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![]() I am sorry to say, but I am ending the game early for a couple of reasons. The main reason is that the Serpent's Skull adventure path is, what I feel personally, not appropriate for PBP due to the length and my inexperience made it worst in terms of length. That all of you continue to put up with this humbles me. Another thing is that it is unfair for all of you to wait so long for so little. Thank you all for playing my campaign and for being patient with me. I'll keep this thread open for a couple more days before closing. ![]()
![]() Lormo's Knowledge: Looking closely at the evidence, you realise to has the marks of a Winged Chupacabra. While most are about the size of a halfling, it's not unheard off for some to grow to human size and having the strength to carry off goats and small children. ![]()
![]() Looking closely at the goat reveals that the bite marks are too big to be a snake bite. The tracks around it seems to be from a medium size creature, however the tracks only made around the animal and the lack of the goat's hoof-prints suggest that the creature did not travel by land and that the goat was carried to this spot. ![]()
![]() You hear sounds of those fangbirds to the north of you. There seems to be another nest in that direction. As for a water source, you cannot hear any stream that suggests anything of a sort. Kasia's caution payed off. Behind the rocks lies a body of goat. The body has no obvious signs of decomposing besides a slight smell. You can see two holes on its neck, though no blood is not coming out of it. ![]()
![]() @Lormo: The concoction appear to work, but when you whaff it over, a repulsive smell burns your senses. This is definitely not anti-toxin. @Raineth: You help Jask and Kasia with the herbs and berries sorting. You identify one of the berries known to give those who eat it digestion. It looks similar to one of the more common berries except the leaves have a unique smell to it. ![]()
![]() @Lormo Roll it for me @Mosi You had a bad luck making this time around. The materials you found were bent or not a good size for your bow. Gelik tunes his lute, "Thankfully uneventful. That lizard of yours is pretty... passive for its size. It helps that we give it raw meat to keep that way. Still sleeping with one eye open." Jask nods to Kasia, "If you can help me figure which of the plants Sasha picked for is not going to kill us, it would be a huge help." ![]()
![]() Lormo's bolt took down the creature attacking Kasia. Vallenjos moves up and swings hard and fast at the fangbird.
Sorry Vallenjos :( The creature continues to fight the eagle. Attack: 1d20 + 3 ⇒ (7) + 3 = 10 It fail to notice the arrows flying past it until one struck it's vitals, bringing it down. Everything is dead ![]()
![]() Vallenjos wrecks his "fangbirds". Since Mosi and Kasia are at a lower initiative, the fangbirds get act before the damage goes through One of the bird swoops in and attacks Kasia. Attack: 1d20 + 3 ⇒ (5) + 3 = 8 It only got hit by an arrow for its trouble. The last fangbird retaliates at the eagle. Attack: 1d20 + 3 ⇒ (8) + 3 = 11 A lot of whiffing for this round. ![]()
![]() You guys head out towards the points as plan. Takes your group a few hours to get there. As get closer to shore, you realize that you are on top of the cliffs that goes along the south shore. Below you is a nest with one of those reptile creatures you saw yesterday before meeting Vallenjos and Raineth. ![]()
![]() Ishirou looks nods to the both of the newcomers, "The praises goes to those three. If they weren't there, we would have gone mad or worse. " You guys do your jobs and goes through the night without incident. If you guys want to talk to the npcs during that time, go ahead. Also I think it is a good time to have everyone level up to 2. Congrats to putting up with me ;) ![]()
![]() Heading back to camp took your group until dusk. One of the first to greet you is Ishirou. "'Bout time you guys came back. How goes it-" He stops when he sees that you guys came back with an elf and a large man in tow. He leans in to Mosi, Lormo and Kasia and whispers, "Don't suppose they came with a boat." ![]()
![]() Round 3
Rat 1 Attack: 1d20 + 1 ⇒ (8) + 1 = 9 The other one decides it has better chances with the lean one trying to smack it with a piece of leather. Rat 2 Attack: 1d20 + 1 ⇒ (15) + 1 = 16
Give me a fort roll, Lormo. Diseases don't care if you are unconscious ![]()
![]() Initiative: 1d20 + 3 ⇒ (19) + 3 = 22 The rats pounced first. Three of the rats attacks Vallen. Rat 1 Attack: 1d20 + 1 ⇒ (20) + 1 = 21
Rat 2 Attack: 1d20 + 1 ⇒ (16) + 1 = 17 Rat 3 Attack: 1d20 + 1 ⇒ (5) + 1 = 6 One attacks Kasia. Rat 4 Attack: 1d20 + 1 ⇒ (2) + 1 = 3 The 5th rat goes for Lormo Rat 5 Attack: 1d20 + 1 ⇒ (12) + 1 = 13 Give me a Fort roll, Vallenjos ![]()
![]() Initative (All): 1d20 + 2 ⇒ (19) + 2 = 21 Two of the natives are attacking the human. The one not in the fray sees Lormo's group, shouts something, and throws a spear at Lormo. Attack: 1d20 + 3 ⇒ (18) + 3 = 21
One of the natives that fighting the human heard the shout and heads towards the group. AOO from Vallenjos The last native attacks Vallenjos. Attack: 1d20 + 3 ⇒ (7) + 3 = 10 ![]()
![]() You keep on heading south when you saw a group of human-looking figures fighting in clearing. About three of them are dressed in a similar clothes as the savages from the other day. The other two, who are on the defensive, appears be a female elf and a male human with a large axe. Roll for initiative
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