Fernleaf Ivy |
I am filling my vest with Invisibility Potion
Also drinking Shield Potion
Also drinking my Mutagen
I am preparing 2 poison arrows to have at the ready and will lay out about a dozen non-poisoned ones, as well to be able to pick and choose per shot.
I will delay my action until the end once it is time.
GM Pablo |
The heavy pounding on the door continues.
Strength Check: 1d20 + 6 ⇒ (18) + 6 = 24 the door splinters from the lock and bursts open.
Prepared actions Rolande takes first initative (no surprise here) fires and hits twice. Killing the first ogre through the door. One down...many more to go.
Anaba Initiative: 1d20 + 5 ⇒ (15) + 5 = 20
Buchart Initiative: 1d20 + 5 ⇒ (7) + 5 = 12
Cela Initiative: 1d20 + 3 ⇒ (11) + 3 = 14
Fernleaf Initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Rolande Initiative: 1d20 + 6 ⇒ (15) + 6 = 21
Sekkimm Initiative: 1d20 + 8 ⇒ (16) + 8 = 24
Shalelu Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Jakardros Sovark Initiative: 1d20 + 2 ⇒ (20) + 2 = 22
Vale Temros Initiative: 1d20 + 1 ⇒ (19) + 1 = 20
Lumpy Initiative: 1d20 - 1 ⇒ (13) - 1 = 12
Ogre Initiative: 1d20 + 0 ⇒ (7) + 0 = 7
Sekkimm is up (no line of sight yet)!
Jakardros
Anaba
Shalelu
Vale
Cela
Buchart
Lumpy
Fernleaf
Ogre
Rolande
Sekkim |
When did "get the hell out of here" become inventory the room? Argh, I hate fighting without the advantage of surprise.
Position Lumpy near the cells so he can swing out with his club. His reach will give him a shot at a lot of the room.
How many prep rounds do I have? Here's what I have in mind, let me know how much I can get off - I don't anticipate you giving me 7 rounds of prep. Sorry I can't get the circles/squares transparent, you can replace them when you see the areas.
1) Flame Arrow on 25 of Rolande's bullets, 12 of Jakardros' arrows, 12 of Shalelu's arrows, and the bolt loaded in my crossbow. 1d6 bonus fire damage until they run out of them. 1 hour duration.
2) Grease the square with the 1 on it, the square to the right of it, and the two north of that (splatter on the walls, I don't want any in our room). DC 17 on the grease. 6 minutes. I put a grey square.
3) Protection from Evil, Communal, on Kitty, Vale, Buchart, Anaba, Fernleaf, and Cela, one minute each.
4) Alarm on the grey circle to the south. Ten hours.
5) Mage Armor on myself.
6) Pearl on Mage Armor.
7) Mage Armor on Kitty.
GM Pablo |
You only spent a couple of rounds looking in the cells. No prisoners in the cells - your guess, by seeing the blood in the cells and bodies hanging around the exterior of the keep is they are long dead. Probably tortured and eaten. Feeding this many ogres takes a lot.
Strategically you have a good defensive position since the large ogres have to squeeze to get down the narrow stairs and can only enter one at a time.
GM Pablo |
Anaba is up
Jakardros Delays and waits for an Ogre to appear Readied action (no line of sight yet)!
Shalelu Delays and waits for an Ogre to appear Readied action (no line of sight yet)!
Vale Delays and waits for an Ogre to appear Readied action (no line of sight yet)!
Cela
Buchart
Lumpy
Fernleaf
Ogre
Rolande
Sekkimm Casts Alarm in the cave area
Buchart |
Sorry for the delay in posting. We're working on installs in new buildings on campus.
I will also cast frostbite to deliver via my sword if there's time. Then wait until we have an ogre to attack. Readied action to swing both sword and wand at first or second ogre that enters the room.
Sekkim |
Readied action to swing both sword and wand at first or second ogre that enters the room.
Even if you borrow a storm giant's shoehorn, you're not fitting more than one ogre in this room. There's 20 squares and 15 of them are already occupied.
BTW, GM Pablo, I used the silent alarm option on the alarm spell. I want to know if we're getting flanked, not wake up every lizard if we're getting flanked.
Rolande Deerborne |
I think right about now would be a good time for a group to go out try to come up behind the Ogres. Once a few bodies start to pile up it is going to be tough for them to get through short of them eating their way. The Red Llama has to be up top somewhere and we need to get to her before she can heal. May be Fernleaf go inviso with poison and take Anaba, Sekkim, Lumpy and Vale. With me Jakardros and Shalelu taking each one coming in down with range weapons, Bucky and Cela for backup we should be able to hold this position.
Buchart |
Buchart wrote:Readied action to swing both sword and wand at first or second ogre that enters the room.
Even if you borrow a storm giant's shoehorn, you're not fitting more than one ogre in this room. There's 20 squares and 15 of them are already occupied.
