletooth and Commander Caine make swift work of destroying S2 and the Leader. Only S3 remains standing, longsword at the ready and utterly unperturbed either by the lapping water or the fall of its allies.

MAP

Perigia is up
Hapless skeleton 3
Leo
Brujo


F Half-elf Ranger 4 (multiclass - Rogue)

"Nice job, little buddy. You too, soldier-boy."


Female Genasi Firesoul Wizard 7

"Die," Perigia whispers as she casts Magic Missile at the last skeleton. 1d20+5=20 vs. Reflex to hit. 2d4+4=7 force damage


S3 fails to comply with Perigia's whispered command, even as it rocks back on its heels from the force of the blow. S3 is bloodied

Undeterred, it continues to assault Commander Caine, but it may be that Perigia's missile had some effect as the warlord parries and takes no damage.

Water continues to rush into the room, but the open door provides an effective drain. It gets no deeper.

MAP

Leo is up
Brujo


Male Half Elf Paladin 6th
Brujo wrote:
Rev DM wrote:

Brujo, I'm guessing your roll was an aid another with Leo?

Yes it was

"Wahoo!" Leo cheers.

Its now he realises he's thoroughly soaked...

"Oh!" Leo mutters as he draws his sword and steps past Fairwind and steps next to Cronin before pointing directly at the last standing skeleton.

"I CHALLENGE YOU!" Leo hollers.

Leo divine challenges S-3 unless impeded by the water he moves next to Cronin at D-14 and tries an intimidate rolling a 9+4 for 13 unlikely to effect a skeleton but its about all he can do at the moment


Leo splashes triumphantly into the chamber, sword held high and words of challenge on his lips.

His vim and brio, while heartening, make little difference to S3, which remains firmly focused on Commander Caine.

MAP

Brujo is up
Cronin
Fairwind


Making his way slowly into the room Brujo sighs, "Great more undead, AND aa room full of water. This day just gets better and better"

Move to C14. Full defense.


His strange mental state persisting, Brujo joins the rest of the group, but holds himself tensely away from the last skeleton.

MAP - Photobucket decided to eat the grid markings. Please just use north, south, east, west etc.

Cronin is up
Fairwind


M Goliath Cleric 14 / Storm Speaker / Druid

Cronin aims a spear of light at the skeleton, but misses badly.


S3 stays resolutely with you all.

Fairwind is up
Snaggletooth
Caine
Perigia


F Half-elf Ranger 4 (multiclass - Rogue)

Fairwind sheathes longsword (minor), draws dagger (minor), readies an action (standard) to make ranged basic attack when S3 becomes visible to her.


MAP for ease of reference - unchanged

Snaggletooth is up
Caine
Perigia
Skeleton


Male Kobold Rogue 6

Snaggletooth quickly sizes up the situation. He decides that finishing off the last skeleton is more important than disarming the water trap.
move-f14,g14,h13, to set up the flank, standard-riposte strike on s3(w/CA +11 vs AC, 1(crap!) miss, free action-nasty backswing(+11 vs AC, 24, if hit, d6+6+2d8+3, 4+6+7+3, 20hp damage)minor- shift 1 sq to I14
Snaggletooth quickly moves into position for a sneak attack and misses! Fortunately, Snaggle has trained for moments like this and gives the skeleton a nasty backswing that rips into its bony frame. Sensing he might've gotten its attention, Snaggle sneaks backward just out of melee range and waits for another opportunity.

Finally got to use that power, Rev. It is so awesome!


Basic Melee Attack vs. S3 1d20+8=16, Damage 1d10+5=12, Inspiring Word 1d6=1

Current Hp Count 18.

"Nice hit, Snaggletooth!"


Snaggletooth turns in a small tornado of fury as his shortsword darts in and out of the skeletal body and reduces it rapidly to component parts. There is nothing left to kill here, you merely have to find a way out of the room.

Caine - S3 was dead before your turn, so feel free to change your action.

I'll keep you in the current combat order until you're safely out of the room. As before, please note which squares you are walking on.

MAP

Caine is up
Perigia
Leo
Brujo
Cronin
Fairwind
Snaggletooth


Female Genasi Firesoul Wizard 7

"I think the easiest solution to this problem is to get out of here and then close the door again Perigia says as she moved from D11 to D17.


Please note that there is another door at the of the room you are presently in. Water producing grilles and doors tend to look the same, but the thing on the west wall is a definite door.


Female Genasi Firesoul Wizard 7

Perigia is assumeing that since the room was not full of water when they opened the door that either A) the trap had never been set off before, or B) it resets and drains once the room is full of water.


That's fine - I just wanted to be sure you knew there was another door.

MAP

Leo is up
Brujo
Cronin
Fairwind
Snaggletooth
Caine
Perigia


Male Half Elf Paladin 6th
Rev DM wrote:

That's fine - I just wanted to be sure you knew there was another door.

MAP

Leo is up

"Unless you want to check out that door how about we pull back and find some dry ground to rest up perhaps make the outer room with the altar secure so we can recover from this deluge of combat, any takers?" Leo asks wondering where the party was planning on doing now.

I suspect the area we first met the vampire is now soaked but Leo will remain where he is until the party decides what they want to do that and the fact Leo wants to make sure they don't overlook anyone given what this lair was actually holding


Brujo stares as the final skeleton falls. He turns his attention to Leo "Sounds fine". He exits toward the altar room


Cronin is up
Fairwind
Snaggletooth
Caine

If you are all withdrawing from this room, you are out of combat, as long as you remain on squares you know to be safe.


Moving out too.


Male Kobold Rogue 6

"Fine, fine, you leave room" Snaggletooth says, "But I trigger trap, so I fix it. Maybe scary dead thing leave more stuff around."
Snaggletooth is going to try to reset the trap or at least get the room to drain. perception (d20+9,22) to find the trap control and thievery(d20+12,20) to either reset, disarm, or bypass. He will keep trying until the water is too high to search and he will swim for the exit.
Snaggletooth, perhaps a little embarassed that he set off the trap, starts looking for the controls.
he doesn't believe the vampire would just allow his coffin to be swamped without an off switch.


M Goliath Cleric 14 / Storm Speaker / Druid

Cronin stays in place to watch over Snaggletooth.


Snaggletooth realises that the hidden floor grille (at E15) is a drainage system. While it does not stop the water flowing, it allows it to run off faster. Combined with the open door to the mortuary, this means that the water simply flows away.

He is also aware that treading on a pressure plate will close the doors at either end of this chamber (if they're open, obviously). If the door is shut, the open drain reduces the flow of water by half, but it will still rise.

It is possible to disable the pressure plates from an adjacent square.

The coffin Perigia set fire to continues to blaze merrily in an eerie counterpoint to the sopping floor.

Searching for traps and suchlike requires that you roll Perception checks for each section of floor/wall individually. Essentially, the check acts as a close burst and takes in all surrounding squares from the one you occupy.

Are Snaggle and Cronin searching the whole room? If so, you can use aid another and I'll need a set of 18 Perception checks from each of you. DC20 to find the pressure plates.

Opening the drain grille requires a DC20 Thievery check.

Disabling a pressure plate requires a DC24 Thievery check.

All of this is going to take around half an hour, assuming you don't set anything off in the meantime.

Of the rest of the party, Leo, Brujo and Caine are heading for the altar room, Perigia was possibly joining them, Fairwind has yet to declare intentions. Please assume you are taking a short rest and recharging your Encounter powers. Also assume you have used any necessary healing surges and note the results in your profiles.

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