| GM Pablo |
Adding 1d6 fire for Rolande's bullet
Fire: 1d6 ⇒ 1
Vale Masterwork Battle Axe : 1d20 + 9 + 2 + 1 ⇒ (5) + 9 + 2 + 1 = 171d8 + 5 + 2 ⇒ (1) + 5 + 2 = 8 Miss
Vale Masterwork Battle Axe : 1d20 + 4 + 2 + 1 ⇒ (11) + 4 + 2 + 1 = 181d8 + 5 + 2 ⇒ (1) + 5 + 2 = 8 Miss
Vale Mwk Hand Axe : 1d20 + 9 + 2 + 1 ⇒ (16) + 9 + 2 + 1 = 281d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10 Hit
Lumpy 8/10
Anaba
Bastard sword: 1d20 + 13 ⇒ (18) + 13 = 313d8 + 17 + 1d6 ⇒ (6, 7, 8) + 17 + (3) = 41 Hit!, but the Ogre still stands
Buchart is up!
Cela -7
Fahari -28 Unconscious, but stable
Fernleaf
Ogres
Ogre #7 -25
Ogre #10 -7
Rolande
Shalelu
Jakardros
Sekkimm
Vale Temros -31
Lumpy 7/10 rounds moved
Anaba
Ogre B2 -99
Buchart is up!
| GM Pablo |
Finished leveling! Lets get moving.
Fernleaf reaches the wall (your in the fog - no need to turn invisible.
The Ogre archers attack
Anaba Large Longbow: 1d20 + 3 ⇒ (20) + 3 = 232d6 ⇒ (4, 2) = 6 hits! Possible Crit
Confirm Crit Large Longbow: 1d20 + 3 ⇒ (13) + 3 = 164d6 ⇒ (6, 1, 2, 4) = 13 does not confirm
Anaba Large Longbow: 1d20 + 3 ⇒ (2) + 3 = 52d6 ⇒ (5, 3) = 8 miss
Vale Large Longbow: 1d20 + 3 ⇒ (3) + 3 = 62d6 ⇒ (3, 4) = 7 miss
Buchart Large Longbow: 1d20 + 3 ⇒ (19) + 3 = 222d6 ⇒ (1, 5) = 6 Hits!
An ogre advances throws a javelin at Buchart.
Javelin: 1d20 + 5 ⇒ (8) + 5 = 131d8 + 7 ⇒ (8) + 7 = 15 miss
The other attacks Anaba
Greatclub: 1d20 + 7 ⇒ (7) + 7 = 142d8 + 7 ⇒ (3, 1) + 7 = 11 miss
Rolande
Shalelu
Jakardros
Sekkimm
Vale Temros -25
Lumpy 7/10 rounds moved
Anaba -6
Ogre B
Buchart -7
Cela -7
Fahari -28 Unconscious, but stable
Fernleaf
Ogres
Ogre #7 -25
Ogre #10 -7
| GM Pablo |
Rolande holds his position and full round fires at Ogre #10 on the wall (out of point blank range)
Pepperbox : 1d20 + 11 - 2 ⇒ (3) + 11 - 2 = 121d8 + 6 + 1d6 ⇒ (8) + 6 + (3) = 17 hit!
Pepperbox : 1d20 + 11 - 2 ⇒ (13) + 11 - 2 = 221d8 + 6 + 1d6 ⇒ (8) + 6 + (3) = 17 hit! And Kills #10 Grit back
Pepperbox : 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 291d8 + 6 + 1d6 ⇒ (4) + 6 + (6) = 16 hit!
Confirm Crit Pepperbox : 1d20 + 11 - 2 ⇒ (10) + 11 - 2 = 193d8 + 18 + 1d6 ⇒ (1, 4, 5) + 18 + (2) = 30 Confirms and kills 2 grit back
Three grit back total!
