Rise of the Runelords - GM Pablo (Inactive)

Game Master Stetrix

Something is afoot in Varisia. There have been a series of odd murders in a small town on the west coast called Sand Point and more recently the capital Magnimar, where even the lord-mayor was a target. A cult of serial murderers called the Skinsaw Men was uncovered and stopped. We have also received reports of more activity along the border.

I would like you to go see the lord-mayor of Magnimar. Assure him the Pathfinder society will do what we can to help him. Investigate these goings on and see if there is a common thread to all this unrest. We have a lot of interests in Varisia and would like to maintain the good graces of the government. I doubt the lord mayor will have you sitting around for long. It is a big place and inevitably something will need attention.

So how does that sound? A mission without a precise goal and with no guarantee of coin. Ha! Are you up for it?

Character Sheets.

Travel Map.

Treasure and Experience.

Magnimar.

Varisia Map.

Area Map.


1,101 to 1,150 of 2,650 << first < prev | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | next > last >>
Silver Crusade

GM Pablo wrote:
Yes should Fahari make a save or does he just need to move before his turn ends?

I didn't put it next to Fahari - adjusted. I wanted it to touch the corner of the building so it blocked out an area.

Dark Archive

Male Halfling Rogue L2

I will move to the position indicated on the map. And a sip of the old Invis


Buchart moves up and casts Elemental Touch.

Cela uses her horn and covers the two ogres in the tower with Fog preventing them from targeting anyone.

Fahari advances, Ogre AOO
Greatclub: 1d20 + 7 ⇒ (15) + 7 = 222d8 + 7 ⇒ (5, 1) + 7 = 13 Hits

Fahari drops -28/22 hitpoints
Fahari Stabilize: 1d20 + 5 ⇒ (6) + 5 = 11 Fahari stops bleeding out

The ogre in the pit stands and tries to climb
Climb: 1d20 + 7 ⇒ (19) + 7 = 26
He moves up 20' and is near the lip of the pit (started 10' up).

Two Ogres move to attack
Greatclub: 1d20 + 7 ⇒ (17) + 7 = 242d8 + 7 ⇒ (2, 3) + 7 = 12 Buchart hit
Greatclub: 1d20 + 7 ⇒ (16) + 7 = 232d8 + 7 ⇒ (4, 1) + 7 = 12 Vale hit

Shalelu +1 Composite Longbow - Rapid Shot: 1d20 + 10 + 1 - 4 ⇒ (5) + 10 + 1 - 4 = 122d8 + 4 + 1d6 ⇒ (4, 1) + 4 + (6) = 15 Mis

Jakardros +1 Composite Longbow - Rapid Shot +1 Shock Composite Long Bow : 1d20 + 11 + 2 + 1 - 4 ⇒ (19) + 11 + 2 + 1 - 4 = 292d8 + 2 + 2d6 + 2d6 + 4 ⇒ (1, 1) + 2 + (5, 1) + (2, 1) + 4 = 17 hits
Jakardros +1 Composite Longbow - 2nd shot +1 Shock Composite Long Bow : 1d20 + 6 + 2 + 1 - 4 ⇒ (14) + 6 + 2 + 1 - 4 = 191d8 + 1 + 1d6 + 1d6 + 4 ⇒ (7) + 1 + (4) + (2) + 4 = 18 hits
Ogre 5 dies from the arrow shots.

Vale attacks the #4 Ogre
Vale Masterwork Battle Axe : 1d20 + 9 + 1 + 2 ⇒ (9) + 9 + 1 + 2 = 211d8 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Vale Masterwork Battle Axe : 1d20 + 4 + 1 + 2 ⇒ (1) + 4 + 1 + 2 = 81d8 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Vale Mwk Hand Axe : 1d20 + 9 + 1 + 2 ⇒ (7) + 9 + 1 + 2 = 191d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Vale hits for 19 on Ogre #3

Sekkimm is up
Lumpy -6/24 3/10 rounds moved
Anaba 3/6 rounds moved
Ogre B
Buchart -12
Cela -7
Fahari -28 Unconscious, but stable
Fernleaf
Ogres
Ogre #1 -10 in 30' deep pit
Ogre #4 -19
Rolande 4/6 rounds moved
Shalelu
Jakardros
Vale Temros -12

Silver Crusade

snowball: 1d20 + 6 ⇒ (20) + 6 = 265d6 ⇒ (4, 5, 4, 3, 5) = 21 at Ogre 4


Sekkimm Kills Ogre #4 with a snowball.

