Rise of the Runelords - GM Pablo (Inactive)

Game Master Stetrix

Something is afoot in Varisia. There have been a series of odd murders in a small town on the west coast called Sand Point and more recently the capital Magnimar, where even the lord-mayor was a target. A cult of serial murderers called the Skinsaw Men was uncovered and stopped. We have also received reports of more activity along the border.

I would like you to go see the lord-mayor of Magnimar. Assure him the Pathfinder society will do what we can to help him. Investigate these goings on and see if there is a common thread to all this unrest. We have a lot of interests in Varisia and would like to maintain the good graces of the government. I doubt the lord mayor will have you sitting around for long. It is a big place and inevitably something will need attention.

So how does that sound? A mission without a precise goal and with no guarantee of coin. Ha! Are you up for it?

Character Sheets.

Travel Map.

Treasure and Experience.

Magnimar.

Varisia Map.

Area Map.


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Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Should I climb down and have a look? I'm curious about the silvery glint...and everything else about this place!

Dark Archive

There is something magical looks like a small sword

-Posted with Wayfinder

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I'll definitely rappel down then!

I should have 100' of rope on my sheet, 50' of regular and 50' of silk. Tie off on any handy structure/outcrop, rappel down the silk and belay with the regular.

Anaba, do you mind tending the belay line for me? Don't want to fall! And if I scream like a little girl, please start pulling like hell?

Will stop well before the bottom and hit the skellie with disrupt undead just for good measure!

Climb: 1d20 + 8 ⇒ (17) + 8 = 25


The skeleton of an unlucky halfling thief lies at the bottom of the ravine. His pack contains a broken flask, some prospecting tools, and a pouch with two large garnets , each worth 100 gp. His trusty +1 mithral short sword is still sheathed at his side (its small, but just right for Fernleaf!).


You move to go to the lower level.

These dank caves of dirt and stone wind and bend dizzyingly, narrowing to as small as three feet wide at points. In places, claws of exposed tree roots hang from the ceiling.

Jakardros warns this is the shocker lizards lair. "We tolerate their presence since it keeps vermin from infesting the keep, but during shocker lizard mating season we light stacks of bitterbark wood
chips (the scent of which the lizards find repugnant) to keep them from swarming up into the castle.

The shocker lizards are relatively nonagressive as long as you move slowly through the warrens, don't approach too closely to any of the egg mounds, and don't hurt the lizards."


Shocking!

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
GM Pablo wrote:
The skeleton of an unlucky halfling thief lies at the bottom of the ravine. His pack contains a broken flask, some prospecting tools, and a pouch with two large garnets , each worth 100 gp. His trusty +1 mithral short sword is still sheathed at his side (its small, but just right for Fernleaf!).

Great score for our potion master!

Silver Crusade

GM Pablo wrote:

"We tolerate their presence since it keeps vermin from infesting the keep, but during shocker lizard mating season we light stacks of bitterbark wood

chips (the scent of which the lizards find repugnant) to keep them from swarming up into the castle"

"Should we be considering using this method to drive them up into the castle?"


Jakardros think for a second "We could, but would need to leave the cave through the waterfall and go down the trail a bit to harvest some wood. There is a risk of being seen from the Fort, but it is possible."

Silver Crusade

GM Pablo wrote:
Jakardros think for a second "We could, but would need to leave the cave through the waterfall and go down the trail a bit to harvest some wood. There is a risk of being seen from the Fort, but it is possible."

"Too many unknowns and risks for something that may not actually help us out that much. Let's slip past them instead, I think. I'll follow your lead."


Jakardros guides you slowly and quietly single file through the lizards - You see a lot!

He stops short of a wall and silently points to a partially hidden leaver in a niche on the wall. He then notches an arrow on his bow and nods as if he is ready when you are.

See Fort Rannick Map - Lowest Level. Please verify marching order

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I suggest Fernleaf have a look using his gloves. Then we buff up!


Fernleaf takes a look
This simple room might have once been a jailer's den, or perhaps even a torture chamber, but someone has gone through great pains to repurpose it. The air now smells of sweet exotic incense, and veils of multicolored silk drape from floor to ceiling throughout. Between the rustlings of the veils, glimpses of giant cushions are revealed. The floor is strewn with luxuriant red throw rugs and sheets.

