
| DM Carbide | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Thanks for the catch. I misremembered Erastil as lawful neural. I will work up a new familiar.
Someone should steal that familiar build a prankster evil cloud that can do flat-footed touch dirty tricks is awesome.
Edit: Question does the improved familiar feat text or the creature text superceded? It hink I many have been following the feat and alignment on AoN and missed the creature text. Either way find a new option today.
Sounds good. It's weird that there's a difference between the feat and creature, but the smokeshade isn't the only place that happens. The creature text for a sprite, e.g., says you have to be CN to have a sprite familiar.

| Trox Ragmend | 
 
	
 
                
                
              
            
            Happy New Years folks.

| Druamin | 
 
	
 
                
                
              
            
            Had to cast Strong Jaw on my porcupine before I could do Badger's Ferocity because once I cast that, I can't cast any other spells. It needs Concentration to keep going.

| Trox Ragmend | 
 
	
 
                
                
              
            
            The anticipation for what happens next is amazing. Most I have had in PbP!

| DM Carbide | 
 
	
 
                
                
              
            
            Remember that no plan survives contact with the enemy, though.

| DM Carbide | 
 
	
 
                
                
              
            
            Skarn, go ahead and roll your attacks so I can resolve party actions once I get the clarification from Druamin.

| Trox Ragmend | 
 
	
 
                
                
              
            
            Is vital strike a full round action? I did not use because Trox had to close ten feet and I am not sure.

| DM Carbide | 
 
	
 
                
                
              
            
            What Erond said.

| DM Carbide | 
 
	
 
                
                
              
            
            As far as I can tell, that only gets you to +4 (+6 levels to your bardic performance from the horn takes you to 14th level/+3 inspire courage, then add 1 to that from the hat). The extra levels from the hat are only for the purpose of the bardic knowledge class feature.

| DM Carbide | 
 
	
 
                
                
              
            
            The inspire competence bonus for 14th level is +4 and it comes first in the Special column, so it's an easy mistake to make.

| Trox Ragmend | 
 
	
 
                
                
              
            
            Well poop. That crit will put Trox at -21 HP, I hate crits from giant subtype.
He has two chances.
First, would one more point of AC matter? I did not note that it would be 30 with the haste.
Second, are we using Hero Points? I am showing as having two but I know that had never been updated. Maybe the two hero points could let him cheat death?

| Trox Ragmend | 
 
	
 
                
                
              
            
            Unrelated but intresting. I am not getting errors on Trox Hero Lab file, maybe the gods really want him gone.

| DM Carbide | 
 
	
 
                
                
              
            
            One more point of AC would definitely matter; the ogre netted exactly 29 to confirm the crit. Thanks for finding that, because I was feeling really bad about killing Trox. I'll post the revised damage.

| Trox Ragmend | 
 
	
 
                
                
              
            
            Well that is nice, thank you for all the buffs!

| DM Carbide | 
 
	
 
                
                
              
            
            You also haven't taken your extra attack from haste for the last couple of rounds.

| DM Carbide | 
 
	
 
                
                
              
            
            Erond, you should name your imp Udent.

| Trox Ragmend | 
 
	
 
                
                
              
            
            I have, for decades, been the guy at the table that has to be reminded about buffs. It seems to be worse in PbP. I need to make better notations or something.

| DM Carbide | 
 
	
 
                
                
              
            
            "I have been unleashed."
Udent will move into the leaders square and attack breaking invisibility. Biting the calf of the giant.
"I will be your downfall."
[Dice=Bite] 1d20+13-2+4+4+1+2; 1d3+5+4+4+2 vs flat-footed AC.
Shield Companion running.
Erond, I had a few questions about the imp's attack, with the caveat that the answers may be in the notes on the imp (which I can't access). First, AFAICT they don't have a bite attack; they have a tail sting that does a d4 plus poison. Where did the d3 bite come from? Second, from the
creature description and the familiar rules it should have an unmodified attack bonus of +11 (your BAB of +6, +3 for its 17 DEX, +2 for its size). How are you getting +13? I'm also not sure where the-2 penalty to hit comes from, or the second +4 to hit. Unless I missed a buff somewhere, Udent should have +4 to hit from inspire courage, +1 from bless or +2 from contagious zeal, +1 from prayer, +1 from haste, and +2 for attacking from invisibility.Finally, the base imp tail sting doesn't have a bonus; it's just a d4. AFAICT, unless I've missed a buff the imp should have +4 to damage from inspire courage, +1 from prayer, and potentially +2 from contagious zeal. I figure I must be missing something, though. Can you walk me through this?

|  Erond Niroden | 
 
	
 
                
                
              
            
            Stuff that is correct that needs explaining:
It is an imp consular (a more powerful I'm that require level 8 to take), which means that it can transform as beast shape II. That is the source of the dex is 17+4 = 21 (BAB of +6, +3 DEX, +2 for its size + 2 more dex for beast shape 2). It is in the form of a cat giving it bite (1d3) claw (1d2) claw (1d2). 
I have an agile amulet for the +5 dex to damage.
Stuff I got wrong:
The attack bonus I meant to post was inspire +4, haste +1 and +2 from contagious zeal. "I'm also not sure where the -2 penalty to hit comes from, or the second +4 to hit." Hey, neither was I. I looked back at is a -2 in the attack and a +4 in the damage because, for some reason, the program I was using was treating it like there was power attack on. The other +4 attack was a copy-paste error.
I think that is everything. I have corrected the character sheet. So I think it should be good now.

