Salty GM's Serpent's Skull (Inactive)

Game Master Saltykid

Book 1: Smuggler's Shiv

Map

Explore Formation
Combat Grid
Camp


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Female Human Cleric 1 |AC 15 |HP 14/14 |F+4; R+1;W+6| Channel (+) energ 4/4 | Perc+3 ||D+6, H+9, Surv+7(Find Food) +12

Next round, kasia puts herself in position and stabs with her trident from 10ft.
poke: 1d20 + 1 ⇒ (7) + 1 = 8,1d8 + 1 ⇒ (7) + 1 = 8

Liberty's Edge

Female Catfolk Monk - Zen Archer/1 HP 11/11
stats:
AC=14, T=14 , FF=12 | CMD=15, CMB=3 | F=3 , R=5 , W=5 | Init +2 | Perc= 8 + | (Unarmed +4/1d6+2/20/X2, Short Bow +4/1d6 /20/x3)

Realizing she can't do much damage Mosi moves to distract a zombie.

Unarmed strike: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14+2 for flanking
Damage: 1d6 + 2 ⇒ (5) + 2 = 7


@Cloony Do another attack roll to see if you hit Albawar.

@Lormo Yeah Kasia is the only one to do real damage to them. I thought you have a longsword with you though.

Mosi manage to crunch something on the zombie, though its groan remain unchanged regardless.


Female Human Cleric 1 |AC 15 |HP 14/14 |F+4; R+1;W+6| Channel (+) energ 4/4 | Perc+3 ||D+6, H+9, Surv+7(Find Food) +12

Alright. Time for another hit, then.
Next round.
Kasia keeps any zombies at 10ft, and pokes with her three-pronged trident.
pokey poke poke: 1d20 + 1 ⇒ (8) + 1 = 9ouch: 1d8 + 1 ⇒ (4) + 1 = 5


NG Male Elf Investigator2 Init +2; AC15, Touch12, FF13, CMD13; hp 10/15; Fort -1, Ref +5, Will +3 (+2 vs. enchantment & poisons); Perception:+7 (low-light, +1 vs traps); Inspiration: 5/5
Resources:
Extracts: comp. languages, endure elements, touch of the sea

@GM, I left longsword & crossbow in camp for their protection. Only weapon I have is sap.

Lormo took small step to east, trying to find a better location for sliding blow on undead legs, making it fall.
CMB Trip: 1d20 + 1 ⇒ (16) + 1 = 17
But zombie used opportunity and landed solid fist on elf head.
AoO: 1d20 + 4 ⇒ (5) + 4 = 9
It was undead's mistake, because attack make him fall prone, leaving his chest open to other hits.

@GM, hopefully, you don't mind I rolled AoO for zombie, using stats you provided. Just say "no" if you don't like it and I will never do that again.


Gnome Wizard 1. Hp 7/7 AC 13, 13,11 F+0, R+2, W+3, Init +2, Perc. +3

Ranged touch, into melee: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17
Cold: 1d3 ⇒ 3


Male Human Oracle 1; 9/9 hp; AC 19, T 12, FF 17; Fort +1, Ref +2, Will +2; Init +2; Perc +2

Morningstar: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 261d8 + 2 ⇒ (2) + 2 = 4 Crit Confirm: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 131d8 + 2 ⇒ (2) + 2 = 4

oh come on dice. Worst critical ever.

Baelir seings the heavy morningstar and feels his attack hit home. Unfortunately for him, the creatures seemed a bit more resistant than he thought.

"I may have to resort to another weapon, will a dagger work? While weaker, the blade can also be used to slice."

-Posted with Wayfinder


Gnome Wizard 1. Hp 7/7 AC 13, 13,11 F+0, R+2, W+3, Init +2, Perc. +3

"By all means do."

Cloony's eyes shift between the various zombies coming at the group...


The cold ray hits Albawar in the back by accident. "Watch where you aim that, gnome!" he yells.

