
DM Carbide |

Apropos of that other recruitment, Skarn, I am certainly seeing at least one player who...let's say that I don't think our play styles would align in a way that would make a game with them enjoyable.

DM Carbide |

Got it in one! I mean, that's not necessarily a limitation that I would've chosen*, but I'm not the GM and it's rude af to push back openly like that.
*OTOH, I kind of like the no archetypes limitation. Yeah, archetypes can be fun and cool, but shortcutting the whole "which ones cross the line?" discussion saves a whole lot of the GM's time.

DM Carbide |

True.
I think I sprained something rolling my eyes over that last exchange.

DM Carbide |

Your exchange with him.

DM Carbide |
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Before we move on to the big-but-nae-so-big-as-the-big-fight-fight, everyone is now 9th level!

DM Carbide |

Gain spells now. I should've been keeping a closer eye on the xp total, and you actually should have leveled up after Skull's Crossing. I'm going by xp instead of organic leveling because the level guidance is for a party of 4, and I haven't been making the opposition half again as strong.

Reynard Freeman |

I'm back. Catching up on everything now.
HP: 1d10 ⇒ 4 Was there a minimum of half? I never remember, given how long it usually is between level-ups in PBP.

DM Carbide |

HP is half the die plus d(half the die); for you that's d5+5.

DM Carbide |

Reynard, it hadn't occurred to me to check into this in detail before, but how is it that you get two bone spike attacks, and don't take a penalty for multiple attacks? The feral mutagen gives you the claw/claw/bite all primary attacks, but as I read the description of the bone-spike mutagen it's treated as an off-hand attack (and thus adding two-weapon fighting penalties) because you're already making a primary attack. The description of armor spikes also states that you can't make an attack with them if you've already made an attack with another off-hand weapon, which I interpret to mean that having made one off-hand attack with them you can't make another. Since the bone spikes are an off-hand attack you should only get half your STR bonus to damage with them, unless I've missed something. I see that you don't have the Two-Weapon Fighting feat, which even with Elephant in the Room is necessary to avoid a -4 penalty for your claws and bite and a -8 penalty for the bone spikes. Can you walk me through how you've been getting your attack sequence and bonuses to hit and to damage?
ETA: While I'm thinking about it, how is it that your extracts can be used by other characters? It doesn't look like you have the Infusion discovery, unless I missed something.

Trox Ragmend |

hp: 1d10 ⇒ 10 NICE

Skarn Hornfels |

The original HP rules were “Max hp at all levels” at least when I joined. That’s not what I’ve been using. Not sure when that changed, and must have changed again.
Ok, let me roll those using this method...
HP: 4 + 1d4 ⇒ 4 + (1) = 5
HP: 4 + 1d4 ⇒ 4 + (2) = 6
HP: 4 + 1d4 ⇒ 4 + (1) = 5
HP: 4 + 1d4 ⇒ 4 + (2) = 6
HP: 4 + 1d4 ⇒ 4 + (2) = 6
HP: 4 + 1d4 ⇒ 4 + (4) = 8
HP: 4 + 1d4 ⇒ 4 + (2) = 6
HP: 4 + 1d4 ⇒ 4 + (2) = 6

Reynard Freeman |

Reynard, it hadn't occurred to me to check into this in detail before, but how is it that you get two bone spike attacks, and don't take a penalty for multiple attacks? The feral mutagen gives you the claw/claw/bite all primary attacks, but as I read the description of the bone-spike mutagen it's treated as an off-hand attack (and thus adding two-weapon fighting penalties) because you're already making a primary attack. The description of armor spikes also states that you can't make an attack with them if you've already made an attack with another off-hand weapon, which I interpret to mean that having made one off-hand attack with them you can't make another. Since the bone spikes are an off-hand attack you should only get half your STR bonus to damage with them, unless I've missed something. I see that you don't have the Two-Weapon Fighting feat, which even with Elephant in the Room is necessary to avoid a -4 penalty for your claws and bite and a -8 penalty for the bone spikes. Can you walk me through how you've been getting your attack sequence and bonuses to hit and to damage?
ETA: While I'm thinking about it, how is it that your extracts can be used by other characters? It doesn't look like you have the Infusion discovery, unless I missed something.
I thought I'd taken Infusion, but you're right, I'm clearly mixing that up with a similar alchemist I played previously in a different campaign. Everyone please ignore that last post (which I think is the first time it's come up, honestly.)
As for the Bone Spikes, I'm not reading what you are about them only being an off-hand weapon, here's what I have:
Armor spikes: You can have spikes added to your armor, which allow you to deal extra piercing damage on a successful grapple attack (see “spiked armor” on Table 1–5: Martial Weapons). The spikes count as a martial weapon. If you are not proficient with them, you take a –4 penalty on grapple checks when you try to use them. You can also make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case. (You can’t also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.) An enhancement bonus to a suit of armor does not improve the spikes’ effectiveness, but the spikes can be made into magic weapons in their own right.
I've just been using them as my one "manufactured" weapon. But you're absolutely right that I should be taking penalties to my claw/claw/bite when using a manufactured weapon. I guess I've just been spacing on that, reading the numbers off my sheet and forgetting to apply the penalty. I'll take Multiattack as my feat this level to partially mitigate that. Thanks for checking; I feel stupid applying it wrong the whole time, but better fixed now than later.