Lumpy -4/24 4/10 rounds moved

The Alarm in the lower level goes off!!!

Anaba 4/6 rounds moved

Ogre Barbarian attacks Vale Great Axe: 1d20 + 13 - 2 ⇒ (10) + 13 - 2 = 213d6 + 11 ⇒ (2, 3, 2) + 11 = 18 hits

Buchart -12
Cela -7
Fahari -28 Unconscious, but stable
Fernleaf
Ogres
Ogre #1 -10 in 30' deep pit
Ogre #4 -19
Rolande 4/6 rounds moved
Shalelu
Jakardros
Vale Temros -30
Sekkimm
Lumpy -6/24 3/10 rounds moved
Anaba 3/6 rounds moved
Ogre B

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Should only be down -8. Had 4 temp hp from VT on shocker lizzard. Temp HP last 1 hr. Wand and sword on brute. Enhancing from arcane pool as I swing.

wand'o VT: 1d20 + 12 - 2 ⇒ (6) + 12 - 2 = 162d6 ⇒ (2, 5) = 7

Longsword: 1d20 + 15 - 2 ⇒ (9) + 15 - 2 = 222d6 + 13 + 1d6 ⇒ (1, 6) + 13 + (5) = 25

If sword hits he needs to make a DC14 fort. save or ne stunned.


Buchart hits Ogre #2 for 32 and drops him down.

Cela moves up and heals Buchart (not enough move to reach Vale)
Druid Cure light wounds : 1d8 + 5 ⇒ (6) + 5 = 11

Buchart is back to full hitpoints

Fernleaf is up.

Dark Archive

Male Halfling Rogue L2

I will shoot my bow at the Ogre trying to climb out of the pit

Short Bow - sneak: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15 Short Bow damage - sneak: 1d4 + 2d8 + 1 ⇒ (1) + (2, 8) + 1 = 12

Plus whatever bonuses. These are old formulas


Fernleaf hits (faltfooted Ogre from hidden position) for 12! Then goes back invisible ...sip (2/10)

The Ogres advance out of the tower from the fog.

The Ogre tries to climb out (-5 penalty from damage)
Perception: 1d20 + 7 - 5 ⇒ (13) + 7 - 5 = 15 He fails by more than 5 and drops 20 back down to the bottom!
Fall: 2d6 ⇒ (3, 1) = 4

Ogre #3 Attacks Vale
Greatclub: 1d20 + 7 ⇒ (12) + 7 = 192d8 + 7 ⇒ (1, 7) + 7 = 15 Hits - Vale is badly wounded, but still stands!

Three more Ogres appear to the south

Shalelu +1 Composite Longbow - Rapid Shot: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 212d8 + 4 + 1d6 ⇒ (3, 5) + 4 + (3) = 15
Jakardros +1 Composite Longbow - Rapid Shot +1 Shock Composite Long Bow : 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 142d8 + 2 + 2d6 ⇒ (2, 6) + 2 + (3, 1) = 14
Jakardros +1 Composite Longbow - 2nd shot +1 Shock Composite Long Bow : 1d20 + 6 ⇒ (7) + 6 = 131d8 + 1 + 1d6 ⇒ (8) + 1 + (4) = 13

Vale attacks: 1d20 + 10 ⇒ (9) + 10 = 19
The ogre falls and Vale steps back "I need healing!"

Sekkimm is up!
Lumpy -6/24 3/10 rounds moved
Anaba 3/6 rounds moved
Ogre B
Buchart -12
Cela -7
Fahari -28 Unconscious, but stable
Fernleaf
Ogres
Ogre #1 -26 in 30' deep pit
Rolande 4/6 rounds moved
Shalelu
Jakardros
Vale Temros -45


Anaba is 4/6 rounds and Rolande 5/6 rounds to the door. Lumpy is 4/10. Sorry didn't advance.