Shalelu +1 Composite Longbow - Rapid Shot @#14: 1d20 + 10 + 1 - 2 ⇒ (10) + 10 + 1 - 2 = 192d8 + 4 ⇒ (4, 1) + 4 = 9
Jakardros +1 Composite Longbow - Rapid Shot +1 Shock Composite Long Bow @#14: 1d20 + 11 + 2 + 1 - 2 ⇒ (11) + 11 + 2 + 1 - 2 = 232d8 + 2 + 2d6 + 2 ⇒ (6, 8) + 2 + (5, 6) + 2 = 29 hit
Jakardros +1 Composite Longbow - 2nd shot +1 Shock Composite Long Bow @#15: 1d20 + 6 + 2 + 1 - 2 ⇒ (8) + 6 + 2 + 1 - 2 = 151d8 + 1 + 1d6 + 2 ⇒ (5) + 1 + (5) + 2 = 13 miss
Jakardros shouts"The keep inner wall is clear, archers and Rolande, scale the walls and take the towers!!"
Sekkimm is up!!
Sekkim
|
Maybe I should have brought that instead of five pounds of cheese...
Bah. I'm an orc, strongest of the strong. Terror of the known realms. I have it on good authority that one or more of the prime evils cried when I switched to the side of good. I'm awesome. I can do it. No wall can stop me.
climb: 1d20 + 2 ⇒ (10) + 2 = 12
| GM Pablo |
Sekkimm bellies up to the wall and tries to find a good hand hold and can't make it up the first 5'.
Vale fires at the large Ogre moving in.
Vale Mwk Composite Long Bow : 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 171d8 + 3 ⇒ (2) + 3 = 5 miss
Vale Mwk Composite Long Bow: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 181d8 + 3 ⇒ (6) + 3 = 9 miss
Lumpy 8/10 rounds moved
Anaba is up
| GM Pablo |
Rolling for Anaba per request.
Flaming Bastard Sword Two Handed Power Attack : 1d20 + 14 ⇒ (3) + 14 = 173d8 + 18 + 1d6 ⇒ (1, 3, 8) + 18 + (1) = 31 Hits and kills the Ogre.
Anaba steps up 5'
The Ogre charges Anaba
Ogre Barbarian
Ogre Hook: 1d20 + 13 + 2 ⇒ (5) + 13 + 2 = 203d6 + 11 ⇒ (5, 1, 4) + 11 = 21 hits!
Buchart -1
Cela -7
Fahari -28 Unconscious, but stable
Fernleaf
Ogres
Ogre #7 -25
Ogre #10 -7
Rolande
Shalelu
Jakardros
Sekkimm
Vale Temros -25
Lumpy 8/10 rounds moved
Anaba -27
Ogre B
Fernleaf Ivy
|
The goal is to move through the mist undetected and sneak up on the next Ogre. I am not quite sure what I am walking over or through and if I can get there or not.
If I can get there, I do not think I can attack? Also, not quite sure what my state of invisibility and/or cover from mist is like. The goal is to arrive alive and undetected.
Just for fun...
Stealth +Invisible: 1d20 + 15 + 20 ⇒ (3) + 15 + 20 = 38
| GM Pablo |
With Move only the one sword, but it hits #12 for 11 Fernleaf returns to invisible.
The Ogres attack
#12 swings blindly at Fernleaf
Greatclub: 1d100 ⇒ 161d20 + 7 - 2 ⇒ (15) + 7 - 2 = 202d8 + 7 ⇒ (7, 8) + 7 = 22 He hits with a lucky blow for 22!
The other fires at Buchart
Large Longbow: 1d20 + 3 ⇒ (8) + 3 = 112d6 ⇒ (6, 6) = 12 miss
Rolande is up!
| Rolande Deerborne |
Step 5' and target B3
Pepperbox two-handed, grit: 1d20 + 12 ⇒ (13) + 12 = 251d8 + 7 + 2d6 ⇒ (7) + 7 + (6, 2) = 22
Pepperbox two-handed grit: 1d20 + 12 ⇒ (6) + 12 = 181d8 + 7 + 2d6 ⇒ (3) + 7 + (5, 6) = 21
Pepperbox two-handed (rapidshotgrit): 1d20 + 6 ⇒ (10) + 6 = 161d8 + 7 + 2d6 ⇒ (7) + 7 + (2, 3) = 19
| GM Pablo |
Rolande hits for 62!
Shalelu takes the rope and grappling hook from Cela and throws it to the top of the wall.
