
Garroth Seren |

Initiative: 1d20 + 2 ⇒ (8) + 2 = 10
Having remained silent but ready, Garroth was taken by surprise by the mans words. "Killed him? What does he mean..." Fumbling with his sword which he had lowered upon entering the odd conversation, he readied himself for what might happen.

Fethryth Teldanona |

Initiative: 1d20 + 4 ⇒ (5) + 4 = 9

Victoria Fate |

Initiative: 1d20 + 1 ⇒ (20) + 1 = 21
Initiative: 1d20 + 1 ⇒ (15) + 1 = 16
Fate addresses the black-garbed man, her voice taking on a patronizing tone.
"Fate vould recommend keeping the faces of those you have killed fresh in your mind. Death is hardly final in this vorld, and people tend to come back upset vith you."
Fate crosses her arms as her associates prepare for combat.
"Fate marked your features the second she valked into the room. She predicts you vill be quite cross vith her soon."

DM-Kal |

The man glares at Fate as Marcello closes in, but with an arcane phrase he then simply vanishes. Before anyone has a chance to react, the room suddenly becomes deathly quiet.
The entire party is now under the effects of silence, rendering speech and spells with verbal components impossible.

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Since it is party up, I am just going to try something.
Scowling silently at the place where the man had once been, Marcello sees no better option than simply cutting at the place he had seen him.
Bringing the sword up in a high arc and cutting down, Marcello didn't expect to hit, but at this moment, it was better than simply standing idly by.
Attack: 1d20 + 11 ⇒ (17) + 11 = 28
Damage: 2d6 + 11 ⇒ (3, 5) + 11 = 19
If the man has not moved, then I am attacking the square he was last seen at. Just to clarify.

Victor Ravenport |

Victor, being the paragon of wisdom and a lexicon of academical knowledge of the arcana, quickly scurries through the stone doors and returns to the entrance. Possibly in the vain hope to escape the clutches of the spell's range or to fetch reinforcements.
He then tests if he is capable of casting spells out here, by attempting to make himself vanish.

Melaphi Dasan |

Spellcraft: 1d20 + 6 ⇒ (19) + 6 = 25 To verify it is in invis or greater invis spell as opposed to something like dimension door.
Melaphi downs the potion he took out, then moves forward and south, skirting along the edge of the room and drawing his dagger.

Garroth Seren |

Taking a readied stance and slowly turning in an attempt to find the disappearing man, Garroth shouted out a warning, only to pause in disbelief as no sound came of it. Turning to Melaphi with a perplexed expression, hoping he could somehow shed light on what was going on, he quickly followed as Mel moved. "Well isnt this just great!"

Fethryth Teldanona |

Fethryth picks up the book and stuffs it down her shirt. She moves toward the exit, keeping her back to the wall and Garroth in front of her.

Victoria Fate |

Fate will attempt to identify the Silence effect
Spellcraft: 1d20 + 8 ⇒ (20) + 8 = 28
That should be way more than plenty to identify Silence. In that case, Fate knows that Silence is a 20 ft radius emanation. Since you said the whole party is under its effects, and we are more spread out than that, I'm guessing it's not the usual spell?
Fate takes up a position in the center of her allies, trying to remain within 30 ft of as many as possible so that she can Misfortune them if necessary.

DM-Kal |

Also, give me a will save.
Suddenly Fate, Sarcon, Melaphi, and Marcello find they can hear again, just in time to hear the groans of the woman on the table as she stands to attack!
AoO from Melaphi (assuming you threaten).
Slam vs Melaphi: 1d20 + 6 ⇒ (9) + 6 = 15, Damage: 1d6 + 4 ⇒ (2) + 4 = 6
The woman attacking Melaphi appears to be none other than the sought-after Crystal, though she doesn't look healthy at all.

Melaphi Dasan |

Kn Religion: 1d20 + 5 ⇒ (16) + 5 = 21
Heal: 1d20 + 6 ⇒ (1) + 6 = 7
AoO: 1d20 - 2 ⇒ (14) - 2 = 12
Dmg: 1d4 - 1 ⇒ (2) - 1 = 1
Melaphi brings his shield to block the attack as Crystal swings a fist at him, simultaneously trying to slip his dagger into her side. If she is already dead, this isn't going to make much difference.
"That madman zombified her. That's going to complicate things."
Spellcraft (to understand the limits of the silence spell): 1d20 + 6 ⇒ (15) + 6 = 21
"What happened? Did he silence himself then move elsewhere?" Melaphi looks back to where Victor and Feth are in the hallway to see if they are under attack.
Heroes and villains up again?