DM Carbide |

I admit that I hadn't considered that the bone spikes would be treated as manufactured weapons. If that's the case, though, once you get Multiattack your full attack will look like spike #1 -4 to hit/full STR bonus to damage; spike #2 -8 to hit/half STR bonus to damage; claw/claw/bite at -2 to hit/half STR bonus to damage. Multiattack only applies to natural weapons, and in the absence of the Two-Weapon Fighting feat you're stuck with the high penalties for two-weapon fighting without at. At least the spikes are light weapons.

Reynard Freeman |

Is that right? I thought TWF only applied to two manufactured weapons, not one manufactured mixed with natural. Might want to retrain the bone-spike discovery in that case, not sure one additional attack is worth the penalties.

DM Carbide |

You're right; I'd missed that the second spike attack was Iterative. That part of it is fine. You'll still have the reduced damage and -2 to hit with claws and bite, though.

Reynard Freeman |

We're on the same page there. When I update my sheet in a minute, I'll be sure and check the spikes as primary weapon in HeroLab so the minuses are in there. Then I'll only need to remember to take them off if for some reason I'm only using natural weapons, which should be a very odd circumstance.

DM Carbide |

For a druid, you roll 1d4+4 HP.

DM Carbide |

Once everyone is leveled up I'll move on.

Trox Ragmend |

All set on level.
Had the weirdest thing happen today. I GM on a site that has been around for over 20 years, I have been there for eight. There are several games going on in a world that started in the at home homebrew of the founder. One of the longest term players passed away and the whole site is reacting.
So if you get a spare moment give a thought to Kathy Ice. She was a devoted gamer and, from my years of interactions, a lovely person.
I post this because she was a gamer, like us, living in a retirement home and I know these games were her thing.
Sorry if that is awkward but gamers are a community.

DM Carbide |

I'm sorry for your and their loss, but I'm glad she was able to be active in the hobby and the community for so long.

DM Carbide |

Still waiting for Druamin, Erond, and Cordwin to level up.

DM Carbide |

Waiting for Cordwin and Erond, then.
Skarn, I think I need to do warmup exercises before reading that recruitment thread.

DM Carbide |

No, the "all bards are jacks of all trades" vs. "my bard is built for melee" set-to.

Skarn Hornfels |

Right! That's exactly the disagreement I was talking about.
So, a dude takes their time to organize the submissions, and does so in what seems a reasonable fashion, and all he gets is s~%@ for it.

DM Carbide |

Yeah, I mean if you're going to argue with other applicants, take it to DMs. You're not doing yourself any favors with the GM.

DM Carbide |

If anyone's in another game with Cordwin's player, could you bug them about leveling up? I don't want to start the fight until that's taken care of.

Cordwin Ironbeard |

Sorry! Yes work has been crazy lately with a lot of 12 - 14 hour days. I'll level up as soon as I am able, but start the fight. I am not much of a damage dealer anyway...

Druamin |

I'm heading out of town too (Caribbean cruise) but I'll try to keep up on posting. Theoretically, when I'm on vacation I should have more time to do things I like to do, like posting for my PbP games...

DM Carbide |

Outpost has been taking up a lot of my time, but I should be able to move things along tomorrow.

DM Carbide |

And of course it was a long day at work. I'll be off Friday, though, so even if I don't get to it tomorrow I should have something going by the weekend.

DM Carbide |

Have we rested since we fought that giant scorpion monster thing that kept grappling everyone?
Yes--it's been at least a day.

DM Carbide |

Erond, how are you accessing a druid subdomain?