Automaton Master Mold

Atlas "Ace" Boomer's page

153 posts. Alias of ZenFox42.


Full Name

Atlas "Ace" Boomer

Race

Human

Classes/Levels

Glitter Boy; Parry=7 (-2 size), (-2 when dug in); Toughness=32(18); Pace=10 (run d10); Charisma+2; Bennies=3; Wounds=0; Fatigue=0

Gender

Male

About Atlas "Ace" Boomer

Agility : d8 (Cyber-Wired Reflexes)
Smarts : d4
Spirit : d6 (+2 for recovering from Shaken; Embedded Combat Encoding)
Strength : d8 (personal, Bionic Strength Augmentation); d12+4 (Glitter Boy)
Vigor : d8

Charisma : +2 (Glitter Boy)
Pace : 6 (personal); 10 (Glitter Boy, run d10)
Parry : 7 (personal); -2 Glitter Boy size
Attackers gain a +2 to attack rolls against the suit while dug in
Toughness : 13(5) (personal, Reinforced Frame+Huntsman armor); 32(18) (Glitter Boy : +6 Toughness, +18 armor)
Glitter Boy : half-damage from lasers
Encumbrance : 40 (personal)

Skills : Fighting d10, Notice d6+2 (Glitter Boy), Repair d12+1 (Subject Matter Expert Port), Shooting d12+3 (Wired Skill Port)
-8 to Stealth rolls

Edges : Rich, Filthy Rich, Upgradeable, Power Armor Jock (Glitter Boy)
Hero’s Journey : Martial Artist, Brawler
Cyber : Combat Reflexes
Advancement : Elan

Weapons
Damage, punching : d8+d4+2 (personal, Brawler+Martial Artist); d12+d6+d4+6 (Glitter Boy, same, mega-damage)
Impact Hammer : Str+2d6 (HW, Raise damage d10), 11 lb, free
Wilk’s 457 Pulse 40/80/160 3d6+2, ROF 2 (Semi-Auto, 3RB), AP 3, 36 shots, 6 lb, free
Boom Gun (Range 250/500/1000, Damage 4d12+6, RoF 1, Shots 1,000, AP 25, MBT, Mega Damage), free

Armor (personal)
SFD Huntsman Lightweight Personal Armor : +5 Armor, +1 Toughness, 16 lb, free

Cybersystems
- Wired Skill Port and four die type skill chip (Strain 1)
So long as he has at least one level of Cyber-Wired Reflexes, a chip adds or increases one specific Agility-linked skill up to four die types.  Shooting
- Embedded Combat Coding (Strain 2)
Combat Edges can be wired directly into a cyborg’s systems, so long as he has at least one level of Cyber-Wired Reflexes.  Combat Reflexes (+2 to Spirit for Shaken)
- Subject Matter Expert Port and a four die type skill chip (Strain 1)
A chip adds or increases one specific (non-arcane) Smarts-linked skill up to four die types. --> Repair!
- A level of Bionic Strength Augmentation. (Strain 1)
d6 --> d8
Choose any single cybernetic upgrade you wish and qualify for.
- Cyber-Wired Reflexes (U): The cyborg’s Agility is increased one step (Strain 1)
Replace two systems with one :
- Reinforced Frame : +2 Toughness (Strain 1)

Gear (in addition to above Armor and Weapons)
Wilk’s 227 Pulse Laser Pistol (2d6+1, 18/36/72, ROF 2, AP 2,
NG-S2 Survival Pack
$36,000

1 advancement