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Mosi looks at the new wreck.
"I am wondering if this so called accident might be something that has repeated itself several times. I can't imagine that several ships just happened to find themselves stranded here. That is unless something or someone caused it. I would love to get a good look at this ship. That is if everyone else wants to as well."

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Mosi looks at the prisoner.
"Leave him behind. His faith is now in the hands of the gods."
She then begins to walk toward the new found ship.

Kasia |

Kasia looks at the ages-old wreck.
"I fear our attention is best spent elsewhere for now. For if it has not been looted already, then we are well enough leaving it another day and night for now.

Lormo Shashud |

"Could not it be, that this island is attracting different troubles?" Lormo looked over that ship, "I'm wondering how old is it?"
Can I roll any Knowledge to determine how old this ship is?

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"I guess I am wondering if it has a whole similar to the one in our ship. But if you are not interested in looking we will move on."

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Mosi approaches the ship to get a better look at it.
"Shall we get a little closer. I dont think the ship will attack us. I am quite sure it is dead."

Lormo Shashud |

Lormo was using a sand under his feet as sheet for some equation.
Knowledge (engineering): 1d20 + 6 ⇒ (12) + 6 = 18
"Ship is not, because it is not a sheep. But there might be a sheep at the ship, which might attack us, if we come on board" he commented to Mosi's words while counting.

Baelir |

"I believe we should check out this wreck before anything happens to it. You never know what supplies might still be left, maybe some of the more mystical devices that can be found on the high seas are still in working condition."
Sheathing his blade, Baelir readies his morningstar instead. The heft of the weapon felt more comfortable than the thin blade of the rapier.

Lormo Shashud |

"Honestly to say, from physical disciplines swimming and climbing are my worst", said Lormo. "Anyway, I'm almost ready to check out. Sometimes those ship can have something useful. But everyone, be vigilant - this ship hardly stays at it's current place. As we are there, always look for a land in case it starts to drift or submerge."
He mixed up several ingredients in small vial, creating a deep-blue concoction and put it on his belt.
I actually forgot to change my extracts for day from default, so I'll keep on playing as I have prepared endure elements and touch of the sea, which were my previous choices

Lormo Shashud |

@Salty, should we roll for Swim? Is it possible to take 10 (DC 10) if water is calm?

Lormo Shashud |

Lormo carefully touched water and then, satisfied with temperature, left his shoes on shore. As well he left some of other staff, taking only sap, several reagents and scroll case, which has been attached to separate belt.
"I'm ready to go, but if someone don't want to swim, he can stay here and guard our stuff", he said, attaching his sap with a weapon cord to right hand wrist. Elf started swimming clumsily, more and more getting used to his hide shirt.
Swim (Take10): 10 + 1 - 1 = 10

Kasia |

I attempt to use my Survival experience to determine how long this boat has been here. Survival: 1d20 + 7 ⇒ (11) + 7 = 18 Kasia takes in the weathered wood, the quality of the rope, and peeling paint on the sun-bleached deck. (assuming all these things.)

Lormo Shashud |

1d20 + 2 ⇒ (11) + 2 = 13
if I can, I'd like to roll Knowledge religion: 1d20 + 6 ⇒ (8) + 6 = 14, to determine creatures special features; where they come from, vulnerabilities, etc

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Mosi fire twice in quick succession.
Firing at zombie who is 10 from the bottem and 7 from the left
Bow: 1d20 + 3 - 1 ⇒ (17) + 3 - 1 = 19
Damage: 1d6 ⇒ 3
Bow: 1d20 + 3 - 1 ⇒ (16) + 3 - 1 = 18
Damage: 1d6 ⇒ 2

Baelir |

Moving in close to the zombie Baelir swings his morningstar. The weapons heavy head should do some hefty damage if it connects.
"It appears to be some sort of undead creature too foul to walk this earth. We should let the soul rest by putting the creature out of it's misery."
Morningstar: 1d20 + 4 ⇒ (5) + 4 = 91d8 + 2 ⇒ (7) + 2 = 9 Of course not, because this character has absolutely no luck with dice.

Lormo Shashud |

"Those undeads, I cannot hurt them with my sap, unless I hit them hard enought" said Lormo, moving back to Cloony and Mosi. "I'll try to protect our ranged warriors"
Attack (-lethal): 1d20 + 1 - 4 ⇒ (20) + 1 - 4 = 17 DMG: 1d6 + 1 ⇒ (6) + 1 = 7
Confirm (-lethal): 1d20 + 1 - 4 ⇒ (18) + 1 - 4 = 15 DMG: 1d6 + 1 ⇒ (1) + 1 = 2

Salty GM |

Zombie 1 Will Save: 1d20 + 3 ⇒ (1) + 3 = 4
Zombie 2 Will Save: 1d20 + 3 ⇒ (10) + 3 = 13
Zombie 3 Will Save: 1d20 + 3 ⇒ (5) + 3 = 8
Zombie 4 Will Save: 1d20 + 3 ⇒ (13) + 3 = 16
Kasia's holy energy weakens the horde, though half looked a bit better than the other. Cloony's pitiable frost chilled on of them at least. The others ignore the arrows flying at them as the shuffle towards the party.
The zombie that was attacked by Baelir slams into him.
Attack: 1d20 + 4 ⇒ (1) + 4 = 5
It was too slow to hit Baelir.
Albawar's zombie also trys to hit him.
Attack: 1d20 + 4 ⇒ (3) + 4 = 7
It end up just brushing against the armor.
One zombie moves up beside Albawar and the other to Kasia.
Albawar attempts to attack the same zombie again.
Attack: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d10 + 4 ⇒ (4) + 4 = 8

Cloony Verne |

Assuming it's our turn again?
Cloony tries to decide which zombie to toss his next frost ray at.
"Ah well, here goes another."
Aiming for the one left of Albawar.
Ranged touch, into melee: 1d20 + 3 - 4 ⇒ (5) + 3 - 4 = 4
Dmg: 1d3 ⇒ 2

Baelir |

Baelir steps carefully to the side of the zombie and turns to the one facing Kasia and Albawar swinging his morningstar as he turned.
"Let's try and focus our attacks on one at a time. That way we can bring them down a bit faster. Oh, clumsy weapon, by the gods why do I seem to still be affected by that poison."
Morningstar: 1d20 + 6 ⇒ (3) + 6 = 91d8 + 2 ⇒ (4) + 2 = 6

Lormo Shashud |

Lormo stepped forward, trying to find better balance on slippery wood. He waived his sap, trying to crash that on zombie's head.
Attack (-lethal) : 1d20 + 1 - 4 ⇒ (19) + 1 - 4 = 16 DMG: 1d6 + 1 ⇒ (2) + 1 = 3
"Hold on, Cloony, I will try to delay him as possible".
Do I understand my sap is useless in this fight, due to their DR?