Rival Explorer

Sarcon the Enduring's page

672 posts. Alias of Jarred Henninger.


Full Name

Sarcon the Enduring

Race

Half Orc

Classes/Levels

| HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

Size

M

Age

22

Alignment

CE

Location

The City

Languages

Common, Orc

Occupation

Tattooist

Strength 18
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 10
Charisma 10

About Sarcon the Enduring

Fluffy Bits:

Sarcon used to live in Sandpoint with his sister Keri. It was there that he started his apprenticeship at the greatest job in the world, getting paid to repeatedly stab people with a needle. He was content till his sister showed him a special kind of ink that glowed brightly after it was applied. It was glorious because it also made people sick from constant pain! Unfortunately he caught Keri selling the ink to a passing trader and, unwilling to let this secret go, killed the trader, knocked out Keri, and set fire to the church the were meeting in. Sense the trader no longer had a use for his horse and wagon, he killed the family that was waiting with it and left. Sarcon soon arrived at The City and is now living with some Halfling thieves, because the "big scary HOrk picking on the children" routine is great for a laugh and some easy money.

Crunchy Bits:

Sarcon the Enduring
Male half-orc barbarian (invulnerable rager) 5 (Pathfinder RPG Advanced Player's Guide 79)
CE Large humanoid (human, orc)
Init +3; Senses Perception +8
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Defense
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AC 15, touch 8, flat-footed 14 (+7 armor, +1 Dex, -1 size, -2 untyped penalty)
hp 85 (5d12+25); fast healing 1
Fort +8, Ref +2, Will +3; +1 morale vs. fear
DR 2/—, 4/lethal; Resist extreme endurance
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee silversheen falchion +15 (2d6+13/18-20) or
. . bite +9 (1d6+4)
Ranged mwk halfling sling staff +7 (1d8+9/×3)
Space 10 ft.; Reach 10 ft.
Special Attacks rage (14 rounds/day), rage powers (animal fury, intimidating glare)
--------------------
Statistics
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Str 29, Dex 12, Con 18, Int 10, Wis 10, Cha 10
Base Atk +5; CMB +16; CMD 24
Feats Diehard, Endurance, Racial Heritage[APG], Stalwart[UC]
Traits devotee of the green, reactionary
Skills Acrobatics +4, Climb +13, Craft (tattoo) +8, Craft (weapons) +8, Intimidate +4, Knowledge (geography) +9, Knowledge (nature) +5, Perception +8, Survival +10; Racial Modifiers +2 Survival
Languages Common, Orc
SQ fast movement, heart of the wilderness, orc blood
Combat Gear quick runner's shirt[UE], alchemist's fire, flame ink, permanent[ARG], flame ink, permanent[ARG], heatstone[ISWG]; Other Gear +1 agile breastplate[APG], mwk halfling sling staff, silversheen falchion, sling bullets (20), boots of the cat[UE], bedroll, cooking kit, grappling hook, masterwork artisan's tools, masterwork artisan's tools, masterwork backpack[APG], oldlaw whiskey (per bottle)[UE], silk rope (100 ft.), wandermeal[UE] (10), waterskin, weapon cord[APG], whetstone, wrist sheath, spring loaded (2), 479 gp, 4 sp, 8 cp
--------------------
Special Abilities
--------------------
Animal Fury (Ex) Gain a d4 bite attack while raging
Boots of the cat When falling, always land on feet and take the minimum damage.
Damage Reduction (2/-) You have Damage Reduction against all attacks.
Damage Reduction (4/lethal) You have Damage Reduction against non-lethal damage
Diehard You are stable and can choose how to act when at negative Hp.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Extreme Endurance (Fire) (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability
Fast Healing 1 (Ex) Heal damage every round unless you are killed.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Heart of the Wilderness +2 Negative Hp required for death increases by listed amount, +5 on CON checks to stabilize.
Intimidating Glare (Ex) As a move action while raging, demoralize vs. adj foe with extended duration.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Quick runner's shirt (1/day) As swift action, take an extra move action to move on your turn.
Racial Heritage (Halfling) You count as another race for the purpose of prerequisites.
Rage (14 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Stalwart Forgo dodge AC bonus for equivalent DR
Weapon cord Attached weapon can be recovered as a swift action.

Rage:

Sarcon the Enduring
Male half-orc barbarian (invulnerable rager) 4 (Pathfinder RPG Advanced Player's Guide 79)
CE Medium humanoid (human, orc)
Init +4; Senses Perception +7
--------------------
Defense
--------------------
AC 17, touch 10, flat-footed 15 (+7 armor, +2 Dex, -2 untyped penalty)
hp 68 (4d12+20); fast healing 1
Fort +8, Ref +3, Will +3
DR 2/—, 4/lethal; Resist extreme endurance
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee silversheen falchion +11 (2d4+9/18-20) or
. . bite +5 (1d4+3)
Ranged mwk halfling sling staff +7 (1d8+6/×3)
Special Attacks rage (12 rounds/day), rage powers (animal fury, intimidating glare)
--------------------
Statistics
--------------------
Str 23, Dex 14, Con 18, Int 10, Wis 10, Cha 10
Base Atk +4; CMB +10; CMD 20
Feats Diehard, Endurance, Racial Heritage[APG]
Traits devotee of the green, reactionary
Skills Acrobatics +5, Climb +10, Craft (tattoo) +6, Craft (weapons) +8, Intimidate +4, Knowledge (geography) +8, Knowledge (nature) +5, Perception +7, Survival +9; Racial Modifiers +2 Survival
Languages Common, Orc
SQ fast movement, heart of the wilderness, orc blood
Combat Gear alchemist's fire, flame ink, permanent, flame ink, permanent, heatstone; Other Gear +1 agile breastplate, mwk halfling sling staff, silversheen falchion, sling bullets (20), boots of the cat, bedroll, cooking kit, grappling hook, masterwork artisan's tools, masterwork artisan's tools, masterwork backpack, oldlaw whiskey (per bottle), silk rope (100 ft.), wandermeal (10), waterskin, weapon cord, whetstone, wrist sheath, spring loaded (2), 979 gp, 4 sp, 8 cp
--------------------
Special Abilities
--------------------
Animal Fury (Ex) Gain a d4 bite attack while raging
Boots of the cat When falling, always land on feet and take the minimum damage.
Damage Reduction (2/-) You have Damage Reduction against all attacks.
Damage Reduction (4/lethal) You have Damage Reduction against non-lethal damage
Diehard You are stable and can choose how to act when at negative Hp.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Extreme Endurance (Fire) (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability
Fast Healing 1 (Ex) Heal damage every round unless you are killed.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Heart of the Wilderness +2 Negative Hp required for death increases by listed amount, +5 on CON checks to stabilize.
Intimidating Glare (Ex) As a move action while raging, demoralize vs. adj foe with extended duration.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Racial Heritage (Halfling) You count as another race for the purpose of prerequisites.
Rage (12 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Weapon cord Attached weapon can be recovered as a swift action.

Silversheen:

HP/inch 10; Hardness 8; Cost +750 gp.

DESCRIPTION

Blades made of this special metal count as alchemical silver weapons and are immune to rust, including that of rust monsters, the rusting grasp spell, and so on.

Blades made of silversheen are always masterwork items as well; the masterwork cost is included in the price given. A blade made of silversheen has its price increased by 750 gp. Crafting a silversheen blade requires Craft (alchemy) 5 ranks and Craft (weaponsmithing) 5 ranks.