Silver Crusade

Drop prone and use a pearl to regain the Grease spell.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
GM Pablo wrote:

Buchart hits Ogre #2 for 32 and drops him down.

Cela moves up and heals Buchart (not enough move to reach Vale)
[dice=Druid Cure light wounds ]1d8 + 5

Buchart is back to full hitpoints

Fernleaf is up.

Please divert healing to Vale. I am only at-1 cumulative w/ temp HPs from Vampiric Touch. So at 36 HP w/ +7 temp, or 43 HP.


Cela can not reach Vale. Next round she is 5' away.

Sekkimm drops prone and recovers a spell

Lumpy -4/24 advances 4/10 rounds away

Anaba advances 4/6 rounds away

1- Vale 2= Buchart
Great Axe: 1d2 ⇒ 11d20 + 13 - 2 ⇒ (5) + 13 - 2 = 163d6 + 11 ⇒ (1, 3, 5) + 11 = 20 Vale Miss
Great Axe: 1d2 ⇒ 21d20 + 8 - 2 ⇒ (10) + 8 - 2 = 163d6 + 11 ⇒ (5, 4, 4) + 11 = 24 Buchart Miss

Buchart is up!

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

OK. So, at 44 HPs +7 temp. HPs. Cool! I can't see the map well on my phone. If the brute is in range of my touch attack I'm going at him. Same MO.

Wand'o Vampiric Touch: 1d20 + 12 - 2 ⇒ (4) + 12 - 2 = 142d6 ⇒ (4, 6) = 10

Longsword: 1d20 + 15 - 2 ⇒ (8) + 15 - 2 = 212d6 + 13 + 1d6 ⇒ (2, 5) + 13 + (2) = 22

If wand hit then at +17 temp. HPs. If sword hit make DC14 fort. save or stunned 1 round


Buchart misses with the wand, but hits with the sword for 22.
Ogre B1 For save: 1d20 + 13 ⇒ (6) + 13 = 19 saves

Cela moves over and heals Vales with wand cure moderate wounds from memory
CMW: 2d8 + 5 ⇒ (2, 1) + 5 = 8

Fernleaf is up!
Ogres
Ogre #1 -26 in 30' deep pit
Rolande 4/6 rounds moved
Shalelu
Jakardros
Vale Temros -37
Sekkimm
Lumpy -6/24 4/10 rounds moved
Anaba 4/6 rounds moved
Ogre B -22
Buchart -12
Cela -7
Fahari -28 Unconscious, but stable

Dark Archive

Male Halfling Rogue L2

I will attack the one coming out of the mist with poison swords

Short Sword Main - sneak: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 231d4 + 2d8 + 1 ⇒ (4) + (8, 5) + 1 = 18
Short Sword Offhand- sneak: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 131d4 + 2d8 + 1 ⇒ (3) + (5, 3) + 1 = 12

Again, rolls need to be adjusted and poison added ot them

Then I will sip Invisibility again


The first sword hits for 18 and the second misses.
Fernleaf slips back invisible (3/10 drinks)

The two ogres drop their bows and try ho hit Fernleaf in the square he attacked from (50% miss chance).

Greatclub: 1d100 ⇒ 101d20 + 7 ⇒ (5) + 7 = 122d8 + 7 ⇒ (4, 1) + 7 = 12 miss
Greatclub: 1d100 ⇒ 91d20 + 7 ⇒ (1) + 7 = 82d8 + 7 ⇒ (4, 3) + 7 = 14 miss

The ogre in the pit tries again to get out
cimb: 1d20 + 7 ⇒ (1) + 7 = 8 he fails and tries again (double move)
cimb: 1d20 + 7 ⇒ (20) + 7 = 27 he gains a hold and move up 20 to the lip of the pit.

The other ogres advance.

