Rule the City! (Inactive)

Game Master D-Kal

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Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

Fethryth is starting to feel extraordinarily useless. She turns and runs back down the tunnel to the rope.

Once she gets there she's going to try yelling for Patrice/Payet. If she's still silenced and she has a move action left she's going to try climbing the rope.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

Reflex: 1d20 + 3 ⇒ (15) + 3 = 18

So is there a flaming square from marcello's attack? if there is i'll swing at it, otherwise im in search mode.


Marcello somehow creates a cone of flame! However, if he hit something with it, he can't tell.
Sarcon, however, runs around like a mongoose in a snake hole and stops when he thinks there is someone standing next to him square to the left.

Feth feels the encroaching silence making her day worse and begins to head up the rope towards the others outside. The silence seems to follow her. Everyone else can hear.

Melaphi (and Garroth) up!


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

Melaphi casts detect magic, focused in the direction of Marcello and Sarcon.


Melaphi notes there is magic in the area!
I forgot to mention it here, but the circle on the map is an area of darkness.


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

In that case...

Melaphi stumbles along in the dark till he finds the table to the north, then moves to exit the darkness.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

So I take the silence as the Vampire is taking his turn and none of us knows because... He is Invisible. So...


Feth runs out of the room.

Feth:
As you begin climbing the rope, you note it being disturbed further up. It'll take you at least 3 more move actions to reach the exit at ground level.

Sarcon hears the figure move away and cast again further away. Suddenly, he (and several others) finds himself entangled in grasping webs!
Web spell, white circle on map. DC 18 Reflex negates.

Party Up!

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

Reflex: 1d20 + 3 ⇒ (7) + 3 = 10

Sarcon seems thoroughly upset about being stuck in the web.

CMB: 1d20 + 10 ⇒ (11) + 10 = 21

But with some effort and lots of swearing he breaks free!

CMB: 1d20 + 10 ⇒ (8) + 10 = 18

and forces his way out of the web.


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

Fethryth continues to climb the rope.


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

Unable to see through the darkness, Melaphi continues to concentrate on his detect magic spell.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Victor, for once being greateful that he isn't the life of the party, bids his time outside the circle. In fact, he moves further away to safeguard himself.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Reflex Save: 1d20 + 3 ⇒ (14) + 3 = 17 Are you kidding me?

Getting entangled by the web, Marcello remembers this annoying ability.

CMB to break out: 1d20 + 7 ⇒ (15) + 7 = 22

Breaking out of the web with an annoyed grunt and ripping it off him. Starting to move, he moved through the web with determination, but not towards the vampire, instead he moved toward the corpse of Crystal.

CMB to move: 1d20 + 7 ⇒ (12) + 7 = 19

And keeps moving until he is right behind her.


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

Reflex Save: 1d20 + 2 ⇒ (5) + 2 = 7

Fate stands stoic and unmoving as webs cover her.

"Pah. Pitiful. Is this all that you have?"

She begins casting Burning Hands on her square.

"Fate has the tools and vill to free herself from this veb."

Concentration Check (burning hands): 1d20 + 7 ⇒ (16) + 7 = 23
Not sure what the DC is, but that looks pretty good (I hope)

Burning Hands Damage: 3d4 ⇒ (1, 1, 4) = 6
Reflex Save against own Burning Hands (DC 15): 1d20 + 2 ⇒ (7) + 2 = 9

I marked the squares she would hit if the spell goes off in red on the map.


Fate, your spell works fine. But you do take 2d4 ⇒ (3, 2) = 5 fire damage for being in burning webs.

Reflex Garroth: 1d20 + 7 ⇒ (1) + 7 = 8
Garroth attempts to break free of the webs.
Garroth CMB: 1d20 + 8 ⇒ (2) + 8 = 10
However, he is thoroughly ensnared.

Sarcon hears the vampire casting somewhere in front of him. to the left on the map
1d10 + 8 ⇒ (5) + 8 = 13

Feth:
You only make it a few feet up before the rope above you gives way. 15ft fall

Party up!


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

The thin thread connecting Melaphi to Fate pulses faintly and Fates wounds heal, transferring to Melaphi. Possibly the same for Feth, depending on how much damage she takes from her 15' fall

Melaphi continues focusing in his spell. If they can keep that creature busy till his invisibility runs out... this won't matter.

Is that 5 or 6 rounds since the fight started?


I believe we are just entering the 5th round since the vampire disappeared.
1st - cast a spell
2nd - cast fireball
3rd - cast web
4th - cast a spell

Melaphi continues to focus on his spell, learning the location of the vampire!


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Excellent, my fellow villians and heroes. I have prepared an excellent plan to how we can out-do the vampire. We simply make him use all of his spell slots on us and then wait for the invisibility to run out.


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

Eyes widening, surprised that the tactic worked, Melaphi runs forward, pointing straight in front of him and shouting, "Near the wall there, near the wall."

If Sarcon (or anyone else) gets next to the vampire, will add... "Yes, right there."

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

STUPID INVISIBLENESS: 1d100 ⇒ 71

Attack: 1d20 + 11 ⇒ (5) + 11 = 16
Damage: 2d4 + 9 ⇒ (4, 3) + 9 = 16

boooo, but the new map link is very convenient. Also i i ever hit this thing i deal slashing and silver damage

Sarcon flails around at where he thinks the a#&@%@+ is.


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

Ouch: 2d10 ⇒ (8, 10) = 18

Magical. I'm assuming she's prone?


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

"Just as Fate predicted. Futile."

Fate double moves out of the web and tosses a heal on herself, her burns disappearing in reverse of how they appeared, as if time rewound in a localized area.