BTW, GM Pablo, I used the silent alarm option on the alarm spell. I want to know if we're getting flanked, not wake up every lizard if we're getting flanked.
You best hope to Hanspur that those 10x10 ogres stack three or four deep in a 5x10 space in the doorway!
GM Pablo |
Buchart casts frostbite
The Ogre uses a javlin and attacks Fahari from cover.
Javlin: 1d20 + 5 ⇒ (9) + 5 = 141d8 + 9 ⇒ (2) + 9 = 11 miss
There is no target unless someone moves in the doorway.
Cela has Fahari move back.
Anaba Delays and waits for an Ogre to appear Readied action (no line of sight yet)!
Jakardros Delays and waits for an Ogre to appear Readied action (no line of sight yet)!
Shalelu Delays and waits for an Ogre to appear Readied action (no line of sight yet)!
Vale Delays and waits for an Ogre to appear Readied action (no line of sight yet)!
Lumpy Delays and waits for an Ogre to appear Readied action (no line of sight yet)!
Fernleaf Delays and waits for an Ogre to appear Readied action (no line of sight yet)!
Rolande
Sekkimm Casts Alarm in the cave area
Cela
Buchart
Ogre
GM Pablo |
Lumpy Javelin: 1d20 + 5 ⇒ (5) + 5 = 101d8 + 5 ⇒ (3) + 5 = 8 miss
Ogre Javelin: 1d20 + 5 ⇒ (1) + 5 = 61d8 + 9 ⇒ (1) + 9 = 10 miss
Lumpy Javelin: 1d20 + 5 ⇒ (13) + 5 = 181d8 + 5 ⇒ (8) + 5 = 13 hits for 13
Ogre Javelin: 1d20 + 5 ⇒ (20) + 5 = 251d8 + 9 ⇒ (3) + 9 = 12 Hits crit threat
Ogre Javelin: 1d20 + 5 ⇒ (14) + 5 = 191d8 + 9 ⇒ (6) + 9 = 15 confirms
Ogre -13
Lumpy -22/24 (with 5 DR)
Move Lumpy out or continue?
Buchart |
If no one is stepping into the stairs area I can do several javelin rounds. Ok or does someone want to melee
-Posted with Wayfinder
There was a time not all that long ago when Buchart wouldn't have thought twice about putting himself in harms way to draw fire, but it's been a long time since The Crypt! Which one of us has a better view of the stairs?
It won't be long before lamia Lucrecia is back! I'm starting to agree with your assessment Rolande. Though I am loathe to be sitting back, as I am most effective when I'm in the enemies face.
GM Pablo |
GMPablo wrote:If no one is stepping into the stairs area I can do several javelin rounds. Ok or does someone want to melee
-Posted with Wayfinder
There was a time not all that long ago when Buchart wouldn't have thought twice about putting himself in harms way to draw fire, but it's been a long time since The Crypt! Which one of us has a better view of the stairs?
It won't be long before lamia Lucrecia is back! I'm starting to agree with your assessment Rolande. Though I am loathe to be sitting back, as I am most effective when I'm in the enemies face.
Only Lumpy has line of sight and can't see past the Ogre. Feel free to hop in the stair area to engage
Rolande Deerborne |
Dive roll over to spot where there is no grease firing flare cartidge then Flaming Arrow bullets.
Acrobatics: 1d20 + 10 ⇒ (10) + 10 = 20
Pepperbox two-handed: 1d20 + 11 ⇒ (8) + 11 = 191d8 + 7 ⇒ (6) + 7 = 13
Pepperbox two-handed (rapidshot with grit): 1d20 + 5 ⇒ (20) + 5 = 251d8 + 7 + 2d6 ⇒ (4) + 7 + (6, 5) = 22
Anaba |
Enough of this waiting! Let's slay these creatures!
I am going to step up 5' and hit this ogre!
Attack: 1d20 + 14 ⇒ (16) + 14 = 303d8 + 19 + 1d6 ⇒ (3, 3, 7) + 19 + (6) = 38
Attack: 1d20 + 9 ⇒ (1) + 9 = 103d8 + 19 + 1d6 ⇒ (3, 7, 8) + 19 + (2) = 39
GM Pablo |
Anaba and Rolande shoot and slash the Ogre to shreds on the stairs. The Two ogres are making it near impossible for anyone to go up or down until at least one body is removed. The grease may help with extraction.
They can't see you and you can't see them with two very large dead ogres blocking the stairs. You can hear shouting and calls of alarm upstairs.
Sekkim |
Sekkim wrote:He will start healing at 1 hitpoint per round.GM Pablo wrote:No they are throwing javelins since have a target with LumpyI instruct lumpy to move to his original location, and shift so I won't get javelined myself.
My notes say 2 hitpoints per round - it's Charisma based and bloody skeletons have a heightened charisma. Apparently gore is sexy?