Rule the City! (Inactive)

Game Master D-Kal

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Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Perception: 1d20 + 9 ⇒ (12) + 9 = 21

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Is it possible to get a surprise attack in as he say that or is he prepared to fight me there?


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

GM:

Heal Check: 1d20 + 6 ⇒ (2) + 6 = 8

Init: 1d20 + 2 ⇒ (17) + 2 = 19


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2

Initiative: 1d20 + 2 ⇒ (8) + 2 = 10

Having remained silent but ready, Garroth was taken by surprise by the mans words. "Killed him? What does he mean..." Fumbling with his sword which he had lowered upon entering the odd conversation, he readied himself for what might happen.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

Hey! don't stain my new carpet!

Init: 1d20 + 4 ⇒ (14) + 4 = 18


Init: 1d20 + 8 ⇒ (15) + 8 = 23
Marcello, no, he was/is ready for you.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Initiative so far:
GM: 23
Melaphi: 19
Sarcon: 18
Victor: 16
Marcello: 11
Garroth: 10


Female Aasimar Cave Druid/3 | HP -2/38 (stable) | AC 16 | Fort +5, Ref +2, Will +8 | Init +1 || Trilby: Bear (M) | HP 27/40 | AC 19 | Fort +6, Ref +6, Will +2 | Init +0/2

Patricie takes refuge in the wolf lair, getting trilby to guard the entrance

-Posted with Wayfinder


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

DM Kal:
Spellcraft: 1d20 + 13 ⇒ (6) + 13 = 19

Initiative: 1d20 + 4 ⇒ (5) + 4 = 9


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

Initiative: 1d20 + 1 ⇒ (20) + 1 = 21
Initiative: 1d20 + 1 ⇒ (15) + 1 = 16

Fate addresses the black-garbed man, her voice taking on a patronizing tone.

"Fate vould recommend keeping the faces of those you have killed fresh in your mind. Death is hardly final in this vorld, and people tend to come back upset vith you."

Fate crosses her arms as her associates prepare for combat.

"Fate marked your features the second she valked into the room. She predicts you vill be quite cross vith her soon."


Feth:
The book looks to contain a spell inscription, almost certainly necromancy, and very likely regarding the raising of the dead. More information will require further investigation.

The man glares at Fate as Marcello closes in, but with an arcane phrase he then simply vanishes. Before anyone has a chance to react, the room suddenly becomes deathly quiet.
The entire party is now under the effects of silence, rendering speech and spells with verbal components impossible.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Since it is party up, I am just going to try something.

Scowling silently at the place where the man had once been, Marcello sees no better option than simply cutting at the place he had seen him.

Bringing the sword up in a high arc and cutting down, Marcello didn't expect to hit, but at this moment, it was better than simply standing idly by.

Attack: 1d20 + 11 ⇒ (17) + 11 = 28
Damage: 2d6 + 11 ⇒ (3, 5) + 11 = 19

If the man has not moved, then I am attacking the square he was last seen at. Just to clarify.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Victor, being the paragon of wisdom and a lexicon of academical knowledge of the arcana, quickly scurries through the stone doors and returns to the entrance. Possibly in the vain hope to escape the clutches of the spell's range or to fetch reinforcements.

He then tests if he is capable of casting spells out here, by attempting to make himself vanish.


Victor:
You can hear yourself say the words, and you disappear successfully.

Marcello maintains his momentum, cutting through the space where the man once was. However, his sword catches nothing but air.
Rest of the party up!


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Oh Lord. This is going to be paaaaaainful.


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

Spellcraft: 1d20 + 6 ⇒ (19) + 6 = 25 To verify it is in invis or greater invis spell as opposed to something like dimension door.

Melaphi downs the potion he took out, then moves forward and south, skirting along the edge of the room and drawing his dagger.


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2

Taking a readied stance and slowly turning in an attempt to find the disappearing man, Garroth shouted out a warning, only to pause in disbelief as no sound came of it. Turning to Melaphi with a perplexed expression, hoping he could somehow shed light on what was going on, he quickly followed as Mel moved. "Well isnt this just great!"

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

Sarcon finishes retrieving his new rug and takes it into the hall he saw Victor head into.


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

Fethryth picks up the book and stuffs it down her shirt. She moves toward the exit, keeping her back to the wall and Garroth in front of her.


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

Think it is the vampires turn to destroy someone now.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

I think we're still waiting on Fate.


Melaphi:
Greater Invis, yes.