The zombie he was fighting goes for another attack.
Zombie 2 Attack: 1d20 + 4 ⇒ (7) + 4 = 11
He stumbles like and failed to hit him.

Lormo's zombie makes an attempt to get up. AOO roll from Mosi and Lormo

Another zombies attacks Kasia and Baelir.

Kasia's Zombie attack: 1d20 + 4 ⇒ (1) + 4 = 5
Baelir's Zombie attack: 1d20 + 4 ⇒ (2) + 4 = 6

....Really?

Also about enemy's AOO roll by guys. I don't mind if you do that unless I want them to do something else


Female Human Cleric 1 |AC 15 |HP 14/14 |F+4; R+1;W+6| Channel (+) energ 4/4 | Perc+3 ||D+6, H+9, Surv+7(Find Food) +12

If I took my 5ft step back, doesn't the zombie attacking me provoke an AOO when it passes through the first threatened square?

Liberty's Edge

Female Catfolk Monk - Zen Archer/1 HP 11/11
stats:
AC=14, T=14 , FF=12 | CMD=15, CMB=3 | F=3 , R=5 , W=5 | Init +2 | Perc= 8 + | (Unarmed +4/1d6+2/20/X2, Short Bow +4/1d6 /20/x3)

Mosi attacks again.

unarmed strike: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9
damage: 1d6 + 2 ⇒ (4) + 2 = 6


Male Human Oracle 1; 9/9 hp; AC 19, T 12, FF 17; Fort +1, Ref +2, Will +2; Init +2; Perc +2

Baelir drops his morningstar and draws his short dagger from his boot provoking 2 attacks of opportunity before swinging his dagger using the cutting blade.

"Maybe I can get an edge in with this!"

Dagger: 1d20 + 6 ⇒ (20) + 6 = 261d4 + 2 ⇒ (1) + 2 = 3

Crit Confirm: 1d20 + 6 ⇒ (17) + 6 = 231d4 + 2 ⇒ (1) + 2 = 3 Total 6 slashing damage if I crit to the one I am flanking with Albawar. I like this dagger.


NG Male Elf Investigator2 Init +2; AC15, Touch12, FF13, CMD13; hp 10/15; Fort -1, Ref +5, Will +3 (+2 vs. enchantment & poisons); Perception:+7 (low-light, +1 vs traps); Inspiration: 5/5
Resources:
Extracts: comp. languages, endure elements, touch of the sea

"Albawar, behind" Lormo gets dwarf's attention to zombie rising unprotected, behind his back. Lormo cannot damage them with AoO, since he has only sap. According to map, looks like Albawar and Kasia (with 10ft trident) can do AoO to our zombie as well.
Meanwhile, elf jumped into opening between Kasia and warrior and swing his sap again.
CMB: 1d20 + 1 ⇒ (19) + 1 = 20
Same mistake was done by another zombie: his attack went higher and Lormo pulled his leg up.
AoO: 1d20 + 4 ⇒ (3) + 4 = 7
Smelling flesh and bones, loudly hit a deck's wood.


Gnome Wizard 1. Hp 7/7 AC 13, 13,11 F+0, R+2, W+3, Init +2, Perc. +3

Wow, 17 ranged touch attack is a miss on a zombie? I thought their AC sucked on that department.

Cloony makes a gesture of "oops", as his ray apparantly hit Albawar in the shoulder.
He moves slightly SE and aims a ray at the zombie Baerlir is fighting.
Ranged touch, into melee: 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 15


@CloonyThat was for the attack on Albawar. Since that was shot into melee and miss, I had you roll to see if you hit him instead. You latest roll is a hit.

Baelir manages to land a strike that is deep enough to cause one zombie to collapse.

The poor tripped tries to get up, but it keeps on get hammered on.
Albawar AOO: 1d20 + 4 ⇒ (14) + 4 = 18
Damage A00: 1d10 + 4 ⇒ (1) + 4 = 5

The other two zombies continues to attack on Albwar and Baelir respectfully.

