Rigor Rictus' Savage Rifts

Game Master LastNameOnEarth

The futile efforts of a small few to protect a small swatch of land and its peoples from being crushed between supernatural monsters, fascist regimes, and extra dimensional terrors.

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A killer GM with a killer smile.

Mandatory introductory post where I explain the incredibly obvious purpose of this thread, and what you should do here.

Now that you have made an Alias, please take the time to enter your character details on your Profile page. A backstory is nice, but need not be overly long. The main question I will need to know is this, are you a member of the Tomorrow Legion already, or are you new to the area.?

My suggestion would be this: if you are familiar with Rifts, it would be great to have a few established members of the Tomorrow Legion in the group, as long as that makes sense.

For people that have never played Rifts before, and don't know the setting, being fresh to this dimension such as having been warped in from somewhere else makes things very easy, as you can then ask questions about the setting in-character, and both you and the character can both learn about them.

Last, as this is a quasi-military campaign, the group probably will need a designated Commander. The commander doesn't have to be the natural leader of the group; that person might be the Sergeant. However, someone will have to be the Commanding Officer, officially in charge of the team. Now, the commander and the leader could be the same person, if you think it makes sense, but it doesn't have to be. Basically, I am looking for suggestions, nominations, and/or volunteers to be the group's CO. In-game, that character would have military authority to command subordinates, though gaining their loyalty might be something else entirely. If course, they will also bear the responsibility for the success and failures of the operations.

An alternative might be for me to create an NPC Commander, who might get promoted out of sight after the group gets established and kind of determines its own leader.


Reporting!


K-842, K8 (Kate) for short, is a massive blue and chrome cyborg, good for not much more than murdering things. He will happily have been crushing the enemies of the Tomorrow Legion for a while, but he probably wouldn't make much of a commander.


As you may have guessed, Hyperkinetic is brand new to the world of Rifts.


Male Psi-Stalker

Reporting. :)

Working on profile and crunch still...

Therun is new to the Legion, but not to Rifts in general as he was a former hunter for the Coalition. Turning on his commander when he was ordered to do something outside his code, Therun fought hard but ended up being left for dead by his former leader. A Legionairre found him and brought him back...


Parry: 4| Toughness: 3 (6)|Bennies: 0/3|Pace: 6: Charisma: 0|Wounds: 1/4|Fatigue: 0/4|ISP: 20/30| Quick Edge|Flame: On

Arsenio is likewise new to the Legion, but not the Rifts. That can easily change though if we find we need somebody who knows more how the Legion operates; my backstory doesn't really change any no matter how long I've been with the Legion, I just don't know a bunch about the world OOC so figured it'd be easier to be new.

I MAY swap Hard to Kill with another Edge (though there are few Combat edges that do me good, as most specify a Fighting or Shooting roll rather than the Psionics roll I'll be making for all my attacks) but that's the only change I'd need to make if at all.


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

Being that my player is also running a campaign in the Rifts world and has all but the most recent of Rifts books, I have quite an insight into the world, so I'm going with Jace having a bit of knowledge and belonging to the Legion already. Being leader is not his forte and he doesn't like to sit and think for too long before bolting off and doing something rash... if given command, he would certainly do his best though.


I think Jace and K8 are going to be great friends!


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

I think so. Friendly speed racing contests all around...


Maybe if I run backwards it'll make it easier for you guys, or if I run with my eyes closed?


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

The way we're starting to round out, by the time the bad guys realize what happened, we'll be sitting back smoking a cig and drinking a brew...


I'm still here, just being slammed by work for the last week. Should have a character ready and posted here by Wednesday.


Parry: 4| Toughness: 3 (6)|Bennies: 0/3|Pace: 6: Charisma: 0|Wounds: 1/4|Fatigue: 0/4|ISP: 20/30| Quick Edge|Flame: On
Jace Belleraphon wrote:
The way we're starting to round out, by the time the bad guys realize what happened, we'll be sitting back smoking a cig and drinking a brew...

The way you guys move, my best bet may be to just get a head start on that because there's no way I'm keeping up. =p


K8 can carry you!


At least I didn't give Arsenio Lame like I'd originally planned...


Male Psi-Stalker

Just remember, while speed gets you to the finish line first, you’re more likely to hit a tree just before and let the slow and steady companion win the race. :)

It’s a team effort after all :)

Trying to finish up details and wanted to ask a couple of things :) would anyone’s character have issues with Psi-Stalkers in general, esp. a former Coalition one? (I’m guessing yes, so perhaps who would NOT have such an issue? :)

Also, is someone of you the one (or more) that found Therun left for dead and brought him to the Legion?


As the only Psi character, Arsenio would probably be pretty leery of you, but not to the point of outright hostility. Just justified paranoia.


I wasn't so interested in how fast we would run as how jumpy we are. I have no worries about a Psi-Stalker. I'd be happy to be the one who found you, or part of the team who found you.


"What's a Psi-Stalker?"