An aristocratic-looking human woman with fire red hair and alabaster skin stands in the room and sips a glass of wine. Her face is pure elegance high cheekbones, demure but lust- stirring green eyes, and perfectly shaped eyebrows to accent them.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Now you're talking'!

Casting bull's strength on Anaba, Jakardros, and myself from wand. Cast shield on myself and prepare to enter w/wand o' vamp touch and sword in hand.

Silver Crusade

Sekkim mutters something disparaging about sorcerers.


Jakardros waves off the bulls strength he uses his bow.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
GM Pablo wrote:
Jakardros waves off the bulls strength he uses his bow.

Then offer the charge to Vale.

Silver Crusade

I would like to pearl back snowball, then get into a position where I can see her to try to counterspell with dispel magic.


Should our rogue go inviso? My pistols are at the ready. Ranged attacks front for first volley stepping aside to allow ground troops to rush when needed.

Dark Archive

There is not much room in the narrow corridor.

-Posted with Wayfinder

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I take it that the large undead tile at the back is Lumpy? Good lookin' kid! And much better than a meat puppet!

Dark Archive

Yes that's him a real looker except he drips blood everywhere he goes

-Posted with Wayfinder


Then what say ye? Fernleaf, Bucky and myself through the secret door first followed by Jakardros, Shalelu and Anaba? I only have to hit touch AC so I plan on moving in to the right and popping caps.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I think we might need this one alive. She probably knows most of what we want to know about all this business!

Silver Crusade

Somebody needs to run over and block the far exit. Her getting upstairs is the worst case scenario.


Good point about escape, Should Sekkim be up front for a web or grease spell or drop her in a hole?

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

We're going to have the drop on her if we act quickly and quietly. Besides that, I believe that Anaba will be quite a disruptive influence if Red decides to either cast, run or call out. If Roldande used acrobatics to get to the door and block her exit then leveling a pistol at her face, I think we might be successful at neutralizing her and getting as much info from her as possible.


Anaba, Rolande, (Sekkim or Bucky) at the secret door.


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Happy to help Buchart!

Silver Crusade

Sekkim wrote:
I would like to pearl back snowball, then get into a position where I can see her to try to counterspell with dispel magic.

So with Anaba, Rolande, and Bucky at the door is there room for me to set up to counterspell?

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Tell you what. I'll follow you into the room. Just head towards the door so I can take a swing at her. Then Jakardros with his bow. I'm sure he really wants to put an arrow in Red. That should fill the room so there will be ample AOOs if she tries to flee!

Silver Crusade

Don't follow me into the room. I plan to ready an action to counterspell, which involves not moving.


One night in Bangkok makes a hard man humble...

Silver Crusade

Shall we move our guys to where we want to be standing after we enter, and then Pablo tells us if we can do that? Because just trying to describe where we each want everybody to be is like trying to pack blindfolded.


I want to dash across the room and block the door out. I have the ability to aim a shot to move or scoot something, I am thinking about shooting that cup out of her hand on the way if possible.

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Will check when in office 6am here

-Posted with Wayfinder


Pablo, can you pick me up a Manila folder?

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

You mean a Philipino contortionist?

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Excellent! Sorry all work no time for posts

-Posted with Wayfinder

Dark Archive

Fernleaf opens the secret passage and moves into the room to the left (double move) Sekkimm fires a snowball (readied action) Anaba, Buchart and Rolande move into the room to attack (single action suprise round) Anaba Initiative: 1d20 + 5 ⇒ (20) + 5 = 25 Buchart Initiative: 1d20 + 5 ⇒ (13) + 5 = 18 Cela Initiative: 1d20 + 3 ⇒ (18) + 3 = 21 Fernleaf Initiative: 1d20 + 4 ⇒ (13) + 4 = 17 Rolande Initiative: 1d20 + 6 ⇒ (11) + 6 = 17 Sekkimm Initiative: 1d20 + 8 ⇒ (6) + 8 = 14 Shalelu Initiative: 1d20 + 3 ⇒ (8) + 3 = 11 Jakardros Sovark Initiative: 1d20 + 2 ⇒ (7) + 2 = 9 Kaven Windstrike Initiative: 1d20 + 3 ⇒ (4) + 3 = 7 Vale Temros Initiative: 1d20 + 1 ⇒ (6) + 1 = 7 Lumpy Initiative: 1d20 - 1 ⇒ (13) - 1 = 12 Red Head Initiative: 1d20 + 5 ⇒ (3) + 5 = 8
Sekkimm roll snowball
Anaba and Buchart are up.
Cela delays, but sends Fahari in double move.