Shalelu +1 Composite Longbow - Rapid Shot: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 252d8 + 4 + 1d6 ⇒ (2, 4) + 4 + (2) = 12 hits
Jakardros +1 Composite Longbow - Rapid Shot +1 Shock Composite Long Bow : 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 152d8 + 2 + 2d6 + 2d6 ⇒ (4, 1) + 2 + (6, 3) + (6, 1) = 23 miss
Jakardros +1 Composite Longbow - 2nd shot +1 Shock Composite Long Bow : 1d20 + 6 ⇒ (5) + 6 = 111d8 + 1 + 1d6 + 1d6 ⇒ (6) + 1 + (4) + (4) = 15 miss

Vale moves further back looking for more healing and fires his bow.
Vale +3 str long composite bow: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 161d8 + 3 ⇒ (3) + 3 = 6 miss

Sekkimm is up!
Lumpy -6/24 4/10 rounds moved
Anaba 4/6 rounds moved
Ogre B -34
Buchart
Cela -7
Fahari -28 Unconscious, but stable
Fernleaf
Ogres
Ogre #1 -26 in 30' deep pit
Ogre #6 -18
Rolande 5/6 rounds moved
Shalelu
Jakardros
Vale Temros -37

Silver Crusade

Dropping grease by new square indicated on map to try to slow their approach. Stand up and draw a potion of cure light wounds.


Reflex save: 1d20 + 3 ⇒ (6) + 3 = 93d6 ⇒ (4, 1, 4) = 9
The Ogre with the Ogre Hook loses his balance and falls in the pit -9 points of damage. Farhari begins to slide in unconscious and will fall in on his turn unless stopped.

Lumpy -4/24 advances 5/10 rounds to courtyard door.
Anaba 5/6 rounds to door

Ogre B1 (-43) stands and attempts to climb out of the pit.
Reflex save: 1d20 + 7 ⇒ (6) + 7 = 13 he fails to find a handhold

The other Ogre Barbarian advances

Buchart is up!!

Silver Crusade

GM Pablo wrote:


Ogre B1 (-43) stands and attempts to climb out of the pit.

It's grease, not pit. I don't have another pit, and I do want them to try to reach us.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Transfer unused charge of Vampiric Touch to my sword and slide wand into my belt. Move 15' E and 5' S and grab Fahari's collar and drag NW as far as I can. I'll roll a strength check to drag.

Strength Check: 1d20 + 8 ⇒ (17) + 8 = 25

Silver Crusade

I would like to congratulate Cela on her promotion to tank.


The ogre tries to stand in the grease: 1d20 + 7 ⇒ (8) + 7 = 15 fails.

Buchart without the pit (its just grease) Fahari is not in Danger - do you want to hit the fallen ogre instead? Grabbing Fahari will provoke an AOO.

Cela casts another CMW on Vale
CMW: 2d8 + 5 ⇒ (6, 8) + 5 = 19

Vale now -18

Fernleaf is up!

Dark Archive

Male Halfling Rogue L2

swords then sip

Short Sword Main - sneak: 1d20 + 4 + 2 + 1 ⇒ (15) + 4 + 2 + 1 = 221d4 + 2d8 + 1 ⇒ (1) + (2, 5) + 1 = 9
Short Sword Offhand- sneak: 1d20 + 4 + 2 + 1 ⇒ (20) + 4 + 2 + 1 = 271d4 + 2d8 + 1 ⇒ (2) + (8, 3) + 1 = 14

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Given no need to drag Fahari, will still have transferred active VP charge to sword and hit the prone ogre with ole one-two.

VT wand: 1d20 + 10 - 2 ⇒ (12) + 10 - 2 = 202d6 ⇒ (5, 3) = 8

Longsword: 1d20 + 15 - 2 ⇒ (13) + 15 - 2 = 262d6 + 13 + 1d6 ⇒ (1, 2) + 13 + (2) = 18

VT damage: 2d6 ⇒ (4, 1) = 5

Now have 20 temp HPs which come off first when damaged


Buchart you only moved 5' take a second swing.

Fernleaf kills one of the ogres then sips and disappears (4/10 sips).

The ogre on Fernleaf attacks
Greatclub: 1d100 ⇒ 861d20 + 7 ⇒ (5) + 7 = 122d8 + 7 ⇒ (1, 8) + 7 = 16 miss

The Ogre in the pit climbs out
Climb: 1d20 + 7 ⇒ (17) + 7 = 24 From the edge it is successful - He stands up.

