| GM Pablo |
If you are exiting into the courtyard through the secret door will it be the entire party without Rolande and Anaba who will hold the stairwell here?
If that is the case will you be double moving up there? If so it will take 6 rounds for your group to assemble in front of the secret door.
Is that the plan?
Sekkim
|
If you are exiting into the courtyard through the secret door will it be the entire party without Rolande and Anaba who will hold the stairwell here?
If that is the case will you be double moving up there? If so it will take 6 rounds for your group to assemble in front of the secret door.
Is that the plan?
Sekkim isn't sure what the plan is. He's a little nervous about splitting the party, but if a group is splitting off he will go with them. He'll leave Lumpy to brace the secret door behind them if they have to flee, and will use message on them both to make it easier to reunite later.
Buchart
|
GM Pablo wrote:Sekkim isn't sure what the plan is. He's a little nervous about splitting the party, but if a group is splitting off he will go with them. He'll leave Lumpy to brace the secret door behind them if they have to flee, and will use message on them both to make it easier to reunite later.If you are exiting into the courtyard through the secret door will it be the entire party without Rolande and Anaba who will hold the stairwell here?
If that is the case will you be double moving up there? If so it will take 6 rounds for your group to assemble in front of the secret door.
Is that the plan?
I feel the same way actually. If we split the party, the group going upstairs should be a stealthy group. Going in invisible and searching for the lamia to kill or perhaps going to the top of the stairs and clearing the way for the rest of us to go up. Or, leave a rudimentary party to hold the bottom of the stairs. What would you suggest, Sekkimm?
| GM Pablo |
I need a list of anyone going upstairs to exit the secret door into the courtyard. There are shouts and sounds of activity as heavy Ogres move about the Keep. The entire place is on alert. There is a pause in the fighting at the lower door, since the dead ogres are blocking the passage. Rolande, Anaba or Lumpy any actions like removing a dead ogre?
If you are 6 rounds and what actions are you taking (i.e. Gloves of Reconnaissance, spells/ buffing?)
Six rounds to get there across the rickety bridge (one at a time).
Buffs Active:
Mage Armor - Sekkimm - 57 min left.
Acid Maw - Fahari - 3 Min Left
Oil of Silence - Rolande - 40 Min Left
Frostbite - Buchart - held until discharged
Mutagen (+2 Dex - 2 Wisdom) - Fernleaf - 7 Min Left
Flame Arrow on 25 of Rolande's bullets, 12 of Jakardros' arrows, 12 of Shalelu's arrows, and the bolt loaded in Sekkimm's crossbow. 1d6 bonus fire damage until they run out of them. 57 min left.
| GM Pablo |
As you gather Anaba uses her reach to remove a dead body.
This exposes the stairs going back up and an Ogre with a prepared action.
Rolande Initiative: 1d20 + 6 ⇒ (12) + 6 = 18
Ogre Initiative: 1d20 + 0 ⇒ (6) + 0 = 6
Rolande also with a prepared action goes first.
Lumpy -20/24 regenerating 2 points each round.
The rest of the group heads upstairs (1/6 rounds to get there).
| GM Pablo |
Rolande hits for 16! 2nd shot misses.
The Ogre squeezes forward and attacks with reach.
Great Axe: 1d20 + 13 - 2 ⇒ (5) + 13 - 2 = 163d6 + 11 ⇒ (5, 3, 6) + 11 = 25 miss
Great Axe: 1d20 + 8 - 2 ⇒ (9) + 8 - 2 = 153d6 + 11 ⇒ (1, 5, 6) + 11 = 23 miss
Anaba
Rolande
Ogre
Lumpy -18/24
Lead blades, bulls strength, Bless and enlarge 3 more rounds
| Anaba |
Die foul beasts! I will send you cretins to hell if it's the last things I do!
Lunging forward I attack with my sword.
Attack: 1d20 + 14 ⇒ (4) + 14 = 183d8 + 19 + 1d6 ⇒ (4, 7, 1) + 19 + (6) = 37
| Rolande Deerborne |
Pepperbox two-handed: 1d20 + 11 ⇒ (12) + 11 = 231d8 + 7 ⇒ (6) + 7 = 13
Pepperbox two-handed: 1d20 + 11 ⇒ (18) + 11 = 291d8 + 7 ⇒ (6) + 7 = 13
Pepperbox two-handed (rapidshot): 1d20 + 5 ⇒ (19) + 5 = 241d8 + 7 ⇒ (2) + 7 = 9
Flame arrow damage: 1d6 ⇒ 2
Flame arrow damage: 1d6 ⇒ 6
Flame arrow damage: 1d6 ⇒ 6
| GM Pablo |
OK moving forward. (Change if you want later).
Three rounds of no activity go by only shouts and noise from upstairs. The other group just reaches the secret door.
A large shield (Ogre sized metal shield = Total cover) comes out and sets up position at the top of the stairs and is set in place.
Bless buff ends.
Anaba your enlarge, bulls strength and lead blades buffs wear off as well.