-Posted with Wayfinder


Pablo, Brian said Sekkim's readied action was to Counterspell, not Snowball. Jenny had a procedure today and needs you to do her action. As we are just trying to subdue and prevent escape can she strike with the flat of her blade to knock unconscious?

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

We have bull's strngth and I have shield up. If Anaba can delay until just after me that would help a bit. I intend to hit her with the wand of vampiric touch to build up some temp hit points for the main assault! Since I can build up a reservoir of temp HPs and have three (or four? saw an extra CMW potion on my sheet) healing potions, Cela can focus healing on Anaba. However, I don't think we should spread our force out too much just in case we need to split. I'll go ahead and make the roll for the touch attack.

Vampiric Touch: 1d20 + 8 ⇒ (13) + 8 = 212d6 ⇒ (1, 3) = 4

Wow! How unimpressive! Four whole hit points!


I am going to block the door so she can't leave. My readied action was to shoot the glass out of her hand with utility shot as I jumped into a dive roll to the exit, I get an extra plus one on attacks during surprise round.
Pepperbox two-handed: 1d20 + 11 ⇒ (19) + 11 = 301d8 + 8 ⇒ (5) + 8 = 13
Acrobatics: 1d20 + 7 ⇒ (13) + 7 = 20


Rolande shoots the glass right out of her hand throwing glass shards and wine all over the place.

Buchart hits for 4 and gains a little extra life.

Anaba does full round (nonlethal attack)
Nonlethal Damage with a Weapon that Deals Lethal Damage - You can use a melee weapon that deals lethal damage to deal nonlethal damage instead, but you take a –4 penalty on your attack roll.

Bastard sword: 1d20 + 13 - 4 ⇒ (3) + 13 - 4 = 121d10 + 12 + 1d6 ⇒ (9) + 12 + (4) = 25 miss
Bastard sword: 1d20 + 8 - 4 ⇒ (19) + 8 - 4 = 231d10 + 12 + 1d6 ⇒ (7) + 12 + (2) = 21 crit threat!
Bastard sword: 1d20 + 8 - 4 ⇒ (14) + 8 - 4 = 181d10 + 12 + 1d6 ⇒ (10) + 12 + (6) = 28 Confirm crit does not confirm.
She takes 19 points non lethal and 2 lethal from fire.

Rolande flips through the room (Double move) and blocks the far exit.

Fernleaf is up!
Sekkimm waits to counterspell
Shalelu
Jakardros
Red Head -2 -19 non-lethal
Kaven
Vale
Lumpy


How much non-lethal knocks her out?

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Don't forget the measly 4pts from my wand! Doesn't someone in this party have a way with the sap?


Does Fernleaf have anything to knock her out with?

Silver Crusade

Rolande Deerborne wrote:
How much non-lethal knocks her out?

It's a function of hit points. If the lethal damage plus the non-lethal damage she's taken exceeds her hitpoints (and she's susceptible to being unconscious) she falls unconscious. So say she has 50 hit points and a 10 constitution, and you hit her three times in a row for 24 points of damage. Normally the third hit would put her below her con in hit points and she'd die. (50-72 = -22 hp, dead dead dead)

If one of those hits is nonlethal, then 24 of the damage is nonlethal. On lethal damage she's still got two hit points left, but the total nonlethal puts her way below 0 (-22), so she's unconscious instead of dead.


We need Fernleaf to use his Sap and knock her out! Pablo can you play for them please?

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

The sap just does non-lethal damage. The advantage is you don't take a -4 to hit . You still have to overcome the enemie's hitpoints.

-Posted with Wayfinder

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