Cure Light Wounds: 1d8 + 3 ⇒ (2) + 3 = 5


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3
Victoria Fate wrote:

"Just as Fate predicted. Futile."

Fate double moves out of the web and tosses a heal on herself, her burns disappearing in reverse of how they appeared, as if time rewound in a localized area.

[dice=Cure Light Wounds]1d8+3

My life link to you already healed those wounds.


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

Oh right, thank you! That only gets 5 of it, right?


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2
Melaphi wrote:
My life link to you already healed those wounds.

There was initial burning hands damage + being on fire afterwards. I think..Btw, isnt Fate still burning then?

Also, not to be a party pooper but did the vampire remain inside the same 60 foot cone for the full 3 round duration? As little as 5 feet of movement resets the round count.

Garroth struggled against the webs, at this point becoming incredibly annoyed with the whole expedition.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Victor remains unseen and out of the way, only a muffled pat of boots moving over the tiled floor gives away the fact that he is still around.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Attack: 1d20 + 9 ⇒ (2) + 9 = 11
Damage: 2d6 + 11 ⇒ (5, 1) + 11 = 17

Cutting at the corpse of Crystal, Marcello seems to be swinging purposefully next to her and missing her.

Though it would be just as likely that he simply missed because of the strings from the web.


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3
Victoria Fate wrote:
Oh right, thank you! That only gets 5 of it, right?

Correct


Garroth Seren wrote:


...did the vampire remain inside the same 60 foot cone for the full 3 round duration? As little as 5 feet of movement resets the round count.

He was within the cone the whole time. I was unaware that 5ft of movement reset the process though. Let me read up a bit. I won't retcon, but I'll make sure I do it right going forward.


Marcello, don't forget that Victor has indeed controlled Crystal-zombie.

Marcello and Sarcon slash uselessly. Fate heals herself and Victor runs around invisibly. Feth is off somewhere else.

Garroth and Feth up!
Yes Feth, I believe you are prone.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Might be, but I don't recall any place where he writes that Victor tells the rest of us... So I just did what seemed like the best choice.


A valid point! Though she has apparently stopped attacking.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

But she is a zombie... And therefore she could just be a slow, dimwitted fool who does nothing. Not unlike others.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

Don't talk about Garroth like that! we're trying to be friendly remember.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

DM-Kal:
Mystery Roll: 1d20 + 6 ⇒ (17) + 6 = 23


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

Last time on 'Fethryth fails at life'

Actual Ouch: 2d6 ⇒ (6, 2) = 8

------------------------------
------------------------------
On today's adventure of Fethryth fails at life'

Fethryth lies on the ground for a few seconds, trying to get her bearings. She climbs to her feet and dusts herself off. Part of the rope lies next to her. Seeing it there fills her with a sense of dread, she's sure she felt someone climbing the rope higher up. She shouts up the shaft, hoping that somehow Patricie and Payet can hear her warning.

Of course that only works if she's out of this darn silence


Sorry, I should've mentioned that you can hear now. Pretty much as of when you started climbing the rope.


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

5 points of damage transfer from Feth to Melaphi.


Garroth tries again to break free of the webs.
CMB: 1d20 + 8 ⇒ (13) + 8 = 21
He succeeds, tearing away from the sticky strands. As he exits the threaded mess, Melaphi is engulfed by darkness.

Sarcon hears the vampire casting another spell, but then he hears him move away.

6th round of invisibility, party up!


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

DM-Kal:
Mystery Roll: 1d20 + 6 + 5 ⇒ (5) + 6 + 5 = 16

2nd Mystery Roll: 1d6 + 4 ⇒ (2) + 4 = 6


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

Melaphi stumbles about in the darkness, moving north to try and escape the globe of darkness.


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

Fate walks out of the darkness, then begins circling around the web, looking for a better position to burn away more of the webs or to attack the invisible foe.

Double Move

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

Percetion: 1d20 + 7 ⇒ (1) + 7 = 8
well i was going to ask if he moved into the room or twords the corner but...

having lost trak of the vampire Sarcon begins searching again.


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

Dm Kal:

1d20 + 2 ⇒ (8) + 2 = 10


Melaphi:
You feel his life link pulse as you absorb further damage. 5 from Feth again


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

A patter of feet reveals that Victor is moving.

"Marcello, Crystal does my bidding now. Locate the vampire and eliminate it!"

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Grunting at that Marcello looks through the darkness and tries to block out all the noise and focus on finding the Vampire.

Visibly, he is please not having to hit anyone resembling any of his companions, so he sets out on finding the vampire with new glee.

Perception: 1d20 + 15 ⇒ (2) + 15 = 17


Sarcon is unable to find the vampire. Victor continues hiding. Marcello can't tell much of what's going on outside the web. Melaphi and Fate move around. Garroth prepares to charge if the vampire should appear.

The door to the chamber closes and rays of fire spring towards Melaphi and Garroth.
Ranged Touch vs Melaphi: 1d20 + 8 ⇒ (16) + 8 = 24, Damage: 4d6 ⇒ (4, 6, 2, 6) = 18
Ranged Touch vs Garroth: 1d20 + 8 ⇒ (19) + 8 = 27, Damage: 4d6 ⇒ (3, 6, 4, 3) = 16

Party up!
7th round of invisibility


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

DM-Kal:

Mystery Roll: 1d20 + 6 + 5 ⇒ (5) + 6 + 5 = 16
Mystery Roll: 1d6 + 4 ⇒ (1) + 4 = 5


Oh yes, I should mention that before the door closed, you could all hear Feth shouting at the party above-ground.

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