Rigor - I've posted a question for you in Recruitment (didn't know if you were still checking it).


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

We'll just to have to roll good Agility for those trees.. no problem with Psi-Stalkers in general, but he may say something about being former CS. Mostly in jest... mostly...


Parry: 4| Toughness: 3 (6)|Bennies: 0/3|Pace: 6: Charisma: 0|Wounds: 1/4|Fatigue: 0/4|ISP: 20/30| Quick Edge|Flame: On
Hyperkinetic wrote:
"What's a Psi-Stalker?"

"Mutant freaks that feed on people with psychic powers. They're psychic cannibals, basically. If you value your energy, stay away from them."


Male Human Glitter Boy; Parry=7 (-2 size), (-2 when dug in); Toughness=32(18); Pace=10 (run d10); Charisma+2; Bennies=3; Wounds=0; Fatigue=0

Ace Boomer (that's the only name he gives) reporting for duty! He is new to the Legion, having just been recruited, but has been around the Rifts for a long time. Being new to the Legion, he does not feel qualified for any kind of command duties.

He not only has a Glitter Boy, but has some significant cybernetic enhancements of his own.

Rigor - what game stat numbers do you want us to show under our race and class ID?


A killer GM with a killer smile.
Lister to Rimmer - Red Dwarf wrote:
"Get outa town! Your nickname was never "Ace". Maybe "Ace-hole".

In no particular order, it would be great if everyone could list:

Parry
Any modifiers to hit you (Due to large size or Uncanny Reflexes)
Toughness (Armour Value in Parenthesis)
Pace
Charisma Modifier
Bennies (Usual Total vs Current)
Wounds (Any)
Fatigue (Any)


A killer GM with a killer smile.

Leadership:

Out of those present, none have volunteered for command, and there are only one or two that seem like possibilities.

Arsenio Doloso: Investigator, head on his shoulders; Possible Candidate.
Therun Dahr: Educated, somewhat reviled race, but the Tomorrow legion is an equal opportunity employer: Possible Candidate.
Ace Boomer: Glitter Boy is a stereotypical choice for leader, but he has declined. Non-Candidate
K-842: Player is brand new to the system/setting, so it is likely better not to burden him with extra tasks: Non-candidate.
Jace Belleraphon: Impulsive, impatient, reactive. Non-Candidate.
Hyperkinetic: Juvenile fresh off the boat from another dimension. Non-Candidate.

Anpetu: Haven't seen the character yet, but anyone whose life can be better measured in days than years probably doesn't make a good leadership candidate. Non-candidate

There are two other applicants, but as neither character is done yet, it seems safe to assume that leadership is probably not something that is helpful to add on to them.

Therefore:

I'll ask if either Arsenio or Therun are interested in being an officer and having at least "official" command of the group. If neither wants it, or feels well suited to take it, I'll give you an NPC-Wildcard officer that you start out with. How long he/she lasts depends on the storyline.


I'd be fine having Arsenio be the leader, particularly if we'r eon some kind of exploratory mission to start, but will defer to Arknight if he has a greater preference for Therun to be leader.


Hyperkinetic would want to be the leader, but he'd be terrible at it.


Male Psi-Stalker

I’m fine with Arsenio being leader as I see Therun still getting a feel for being part of the Legion :)


A killer GM with a killer smile.

Planning on getting our initial game post together for tomorrow. The two that are still working on their characters will be able to join in late. If anybody has any last minute details they want to work out before we start, please let me know.


A killer GM with a killer smile.

Game on.


I might consider creating a Roll20 room for this game. Not necessarily to make maps on, but because it has a Savage Worlds friendly Turn Order widget.

You can add all the players and tokens to the Turn Order, digitally shuffle and deal the cards to each player or token, then have it sort by card/suit automatically.

I run a live Savage Fallout game over Roll20 and it's real quick and easy to do.


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

That would be fun... I didn't know it had that kind of widget... is it an extra download or is it built in?


It's built in to the standard Turn Order and deck of card thing. When you deal cards you deal "1 to all players" and hit the button that says "Deal cards to Turn Order items".

After that you just hit the little settings button on turn order and mash the button "By Card/Suit" and it will sort them automatically.

Takes just a few seconds all told.


M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8

Sounds simple enough... thanks.


Female Human Ag d8 Sm d6 Sp d8 St d6 Vi d8 || Pace 8 Parry 7 Tough 6 (12) Cha 0/+2
Skills:
Fighting d12, Healing d8, Intimidation d10, Knowledge (Electronics) d8, Psionics d6, Repair d6, Shooting d8, Streetwise d6, Throwing d4

Reporting in, sorry I'm late. This is John Grigsby's/Dark Angel's/Whtknt's persona. I'm fine with being dropped in wherever it is convenient; the price I pay for being late. Will have her backstory up soon.


A killer GM with a killer smile.

