Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Bonus Feat: Humans gain one extra feat at level 1.
Shattering Strike: At 2nd level, a two-handed fighter gains a +1 bonus to CMB and CMD on sunder attempts and on damage rolls made against objects. These bonuses increase by +1 for every four levels beyond 2nd.
Overhand Chop: At 3rd level, when a two-handed fighter makes a single attack (with the attack action or a charge) with a two-handed weapon, he adds double his Strength bonus on damage rolls. This ability replaces Armor Training 1.
Devastating Blast: Three times per day, the graveknight may unleash a 30-foot cone of energy as a standard action. This blast deals 2d6 points of damage for every 3 Hit Dice a graveknight has (Reflex for half ). This damage is of the energy type determined by the graveknight's ruinous revivification special quality.
Immunities: Immunity to Fire.
Background:
On the 4510 of AR in the infernal realm of Cheliax , indeed on the very same day that King Noleski Surtova of Brevoy sent out his explorers and settlers to establish a kingdom in the Stolen Lands to the south, a small son was born to the minor noble family of House Wintrish.
House Wintrish, owing a certain amount of fealty to Lictor Severs “Boneclaw” Di’Vri for a secretive favor they had needed concerning the disposial of certain unfortunate individuals had sworn to dedicate the first-born child of this generation to the Order of the Nail in return for this little favor. And thus Marcello was prepared to embrace the iron-tight ideals of the Hellknight order through most of his childhood, being taught the steely discipline, draconian regimental rules and countless local customs and laws.
As thus, the indoctrinated youth, like many of his peers, was admitted to the Order of the Nail where his one goal was to quell the savage practices and bringing their idea of civilization to the inhabitants of the wild frontier. After having passed his ruthless sessions in the Orders barracks, Marcello is now sent out on his first mission, to ensure that a growing merchantile town is brought under the influence of Cheliax and to both ensure that the pleas of a local group of like-minded individuals succeed and that things run smoothly in the realm. After all, the prosperity of a town is the first step to civilization. And with time, he might even be rewarded with the possibility of setting up his own minor unit of Hellknights in the area.
Apperance:
Marcello is a few inches above 6 feet. Training for the Order of the Nail has left him with a body shaped for battle, tough skin on his hands, muscled arms and a brain better suited for following orders. Born and bred in Cheliax show as much on his demeanor as it does on his face with the high cheekbones, the gray-like-steel eyes and the attitude of one that thinks him better than others. His hair is a darker shade of brown, his face is shaved with the only facial flaw being a scar from training, because he didn't accpet defeat.
Dressing for the situation more than for fashion, his choice of clothes is usually a lot like the uniform he has been wearing most of his life.
Undead Traits:
-No Constitution score. Undead use their Charisma score in place of their Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon's DC).
-Darkvision 60 feet.
-Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
-Immunity to death effects, disease, paralysis, poison, sleep effects, and stunning.
-Not subject to nonlethal damage, ability drain, or energy drain.
-Immune to damage to its physical ability scores (Constitution, Dexterity, and Strength), as well as to exhaustion and fatigue effects.
-Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature's Intelligence score.
-Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
-Not at risk of death from massive damage, but is immediately destroyed when reduced to 0 hit points.
-Not affected by raise dead and reincarnate spells or abilities.