Sarcon finishes rolling up the rug but the moving will have to wait 'til next turn.
Melaphi and Garroth move around, preparing to fight.
Feth steals a book.

I'll bot Fate if she doesn't post by tonight.


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

Fate crossed her arms and spoke to our resident vampire in patronizing tones, just expecting that he would be dealt with?

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

BOOO! oh well, i moved back to where i was. also i changed my symbol to "bacon ninja"


I assumed you were rolling the rug from right to left, so I put you near the left side of the rug.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

i had the same thought! have you ever thought about putting the map link where we put our stats?


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

Sorry, this thread still isnt showing up on my PbP dashboard. I'll post when I get home and can access the map.


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

Fate will attempt to identify the Silence effect

Spellcraft: 1d20 + 8 ⇒ (20) + 8 = 28

That should be way more than plenty to identify Silence. In that case, Fate knows that Silence is a 20 ft radius emanation. Since you said the whole party is under its effects, and we are more spread out than that, I'm guessing it's not the usual spell?

Fate takes up a position in the center of her allies, trying to remain within 30 ft of as many as possible so that she can Misfortune them if necessary.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

So, I assume that the killer vampire is up next?


Fate:
You can't see who is or isn't affected by the silence, except that Victor is now visibly casting spells in the hallway. It is therefore logical to assume that this may indeed be a simple Silence spell.
Also, give me a will save.

Suddenly Fate, Sarcon, Melaphi, and Marcello find they can hear again, just in time to hear the groans of the woman on the table as she stands to attack!
AoO from Melaphi (assuming you threaten).
Slam vs Melaphi: 1d20 + 6 ⇒ (9) + 6 = 15, Damage: 1d6 + 4 ⇒ (2) + 4 = 6

The woman attacking Melaphi appears to be none other than the sought-after Crystal, though she doesn't look healthy at all.

Knowledge Religion DC 11:
She's a zombie! staggered, undead traits

Heal DC 10:
She's dead. Except she's also moving.


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

Kn Religion: 1d20 + 5 ⇒ (16) + 5 = 21
Heal: 1d20 + 6 ⇒ (1) + 6 = 7

AoO: 1d20 - 2 ⇒ (14) - 2 = 12
Dmg: 1d4 - 1 ⇒ (2) - 1 = 1

Melaphi brings his shield to block the attack as Crystal swings a fist at him, simultaneously trying to slip his dagger into her side. If she is already dead, this isn't going to make much difference.

"That madman zombified her. That's going to complicate things."

Spellcraft (to understand the limits of the silence spell): 1d20 + 6 ⇒ (15) + 6 = 21
"What happened? Did he silence himself then move elsewhere?" Melaphi looks back to where Victor and Feth are in the hallway to see if they are under attack.

Heroes and villains up again?


I failed to mention that the rest of the party now is under the Silence effect. That's Feth, Victor, and Garroth I believe.

Yes, party up!

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Mortified what happened to Crystal, Marcello looks like someone just slapped him with a fish and told him to like it.
Well, not his face, but his entire posture was so slumped together that it would be difficult to guess anything other than that.

*But she was supposed to...*

Lost in thought and for a moment, he wakes up to hear what Melaphi calls out. Hefting his sword up again and ready to attack, he nodded slowly.

"Can you reverse it?"

Shouting the question to all of the spell-casters, Marcello looks around to try and see if the Vampire was nearby. He must have been right nearby...

Acting on a whim, Marcello takes a desperate decision and tries to hear where the man might have walked to. He might be invisible to the eye, but what about the smell reeking of him... Perception: 1d20 + 15 ⇒ (18) + 15 = 33

Gonna move as close as possible to him if found out.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Only a shiver of movement, a faint tapping of boots against the barren stone carpet betrayed Victor's presence in the room.

That is, until a force of chilling energy, the anti-thesis of life itself, sprang into existence and flashed against the now-dead Crystal. The flash of negative energy never seemed to tear at the living's life force, nor did it wither their flesh, however, it evidently affected the undead.

An amused cackle sprang from within the room, the hollow, dreary sound piecing the veil of former silence.
"Crystal Shalhoume. I forbid that you turn against us. Now, heed my bidding and end this farce. Damage her as little as possible, we will need her in a complete condition, if we are to bring her back to the realm of the living."

DC 17 will save or she is mine to command, as per the Command Undead feat.


1d20 ⇒ 8

Marcello:
You can't find the location exactly, but you hear the general direction of the vampire's voice. I moved you. Vampires have killer stealth though.