Throw hook: 1d20 + 2 ⇒ (15) + 2 = 17
She sets the hook/rope in place
Jakardros scrambles up the rope
climb: 1d20 + 7 + 5 ⇒ (1) + 7 + 5 = 13 fails
climb: 1d20 + 7 + 5 ⇒ (13) + 7 + 5 = 25 fails he makes it up the rope 15'
Sekkimm is up! (You can can climb up to 10' rope adds +5)
| GM Pablo |
Big help for Vale to charge! The Pit spell ends as well.
Which he does and flanks as well with Buchart.
Vale Masterwork Battle Axe : 1d20 + 9 + 2 + 1 + 2 + 2 ⇒ (10) + 9 + 2 + 1 + 2 + 2 = 262d6 + 6 + 2 ⇒ (6, 4) + 6 + 2 = 18 hits
Ogre B -80
Lumpy 9/10 rounds moved
Anaba Full rounds the brute and steps up 5'
Flaming Bastard Sword Two Handed Power Attack : 1d20 + 14 ⇒ (3) + 14 = 173d8 + 18 + 1d6 ⇒ (4, 4, 8) + 18 + (3) = 37 miss
Flaming Bastard Sword Two Handed Power Attack : 1d20 + 9 ⇒ (3) + 9 = 123d8 + 18 + 1d6 ⇒ (3, 4, 5) + 18 + (3) = 33 miss
The Ogre attacks
1=Buchart 2= Anbaa 3 = Vale
Great Axe: 1d3 ⇒ 11d20 + 13 ⇒ (6) + 13 = 193d6 + 11 ⇒ (1, 3, 6) + 11 = 21 miss
Great Axe: 1d3 ⇒ 11d20 + 8 ⇒ (16) + 8 = 243d6 + 11 ⇒ (3, 6, 3) + 11 = 23 hit
Buchart -24
Cela -7
Fahari -28 Unconscious, but stable
Fernleaf
Ogres #13
Ogre #12 -11
Rolande
Shalelu
Jakardros
Sekkimm
Vale Temros -25
Lumpy 9/10 rounds moved
Anaba -27
Ogre B -80
Buchart
|
Wand/sword combo w/Arcane Strike. Adjusted for real effects of Enlarge Person. Also, AC is actually 22, not 23 when enlarged. 1 more rd of weapon enhancement and last rd of Elemental Touch.
Wand'o Vampiric Touch: 1d20 + 12 - 3 ⇒ (5) + 12 - 3 = 142d6 ⇒ (4, 2) = 6
Longsword: 1d20 + 15 - 4 ⇒ (17) + 15 - 4 = 282d6 + 12 + 1d6 ⇒ (5, 2) + 12 + (1) = 20
Fernleaf Ivy
|
Short Sword Main - sneak - Invisible: 1d20 + 6 + 2 + 2 ⇒ (12) + 6 + 2 + 2 = 221d4 + 2d8 + 1 ⇒ (1) + (2, 1) + 1 = 5
Short Sword Offhand- sneak - Invisible: 1d20 + 6 + 2 + 2 ⇒ (17) + 6 + 2 + 2 = 271d4 + 2d8 + 1 ⇒ (1) + (2, 2) + 1 = 6
Then a sip
I may be looking for some nice daggers. There are some abilities I have that I am not sure are taken into account on my bonuses (they probably are knowing Pablo). Stuff like Uncanny Dodge, Dirty Fighter, Weapon Focus. Under Sneak Attack, I finally noticed this: Addition from Sneak Stab : When a sneak attack is made with a
This might make things all messed up
starknife, or swordbreaker dagger ( Advanced Player's Guide 178),
use d8s to roll sneak attack damage instead of d6s. For sneak
attacks with all other weapons, uses d4s instead of d6s.
| Rolande Deerborne |
Fire on same Ogre.Forgot to add flame arrow damage on earlier hits.
