Technic League Hireling

Kasia's page

181 posts. Alias of trux.


Full Name

Kasia Rainscar

Race

Human

Classes/Levels

Cleric 1 |AC 15 |HP 14/14 |F+4; R+1;W+6| Channel (+) energ 4/4 | Perc+3 ||D+6, H+9, Surv+7(Find Food) +12

Gender

Female

Size

Medium

Age

27

Alignment

Neutral Good

Deity

Gozreh

Location

Wyvern-Class Ship Jenivere

Languages

Common,

Strength 12
Dexterity 12
Constitution 12
Intelligence 14
Wisdom 17
Charisma 12

About Kasia

Human cleric 1
NG medium humanoid (human)
Init +1; Senses Low-Light Vision, Perception +3,
Languages Common, Elven, Halfling, Speak with Animals (4 rounds/day),
AC 15, touch 11, flat-footed 14
hp 14 (2HD)
Fort +4, Ref +1, Will +6

combat:
Speed 20 ft. (4 squares)
Melee trident +2 (1d8+1)
Ranged trident (thrown) +1 (1d8+1)
Face 5 ft. Reach 5 ft.
Base Atk +1; CMB +2; CMD 12

Special Actions Channel Positive Energy (1d6, DC 11, 2/4/day),
*: Domain spell.

Abilities Str 12, Dex 12, Con 12, Int 14, Wis 17, Cha 12
Feats Combat Reflexes, Scribe Scroll
Skills Diplomacy +6, Heal +9, Knowledge (Nobility) +6, Knowledge (Religion) +6, Sense Motive +7, Spellcraft +6, Survival +8, Survival (Find Food) +13
Possessions Trident, Vestments (Cleric's), Hide Armor, Backpack, Common, Bedroll, Waterskin (Filled), Rations (Trail/Per Day)(5), Rations (Scorpion/Per Day) (12), Mug or Tankard (Clay), Torch(5), Spell Component Pouch, Belt Pouch, Flint and Steel, Holy Symbol (Wooden), Healer's Kit

Prepared Spells:

Cleric (CL 2nd):
1st - bless, XXXXXX XXXXX, *enlarge person (DC 14)
0th - detect magic , light, spark , stabilize (DC 13)
*: Domain spell.

Deity Gozreh::Domains Animal/Growth(plant):
Channel Positive Energy (Su) You can unleash a wave of positive energy. You must choose to deal 1d6 points of positive energy damage to undead creatures or to heal living creatures of 1d6 points of damage. Creatures that take damage from channeled energy receive a DC 11 Will save to halve the damage. You can use this abilty 4 times per day.
Enlarge (Su) As a swift action you can enlarge yourself, as if you were the target of the enlarge person spell. You can use this ability 6 times per day.
Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.
Orisons You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again.
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Speak with Animals (Sp) You can Speak with Animals, as per the spell, for 4 rounds per day.
Spontaneous Casting You can channel stored spell energy into healing spells that you did not prepare ahead of time. You can "lose" any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with "Cure" in its name).
Weapon and Armor Proficiency Clerics are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Clerics are also proficient with the favored weapon of their deity

Child of Nature (Gozreh) (Survival) You have been blessed by Gozreh to be as comfortable in the wilderness as you are at home. You gain a +2 trait bonus on Survival checks to find food and water, and a +1 trait bonus on Knowledge (nature) checks. One of these skills (your choice) is always a class skill for you.
Ease of Faith Your mentor, the person who invested your faith in you from an early age, took steps to ensure that you understood that what powers your divine magic is no different than that which powers the magic of other religions. You gain a +1 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you.
Personality
Kasia is peacemaker. She knows its easier for animals and plants to exist in harmony without sentients around. Still she tries to find the balance - for the good of all flora and fauna. She didn't expect to meet such colorful people on the Jenivere, but what's not to like? She has an easy-going attitude that comes from a great deal of inner thankfulness and her experiences traveling.
Background
She was traveling with Master Tailwinds and his acolytes across Varisia when she could see the end of the road. Many of the other acolytes were boarding a ship to Taldor to visit the forests under druidic control there. Kasia decided quickly that it wasn't for her. She wanted to know more about the untamed power of Gozrteh's domain. She needed to go to Mwangi. With Master Tailwind's blessing, she boarded the Jenivere. So far, she's had no reason to look back.
Originally she comes from a village that grew divided over land-use concerns. Following a small cult of Gozreh away from home was her means of escape.
Motivation
Kasia is all about the theme of Growth. She wants to see not only old and wise trees, but also Giant ones. She wants the sublime expanse of jungle - where she can get lost in nature. She wants to help the civilized to find their feet in Nature's bounty. She's afraid that the bounty of Mwangi will be misused, feared, and plundered unduly. As a witness to indomitable wildness, she hopes to grow stronger.