The other two Ogres advance and attack Buchart
Greatclub: 1d20 + 7 ⇒ (20) + 7 = 272d8 + 7 ⇒ (7, 3) + 7 = 17 hit
Greatclub: 1d20 + 7 ⇒ (17) + 7 = 242d8 + 7 ⇒ (5, 5) + 7 = 17 hit
Greatclub Confirm Crit: 1d20 + 7 ⇒ (11) + 7 = 182d8 + 7 ⇒ (6, 8) + 7 = 21

Buchart takes 51 (44 + 20 temp)- = 13 .

Cela heals Buchart with her wand.
CMW: 2d8 + 3 ⇒ (1, 1) + 3 = 5 Buchart @ 18 hitpoints

Shalelu +1 Composite Longbow - Rapid Shot: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 232d8 + 4 ⇒ (3, 2) + 4 = 9 fires at the ogre out of the pit. and kills it!

Jakardros +1 Composite Longbow - Rapid Shot +1 Shock Composite Long Bow : 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 152d8 + 2 + 2d6 + 2d6 ⇒ (2, 2) + 2 + (1, 4) + (5, 1) = 17 miss
Jakardros +1 Composite Longbow - 2nd shot +1 Shock Composite Long Bow : 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 131d8 + 1 + 1d6 + 1d6 ⇒ (3) + 1 + (4) + (4) = 12 miss

Vale attacks the one of the smaller Ogres with his bow.
Vale Mwk Composite Long Bow : 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 221d8 + 3 ⇒ (6) + 3 = 9 hits
Vale Mwk Composite Long Bow: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 71d8 + 3 ⇒ (5) + 3 = 8 miss
"Can you enlarge me Sekkimm? I need the reach to attack without getting killed entering combat!

Sekkimm is up!
Lumpy -6/24 5/10 rounds moved
Anaba 5/6 rounds moved
Ogre B -65
Ogre #8 -9
Buchart
Cela -7
Fahari -28 Unconscious, but stable
Fernleaf
Ogres
Ogre #1 -26 in 30' deep pit
Rolande reaches the door
Shalelu
Jakardros
Vale Temros -37

Silver Crusade

GM Pablo wrote:


"Can you enlarge me Sekkimm? I need the reach to attack without getting killed entering combat!

"Coming up!"

Move and do that.

Dark Archive

Lumpy advances and Anaba reaches the door. orgre barbarian attacks Buchart prone.: 1d20 + 11 - 2 ⇒ (8) + 11 - 2 = 17 miss

Then stands - Buchart take an Aoo and attack again.

-Posted with Wayfinder

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

AOO on ogre B1 Longsword: 1d20 + 15 ⇒ (13) + 15 = 282d6 + 13 + 1d6 ⇒ (2, 2) + 13 + (5) = 22

wand 'o VT: 1d20 + 12 - 2 ⇒ (17) + 12 - 2 = 272d6 ⇒ (5, 4) = 9

Longsword: 1d20 + 15 - 2 ⇒ (7) + 15 - 2 = 202d6 + 13 + 1d6 ⇒ (1, 2) + 13 + (5) = 21

9 temp HPs

I need some healing!!!


Buchart kills the prone Ogre Barbarian and gains 9 points back.

Cela shifts 5' and heals Buchart with her wand
Wand CMW: 1d8 + 3 ⇒ (1) + 3 = 4

Buchart now @ 31 hitpoints

If you are counting 10 Ogres are down in the keep, so far...

