Rule the City! (Inactive)

Game Master D-Kal

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Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

DM-Kal:
1d20 + 8 ⇒ (20) + 8 = 28


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

DM-Kal:
1d20 + 5 ⇒ (1) + 5 = 6


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

DM Kal (or Feth might be able to answer this question):

DM-Kal wrote:
You feel his life link pulse as you absorb further damage. 5 from Feth again

Just to clarify. Feth took 8 from the fall, but Feth's life link has ticked twice now for a total of 10 damage healed from Feth?


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

Melaphi:
As of the start of this round you have taken 10 damage from healing Feth. It has indeed ticked twice.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |
DM-Kal wrote:

Sarcon is unable to find the vampire. Victor continues hiding. Marcello can't tell much of what's going on outside the web. Melaphi and Fate move around. Garroth prepares to charge if the vampire should appear.

The door to the chamber closes and rays of fire spring towards Melaphi and Garroth.

Party up!
7th round of invisibility

so the door closed, and he shoot firewhere did the fire come from? i plan to attack that spotif there is some kind of check i can make to get the correct square please feel free to roll it for me.

Sarcon Runs!

Fire Bad!

Attack: 1d20 + 11 ⇒ (1) + 11 = 12
Damage: 2d4 + 9 ⇒ (2, 2) + 9 = 13

F$$@ING 1S


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

Between the burns and the life links Melaphi feels weak. He drops his life link to Garroth then heals himself with a spell, the burns vanishing almost completely.
Cure Moderate Wounds: 2d8 + 4 ⇒ (6, 7) + 4 = 17

"I think Feth is being attacked." he shouts out.


Melaphi:
+ one more tick from Feth this round.

Sarcon, it seems apparent that he is standing just on this side of the door. It also seems apparent that you swing like Marcello but without the finesse.

-Posted with Wayfinder


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

DM Kal/Melaphi:
Am I reading the Life Link text wrong? It says it ticks at the start of his turn so I figured the round 7 damage would tick at the start of round 8. If I'm wrong then I apologize.


Feth:
I could be wrong on the count. I'll work it out when I get to my computer.

-Posted with Wayfinder


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

Fate throws out her hands once more, and another Burning Hands begins to burn away the Web, slowly opening a path her allies can use to escape from the tangle.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Seeing as I am still standing in the Web, that means I still have to roll the annoying CMB, correct?


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Currently I am strategically waiting to see if Marcello is too puny to get out of the web, or if he is actually a percentage of the man he promises he is.


@Marcello - yes, an annoying CMB with the same DC as the spell. Otherwise you only make it 5ft and are grappled again. Also, the spell area is difficult terrain (except for the parts Fate has burned away, which won't grapple you either of course).

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Noticing the fire around him, Marcello nodded at the idea and reconsidered his options.

He knew that Sarcon had an idea where the vampire was, even he wouldn't waste his time swinging his sword for no reason.

But better safe than sorry. Perception: 1d20 + 15 ⇒ (1) + 15 = 16

Not seeing anything that Sarcon might have seen, Marcello decides to muddle through the Web and towards the door. Maybe he would see something there.

CMB: 1d20 + 7 ⇒ (19) + 7 = 26

Breaking free of what web had collected it self around him, he stopped, gave a quick look over his shoulder and called forth another devastating blast of fire to burn away the web so that he had a clear path towards the door.

Devastating blast: 2d6 ⇒ (3, 5) = 8 The very poorly drawn blue triangle


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Victor draws a bit closer, but otherwise does nothing.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

Sir Marcello! May i direct your attention to this article of interest regarding 30 ft cones.


Melaphi:
We got it sorted. You should've gotten your 3rd tick from Feth last round (which I think briefly reduced you to 1 HP--good call on healing yourself).

Garroth sees Sarcon swinging for the fences and decides to join him.
Temple Sword 2H: 1d20 + 9 ⇒ (12) + 9 = 21, Damage: 1d8 + 7 ⇒ (7) + 7 = 14, Miss <= 50: 1d100 ⇒ 73
Astoundingly, Garroth cuts into something. Hard.
Please ignore that it looks like he cut into Feth.

mystery action: 1d20 ⇒ 6

Party up!
8th round of invisibility


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

DM-Kal:

Mystery Roll: 1d20 + 6 + 5 ⇒ (19) + 6 + 5 = 30

Mystery Roll: 1d6 + 4 ⇒ (6) + 4 = 10


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

Dm Kal:
1d20 + 2 ⇒ (11) + 2 = 13


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

"Good. Fate does not have to do all of the vork."