Albawar Zombie: 1d20 + 4 ⇒ (20) + 4 = 24
Crit Confirm: 1d20 + 4 ⇒ (7) + 4 = 11
Albawar Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Albawar Hp = 5/14

Baelir Zombie: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
They're getting more ferocious after their buddy died(?).

Sick of having to deal with these creatures, Albawar drops his chain and draws his waraxe and fends of the attacking zombie.

Albawar attack: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d10 + 3 ⇒ (9) + 3 = 12
Chops its head clean off.

Two left.

Liberty's Edge

Female Catfolk Monk - Zen Archer/1 HP 11/11
stats:
AC=14, T=14 , FF=12 | CMD=15, CMB=3 | F=3 , R=5 , W=5 | Init +2 | Perc= 8 + | (Unarmed +4/1d6+2/20/X2, Short Bow +4/1d6 /20/x3)

Mosi attempt to strike this creature once again.
"Maybe one of them has a rusty blade I can use. Just in case we run into something like these again." she sighs hopefully

Unarmed attack: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Her strike hits nothing but air.


Male Human Oracle 1; 9/9 hp; AC 19, T 12, FF 17; Fort +1, Ref +2, Will +2; Init +2; Perc +2

Baelir steps to the side of the zombie before cutting with his dagger.

"Such a tiny blade can be such a cruel weakness. Taste my blade!"

Dagger: 1d20 + 4 ⇒ (16) + 4 = 201d4 + 2 ⇒ (2) + 2 = 4


Female Human Cleric 1 |AC 15 |HP 14/14 |F+4; R+1;W+6| Channel (+) energ 4/4 | Perc+3 ||D+6, H+9, Surv+7(Find Food) +12

attack again: 1d20 + 1 ⇒ (15) + 1 = 16
damage: 1d8 + 1 ⇒ (6) + 1 = 7
Kasia lashes out at one of the remaining zombies.


NG Male Elf Investigator2 Init +2; AC15, Touch12, FF13, CMD13; hp 10/15; Fort -1, Ref +5, Will +3 (+2 vs. enchantment & poisons); Perception:+7 (low-light, +1 vs traps); Inspiration: 5/5
Resources:
Extracts: comp. languages, endure elements, touch of the sea

"Let me help you", said Lormo moving back in defensive stance.

AoO from Green: 1d20 + 4 ⇒ (7) + 4 = 11
His mighty slam was unable to reach nimble elf.
And he moved around one that Baelir was fighting with.

AoO from Black: 1d20 + 4 ⇒ (12) + 4 = 16
"OK, close on him" he said, trying to provide a better hit for the ally. Zombie turned angry eyes to him and tried to slam Lormo, but defensive stance saved him from a might blow.

Trip: 1d20 + 1 - 4 ⇒ (2) + 1 - 4 = -1
Because of jumping and blocking tricks, professor failed to land a blow at creatures leg.


Cloony casts ray of frost at the zombie Mosi and Kasia is attacking.

Attack: 1d20 + 3 - 4 ⇒ (15) + 3 - 4 = 14

Damage: 1d3 ⇒ 1

It finally kills that zombie.

The last zombie attacks Baelir.

Attack: 1d20 + 4 ⇒ (5) + 4 = 9

Albawar goes at the last zombie

Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d10 + 4 ⇒ (7) + 4 = 11

All zomibes are dead now.


Gnome Wizard 1. Hp 7/7 AC 13, 13,11 F+0, R+2, W+3, Init +2, Perc. +3

"They are...dead? I mean, dead dead, dead as in not getting up again ever again."

He picks up a loose piece of wood and throws it at a zombie's head to see if there is a reaction.

"Nothing....well that is a relief. Speaking of which, is everybody okay?"


NG Male Elf Investigator2 Init +2; AC15, Touch12, FF13, CMD13; hp 10/15; Fort -1, Ref +5, Will +3 (+2 vs. enchantment & poisons); Perception:+7 (low-light, +1 vs traps); Inspiration: 5/5
Resources:
Extracts: comp. languages, endure elements, touch of the sea

"That was dangerous..." Lormo loudly exhaled. "Albawar, your axe was valueable as never. You all made impossible during that fight... Probably, I need to take my sword back if this place has lots of creatures like that..."

