Cut-Throat Grok

Trox Ragmend's page

362 posts. Alias of Twistlok.


Full Name

Trox

Race

Fighter 8 | HP: 82/90 | AC: 29/14/26| Init: +2 | Fort: +10 / Ref +6 / Will: +4 | CMB: +16 | CMD: 30 | Perception: +0 | 2/4 Hero Point

Classes/Levels

HERO LAB CHARACTER SHEET

Gender

Status: One Negative Level | Darkvision 60 |

Homepage URL

HERO LAB CHARACTER SHEET

About Trox Ragmend

Remember to add +1 to damage if only one threatening the target!!!

[dice= Intimidate] 1d20+19 [/dice]

[dice= +1 Adamantine Longsword] 1d20+15 [/dice]
[dice= Damage] 1d8+7 [/dice]
[dice= +1 Adamantine Longsword] 1d20+10 [/dice]
[dice= Damage] 1d8+7 [/dice]

[dice= +1 Adamantine Longsword PA] 1d20+12 [/dice]
[dice= Damage] 1d8+13 [/dice]
[dice= +1 Adamantine Longsword PA] 1d20+7 [/dice]
[dice= Damage] 1d8+13 [/dice]

[dice= +1 Adamantine Longsword PA CE] 1d20+9 [/dice]
AC: 31/16/26
[dice= Damage] 1d8+13 [/dice]
[dice= +1 Adamantine Longsword PA CE] 1d20+4 [/dice]
AC: 31/16/26
[dice= Damage] 1d8+13 [/dice]

[dice= +1 Adamantine Longsword Vital Strike] 1d20+15 [/dice] AC: 29/14/26
[dice= Damage] 2d8+7 [/dice]

[dice= +1 Adamantine Longsword Vital Strike] 1d20+12 [/dice] AC: 29/14/26
[dice= Damage] 2d8+13 [/dice]

[dice= Cold Iron Longsword] 1d20+15 [/dice]
[dice= Damage] 1d8+7 [/dice]
[dice= Cold Iron Longsword] 1d20+10 [/dice]
[dice= Damage] 1d8+7 [/dice]

[dice= Cold Iron Longsword PA] 1d20+12 [/dice]
[dice= Damage] 1d8+13 [/dice]
[dice= Cold Iron Longsword PA] 1d20+7 [/dice]
[dice= Damage] 1d8+13 [/dice]

[dice= Cold Iron Longsword PA CE] 1d20+13 [/dice]
[dice= Damage] 1d8+9 [/dice]
[dice= Cold Iron Longsword PA CE] 1d20+13 [/dice]
[dice= Damage] 1d8+4 [/dice]

[dice= Know Dungeon] 1d20+10 [/dice]

[dice= Suvival] 1d20+8 [/dice]

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Trox, or as he think of himself, "The Jinx', 'The Curse', or 'The Undeserving', has been in Sandpoint for some time. He gets by crafting dolls, most of which they sells at the Swallow Tail Festival. When the unpleasantness broke out he almost grabbed his sword and shield but history kept him back. When the heroes went to clear out the goblins he almost spoke up but did not find the words.

Now the heroes are dead. Again. Was this a new sort of jinx? More dead young men on his hands?

Maybe this time will be different. He thinks as he gets his gear form storage. Maybe I can keep a new team alive this time.

The half-orc heads out to see if he can be of help. Determined that he will not be the last alive this time while his companions die.

_______________

The wiry half-orc has never welcomed conversation, well not so much never just since he arrived in Sandpoint, but by no means has been a hermit, more he carries the wait of the world. When he does speak his throat is coarse from little use and the speech is quiet. His slim build would not make you think of the power he carries in his steel strong muscles.

No one in Sandpoint would have seen him shirtless but someone may have caught a glimpse of a heavily bandaged upper torso if they looked at the wrong moment. The bandages are a full wrap of his chest and below them a scar can be seen on front and back of his torso. Clearly there are injuries he hides.

Crunch:

Unnamed Hero
Male half-orc fighter 8
LN Medium humanoid (human, orc)
Hero Points 1
Init +2; Senses darkvision 60 ft.; Perception +0
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Defense
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AC 29, touch 14, flat-footed 26 (+8 armor, +1 deflection, +2 Dex, +1 dodge, +3 natural, +4 shield)
hp 90 (8d10+24)
Fort +8, Ref +4, Will +2 (+2 vs. fear)
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft.
Melee +1 adamantine longsword +15/+10 (1d8+7/19-20) or
. . cold iron longsword +14/+9 (1d8+6/19-20)
Ranged shortbow +10/+5 (1d6/×3)
Special Attacks weapon training (heavy blades +1)
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Statistics
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Str 21, Dex 14, Con 14, Int 13, Wis 10, Cha 10
Base Atk +8; CMB +16; CMD 30
Feats Antagonize[UM], Combat Expertise, Dodge, Improved Natural Armor, Intimidating Prowess, Ironhide[APG], Power Attack, Shield Focus, Shield Specialization[APG], Vital Strike
Traits bully
Skills Climb +7, Craft (weapons) +12, Handle Animal +11, Intimidate +19, Knowledge (dungeoneering) +8, Stealth +0, Survival +8, Swim +6; Racial Modifiers +2 Intimidate
Languages Common, Goblin, Orc
SQ armor training 2, hero points, orc blood
Other Gear +1 banded mail, +1 heavy steel shield, +1 adamantine longsword, arrows (20), cold iron longsword, shortbow, amulet of natural armor +1, belt of giant strength +2, ring of protection +1, backpack, bedroll, belt pouch, candle (2), chalk, flint and steel, ink, inkpen, masterwork backpack[APG], mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin
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Special Abilities
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Antagonize Use Diplomacy or Intimidate to goad creatures
Armor Training 2 (Ex) Worn armor -2 check penalty, +2 max DEX.
Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Ironhide Your skin is thicker and more resilient than that of most of your people.

Prerequisites: Con 13; dwarf, half-orc, or orc.

Benefit: You gain a +1 natural armor bonus due to your unusually tough hide.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Shield Specialization (Heavy Shield) You have mastered the use of one type of shield.

Prerequisites: Proficiency with selected shield, Shield Focus, fighter level 4th.

Benefit: Choose one type of shield (buckler, light, heavy, or tower shield). With the selected shie
Vital Strike Standard action: x2 weapon damage dice.
Weapon Training (Blades, Heavy) +1 (Ex) +1 Attack, Damage, CMB, CMD with Heavy Blades

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