Seeing that her allies appear to have things under control, Fate hurries around the Web to return to the combat.

Double Move


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

DM Kal:
1d20 + 2 ⇒ (17) + 2 = 19


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

DM-Kal:
Mystery Roll: 3d4 ⇒ (4, 4, 3) = 11

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Thank you Sarcon.

Moving out of the web and through the still burning web, Marcello moves closer to the door.

Double move toward the door


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Victor taps closer to the door, heading straight towards Marcello.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

RaRRg!

Sword: 1d20 + 11 ⇒ (19) + 11 = 30
Damage: 2d4 + 9 ⇒ (2, 3) + 9 = 14

Bite: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

oh hey! sorry i was in a hurry last time but the sword needs a miss chance and a confermation roll
stupid invis: 1d100 ⇒ 66
Attack: 1d20 + 11 ⇒ (1) + 11 = 12
Damage: 2d4 + 9 ⇒ (3, 3) + 9 = 15

the bite needs a miss chance aas well
STUPID INIS: 1d100 ⇒ 72


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

Continuing to feel his life drain away as Feth's wounds are healed, Melaphi bursts into flame, a shining golden white burning, except his forearms and hands where the color turns to an angry red.

The flame and light give of warmth and a feeling of peace to the living, and a sense of mild discomfort to the undead.

Standard action: activate my wonder twin powers for elemental body.
Move action self heal: 1d6 + 4 ⇒ (6) + 4 = 10


Sarcon cuts into the vampire, feeling his blade come to a sudden halt against the creature's invisible form. As he is struck again, the vampire wavers back into view. However, while he dedicates his attention to the vampire, Sarcon is set upon by the treacherous hero, Garroth!
Trip vs Sarcon: 1d20 + 10 ⇒ (9) + 10 = 19
Temple sword vs Sarcon: 1d20 + 9 ⇒ (13) + 9 = 22, Damage: 1d8 + 7 ⇒ (8) + 7 = 15

Darkvision:
As the vampire becomes visible, a sickly, unholy radiance around him is also seen. However, this shell of necromantic energy seems damaged and unstable. The vampire looks quite angry as well.

The vampire throws a gout of flame at Sarcon.
Concentration (cast defensive): 1d20 + 18 ⇒ (16) + 18 = 34
Fire damage v Sarcon (reflex DC 17 half): 5d4 ⇒ (4, 1, 4, 3, 1) = 13

Party up!
Invisibility over.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

DM-Kal:
Mystery Roll: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d6 + 4 ⇒ (3) + 4 = 7


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

DM-Kal:
1d20 + 3 ⇒ (10) + 3 = 13

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

Save vs Fire: 1d20 + 3 ⇒ (11) + 3 = 14
Sarcon takes a blast of fire to the face! However he seems more upset about Garroth's sudden but inevitale betrayal and retaliates.

Attack: 1d20 + 11 ⇒ (19) + 11 = 30
Damage: 2d4 + 9 ⇒ (2, 2) + 9 = 13
Crit: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 2d4 + 9 ⇒ (3, 1) + 9 = 13

And tries to eat him
Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

Did the fire only hit me?


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2
Sarcon wrote:
However he seems more upset about Garroth's sudden but inevitale betrayal

You think YOU are surprised? Oh and the trip should be at 20.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

"Cruel treachery! The half-orc has broken his vow of peace! Eliminate the apostate in the name of our fair Lady.

Victor moves forward, changing his direction to draw closer to Garroth. With a small poof, Victor becomes visible to the naked eyes, just in time to finish his dark mutterings. He raises his begloved fingers and a sickly, grey ray hits Garroth.

Withering away Garroth's youthful strenght.

Ray of Enfeeblement: 1d20 + 8 ⇒ (16) + 8 = 24
Strenght damage: 1d6 + 2 ⇒ (6) + 2 = 8


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Oh yeah, and he gets a DC 18 fortitude check to half his strenght damage.


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

Fate's eyebrow raises at the sudden betrayal of Garroth. She takes a position next to Victor. She speaks with her typical imperiousness, but a perceptive person might notice a tone of intrigued amusement under the surface.

"Fate has but one vord to say to traitors."

She glares directly into Garroth's eyes.

"Halt."

