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About Cloony VerneSheet
Spoiler:
Cloony NG Male Gnome Illusion specced Wizard Init +2;
Melee :
Ranged:
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Feats:
Traits:
Skills: Skill points per lvl: 6 (2+4int)
Spells known: Lvl 0, all cantrips at will, 3 a/day, DC14 (DC16 if illusion)
Lvl 1 x7, 2 a/day, DC15 (17 vs illusion),
Special abilities Ability Score Racial Traits: Gnomes are physically weak but surprisingly hardy, and their attitude makes them naturally agreeable. They gain +2 Constitution, +2 Charisma, and –2 Strength.
Defense Racial Traits Defensive Training: Gnomes gain a +4 dodge bonus to AC against monsters of the giant subtype.
Feat and Skill Racial Traits Keen Senses: Gnomes receive a +2 racial bonus on Perception checks.
Magical Racial Traits Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier. Offense Racial Traits Hatred: Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes because of their special training against these hated foes.
Senses Racial Traits Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light. Focused school: Illusion
School powers Extended Illusions (Su) Any illusion spell you cast with a duration of “concentration” lasts a number of additional rounds equal to 1/2 your wizard level after you stop maintaining concentration (minimum +1 round). At 20th level, you can make one illusion spell with a duration of “concentration” become permanent. You can have no more than one illusion made permanent in this way at one time. If you designate another illusion as permanent, the previous permanent illusion ends.
As a standard action you can fire a shimmering ray at any foe within 30 feet as a ranged touch attack. The ray causes creatures to be blinded for 1 round. Creatures with more Hit Dice than your wizard level are dazzled for 1 round instead. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
At 8th level, you can make yourself Invisible as a swift action for a number of rounds per day equal to your wizard level. These rounds do not need to be consecutive. This otherwise functions as greater invisibility. Inventory club --gp 3lbs
money start 70gp
History leading to his adventure
Spoiler:
Cloony is a young gnome who's always been a bit of a prankster. Showing talent in illusions and tricks, he often fooled his peers when he thought their classes too boring. Not because he was uninterested in the topics, but the way it was brought required some "excitement", which Cloony was happy to provide. "Of course we have the.......what was, eeeeeeeeeee!!! A rat!!!!!!!"....of course there wasn't one to start with, not that Cloony would say so of course. This talent had gotten him into and out of places he shouldn't be. Being a curious type this has happened on more than one occasion.
"All these people are whispering so much, this looks suspicious to me. What would a gnome's life be without a little excitement, i'm going in hehe."
Finally making it outside after a sleep spell got the better of his persuers, he decided to take a walk. He saw many ships docked, one was almost about to depart.
...i'm busted.. |