Golden Goblin Statue

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202 posts. Alias of Saltykid.


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Thank you all for understanding. Do you want guys want to use my recruitment thread for looking for a GM?


I am sorry to say, but I am ending the game early for a couple of reasons. The main reason is that the Serpent's Skull adventure path is, what I feel personally, not appropriate for PBP due to the length and my inexperience made it worst in terms of length. That all of you continue to put up with this humbles me. Another thing is that it is unfair for all of you to wait so long for so little.

Thank you all for playing my campaign and for being patient with me. I'll keep this thread open for a couple more days before closing.


No prob.


Heading south, you guys hear running water ahead of you. You also see a wreck on the beach to the east.


It would be appear to still to be the afternoon, still plenty of light.


Lormo's Knowledge:
Looking closely at the evidence, you realise to has the marks of a Winged Chupacabra. While most are about the size of a halfling, it's not unheard off for some to grow to human size and having the strength to carry off goats and small children.


Looking closely at the goat reveals that the bite marks are too big to be a snake bite. The tracks around it seems to be from a medium size creature, however the tracks only made around the animal and the lack of the goat's hoof-prints suggest that the creature did not travel by land and that the goat was carried to this spot.


You hear sounds of those fangbirds to the north of you. There seems to be another nest in that direction.

As for a water source, you cannot hear any stream that suggests anything of a sort.

Kasia's caution payed off. Behind the rocks lies a body of goat. The body has no obvious signs of decomposing besides a slight smell. You can see two holes on its neck, though no blood is not coming out of it.


Sorry about the above post. It should say that the bush is getting thinner further east. You can practically see the sea. Should have realized it sooner.


Your party moves east as discussed. You see more of the wild life, but they leaved you alone for the time being.

You eventually see that the bush is getting further east you go. To the south, on the other hand, it is getting thicker and as such you can't see very far.


Everyone is in agreement that is time to move camp.

Head east at Lormo's suggestion?


Shame, Thanks for letting us know. Good luck out there.


"Is that what I'm smelling? Try to be more careful! It attracts the beasties!" shout Ishirou from afar, working on his traps.

Is everyone ready to move on to the next day? Remember: you can move the base camp around the island.


@Lormo: The concoction appear to work, but when you whaff it over, a repulsive smell burns your senses. This is definitely not anti-toxin.

@Raineth: You help Jask and Kasia with the herbs and berries sorting. You identify one of the berries known to give those who eat it digestion. It looks similar to one of the more common berries except the leaves have a unique smell to it.


@Lormo Roll it for me

@Mosi You had a bad luck making this time around. The materials you found were bent or not a good size for your bow.

Gelik tunes his lute, "Thankfully uneventful. That lizard of yours is pretty... passive for its size. It helps that we give it raw meat to keep that way. Still sleeping with one eye open."

Jask nods to Kasia, "If you can help me figure which of the plants Sasha picked for is not going to kill us, it would be a huge help."


You return back to base camp. You tell the other campers about the fangbirds' nests. Sasha frowns abit, "Why did you not take the egg? I thought you one of those those weird lizard collectors, Lormo?"


It would be apparent that the nest is empty and the arrows just hit sticks and straw. In the nest is an egg.


You move to the next spot. It is another nest along the cliff-face that is identical to the last one.


Lormo's bolt took down the creature attacking Kasia.

Vallenjos moves up and swings hard and fast at the fangbird.
Attack: 1d20 + 8 ⇒ (3) + 8 = 11

Sorry Vallenjos :(

The creature continues to fight the eagle.

Attack: 1d20 + 3 ⇒ (7) + 3 = 10

It fail to notice the arrows flying past it until one struck it's vitals, bringing it down.

Everything is dead


The eagle's bite manage to do some damage to the fangbird.


Alright. Have fun!


Vallenjos wrecks his "fangbirds".

Since Mosi and Kasia are at a lower initiative, the fangbirds get act before the damage goes through

One of the bird swoops in and attacks Kasia.

Attack: 1d20 + 3 ⇒ (5) + 3 = 8

It only got hit by an arrow for its trouble.

The last fangbird retaliates at the eagle.

Attack: 1d20 + 3 ⇒ (8) + 3 = 11

A lot of whiffing for this round.


I don't have a problem with it.


Kasia Initiative: 1d20 + 1 ⇒ (11) + 1 = 12

In case for confusion: you are fighting dimorphodons. I just don't want to type it everytime.

The talons both manage to strike the creature.


You all here flapping above as you are walking along the cliffs. 3 of those flying reptiles dives in front of you.

Roll for Initative

Initative: 1d20 + 3 ⇒ (10) + 3 = 13


You all head west to the next point at map.

Anyone care to do a perception check?


Heading to the next planned spot?


The reptiles Dimorphodons are about half-way down the cliff. They are aware of you , but they have not see you yet.

Mosi:
Sorry about that. You made 20 arrows at camp.