DC 18 Command to Halt (meaning he can take no actions for 1 round)
If he rolls a 15 or above on the die on his will save, Fate will Misfortune it


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2

Fortitude (Enfeeble): 1d20 + 10 ⇒ (19) + 10 = 29

Will (Command): 1d20 + 8 ⇒ (4) + 8 = 12

Really? Halt prevents any actions? I know thats what the spell says but still.

Still curious to learn what caused Garroth to attack, no save or anything.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

I think.... Do you remember the will-saved we made several weeks ago? Didn't you f$@! that up pretty badly. It could be that roll that is coming back to bite you.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

wait... so all that time Garroth had been under the spell?

-Posted with Wayfinder


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Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

DM-Kal works in evil, sadistic, mysterious ways.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Walking up to Garroth with his sword up for the attack, Marcello cuts down,

Attack: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 2d6 + 11 ⇒ (1, 2) + 11 = 14

And fumble his grip. Almost dropping it as it hits Garroth's armor, Marcello seems to grateful just to be able to keep his hands on his sword.

Fear the mighty warrior!


Sarcon the Enduring wrote:
Did the fire only hit me?

Yes. Garroth was excluded... for some reason.

Garroth Seren wrote:
...Oh and the trip should be at 20.

I took off two for flurry of maneuvers. If I wasn't supposed to, then I guess Sarcon is prone?

Marcello Wintrish wrote:
Fear the mighty warrior!

Did you get your sword from Casey Jones or what?


Charisma check vs Fate: 1d20 + 6 ⇒ (6) + 6 = 12

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

looks like you did it right 8+2feat-2flurry+1weapon+1weapon focus

RaBBLERABBLERABBLE
Sarcon gets into flanking with position with Marcello before attacking Garroth

Attack: 1d20 + 13 ⇒ (9) + 13 = 22
Damage: 2d4 + 9 ⇒ (3, 1) + 9 = 13

Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d4 + 3 ⇒ (1) + 3 = 4


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

Charisma Check vs. vampire(?): 1d20 + 4 ⇒ (9) + 4 = 13


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

Fate smiles underneath her masks as she realizes the significance of having to expend extra effort exerting her control over Garroth.

Fate shouts to her associates.

"The half-orc is subdued for the moment! Fate will ensure he remains this vay. Eliminate the vampire!"


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2

The flurry gets full base attack so 4 base + 4 Str + 2 Improved Trip + 1 weapon + 1 weapon focus + 1 Trait - 2 Flurry. So still 20.


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

Sarcon tripped gives him -4 to hit in melee, so the crit did not confirm, otherwise his attacks are unchanged.

Assuming another tick for 5 life from Feth?

Unable to see exactly what is going on in the darkness, Melaphi echoes Fate's sentiments, "We turn on each other and the vampire takes us all."

His flaming form pulses healing his own wounds further.
Move action to heal: 1d6 + 4 ⇒ (3) + 4 = 7

Then he returns to his normal human form.
Standard action to ready to cast a spell should the vampire by chance come out of the darkness where Melaphi can see him.


Melaphi:
Correct. You'll be getting that for a while yet I imagine.
Also, trigger your readied spell.

Melaphi channels divine energy within his being, then prepares himself for attack.
Fate holds Garroth back from his savage attack on Sarcon, while nothing holds Sarcon back from his counter-attack.
Marcello continues embarrassing himself.
Victor saps Garroth's strength.

The vampire moves forward, engaging the strange magic user in a mask.
Slam vs Victor: 1d20 + 8 ⇒ (16) + 8 = 24, Damage: 1d4 + 4 ⇒ (4) + 4 = 8

Party up!


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

DM-Kal:
Mystery Roll: 1d20 + 12 ⇒ (14) + 12 = 26

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Does Victor flank with me seeing as he has Natural weapons? If no, just subtract +2 from my attacks.

Attack Charge: 1d20 + 13 ⇒ (19) + 13 = 32
Damage: 2d6 + 11 ⇒ (2, 3) + 11 = 16

Gripping on his sword, Marcello makes a full turn as the Vampire moves and charges at him. If he had no reason to cut Garroth, he most certainly had reason to cut the Vampire.

Feeling the sword hit with a satisfying sound, Marcello slash at him with a smile behind his mask.

Crit: 1d20 + 13 ⇒ (5) + 13 = 18
Damage: 2d6 + 11 ⇒ (4, 2) + 11 = 17

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