|  Erond Niroden | 
 
	
 
                
                
              
            
            I hope everything is correct now. Thanks again for the check I hope future leveling goes smoother. I rush the imp stat block over the holiday with the flu. After missing the alignment text on the last familiar.

| DM Carbide | 
 
	
 
                
                
              
            
            Thanks for going over that in detail. Incidentally, where did the amulet come from? There was a +1 AoMF in the loot list, but I didn't see anything else similar.

| DM Carbide | 
 
	
 
                
                
              
            
            Sounds good. As a general rule, everyone, please post in discussion when you buy items. Everything isn't always available everywhere, especially when you're out in the relative backwoods like this.

| DM Carbide | 
 
	
 
                
                
              
            
            It looks like GM F forgot that Shalelu was with the party. (Of course, I stopped rolling the Black Arrows' attacks, so it's not like my memory is perfect; OTOH, I had many ogres to keep track of.)

| DM Carbide | 
 
	
 
                
                
              
            
            It looks like GM F forgot that Shalelu was with the party. (Of course, I stopped rolling the Black Arrows' attacks, so it's not like my memory is perfect; OTOH, I had many ogres to keep track of.)
Now that I read a little further, it looks like she wasn't with the party at the start of the fort attack, even though GM F said she was willing to go along with it. Eh...I'll fake it.

| DM Carbide | 
 
	
 
                
                
              
            
            Looking over the Black Arrows and GM F's posts, it looks like Erond gave the shocking composite longbow back to Jakardros--at least, GM F had him using it to attack the ogres. Erond, what were you using?

| DM Carbide | 
 
	
 
                
                
              
            
            As long as I'm checking profiles, I had a question for Cordwin: how do you have +11 for most of your Knowledge skills? IIRC, if you don't have any ranks in a Knowledge skill your check should be +8 (+4 for INT bonus, +4 for Bardic Knowledge--half your bard level), and if you have 1 rank you should have a total bonus of +12 (1 rank +3 for class skill). Can you go over that for me?

| Trox Ragmend | 
 
	
 
                
                
              
            
            Are we using hero points? Just so I know if I should track them or take off my header. They are something I almost never think of using except desperate.

| Cordwin Ironbeard | 
 
	
 
                
                
              
            
            I created him using PCGen.
Skill + Ability Modifier + Ranks + Misc Modifier
K Arcana 4+3+4 = 11
K Dungeoneering 4+4+3 =11  
K Engineering 4+3+4 = 11
K Geography 4+4+3 = 11
K History 4+3+4 = 11
K Local 4+4+3 = 11
K Nature 4+4+3 = 11
K Nobility 4+4+3 = 11
K Planes 4+4+3 = 11
K Religion 4+4+3 = 11
I always take the Bonus Skill point instead of bonus hit point.
Guardian of the Forge: +1 K Engineering & + 1 K History
Scholar of the Ancients: +1 K Arcana & +1 K History

| DM Carbide | 
 
	
 
                
                
              
            
            Trox--yes, keep track of Hero Points. Everyone, you get one per level, and can have no more than three saved.
Cordwin, I haven't used PCGen. It looks like it's not adding something--Bardic Knowledge, probably. How many ranks do you have in Knowledge (Arcana)? Assuming at least one, you should have:
1 Rank
3 class skill
4 INT bonus
1 Trait
4 Bardic Knowledge
for a total of 13, +1 for every rank over the first.
I played an archaeologist bard through Shattered Star (well, he had one level each dipped into inspired blade swashbuckler and mysterious stranger gunslinger), and his Knowledge skill bonuses were impressive at higher levels.

|  Erond Niroden | 
 
	
 
                
                
              
            
            Looking over the Black Arrows and GM F's posts, it looks like Erond gave the shocking composite longbow back to Jakardros--at least, GM F had him using it to attack the ogres. Erond, what were you using?
When we distributed the loot, I went with what the GM had my name on still. If that was the bow I gave back, then I will go back to my +1. Unless they continue with us they are continuing with us and not attacking, then I will ask to borrow it until we part ways.

| DM Carbide | 
 
	
 
                
                
              
            
            Having a several-month break after the GM vanished will do that. It just jumped out at me when I was trying to figure out where Shalelu was that GM F had one of the NPCs using the shocking bow. Your post re the bow HERE is from over seven months ago, and I don't even know whether it's referring to the shocking bow.

| DM Carbide | 
 
	
 
                
                
              
            
            It was a busy weekend for me; I'll try to get a post up tomorrow as you head for the tunnel.

| DM Carbide | 
 
	
 
                
                
              
            
            I've updated the map. You're starting out in the righthand panel; please put yourselves in a marching order.

| Trox Ragmend | 
 
	
 
                
                
              
            
            Fixed Skarn
 
	
 
     
     
    