Fernleaf is up

Dark Archive

Male Halfling Rogue L2

Short Sword Main - sneak: 1d20 + 4 + 2 + 1 ⇒ (13) + 4 + 2 + 1 = 201d4 + 2d8 + 1 ⇒ (4) + (7, 5) + 1 = 17
Short Sword Offhand- sneak: 1d20 + 4 + 2 + 1 ⇒ (4) + 4 + 2 + 1 = 111d4 + 2d8 + 1 ⇒ (1) + (8, 4) + 1 = 14

and a sip


Fernleaf hits for 17 and disappears (5/10 sips).
Ogre #7 -17

The ogre tries to hit Fernleaf
Greatclub: 1d100 ⇒ 691d20 + 7 ⇒ (8) + 7 = 152d8 + 7 ⇒ (3, 6) + 7 = 16 miss

Two ogres swing at Buchart!
Greatclub: 1d20 + 7 ⇒ (4) + 7 = 112d8 + 7 ⇒ (8, 8) + 7 = 23 miss
Greatclub: 1d20 + 7 ⇒ (20) + 7 = 272d8 + 7 ⇒ (1, 2) + 7 = 10 hit

Buchart is @21 hitpoints

Rolande is ready to enter!!


Firing on Ogre 9.
Pepperbox two-handed, up close and deadly: 1d20 + 11 ⇒ (10) + 11 = 211d8 + 7 + 2d6 ⇒ (2) + 7 + (1, 2) = 12
Pepperbox two-handed (rapidshot): 1d20 + 5 ⇒ (10) + 5 = 151d8 + 7 ⇒ (6) + 7 = 13


Rolande hits #9 for 25 points

Shalelu +1 Composite Longbow - Rapid Shot: 1d20 + 10 ⇒ (1) + 10 = 112d8 + 4 ⇒ (7, 4) + 4 = 15 Fires at #8 miss

Jakardros +1 Composite Longbow - Rapid Shot +1 Shock Composite Long Bow : 1d20 + 11 + 2 + 1 ⇒ (17) + 11 + 2 + 1 = 312d8 + 2 + 2d6 + 2d6 + 2 ⇒ (8, 5) + 2 + (6, 6) + (2, 3) + 2 = 34 Fires at #8 hits
Jakardros +1 Composite Longbow - 2nd shot +1 Shock Composite Long Bow : 1d20 + 6 + 2 + 1 ⇒ (7) + 6 + 2 + 1 = 161d8 + 1 + 1d6 + 1d6 + 2 ⇒ (4) + 1 + (6) + (5) + 2 = 18 Fires at #9 miss

Vale delays until after Sekkimm

You see several more Ogre archers moving down the walls and top of the keep to get in range

Sekkimm is up!

Silver Crusade

Has enlarge been cast? I thought I did that last round.


Yes, cast on Vale. You can enlarge Anaba this round if you want using her wand (normally you carry)
Vale delayed so he can enter melee large

-Posted with Wayfinder


Hell yes, Enlarge Anaba!

Silver Crusade

GM Pablo wrote:

Yes, cast on Vale. You can enlarge Anaba this round if you want using her wand (normally you carry)

Vale delayed so he can enter melee large

Sure, why not. Bigness for everybody.

Dark Archive

Confirm crit on buchart: 1d20 + 7 ⇒ (6) + 7 = 13
Does not confirm


Pablo, Jenny is on the road to Cleveland today so she asked if you would play for her please.

Silver Crusade

Sekkim wrote:
GM Pablo wrote:

Yes, cast on Vale. You can enlarge Anaba this round if you want using her wand (normally you carry)

Vale delayed so he can enter melee large
Sure, why not. Bigness for everybody.

To be clear, i move to anaba and enlarge her with the wand.


Sekkimm - FYI You have 30' range on enlarge person.

Sekkimm casts enlarge on Anaba.

Vale drops his bow and advance with weapons out as he enlarges.
Vale Masterwork Battle Axe : 1d20 + 10 + 2 + 1 ⇒ (7) + 10 + 2 + 1 = 202d6 + 6 + 2 ⇒ (5, 2) + 6 + 2 = 15 Hits and kills the Ogre.

Anaba advances 30' and casts Leadblades from her wand.

The Barbarian ogre with an ogre hook advances and attacks Buchart
Great Axe: 1d20 + 13 - 2 ⇒ (1) + 13 - 2 = 123d6 + 11 ⇒ (6, 6, 1) + 11 = 24 Miss

Buchart @21 is up!
Cela -7
Fahari -28 Unconscious, but stable
Fernleaf
Ogres
Ogre #7 -17
Rolande
Shalelu
Jakardros
Sekkimm
Vale Temros -18
Lumpy 7/10 rounds moved
Anaba
Ogre B2

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

5' step back to allow Anaba and Vale to move in. Draw amd drink potion of CMWs using only left hand.