Pepperbox two-handed: 1d20 + 12 ⇒ (16) + 12 = 281d8 + 7 + 1d6 ⇒ (8) + 7 + (6) = 21
Pepperbox two-handed: 1d20 + 12 ⇒ (15) + 12 = 271d8 + 7 + 1d6 ⇒ (7) + 7 + (5) = 19
Pepperbox two-handed (rapidshot): 1d20 + 6 ⇒ (17) + 6 = 231d8 + 7 + 1d6 ⇒ (6) + 7 + (6) = 19
flame arrow damage: 3d6 ⇒ (4, 2, 3) = 9
| GM Pablo |
Fernleaf stabs the wounded ogre for 11 more and returns invisible (sip)
Ogre #12 -22
The Ogre tries to hit again.
Greatclub vs Fernleaf: 1d20 + 7 ⇒ (3) + 7 = 102d8 + 7 ⇒ (1, 5) + 7 = 13 miss
Large Longbow vs Buchart: 1d20 + 3 ⇒ (2) + 3 = 52d6 ⇒ (2, 1) = 3 miss
Rolande kill the Ogre B3 and Ogre #12 (two Grit back)
He hits the other Ogre for 22 Points - (Everyone is now out of Flame Ammo)
Shalelu delays for Jakardros
Jakardros Climb rope: 1d20 + 7 + 5 ⇒ (8) + 7 + 5 = 20 Reaches the Wall and stands up.
Shalelu double move up rope
Climb rope: 1d20 + 1 + 5 ⇒ (4) + 1 + 5 = 10 cant find grip
Climb rope: 1d20 + 1 + 5 ⇒ (20) + 1 + 5 = 26 moves up 15'
Sekkimm is up
| GM Pablo |
Sekkimm fires his crossbow (he emailed me actions) crossbow: 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 181d8 + 1d6 ⇒ (4) + (5) = 9 he hits and kills the last combatant in the courtyard!
Vale spends his round making sure the ogres on the ground are dead - so Cela can use her AOE Healing
Lumpy reaches the door.
Anaba is up?
Anaba -27
Buchart -24
Cela -7
Fahari -28 Unconscious, but stable
Fernleaf
Rolande
Shalelu
Jakardros
Vale Temros -25
Sekkimm
Lumpy
Most buffs should be ending in the next few rounds. Bless, Enlarge, Bulls Strength, Lead Blades, Fernleaf's vest is out of invisibility.
You all have 4 rounds before the next wave You can give me your four rounds of actions.
| GM Pablo |
Buchart, Anaba is on the wall before you can cast Enlarge.
Jakardros yells from the tower "Get on the walls everyone there are too many coming to hold the courtyard!! Take the defensive position and high ground!!"
FYI if you are the wall (mansized, not enlarged) you get a +4 to AC and a +1 high ground advantage to attacks.
| GM Pablo |
Cela Turns into a Giant eagle (Large - she got the ability to change to large creatures this level) and carries Fahari to the top of the wall. She will wait to see if Buchart goes up the wall before using her Channel ability to heal.
Anaba drinks a Cure Mod potion
CMW: 2d8 + 3 ⇒ (6, 1) + 3 = 10
Anaba -17
Fernleaf drinks a CMW (on sheet) not CLW CMW: 1d8 + 1 ⇒ (4) + 1 = 5
-13
Also Fernleaf you are out of Adhesive spittle (maybe Shield would be better)
Buchart
|
Buchart, Anaba is on the wall before you can cast Enlarge.
Jakardros yells from the tower "Get on the walls everyone there are too many coming to hold the courtyard!! Take the defensive position and high ground!!"
FYI if you are the wall (mansized, not enlarged) you get a +4 to AC and a +1 high ground advantage to attacks.
Bull's Strength on myself then. Recall Frostbite and climb the wall.
:Climb: 1d20 + 16 ⇒ (13) + 16 = 29
Climb: 1d20 + 16 ⇒ (7) + 16 = 23
2 Arcane Pool points left.
| GM Pablo |
Cela flies over and collects Fernleaf depositing him with the rest of the Party then does a double channel (new Feat this level) positive healing everyone for Double Channel to heal: 2d6 ⇒ (4, 5) = 9
Anaba -8
Buchart -15
Cela
Fahari -19
Fernleaf -4
Rolande
Shalelu
Jakardros
Vale Temros -16
Sekkimm
Lumpy