Victor:
You can't get within range of Crystal-zombie in a single move action, since you were several squares off the map into the hall and channel energy only has a 30ft radius.

Melaphi gives his attacker a minor cut as she stands from the table.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

If I take my move action first, that would allow me to sprint a 30 ft and the spell has a range of 30 ft. That's still 60 ft. And seeing as I only used a single move action to get out from the chamber, logic would assume that I wouldn't have to use more than that to get back in and return to my initial battle-map location.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

I mean, if I can go there in a single move-action, then I should be able to return to the same spot with a single move-action. Right? I hardly have less movement speed because I am invisible.


Victor:
It's 65ft from standing in the doorway to zombie Crystal's position. Even if you started in the doorway instead of the hallway, you couldn't move close enough to get your channel in range. But since you started in the hallway, I moved your token back to a single move action. You are welcome to retcon to double move, or to act where you are, but you are currently within the silence effect.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

"He is somewhere over here!"

shouting to make sure that they could hear him over the fight with Zombie-Crystal, Marcello moves closer and closer to where he is sure that the Vampire is.

"Just... Keep her occupied."

With that vague statement, he keeps searching with his sword drawn.


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

"I don't-" Fethryth tries to talk but no sound comes out. Frustration makes her silently growl in her throat. She can hear Marcello shouting; heading in his direction seems like the obvious choice. She moves further into the room and tries to cast Mage Armor on herself.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

Sarcon Rolls his eyes as he heads twords Marcello, drawing his sword as he goes.

ARG! Where he be hidein?

i still have 10 ft of movement left, if marcello has aan idea which direction he is ill use it to go that way.


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

"Reverse it? It can't be reversed while she is a zombie, but she's hardly dangerous in that state either."

Melaphi moves to stand near Fate and Feth.
Provoking an AoO from the zombie.


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

Fate moves so that she is within Misfortune range of everyone except Garroth and Sarcon. She hums an Ustalavic military march as she moves in order to continuously test whether she is in Silence.

Misfortune seems like the best thing she can contribute right now.

If Victor manages to get Command Undead off before Fate's next turn, Fate will Misfortune Crystal's save if it is a 15 on the die or above.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

RETCON TIME!
Victor uses his entire round to move back into the room and within range of Undead-Crystal. As he picks up the marching hymn, he quickly joins it with his hollow voice.

And is surprisingly in tune.


Garroth, Feth, Victor, and Melaphi all find themselves engulfed or re-engulfed in silence. Point of order Feth, you can't hear people outside of silence while you're in it--you can't hear anything at all. Also, since you haven't escaped the silence, you can't cast mage armor.

Zombie Crystal charges Fate, slamming at her awkwardly.
Slam: 1d20 + 6 ⇒ (1) + 6 = 7, Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Sarcon and Marcello hear a voice nearby begin intoning a spell, but before they can respond a flash of fire erupts around them.
Fireball: 8d6 ⇒ (2, 1, 1, 5, 4, 1, 2, 3) = 19 DC 19 Reflex half
The wooden stockades near them ignite and begin to burn, foul smoke from damp wood rising to the top of the chamber.

Party up!

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Reflex: 1d20 + 3 ⇒ (4) + 3 = 7

Can I cut in the square where I hear the spell from or...?


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Victor calls forth crippling powers of the negative plane, attacking Undead-Crystal with his dominering attempt to wrestle control of the undead abomination.

Hit that will-save, DM.


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

DM:
I suppose that will save post got eaten. Here's one
Will Save: 1d20 + 1 ⇒ (13) + 1 = 14
Add 6 if it is a charm or compulsion


Will save: 1d20 + 4 ⇒ (15) + 4 = 19
Will save (misfortune via Fate): 1d20 + 4 ⇒ (10) + 4 = 14

Victor commands zombie Crystal to obey him, and Fate bends reality to make it so.

Perception DC 10:
Someone is casting a spell, and it doesn't sound like the vampire.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Ignoring the fire, Marcello moves to where he last heard the Vampire. Going by the sound of where the fire spell was cast, he makes a wide arc with his sword and new fire spits out from it.

Devastating Blast Reflex DC 12: 2d6 ⇒ (2, 4) = 6

Going by the motion that the fire will make the Vampire at least make some kind of noise, Marcello shouts out to Sarcon.

"Cut him down the second you can!"

Though the statement might be a bit stupid, seeing as that action should be something you did the second the man came out in the open, Marcello can't stop himself.

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