CMW potion: 2d8 + 3 ⇒ (7, 3) + 3 = 13


Cela heals Buchart
CMW: 2d8 + 3 ⇒ (8, 2) + 3 = 13 Buchart is back to hull hitpoints.

Fernleaf is up!

Dark Archive

Male Halfling Rogue L2

Stab and Sip. One of my favorite participant sports.

Short Sword Main - sneak: 1d20 + 4 + 2 + 1 ⇒ (20) + 4 + 2 + 1 = 271d4 + 2d8 + 1 ⇒ (1) + (2, 8) + 1 = 12
Confirm Crit: 1d20 + 4 + 2 + 1 ⇒ (17) + 4 + 2 + 1 = 241d4 + 2d8 + 1 ⇒ (4) + (6, 4) + 1 = 15

No sip this round

And I will move to the tower to greet the archers.


Fernleaf kills the ogre he is fighting and moves in the tower out of sight.

The Ogres advance down the walls.
Ogres 10, 11 and 14 throw javelins at Vale
Javelin: 1d20 + 5 ⇒ (4) + 5 = 91d8 + 7 ⇒ (5) + 7 = 12 miss
Javelin: 1d20 + 5 ⇒ (8) + 5 = 131d8 + 7 ⇒ (6) + 7 = 13 miss
Javelin: 1d20 + 5 ⇒ (17) + 5 = 221d8 + 7 ⇒ (6) + 7 = 13 hits

Ogres #15 throws a javelin at Buchart
Javelin: 1d20 + 5 ⇒ (17) + 5 = 221d8 + 7 ⇒ (1) + 7 = 8 miss

Ogres #12 & 13 fire at Buchart with large bows
Large Longbow: 1d20 + 3 ⇒ (14) + 3 = 171d10 ⇒ 8 miss
Large Longbow: 1d20 + 3 ⇒ (6) + 3 = 91d10 ⇒ 7 miss

Vale -31

Rolande is up!


Firing on Ogre B2.
Pepperbox two-handed: 1d20 + 11 ⇒ (14) + 11 = 251d8 + 7 ⇒ (7) + 7 = 14
Pepperbox two-handed: 1d20 + 11 ⇒ (9) + 11 = 201d8 + 7 ⇒ (7) + 7 = 14
Pepperbox two-handed (rapidshot)up close and deadly: 1d20 + 5 ⇒ (17) + 5 = 221d8 + 7 + 2d6 ⇒ (8) + 7 + (3, 3) = 21


Rolande hits Ogre B2 for 49, but it still stands.

Shalelu and Jakardros fire at the Ogre #10 on the wall
Shalelu +1 Composite Longbow - Rapid Shot: 1d20 + 10 + 1 - 2 ⇒ (10) + 10 + 1 - 2 = 192d8 + 4 ⇒ (2, 1) + 4 = 7 hits
Jakardros +1 Composite Longbow - Rapid Shot +1 Shock Composite Long Bow : 1d20 + 11 + 2 + 1 - 2 ⇒ (3) + 11 + 2 + 1 - 2 = 152d8 + 2 + 2d6 + 2d6 + 2 ⇒ (2, 5) + 2 + (1, 6) + (2, 3) + 2 = 23 miss
Jakardros +1 Composite Longbow - 2nd shot +1 Shock Composite Long Bow : 1d20 + 6 + 2 + 1 - 2 ⇒ (5) + 6 + 2 + 1 - 2 = 121d8 + 1 + 1d6 + 2 ⇒ (4) + 1 + (3) + 2 = 10 miss

Ogre B2 -49
Ogre #10 -7

Sekkimm is up! (Anaba grows large at the end of Sekkimm's turn.)

Silver Crusade

GM Pablo wrote:


Sekkimm is up! (Anaba grows large at the end of Sekkimm's turn.)

Move as indicated and fire magic missiles at an injured one.

magicmissles: 3d4 + 3 ⇒ (2, 2, 1) + 3 = 8

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