After couple moments, elf forgot the fight investigating the nature of those zombies.
Knowledge (religion): 1d20 + 6 ⇒ (1) + 6 = 7
"Mmm... That's interesting..." he was whispering as usually, when working.

About dice roller: This is 4th 1 in a row across all my characters...


Female Human Cleric 1 |AC 15 |HP 14/14 |F+4; R+1;W+6| Channel (+) energ 4/4 | Perc+3 ||D+6, H+9, Surv+7(Find Food) +12

most unfortunate
Kasia retrieves sacred salts and begins putting the corpses to rest.

Liberty's Edge

Female Catfolk Monk - Zen Archer/1 HP 11/11
stats:
AC=14, T=14 , FF=12 | CMD=15, CMB=3 | F=3 , R=5 , W=5 | Init +2 | Perc= 8 + | (Unarmed +4/1d6+2/20/X2, Short Bow +4/1d6 /20/x3)

Mosi examines each corpse hoping to find a usable blade.


Male Human Oracle 1; 9/9 hp; AC 19, T 12, FF 17; Fort +1, Ref +2, Will +2; Init +2; Perc +2

Baelir picks up his morningstar and wipes his dagger on a zombies clothes.

"Mum always said make sure you bring a dagger or blade of some kind. And a towel. Not so sure about the second one but a blade has been very handy. Unfortunately I only have the one dagger so if we ever come across another set of these undead I can't loan this out."


Gnome Wizard 1. Hp 7/7 AC 13, 13,11 F+0, R+2, W+3, Init +2, Perc. +3

Cloony looks surprised at the tall half-orc.

"A towel you say? Was she referring to the sweat one produces after intense combat by any chance? Or perhaps using it as an improvised whip."

Liberty's Edge

Female Catfolk Monk - Zen Archer/1 HP 11/11
stats:
AC=14, T=14 , FF=12 | CMD=15, CMB=3 | F=3 , R=5 , W=5 | Init +2 | Perc= 8 + | (Unarmed +4/1d6+2/20/X2, Short Bow +4/1d6 /20/x3)

"A towel interesting. I would guess to clean the weapon? I am afraid when I joined the ship I was in a little bit of a hurry and and dagger was not readily available."


Female Human Cleric 1 |AC 15 |HP 14/14 |F+4; R+1;W+6| Channel (+) energ 4/4 | Perc+3 ||D+6, H+9, Surv+7(Find Food) +12

"Why would one bring a towel? There are many mossy trees fit for such purposes."


NG Male Elf Investigator2 Init +2; AC15, Touch12, FF13, CMD13; hp 10/15; Fort -1, Ref +5, Will +3 (+2 vs. enchantment & poisons); Perception:+7 (low-light, +1 vs traps); Inspiration: 5/5
Resources:
Extracts: comp. languages, endure elements, touch of the sea

Lormo also was surprised to hear about towel, but he didn't wanted to admit that he doesn't know, why the towel is so important.

"Let's check out, what useful we can find here. Please, do not spread wide, in case there is another zombie hiding behind doors or in crates."


Male Human Oracle 1; 9/9 hp; AC 19, T 12, FF 17; Fort +1, Ref +2, Will +2; Init +2; Perc +2

Cleaning and sheathing his blade, Baelir picks up his morningstar and frowns at the balance.

"Aside from the obvious uses, a towel has a lot of uses. You can rip it up to make bandages, use it to make a small blanket if it gets too cold and you are without your sleeping gear or sleep on top of it if the ground is a bit harder than you'd like, fold it up like a bindle and carry things around with it, soak it in cool water and wrap it around a burn, the list goes on and on. We shouldn't dawdle for too long or else we will lose the light of day."

Hitchhiker's guide to the galaxy, anyone?


Zombies do note carry any weapons and the clothes they carry have degraded to the point that it is barely holding on the seams.