You guys head out towards the points as plan. Takes your group a few hours to get there. As get closer to shore, you realize that you are on top of the cliffs that goes along the south shore. Below you is a nest with one of those reptile creatures you saw yesterday before meeting Vallenjos and Raineth.


Mosi Night Arrow wrote:

If Mosi has time she will work on more arrows.

"So where were you heading?"

Sorry for skipping you. Give me a craft roll


It is common knowledge that this island is the reason a lot of ships disappear. Beyond anything that can be seen from afar, the cannibals were not know.


Either rolling or average is fine with me. Those who roll their hp already can do the average instead if they chose to do so. Next level up must pick one or the other though. No redos.


It indeed does.


Ishirou looks nods to the both of the newcomers, "The praises goes to those three. If they weren't there, we would have gone mad or worse. "

You guys do your jobs and goes through the night without incident.

If you guys want to talk to the npcs during that time, go ahead. Also I think it is a good time to have everyone level up to 2. Congrats to putting up with me ;)


Heading back to camp took your group until dusk. One of the first to greet you is Ishirou. "'Bout time you guys came back. How goes it-" He stops when he sees that you guys came back with an elf and a large man in tow. He leans in to Mosi, Lormo and Kasia and whispers, "Don't suppose they came with a boat."


All the rats have been taken care of.

If you look up, you would notice that sun is in starting to go down. Still plenty of light Around 4-5 o'clock to do anything you want to accomplish.


No problem, have fun!


One of the rats died to the trident while the other gets badly injured by the crossbolt.

The last rat, with its hungry overriding his survival instincts, try bit a chunk out of Vallenjos.

Attack: 1d20 + 1 ⇒ (9) + 1 = 10


Round 3
Rats are surprising hard to hit. One rat continues to bite at Vallenjos.

Rat 1 Attack: 1d20 + 1 ⇒ (8) + 1 = 9

The other one decides it has better chances with the lean one trying to smack it with a piece of leather.

Rat 2 Attack: 1d20 + 1 ⇒ (15) + 1 = 16
Rat 2 Damage: 1d4 ⇒ 2

Give me a fort roll, Lormo. Diseases don't care if you are unconscious


One of the unconscious rats were indeed injured before. Now it is dead.


One rat died to Kasia's trident.

Round 2

The 2 conscious rats nips at Vallenjos.

Rat 1 Attack: 1d20 + 1 ⇒ (11) + 1 = 12
Rat 3 Attack: 1d20 + 1 ⇒ (5) + 1 = 6

Vallenjos retaliation misses by a little bit. So no cleave


Rat 1 Will: 1d20 + 1 ⇒ (16) + 1 = 17
Rat 2 Will: 1d20 + 1 ⇒ (5) + 1 = 6
Rat 5 Will: 1d20 + 1 ⇒ (1) + 1 = 2
Rounds Down: 2d4 ⇒ (2, 4) = 6

The rats directly in front of you dropped while the one in front of Vallenjos remains unaffected.


Pretty much what Lormo says. I also put the enemies that are the same roll initiative together, just keep things moving.


It be reasonable to assume that. They are rats after all.


Initiative: 1d20 + 3 ⇒ (19) + 3 = 22

The rats pounced first. Three of the rats attacks Vallen.

Rat 1 Attack: 1d20 + 1 ⇒ (20) + 1 = 21
Damage: 1d4 ⇒ 4
Critical Confirm: 1d20 + 1 ⇒ (14) + 1 = 15

Rat 2 Attack: 1d20 + 1 ⇒ (16) + 1 = 17

Rat 3 Attack: 1d20 + 1 ⇒ (5) + 1 = 6

One attacks Kasia.

Rat 4 Attack: 1d20 + 1 ⇒ (2) + 1 = 3

The 5th rat goes for Lormo

Rat 5 Attack: 1d20 + 1 ⇒ (12) + 1 = 13

Give me a Fort roll, Vallenjos


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Walking and talking in the is probably not the smartest thing in a to do in a jungle teeming with beasts. Five dire rats move in front of you, ready to attack.

Roll for initative


Seeing that the battle is going the in their favour, One of them shouts to his fellow fighters and run into the foliage.

No AOO because they use withdraw action.
Pursue them?


Initative (All): 1d20 + 2 ⇒ (19) + 2 = 21

Two of the natives are attacking the human. The one not in the fray sees Lormo's group, shouts something, and throws a spear at Lormo.

Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

One of the natives that fighting the human heard the shout and heads towards the group. AOO from Vallenjos

The last native attacks Vallenjos.

Attack: 1d20 + 3 ⇒ (7) + 3 = 10


You keep on heading south when you saw a group of human-looking figures fighting in clearing. About three of them are dressed in a similar clothes as the savages from the other day. The other two, who are on the defensive, appears be a female elf and a male human with a large axe.

Roll for initiative


Raineth and Vallenjos, welcome to the jungle. Please post in the discussion by the Weekend.

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