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Mortified what happened to Crystal, Marcello looks like someone just slapped him with a fish and told him to like it.
Well, not his face, but his entire posture was so slumped together that it would be difficult to guess anything other than that.
*But she was supposed to...*
Lost in thought and for a moment, he wakes up to hear what Melaphi calls out. Hefting his sword up again and ready to attack, he nodded slowly.
"Can you reverse it?"
Shouting the question to all of the spell-casters, Marcello looks around to try and see if the Vampire was nearby. He must have been right nearby...
Acting on a whim, Marcello takes a desperate decision and tries to hear where the man might have walked to. He might be invisible to the eye, but what about the smell reeking of him... Perception: 1d20 + 15 ⇒ (18) + 15 = 33
Gonna move as close as possible to him if found out.

Victor Ravenport |

Only a shiver of movement, a faint tapping of boots against the barren stone carpet betrayed Victor's presence in the room.
That is, until a force of chilling energy, the anti-thesis of life itself, sprang into existence and flashed against the now-dead Crystal. The flash of negative energy never seemed to tear at the living's life force, nor did it wither their flesh, however, it evidently affected the undead.
An amused cackle sprang from within the room, the hollow, dreary sound piecing the veil of former silence.
"Crystal Shalhoume. I forbid that you turn against us. Now, heed my bidding and end this farce. Damage her as little as possible, we will need her in a complete condition, if we are to bring her back to the realm of the living."
DC 17 will save or she is mine to command, as per the Command Undead feat.

DM-Kal |

1d20 ⇒ 8
Melaphi gives his attacker a minor cut as she stands from the table.

Victor Ravenport |

If I take my move action first, that would allow me to sprint a 30 ft and the spell has a range of 30 ft. That's still 60 ft. And seeing as I only used a single move action to get out from the chamber, logic would assume that I wouldn't have to use more than that to get back in and return to my initial battle-map location.

DM-Kal |


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"He is somewhere over here!"
shouting to make sure that they could hear him over the fight with Zombie-Crystal, Marcello moves closer and closer to where he is sure that the Vampire is.
"Just... Keep her occupied."
With that vague statement, he keeps searching with his sword drawn.

Fethryth Teldanona |

"I don't-" Fethryth tries to talk but no sound comes out. Frustration makes her silently growl in her throat. She can hear Marcello shouting; heading in his direction seems like the obvious choice. She moves further into the room and tries to cast Mage Armor on herself.

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Sarcon Rolls his eyes as he heads twords Marcello, drawing his sword as he goes.
ARG! Where he be hidein?
i still have 10 ft of movement left, if marcello has aan idea which direction he is ill use it to go that way.

Victoria Fate |

Fate moves so that she is within Misfortune range of everyone except Garroth and Sarcon. She hums an Ustalavic military march as she moves in order to continuously test whether she is in Silence.
Misfortune seems like the best thing she can contribute right now.
If Victor manages to get Command Undead off before Fate's next turn, Fate will Misfortune Crystal's save if it is a 15 on the die or above.

DM-Kal |

Garroth, Feth, Victor, and Melaphi all find themselves engulfed or re-engulfed in silence. Point of order Feth, you can't hear people outside of silence while you're in it--you can't hear anything at all. Also, since you haven't escaped the silence, you can't cast mage armor.
Zombie Crystal charges Fate, slamming at her awkwardly.
Slam: 1d20 + 6 ⇒ (1) + 6 = 7, Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Sarcon and Marcello hear a voice nearby begin intoning a spell, but before they can respond a flash of fire erupts around them.
Fireball: 8d6 ⇒ (2, 1, 1, 5, 4, 1, 2, 3) = 19 DC 19 Reflex half
The wooden stockades near them ignite and begin to burn, foul smoke from damp wood rising to the top of the chamber.
Party up!

Victoria Fate |

Will Save: 1d20 + 1 ⇒ (13) + 1 = 14
Add 6 if it is a charm or compulsion

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Ignoring the fire, Marcello moves to where he last heard the Vampire. Going by the sound of where the fire spell was cast, he makes a wide arc with his sword and new fire spits out from it.
Devastating Blast Reflex DC 12: 2d6 ⇒ (2, 4) = 6
Going by the motion that the fire will make the Vampire at least make some kind of noise, Marcello shouts out to Sarcon.
"Cut him down the second you can!"
Though the statement might be a bit stupid, seeing as that action should be something you did the second the man came out in the open, Marcello can't stop himself.