Inside does not look much better what with the wood been rotted away from the seawater. The some of the boat's bottom have give way and anything that have been there would have fallen into the sea.

Despite that, you find lockers and crates that, while also fallen apart, kept the valuables safe.

You found the following things: handaxe, studded leather, a healer's kit, 6 rations, a tent, rope silk 50ft in length, a fishing net, and a longspear.

I have to reread that book.


NG Male Elf Investigator2 Init +2; AC15, Touch12, FF13, CMD13; hp 10/15; Fort -1, Ref +5, Will +3 (+2 vs. enchantment & poisons); Perception:+7 (low-light, +1 vs traps); Inspiration: 5/5
Resources:
Extracts: comp. languages, endure elements, touch of the sea

i wanted to make joke about plane traveling guide, but couldn't work out reference to be funny.

"Great find. Probably we should split the load as we swim back. I can take something light, like fishing net and healer's kit. "

Liberty's Edge

Female Catfolk Monk - Zen Archer/1 HP 11/11
stats:
AC=14, T=14 , FF=12 | CMD=15, CMB=3 | F=3 , R=5 , W=5 | Init +2 | Perc= 8 + | (Unarmed +4/1d6+2/20/X2, Short Bow +4/1d6 /20/x3)

"I am not the best swimmer but I will take a few things as well."
she then picks up the handaxe and leather armor.

"Looks like we have rations, a tent , rope and a longspear. Can someone else grab them?"


Gnome Wizard 1. Hp 7/7 AC 13, 13,11 F+0, R+2, W+3, Init +2, Perc. +3

"I will carry the rations and rope along."

Cloony rolls up the rope and hangs it over his shoulder, before stacking the rations into his pack.


Female Human Cleric 1 |AC 15 |HP 14/14 |F+4; R+1;W+6| Channel (+) energ 4/4 | Perc+3 ||D+6, H+9, Surv+7(Find Food) +12

Kasia adds a the extra healer's kit to her pack.
I wonder if taking a dive below would reward us with anything.
perC to look down into the water: 1d20 + 3 ⇒ (10) + 3 = 13


You don't see anything of note in the waters below. There are a few pieces of wood and metal here and there, but nothing like tools and the such.


NG Male Elf Investigator2 Init +2; AC15, Touch12, FF13, CMD13; hp 10/15; Fort -1, Ref +5, Will +3 (+2 vs. enchantment & poisons); Perception:+7 (low-light, +1 vs traps); Inspiration: 5/5
Resources:
Extracts: comp. languages, endure elements, touch of the sea

"Let's get back to shore" said Lormo, descending into water, "We need to return back to camp and check out, what's happening there. If you will start drowing, don't panic and do not sink your stuff. Just give me a note and I will come to help you."

Liberty's Edge

Female Catfolk Monk - Zen Archer/1 HP 11/11
stats:
AC=14, T=14 , FF=12 | CMD=15, CMB=3 | F=3 , R=5 , W=5 | Init +2 | Perc= 8 + | (Unarmed +4/1d6+2/20/X2, Short Bow +4/1d6 /20/x3)

"Sounds like a good plan. Is someone taking the tent and the long spear? I am sure those at the camp will appreciate this tent!"


Female Human Cleric 1 |AC 15 |HP 14/14 |F+4; R+1;W+6| Channel (+) energ 4/4 | Perc+3 ||D+6, H+9, Surv+7(Find Food) +12

"Hold on. Let us check below." kasia indicates the hole leading into the bay below.


Gnome Wizard 1. Hp 7/7 AC 13, 13,11 F+0, R+2, W+3, Init +2, Perc. +3

"I have not gotten a light spell ready, sorry. Anybody else have one prepared?", Cloony looks at the others, his bodylanguage hinting at "hidden things, let's go see".