OK on to the other group you are in front of the other door - actions?
| Rolande Deerborne |
Sorry got tied up testing a product. I couldn't think of a way to draw them down so we need to double move and head out the secret door and be the second wave behind the other group, leaving Lumpy to guard the secret door, since Sekkim has Messenger on us he should be able to recall Lumpy to help if needed. I will drag Kaven over and tell Lumpy to "Stay here and make sure he doesn't leave and if the Ogres come down the stairs fight them. If they do come down the stairs and Kaven tries to leave, kill him".
| GM Pablo |
Open Fort Rannick Courtyard map (not my best and it is not the entire fort). See Fort Rannick Map for the full picture, but this is to scale 5' squares.
Cela casts bless from the wand (10 rounds +1 to hit and save) for everyone by the secret door.
You see three ogres in the courtyard and two in the towers by the gates. There is more courtyard and towers which you have no line of sight.
Actions?
Sekkimm you have a round to cast a spell if you want.
Buchart
|
Shield was a 6 min. duration, should have 2-3 minutes left on it. Will cast Bull's Strength (wand @3rd CL, 3 min.) and Enlarge (wand @2nd CL, 2 min.). Will cast Elemental Touch (electrical, 1 min. 6 touches) just before exiting the door to courtyard. Will enhance weapon as I strike the first ogre. Using wand of vampiric touch in off hand.
| GM Pablo |
Buffs are done and Fernleaf opens the door.
Jakardros says "Kill them fast we need to secure the courtyard if we stand any chance here. Archers take the ones out on the walls - melee with Vale! Hopefully Rolande and Anaba drew most of them inside the keep. We take our revenge here now! No mercy!"
Anaba Initiative: 1d20 + 5 ⇒ (4) + 5 = 9
Buchart Initiative: 1d20 + 5 ⇒ (1) + 5 = 6
Cela Initiative: 1d20 + 3 ⇒ (16) + 3 = 19
Fernleaf Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
Rolande Initiative: 1d20 + 6 ⇒ (10) + 6 = 16
Sekkimm Initiative: 1d20 + 8 ⇒ (2) + 8 = 10
Shalelu Initiative: 1d20 + 3 ⇒ (12) + 3 = 15
Jakardros Sovark Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Vale Temros Initiative: 1d20 + 1 ⇒ (10) + 1 = 11
Lumpy Initiative: 1d20 - 1 ⇒ (11) - 1 = 10
Ogre Initiative: 1d20 + 0 ⇒ (19) + 0 = 19
Ogre BInitiative: 1d20 + 1 ⇒ (7) + 1 = 8
Fernleaf
Cela & Fahari
Ogre
Rolande 2/6 rounds moved
Shalelu
Jakardros
Vale Temros
Sekkimm
Lumpy 2/10 rounds moved
Anaba 2/6 rounds moved
Ogre B
Buchart
| GM Pablo |
Fernleaf and Cela move forward.
As you enter the courtyard the guards sound the alarm.
The Ogres are prepared and attack!
One charges at Fahari
Greatclub: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 282d8 + 7 ⇒ (5, 3) + 7 = 15 hits!
The other rushes forward and throws a javelin miss
Javelin: 1d20 + 5 ⇒ (1) + 5 = 61d8 + 7 ⇒ (6) + 7 = 13
Arrows Fly from the guards in the towers
Large Longbow: 1d20 + 3 ⇒ (15) + 3 = 181d10 ⇒ 8 at Cela hits
Large Longbow: 1d20 + 3 ⇒ (3) + 3 = 61d10 ⇒ 6 at Fahari miss
Large Longbow: 1d20 + 3 ⇒ (15) + 3 = 181d10 ⇒ 3 at Fahari miss
Jakardros and Shalelu move in and fire at the Ogre in the closest tower (-4 to hit)
Jakardros +1 Composite Longbow - Single shot (moved) +1 Shock Composite Long Bow with fire: 1d20 + 11 + 1 - 4 ⇒ (1) + 11 + 1 - 4 = 91d8 + 1 + 1d6 + 1d6 ⇒ (1) + 1 + (4) + (6) = 12 miss
Shalelu +1 Composite Longbow - Single Shot moved) with fire: 1d20 + 10 + 1 - 4 ⇒ (4) + 10 + 1 - 4 = 111d8 + 2 + 1d6 ⇒ (2) + 2 + (5) = 9 miss
Vale double moves in
Sekkimm is up
Lumpy -6/24 2/10 rounds moved
Anaba 2/6 rounds moved
Ogre B
Buchart
Cela -7
Fernleaf
Fahari -15
Ogre
Rolande 3/6 rounds moved
Shalelu
Jakardros
Vale Temros
| GM Pablo |
Sekkim creates a pit (I re-sized to 10 X 10 move placement if you want)
Reflex Save - 30 foot deep: 1d20 ⇒ 103d6 ⇒ (6, 2, 2) = 10 fails takes 10 points
Ogre B which carries a nasty Ogre Hook is larger than the rest he moves toward Vale (double move)
Buchart is up
Cela -7
Fernleaf
Fahari -15
Ogres
Ogre 1 -10 in 30' deep pit
Rolande 3/6 rounds moved
Shalelu
Jakardros
Vale Temros
Sekkimm is up
Lumpy -6/24 3/10 rounds moved
Anaba 3/6 rounds moved