Good to have you Androva. I'll take a detailed look at your write up as soon as I can. Likely you were with the now-defunct patrol in the destroyed Mountaineer. You are either regaining consciousness after the explosion, or perhaps doing first aid on an injured comrade inside it.

The thing I noticed right off was the Heroic Journey rolls. As I mentioned earlier in the recruitment thread, to try and keep gaming of the system down to a minimum, I was requiring the tables to be rolled in order. I enforced it for one of the other characters, so to be consistent, I should do the same with you.

This will change the outcome of your rolls to the following:

Education 8 (d8 Knowledge (Electronics), +1 to Repair electronic devices)
Experience and Wisdom 18 (one WC Edge; Hard to Kill)
Unfortunately, Hard to Kill is not a Wildcard edge. There are three to choose from: Dead Shot, Mighty Blow, and Power Surge.
Experience and Wisdom 3 (Strong Willed)
Training 1 (5 Skill Points to be spent on Fighting, Shooting, and Throwing)
Underworld 2 (McGyver Edge, d4 Repair)

It doesn't affect him overly much since his rolls were close enough to stay give the same result on some tables, but will require switching Elan for Strong Willed. As well, see the note about Hard to Kill; Wild Card Edges is a particular category of edges (on page 42 of the Deluxe edition).


Female Human Ag d8 Sm d6 Sp d8 St d6 Vi d8 || Pace 8 Parry 7 Tough 6 (12) Cha 0/+2
Skills:
Fighting d12, Healing d8, Intimidation d10, Knowledge (Electronics) d8, Psionics d6, Repair d6, Shooting d8, Streetwise d6, Throwing d4

No problem. I will make the changes and adjust as necessary. The WC Edge I will take is Mighty Blow, then.


Hope the GM doesn't mind my posting this here, but I've opened recruitment for another Savage Worlds game, set in the Slipstream (sci-fi) universe (but *after* the events of the module have happened). You can check it out HERE.


Just another reminder, Arsenio also has Quick. I doubt I'll draw better than Queen, but could potentially get a Joker.


A killer GM with a killer smile.

Quick just allows you to draw another card if you draw a 5 or lower. With a queen it would do nothing. There is another Edge called Level Headed that allows you to take two cards each round ànd use the better one. If you gotten a 5 or lower, I'd have kept drawing for you as I did for Jace.


Ahhhhhhhhhh

My bad, I got the two mixed up.


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

@GM

Would you mind if I swapped the Hindrance Yellow for Wanted?

I was thinking about, and naming, my Zone Ranger when it occurred to me that, While it and my armor belong to me, the FOM might have a mistaken belief that it was theirs.


A killer GM with a killer smile.

Yes, that is fine Thumper.

Combat Mage Armour is ALL made by the FOM for their own use, and not for sale. Therefore, any found outside the Federation is considered stolen. Whether you are the thief or merely in possession of stolen property is the only real question. The Zone Ranger however is probably manufactured at Stormspire, and they ARE commercially available, meaning that unless there is something in your story to indicate otherwise, the FOM would have no reason to think it is theirs.


Can I choose what my flame armor thingy burns? I want to get in and extract Jace, but no way in hell I'm doing that without some kind of protection, and my only significant protection incinerates people that touch me.


A killer GM with a killer smile.

Unfortunately, with this ability I don't think you can. The description just says "anyone that touches you." You could control whether it inflicts mega damage or not, but as mega-damage in Savage Rifts is not palladium MDC, personal armour is not generally considered Mega-Damage in this system. So, unfortunately Jace would take fire damage if your aura was active.


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

@GM How far away from the bleeding juicer am I after my sprint?


A killer GM with a killer smile.

Let us say for the sake of argument that you can reach him by the end of your turn.

What is the visual effect of your cloak? Do you look hazy or phased out, or normal until touched? (Once set, that will be the description going forward).


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

The cloak makes him look; lo rez, sometimes static washes over him, Now that I think about it he looks like a Hologram from Star Wars


TK Revolver 4/6 Shots: 3/5 PPE | M Human TECHNO-WIZARD | Bennies 3/3| Wounds 0| Armor 7, PPE 8/15 Agl d8 Smt d10 Spt d4 Str d4/d6 Vgr d6 | Pace 6 Parry 2 Tough 5 Charisma 0 | Arcane Machinist: 2/5

Ok, Looking over the healing rules, It seems like healing a Dying juicer is going to be hard. Can someone help me understand the math of how hard?


So, you make your Healing roll. In your case it is untrained (I don't see it on your sheet anyway), so you only have a d4-2.

You take a further -2 for not having proper medical equipment/a healing kit/whatever. So you're at a d4-4.

You also take a penalty equal to the number of the patient's wounds (in this case 4), taking you to a total of a d4-8.

Your first Heal check would be needed to remove their Incapacitated state, and a second could be made to remove Wounds (one with a success, two with a raise). As usual, your target number is 4.

If you fail either, you cannot try again.

You need three Aces just to get a single success, or two Aces on your Wild die.

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