Liberty's Edge

Female Catfolk Monk - Zen Archer/1 HP 11/11
stats:
AC=14, T=14 , FF=12 | CMD=15, CMB=3 | F=3 , R=5 , W=5 | Init +2 | Perc= 8 + | (Unarmed +4/1d6+2/20/X2, Short Bow +4/1d6 /20/x3)

I think we already look and found nothing but the locker, but if you want to look again I will follow.


Male Human Oracle 1; 9/9 hp; AC 19, T 12, FF 17; Fort +1, Ref +2, Will +2; Init +2; Perc +2

Baelir lifts up the tent before looking at the spear or net. Food was more important so he grabbed the net.

"Anything else of value in those lockers? Perhaps if we can access it, the captain's quarters will have some waterproof cases with maps or just shiny objects."

-Posted with Wayfinder


NG Male Elf Investigator2 Init +2; AC15, Touch12, FF13, CMD13; hp 10/15; Fort -1, Ref +5, Will +3 (+2 vs. enchantment & poisons); Perception:+7 (low-light, +1 vs traps); Inspiration: 5/5
Resources:
Extracts: comp. languages, endure elements, touch of the sea

"Ok, first Kasia took the rations, now you. No problem, Baelir, you can have a net! But, I am not so weak, so please, allow me at least take a longspear back to camp" jokingly Lormo gave net to halforc and took a weapon.

Let's swim!


Female Human Cleric 1 |AC 15 |HP 14/14 |F+4; R+1;W+6| Channel (+) energ 4/4 | Perc+3 ||D+6, H+9, Surv+7(Find Food) +12

Without further comment, Kasia casts light on her trident, sheds her bags, and dives below.
perc: 1d20 + 3 ⇒ (6) + 3 = 9
swim: 1d20 + 1 ⇒ (19) + 1 = 20


NG Male Elf Investigator2 Init +2; AC15, Touch12, FF13, CMD13; hp 10/15; Fort -1, Ref +5, Will +3 (+2 vs. enchantment & poisons); Perception:+7 (low-light, +1 vs traps); Inspiration: 5/5
Resources:
Extracts: comp. languages, endure elements, touch of the sea

Trying not to hit himself, Lormo descended to water and started to swim carrying longspear in one hand.

Swim: 1d20 + 1 - 1 ⇒ (11) + 1 - 1 = 11

Liberty's Edge

Female Catfolk Monk - Zen Archer/1 HP 11/11
stats:
AC=14, T=14 , FF=12 | CMD=15, CMB=3 | F=3 , R=5 , W=5 | Init +2 | Perc= 8 + | (Unarmed +4/1d6+2/20/X2, Short Bow +4/1d6 /20/x3)

Mosi waits for Kasia return, watching the water with care.
Sorry I am not a good swimmer, but I can watch for trouble at least.


Kasia still has not find any thing that looks like it came from the ship or be any of use. There's alot of sea life though.


Female Human Cleric 1 |AC 15 |HP 14/14 |F+4; R+1;W+6| Channel (+) energ 4/4 | Perc+3 ||D+6, H+9, Surv+7(Find Food) +12

K returns the the ship dripping wet and prepares to swim ashore.
"It is glorious down there. However, I fear there is nothing we are looking for below. Might I suggest this would be a suitable campground? Now, I am no engineer, but it would seem the cannibals would have difficulty following us here. Could be unstable, though."

Liberty's Edge

Female Catfolk Monk - Zen Archer/1 HP 11/11
stats:
AC=14, T=14 , FF=12 | CMD=15, CMB=3 | F=3 , R=5 , W=5 | Init +2 | Perc= 8 + | (Unarmed +4/1d6+2/20/X2, Short Bow +4/1d6 /20/x3)

What time of day is it?


Male Human Oracle 1; 9/9 hp; AC 19, T 12, FF 17; Fort +1, Ref +2, Will +2; Init +2; Perc +2

Baelir tests his weight on a floorboard, hearing the squeak he shakes his head.

"I do not trust this, I'm a bit too heavy for these worn out boards. Granted I'm a bit heavier than most of you."

He gives himself a little laugh. After all what fun is life if you cannot laugh at yourself.

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